It's not you... the queue appears to be broken. I've been at #11,583 most of the evening, and the queue is just growing.
Search
Search results: 217 found, showing up to 50
Yeah... kicks and bans mean next to nothing. You can get kicked because you take a hilo, and the admin is a kick-happy chopper whore.
A) Wrong place... this board is for BF2s.com (the website) help, not BF2 (the game) help.
B) Have you tried going to the punkbuster's website? They may list reasons, and what may cause it.
C) From your discription, my first guess is it has something to do with the OS you're running. You're not doing something really funky like trying to run it on WINE in linux, are you?
B) Have you tried going to the punkbuster's website? They may list reasons, and what may cause it.
C) From your discription, my first guess is it has something to do with the OS you're running. You're not doing something really funky like trying to run it on WINE in linux, are you?
Bah... CH-53's can loop... and that's one of the largest transport hilos ever built (I know it has the largest main rotor... but that's the only record I'm sure on). Not crazy... just unconventional.
Erm... they're not all ugly, unless you're, umm... but then there's nothing wrong with that, either. *Laz continues staring*
As far as I can remember, when you make a paypal donation, there's a message box... you can always put in there, "Credit to Joe Smith, for donation to BF2S.com".
That is of course if your name is Joe Smith... otherwise you're screwed.
That is of course if your name is Joe Smith... otherwise you're screwed.
Yeah... I hope they fix this so it doesn't happen any more... kind of like a "when a body is hanging from the line, it's too damn tight to unhook", scenario.
Of course... once they do that, they can allow knifing of the zipline and grappling line, dropping anyone on the zip, or below that point on the grappling line (killing them, of course, if they fall far enough).
Sucks to zip, remove your line, then kill a buddy that way (that you didn't realize was following). Of course... if you can't pull it, but no teammates on the overview, knife it quick! Got some killer support kills one night, when I noticed a zip line suddenly appearing from a good ways off (near an enemy flag). Stepped back from the spot (but in line with it), prone, PKM out... 3 enemy in a row down the line, one right after the other into my leaden shower.
Of course... once they do that, they can allow knifing of the zipline and grappling line, dropping anyone on the zip, or below that point on the grappling line (killing them, of course, if they fall far enough).
Sucks to zip, remove your line, then kill a buddy that way (that you didn't realize was following). Of course... if you can't pull it, but no teammates on the overview, knife it quick! Got some killer support kills one night, when I noticed a zip line suddenly appearing from a good ways off (near an enemy flag). Stepped back from the spot (but in line with it), prone, PKM out... 3 enemy in a row down the line, one right after the other into my leaden shower.
My default answer for any problems with IE is this: try Firefox.
BTW... the same link is part of my answer to any Outlook Express problems, too.
BTW... the same link is part of my answer to any Outlook Express problems, too.
Easiest way, looking at your stats, go shoot and ride the zipline several times (SF, Spec Ops or Sniper kit).
Such as Navy Seahawks named "Blackhawk", SEALs flying Apache's from a Navy ship, and F-18's on an amphibious assault ship?NM156 wrote:
...some of the annoyances of the game...
"–" is some sort of escape sequence (or perhaps an escape sequence mis-spelled)... I'd have to go looking for charts to tell you what character it's supposed to represent... but probably something like a "dash" (though I would think for either you can make with a standard KB, it'd be a short form of hyphen or underscore). I need to start programming again.
To dispell some myths, and instill a little truth... 1) you cannot be hypnotized without permission, 2) you will only accept suggestions which your conscious mind believes to be beneficial, and 3) most people remain completely conscious through the hypnosis process... only 2% (you could say the gifted few) actually go into an unconscious trance... though it is not necessary for hypnosis to be effective, finally 4) as you must consent, actively participate, and believe the suggestions to be beneficial, all hypnosis is self-hypnosis... a trained hypnotherapist is essentially just coaching you through it.TCSO-BadSnipaDay wrote:
oo man, i think EA is using the spinning icon (2) to try and hypnotise us all!, thats why we are waiting so long... i think i am onto somthing people, call the Cops.. no the FBI, noo, The president, only crazy people talk to a bush.
Pretty much anything you see in the movies is fiction (c'mon... to see that in a computer context, just watch "Masterminds", where the kid hacks a server using a friggin joystick, lol).
As for stage performances... just parlor tricks. They attempt to pick those they thing will play along from the spectators, just like a lawyer trying to pick the jurists most sympathetic to their case from the jury pool. After that... pretty much everyone on stage basically believes, "hah... he didn't hypnotize me... I must be special... oh well, I'll play along, no reason to ruin the show"... others may actually believe it... but either way, you cannot be commanded to do something completely against your nature (doing something foolish up on stage such as cluck like a chicken would probably be fun... especially since you are given the easy out of saying, "I don't remember a thing", while laughing to yourself about your little secret). Of course... it always helps when someone says, "well I'm too smart to be hypnotized", and the performer says something like, "well smarter people are more easily hypnotized"... the hell if you're gonna fail to do the stereotypical trance thing, and make everyone think you're stupid.
As has been stated repeatedly, that's because those sites are using the old feed that they're not supposed to use... it's the new feed that is breaking.Wolverine2003 wrote:
This site is the only one I've been to that will not update my stats.
A) It's been explained elsewhere in threads created for that topic (of which there were too many).
B) The new feed from EA is what's broken... if other sites were updating at that time, it was because they were using the old feed.
C) EA doesn't want people using the old feed (and I think it has been said that it's against the EULA).
D) The extra stuff that those other sites don't show... that's stuff that's in the new feed, but not in the old one.
E) It's apparently fixed again, for the second time.
B) The new feed from EA is what's broken... if other sites were updating at that time, it was because they were using the old feed.
C) EA doesn't want people using the old feed (and I think it has been said that it's against the EULA).
D) The extra stuff that those other sites don't show... that's stuff that's in the new feed, but not in the old one.
E) It's apparently fixed again, for the second time.
F-35B's (which are not in service yet, and afaik have no name other than "Joint Strike Fighter") are not Harriers, or rather, AV-8B Harrier II's.Jewbat wrote:
I actually got you while flying a Harrier.
Perhaps... except that the other feed is one that they really don't want anyone to use (I'm not sure, I think that feed was meant for IGN, or Gamespy, or something... their business partners). The feed that Chuy uses was created to get these sites off that old feed... so it being down pushes people back to something they don't want used.Opiate wrote:
I wouldn't count on it, EA has no incentive to help any 3rd party site. Especially when most of them are functional. I hate to sound like a prick but coders have such god complex's (I am a coder also I know).
B... I was saying 3rd business day yesterday, counting Wednesday (as the expansion came out Tuesday), but they probably didn't know Wednesday anyhow... so today probably is the 3rd... I was shooting long, where it still sounded short, hehe.
SF stats are included in the new feed, and BF2s.com takes those stats and displays them... the problem is that for many or most who play SF, the feed is broken completely, and BF2s.com gets no results from EA.
It's only been a few hours, btw, and the sigs cache for a while (it lags behind changes and stat updates). I'd say give it a day, and if the extra SF goodies don't show up, then something's broken.
It's only been a few hours, btw, and the sigs cache for a while (it lags behind changes and stat updates). I'd say give it a day, and if the extra SF goodies don't show up, then something's broken.
Dude... it's only been 2-3 business days... and I'm not sure Wednesday really counts (Chuy, what day was it you realized the EA feed was flubbed, and e-mailed 'em on it?), and Monday they may have all still been tranquilized with tryptophan poisoning.Kobrakai wrote:
EA probably aren’t even bothered, its been a week and they still haven’t answered to say either way. This could go on for a long long while...
Remember, US company, Thanksgiving, 4 day holiday weekend.
Hey, is anyone keeping a count on these threads? Is it double-digit yet?
C'mon man, really. There's a big red box at the top of your stats page, and several threads already posted in this forum, on page one, with clearly applicable titles like "My stats aren't updating!!!!!"
C'mon man, really. There's a big red box at the top of your stats page, and several threads already posted in this forum, on page one, with clearly applicable titles like "My stats aren't updating!!!!!"
Who said anything about a gunner? I was the sole occupant... dumb bombs and cannon all the way (I've tried gunning in one once, but couldn't hit a thing. Of course... it was also on Daqing, and I lagged VERY badly).[MAA]MI2 wrote:
Wait wait, an F15 pilot actually let their gunner get a lock on and fire? :-O
As for PKM, the key to shooting it long range, is to only shoot long range at vehicles. It's a short/medium range weapon. And, there's a very good featured post about the Support class.
Ok... to those crying wolf earlier, THIS is what you call stealing.elbowdeeplove wrote:
Holy crap, if you want the game for free go to your local EBGames and buy the copy, take it home, and install it. Then take the damn box back and say it was defective. The game doesn't run off the CD. So now instead of just having the guns you get all the other neat shit too. How's that for being cheap?
Well... I would like to use this moment to remind people that LHD's (as well as LHA's and the under-development LHAR) are Amphibious Assault Ships... they are also called "Big-Deck Amphibs", and "Gator Freighters". While it is technically correct to call them a "carrier", they should not be confused with true modern aircraft carriers, such as Nimitz class CVNs (Carrier Vessel Nuclear). The capabilities and uses are EXTREMELY different, and to put the two side by side, a Nimitz class ship would make a Wasp Class (LHD, such as depicted in the game) ship look like a bath toy. I find this particularly important because of the huge glaring error in "The Iron Gator", where the deck and hangar bays are littered with F-18s, which cannot operate on an amphib, as it's too small, and has neither steam-driven catapults nor arrestor cables.
That out of the way... yeah, fiction is a good source for the stuff. Robinson had a good one called "Nimitz Class". I don't think in that book it was revealed who the guy was working for, but he was Iranian... he bought a Kilo class sub from Russia (actually, from a Russian submarine crew... not from the country itself), along with a high speed (possibly supersonic) torpedo with a nuclear warhead. He used this to destroy a fictional Nimitz Class ship. The *only* way it worked, of course, is that he had been a sleeper, and was trained as a submariner by the Brits... one of only 3 really talented submarine Navies (along with ourselves and the Russians... and I don't know about them anymore, that program may or may not be deteriorating). In another of Robinson's that I read, that same antagonist stole I think the HMS Unseen, or another British ship being sold to the Brazilian Navy in order to fit it with some SAMs and take down a few trans-Atlantic airliners.
Oh... supersonic torpedo is no joke. No one (except some Russians and unfortunately Chinese) knows exactly how fast it goes, but it's rocket-propelled, and uses some special physics of supercavitation, which helps it to create and maintain an airbubble around the body of the torpedo, meaning extremely little contact between the torpedo and the water in which it is traveling (making it seriously fast... some thing at or near supersonic speeds). Fortunately, to our ears Chinese subs are about as noisy as the Tin Man doing the Riverdance, so even if they wanted, they'd likely need to work on that a bit more before being able to get close enough to get a shot off.
That out of the way... yeah, fiction is a good source for the stuff. Robinson had a good one called "Nimitz Class". I don't think in that book it was revealed who the guy was working for, but he was Iranian... he bought a Kilo class sub from Russia (actually, from a Russian submarine crew... not from the country itself), along with a high speed (possibly supersonic) torpedo with a nuclear warhead. He used this to destroy a fictional Nimitz Class ship. The *only* way it worked, of course, is that he had been a sleeper, and was trained as a submariner by the Brits... one of only 3 really talented submarine Navies (along with ourselves and the Russians... and I don't know about them anymore, that program may or may not be deteriorating). In another of Robinson's that I read, that same antagonist stole I think the HMS Unseen, or another British ship being sold to the Brazilian Navy in order to fit it with some SAMs and take down a few trans-Atlantic airliners.
Oh... supersonic torpedo is no joke. No one (except some Russians and unfortunately Chinese) knows exactly how fast it goes, but it's rocket-propelled, and uses some special physics of supercavitation, which helps it to create and maintain an airbubble around the body of the torpedo, meaning extremely little contact between the torpedo and the water in which it is traveling (making it seriously fast... some thing at or near supersonic speeds). Fortunately, to our ears Chinese subs are about as noisy as the Tin Man doing the Riverdance, so even if they wanted, they'd likely need to work on that a bit more before being able to get close enough to get a shot off.
Well no, he said he got the Gold Star, but not the Sniper Specialist Badge. He never said he got the badge in game, then not in BFHQ.
Further... just because the badge/stats don't get all the way to BFHQ doesn't automatically mean it was an unranked server. Plenty of ranked servers are flubbed, and even more decent servers drop a round every now and then. Of course, in the cases of both people that have posted about problems, the case was never about seeing the badge in-game, then not in BFHQ, but was about not seing the badge at any time, even though under pre-1.12 rules you'd get them.
So, yeah... it sounds at this point that CO spot may have been excluded from being awarded certain badges (obviously not all... as some require being CO, hehe). Unless of course it's some new bug that is causing kills to not be properly registered while CO.
Further... just because the badge/stats don't get all the way to BFHQ doesn't automatically mean it was an unranked server. Plenty of ranked servers are flubbed, and even more decent servers drop a round every now and then. Of course, in the cases of both people that have posted about problems, the case was never about seeing the badge in-game, then not in BFHQ, but was about not seing the badge at any time, even though under pre-1.12 rules you'd get them.
So, yeah... it sounds at this point that CO spot may have been excluded from being awarded certain badges (obviously not all... as some require being CO, hehe). Unless of course it's some new bug that is causing kills to not be properly registered while CO.
I'm sorry, I just found this entire post comical. On the one hand, you say it's a server admin's right to enforce language rules. On the other hand, he shouldn't enforce a "no language rules" rule, if he owned and leased servers (as... that's sort of the idea of his post... were he to lease servers to people, the type of EULA he'd like to give them). C'mon now... it swings both ways. If you own a server, you do with it as you please (given you stick to EA's EULA where running EA's software is concerned), if you lease a server, you stick to the owner's EULA, and EA's EULA where running EA's software is concerned.Leonnoe1 wrote:
It's up to the server admins to decide what rules they will place on their server. Don't like it? Doesn't matter. YOU aren't paying for them to run their server. Want to cuss people out all day every day? Start your own server.You know, not everyone who doesn't want to hear someone swear up a storm is 13. There are quite a few people I know older than I am (22), that don't like it either. Just because you don't have a problem with it, doesn't mean everyone else should have to play your way, on a third parties server.Sud wrote:
8.2 - Impose "no swearing rules". As an adult playing a game rated mature (13+), I understand that the responsibility of allowing children to be exposed to coarse language is up to the guidance of the parents.
FCC...
Yup... which is why, out of courtesy, you may wish not to offend others, but it should never be your mission in life. Some people are just screwed up... and luckily no one has a right not to be offended.Psycho wrote:
The parents of one of my son's friends don't allow their son to watch the Harry Potter movies.
Oh this is easy to understand if you're a Black Helicoptor type. Government conspiracy... marijuana is a drug which produced a lack of productivity, and must be eliminated, while Cocaine is the opposite... and while they can't make it legal, won't work too hard to cleanse its references from the social landscape.SlickWRX wrote:
...bleep out words that have to do with marijuana like "indo"... a song called "Cocaine"... is not edited.
Then again, "cocaine" is not slang, and it's much easier to argue any word not in the dictionary to be profane.
Finally... "Cocaine" is a song by Eric Clapton, a musician revered by myself, but also by most members of the generation likely to hold any position of authority within the FCC. His Flyness, on the other hand, is just the type of musician that these same people would wish their children didn't like so much.
"Cocaine" has always suprised me, though... generally I had always thought, espeically in that era, that you had to be more creative... such as the Beatles singing about diamonds and some chick up in the air... of course, I always knew they were trippin' with that song, even before I realized that "Lucy in the Sky with Diamonds" was, in fact, LSD.
Oh... and I am remembering something from a Christmas or two ago, where I was trying to explain to my uncle why the latest "Grand Theft Auto" might not be appropriate for my young teen (I dunno... at the time maybe 13-14) cousin. He was all asking about the swearing, and I was trying to explain, "No... the language isn't my biggest concern... one way to heal yourself is with hookers." And he says, "Oh... I think we discussed that... he said you don't see anything, they're just in the car together." And I come back, "Well, I suppose that's true... but when the moaning ends, and the car stops rocking side-to-side violently, and she gets out, it is common practice to beat her to a bloody pulp, to steal your money back, and maybe a little more." The kid got the game, ROFL. (Disclaimer: I LOVE the GTA games... I just don't think anyone under about 17, or with any dangerous mental condition should be allowed anywhere near them, lol).
Right on, right on.
BTW... I know I got my Basic Explosives without any TKs... and I either did with the Veteran, or got very few. I haven't tried for Expert yet, though I think I have enough globals.
Basic I did by C4'ing friendly flags on Dragon Valley... just a little behavioral prediction to try and guess which flags were soon to be cap-attempted by the enemy, and then find a good hiding spot. Helped to have a CO who responded favorably to "Requesting supply drop, here." coms.
Veteran was on Karkand, with a mix. A bit of C4 flag protection, as well as the usual tank kills, and some throw-and-blow at infantry (though I never got the hang of the insta-detonate trick consistantly... it was mostly things like throwing around a corner, or a flag they were caping, and having to wait for the trigger to come out). I always watched the mini-map for friendlies in the area, and if I had any TKs at all, it was 1-2 for the round (which was long), but got a few accidental self-kills, and even more of throwing, and getting shot dead before I detonated. I may have jeeped some kills once or twice, but that tactic is really only necessary on bigger more open maps.
BTW... I know I got my Basic Explosives without any TKs... and I either did with the Veteran, or got very few. I haven't tried for Expert yet, though I think I have enough globals.
Basic I did by C4'ing friendly flags on Dragon Valley... just a little behavioral prediction to try and guess which flags were soon to be cap-attempted by the enemy, and then find a good hiding spot. Helped to have a CO who responded favorably to "Requesting supply drop, here." coms.
Veteran was on Karkand, with a mix. A bit of C4 flag protection, as well as the usual tank kills, and some throw-and-blow at infantry (though I never got the hang of the insta-detonate trick consistantly... it was mostly things like throwing around a corner, or a flag they were caping, and having to wait for the trigger to come out). I always watched the mini-map for friendlies in the area, and if I had any TKs at all, it was 1-2 for the round (which was long), but got a few accidental self-kills, and even more of throwing, and getting shot dead before I detonated. I may have jeeped some kills once or twice, but that tactic is really only necessary on bigger more open maps.
Hehe, what was wrong with the other thread, man? Other than being hijacked by someone wanting to talk about the stat update issue...
You can check my stats, no updates since playing SF. I drive a 3-day truck route, so was out that Tuesday, got in that Wednesday night, and my last update was 1am that night (though technically Thursday morning, the 24th). My "last battle" was several days before that, because I was having a hard time getting SF to install from the downloader... wound up spending the evening reinstalling the downloader, then redownloading SF, and probably played it for the first time a few minutes/hours after that update... my FF toolbar link is to my profile page, and from there I go to the forums and ubar, etc. I was spending time on the site (and bumping the stats) while I was waiting on installs and downloads.
Either way... no SF stats. All SF teams and SF maps show 0:00:00 time. Since then I've played a fair bit, though not a lot. I think my current global score is 10,000 even. That's what BFHQ showed night before last when I finished for the evening, and I didn't play last night.
Either way... no SF stats. All SF teams and SF maps show 0:00:00 time. Since then I've played a fair bit, though not a lot. I think my current global score is 10,000 even. That's what BFHQ showed night before last when I finished for the evening, and I didn't play last night.
Erm, midgetspy, 1% of more than 250,000 is tons of players... but the actually percentage isn't really important. Most of the people I've seen who haven't seen updates after playing SF have zero SF stats. If you've seen a lot more people than I have with SF stats, then maybe it's 80%/20%, or some other ratio.
"99%" is to say that for almost all that I have seen, once they played SF, their stats never updated again... but also recognizing that there are exceptions to that, so it's the usual case, not an absolute. Is that untrue?
I did say as an absolute that it wasn't tied to having unlocked SF weapons. I think I can say that with a bit of certainty, as I have not had an update since I played SF, and to this day haven't unlocked as single SF weapon, and did not unlock any of the BF2 weapons I was still missing until several days after I installed SF, and my stats broke.
Beyond that, everything else I said was an "I dunno", which I hope I can say with a fair bit of authority, mixed in with a bit of off-the wall speculation, and presented as such with phrases such as "for all we know...".
Either way, every bit of all of this is speculation, and just an exorcise in rhetoric, as nothing we say here will help EA/DICE fix the problem wherever they are. ;P
"99%" is to say that for almost all that I have seen, once they played SF, their stats never updated again... but also recognizing that there are exceptions to that, so it's the usual case, not an absolute. Is that untrue?
I did say as an absolute that it wasn't tied to having unlocked SF weapons. I think I can say that with a bit of certainty, as I have not had an update since I played SF, and to this day haven't unlocked as single SF weapon, and did not unlock any of the BF2 weapons I was still missing until several days after I installed SF, and my stats broke.
Beyond that, everything else I said was an "I dunno", which I hope I can say with a fair bit of authority, mixed in with a bit of off-the wall speculation, and presented as such with phrases such as "for all we know...".
Either way, every bit of all of this is speculation, and just an exorcise in rhetoric, as nothing we say here will help EA/DICE fix the problem wherever they are. ;P
Erm, as they were just saying, EA's stream is flubbed.
Erm... hate to break it to you but Battlefield 2, and especially the stat feed is not a priority for Electronic Arts. The stat feed for BF2 is one of several projects in one of several titles in one of several subdivisions. BF2 surely has a budget and a project manager, for whom this feed may well be a priority... but you won't catch the CEO of the parent company whigging out about something not working that he *may* have heard about for 10 seconds from a vice president of so-and-so discussing the new titles he's overseeing months ago. Further, if they could, few if any outside the BF2 development team could be helpful, as they'd have to spend weeks or more learning the code. Further, not everyone in the BF2 dev team could do the work... if it's a DB problem, a network programmer might not be much help, and vice versa. Of course, the graphic artists would likely say, "you want me to do what??"
Finally... this is only the THIRD US business day since this whole crap started. 3 days!!! Soooo... if they fixed it sometime this evening, that's three days to notice the problem, diagnose it, code a fix, test it, and implement it. All of this for a problem that A) is not affecting the game itself, and B) actually, may not have been noticed and reported until Wednesday, maybe even late, which means that if so, and they fixed it this evening, that it took a total of 2 days... or around 16-24 work hours. So..... LIGHTEN UP!
Of course... it does sort of suck to schedule a patch like this (though, SF is a rather big patch) 2 days before a 4 day hard weekend. I say hard weekend, because Thanksgiving is likely the second most important holiday for about 80% of Americans, after Christmas... no one's working unless they absolutely have to, or they work in retail or food service (though not as much on Thanksgiving day itself)... it's a lot easier to get people to work through something like the Memorial Day or Labor Day weekends, and make it up to them later.
Erm... hate to break it to you but Battlefield 2, and especially the stat feed is not a priority for Electronic Arts. The stat feed for BF2 is one of several projects in one of several titles in one of several subdivisions. BF2 surely has a budget and a project manager, for whom this feed may well be a priority... but you won't catch the CEO of the parent company whigging out about something not working that he *may* have heard about for 10 seconds from a vice president of so-and-so discussing the new titles he's overseeing months ago. Further, if they could, few if any outside the BF2 development team could be helpful, as they'd have to spend weeks or more learning the code. Further, not everyone in the BF2 dev team could do the work... if it's a DB problem, a network programmer might not be much help, and vice versa. Of course, the graphic artists would likely say, "you want me to do what??"
Finally... this is only the THIRD US business day since this whole crap started. 3 days!!! Soooo... if they fixed it sometime this evening, that's three days to notice the problem, diagnose it, code a fix, test it, and implement it. All of this for a problem that A) is not affecting the game itself, and B) actually, may not have been noticed and reported until Wednesday, maybe even late, which means that if so, and they fixed it this evening, that it took a total of 2 days... or around 16-24 work hours. So..... LIGHTEN UP!
Of course... it does sort of suck to schedule a patch like this (though, SF is a rather big patch) 2 days before a 4 day hard weekend. I say hard weekend, because Thanksgiving is likely the second most important holiday for about 80% of Americans, after Christmas... no one's working unless they absolutely have to, or they work in retail or food service (though not as much on Thanksgiving day itself)... it's a lot easier to get people to work through something like the Memorial Day or Labor Day weekends, and make it up to them later.
Yes B, you can use Tier 1 unlocks on any team in SF. I have already used the M95 unlock there several times, as I always select it when I go sniper on a team that uses a semi-auto rifle (SEALs does not, and afaik, SAS does not), and rarely did as USMC. I did this a few rounds in a row, afaik for MECSF and Rebels, if not Insurgents too.
Hehe... even then you sometimes have a hard time getting the last word... I've closed posts before, only to have another mod not notice, and post a reply (not here, and I don't know whether or not mods can post to closed threads on this software... but probably so).
Um... that was no help at all. The reason I wanted YOUR profile was because for most of the rest of us, the signatures are not updating because the stats are not updating. So... it's for the same reason as half the other superfluous threads being opened in this section every day, as has been mentioned over and over, and explained over and over, and for which there is a big red box at the top of every player's stats page: for any player who has played Special Forces, the EA feed is screwed up, and NO stats are updating, nor will they until EA fixes their feed, and no one here works for EA and can give that answer.
Now, if, as you say, your stats ARE updating, but your signature is not, then that WOULD be something new (at least to me) and worth investigation. So... unless you provide your player profile, I can't know that, and can only assume that like everyone else, you need to find the "search" button. ;P
Now, if, as you say, your stats ARE updating, but your signature is not, then that WOULD be something new (at least to me) and worth investigation. So... unless you provide your player profile, I can't know that, and can only assume that like everyone else, you need to find the "search" button. ;P
Um, check the dates... this is an old thread that was bumped. Chuy posted 11-5, SF came out 11-22 and caused the most recent flub of the feed, today is 11-28. So... this is something Chuy did and posted about several weeks before this new problem arose. Also, since the feed problems cannot be fixed by Chuy, are you suggesting you'd rather he stop adding/fixing things at this end?
Yup, who knows. For all anyone (not at EA) knows it could be tied to the first time you use that "UNKOWN"* weapon that's been added... or playing a specific map, or any various stat becoming non-zero.
*Before anyone says anything, I know it's misspelled ;P
*Before anyone says anything, I know it's misspelled ;P
More than that... wasn't that other method much slower? Like, 8 hour wait times (or you'd get busted for querying too often, and be blocked)?
That's all fine and dandy, NM... but they're not checking the posts that are up when they first notice and come here to ask... so what's gonna get 'em to check the posts when they decide they want to ask for an update? LOL... viscious cycle, and why I'm glad I'm not an admin, I'd either be rollin' heads, or wishing I had... like when I first became a director in a player organization on Eve Online (of which I am now the vacationing CEO), and was trying to organize the mess of a membership roster and became "The Title Nazi"... follow the proceedures, or "NO TITLE FOR YOU!!!" (For our global neighbors that may have no clue, American TV reference).
It would also help, since I can find no "godzilla", and you have no link to your stats profile in your forum profile or your signature, to post your BF2 username or PID.
Oh, and for anyone who wants a link to the profile I I have (look over to the right), just go to your forum profile, and to the "messaging" page, the first slot is for your BF2 PID (same page as AOL, ICQ, MSN, etc info).
Oh, and for anyone who wants a link to the profile I I have (look over to the right), just go to your forum profile, and to the "messaging" page, the first slot is for your BF2 PID (same page as AOL, ICQ, MSN, etc info).
Or just scan the threads on page 1... there were already several on the exact same subject, and this more recent round of "my stats aren't showing" threads appear to have bumped several others to page 2.
Nope, Voodoo... mine froze up the instant I started playing SF, and I still haven't unlocked any of the SF weapons yet (and at that time, hadn't chosen any additional BF2 weapons yet... I had 1 unlock saved, then after the first time on and relogging had something like 4).
ROFL, this is getting to be funny.
Ok, I'll ablige with the terminology. Of course, I flew sailplanes, but I think rotor-winged craft use the same...
Aircraft: Stick Left/right; BF2: Mouse/Stick Left/Right; Roll
Aircraft: Stick Fore/Back; BF2: Mouse/Stick Fore/Back; Pitch
Aircraft: Rudder (pedals) Left/Right; BF2: StickTwist/Pedals Left/Right or KB A/D; Yaw
Chopper pilots might call Yaw something else... but unlike in BF2, aircraft turn by rolling. If you rolled left 45 degrees, you would be turning... you wouldn't have to roll left 90 degrees and pull up, or use rudder. In fact... most sailplane pilots put yaw strings on the canopy... as it is an indicator for the only real use of rudder pedals: to keep you pointed straight into the wind (well... the wind relative to the craft, not relative to the ground). That, and landing in a cross wind, etc.
Oh, finally, there is no such thing as a throttle in a chopper. It's called the collective... and you either pull it up or push it down (as opposed to the throttles in most aircraft that are pushed forward, or pulled back).
It all has to do with the design of rotary winged aircraft. The engines and rotor blades spin at a constant RPM, everything is done by changing the pitch of the blades. When you push your stick forward, the blades have a the lowest pitch (least lift) when sweeping over the nose of the craft, and the most pitch (and most lift) when sweeping over the tail of the craft... and causes it to pitch forward. Same goes for moving the stick in any direction... whatever direction you point the stick in, is the direction where the blades will create the least amount of lift... while making the most in the opposite direction. Rudder pedals change the pitch in the tail rotor. The only difference here I would imagine is with twin-rotor craft (such as a Chinook or Sea Knight), where I guess rudder pedals create an effect similar to moving the stick in one direction for the front rotor, and another direction for the back rotor, and moving the stick foreward and backward changes the ratio of lift between the fore and aft rotors.
Now to the collective. It changes the pitch of the rotors throughout their entire path. Pull up on the collective, and they all pitch up, push down on the collective and they all pitch down (or pitch less up... I don't know that bottoming the collective on any chopper will create negative lift). Now... the collective is actually linked to the thottle, but only so much that the engine RPMs are not effected. If you pulled full up on the collective without any throttle adjustment, the increased drag of the blades would slow the rotors/engines. Also, the collective adjusts the tail rotor as well, to compensate for the increase/decrease in torque.
Also... did you know that a chopper can land after an engine failure? You need either speed or altitude when it happens (so you can't make a controlled landing if your engine failed hovering at 50 ft)... for the chopper that I saw a pilot do this on Discovery Wings, you needed something like 200ft, or 200kts, I think. Basically, you bottom the collective (to preserve the momentum of the rotors), and pitch down (to preserve forward momentum). Then when you're close to the landing spot, flare (pull up, nose above the horizon), and pull up on the collective... the combination slows your forward momentum, and provides lift to stop you from hitting the ground too hard.
Finally... it may help you to practice and video if you go to multiplayer, then create a LAN game. No AI bots to fire at you, although you do see the "The game will start when X more players join." Also, you can select 64-player maps.
Aircraft: Stick Left/right; BF2: Mouse/Stick Left/Right; Roll
Aircraft: Stick Fore/Back; BF2: Mouse/Stick Fore/Back; Pitch
Aircraft: Rudder (pedals) Left/Right; BF2: StickTwist/Pedals Left/Right or KB A/D; Yaw
Chopper pilots might call Yaw something else... but unlike in BF2, aircraft turn by rolling. If you rolled left 45 degrees, you would be turning... you wouldn't have to roll left 90 degrees and pull up, or use rudder. In fact... most sailplane pilots put yaw strings on the canopy... as it is an indicator for the only real use of rudder pedals: to keep you pointed straight into the wind (well... the wind relative to the craft, not relative to the ground). That, and landing in a cross wind, etc.
Oh, finally, there is no such thing as a throttle in a chopper. It's called the collective... and you either pull it up or push it down (as opposed to the throttles in most aircraft that are pushed forward, or pulled back).
It all has to do with the design of rotary winged aircraft. The engines and rotor blades spin at a constant RPM, everything is done by changing the pitch of the blades. When you push your stick forward, the blades have a the lowest pitch (least lift) when sweeping over the nose of the craft, and the most pitch (and most lift) when sweeping over the tail of the craft... and causes it to pitch forward. Same goes for moving the stick in any direction... whatever direction you point the stick in, is the direction where the blades will create the least amount of lift... while making the most in the opposite direction. Rudder pedals change the pitch in the tail rotor. The only difference here I would imagine is with twin-rotor craft (such as a Chinook or Sea Knight), where I guess rudder pedals create an effect similar to moving the stick in one direction for the front rotor, and another direction for the back rotor, and moving the stick foreward and backward changes the ratio of lift between the fore and aft rotors.
Now to the collective. It changes the pitch of the rotors throughout their entire path. Pull up on the collective, and they all pitch up, push down on the collective and they all pitch down (or pitch less up... I don't know that bottoming the collective on any chopper will create negative lift). Now... the collective is actually linked to the thottle, but only so much that the engine RPMs are not effected. If you pulled full up on the collective without any throttle adjustment, the increased drag of the blades would slow the rotors/engines. Also, the collective adjusts the tail rotor as well, to compensate for the increase/decrease in torque.
Also... did you know that a chopper can land after an engine failure? You need either speed or altitude when it happens (so you can't make a controlled landing if your engine failed hovering at 50 ft)... for the chopper that I saw a pilot do this on Discovery Wings, you needed something like 200ft, or 200kts, I think. Basically, you bottom the collective (to preserve the momentum of the rotors), and pitch down (to preserve forward momentum). Then when you're close to the landing spot, flare (pull up, nose above the horizon), and pull up on the collective... the combination slows your forward momentum, and provides lift to stop you from hitting the ground too hard.
Finally... it may help you to practice and video if you go to multiplayer, then create a LAN game. No AI bots to fire at you, although you do see the "The game will start when X more players join." Also, you can select 64-player maps.
The bug (I would say 99% of the time), effects ALL stats for any player who has played SF... so you play one round, then go back to BF2 maps, and it's hosed. Now, I have seen *one* player on BF2s.com who had theirs update (they had some SF badges), but that's it (and why I said, "99%").
This has also got to be like the 5th topic on the same thing, and the top of every profile page has a big red box saying there's a problem.
Also... as you are asking about a problem with a feature that already exists, it ought to go under help, rather than feature requests... if there weren't already several open threads about it there.
Also... as you are asking about a problem with a feature that already exists, it ought to go under help, rather than feature requests... if there weren't already several open threads about it there.
That, or you could just look up when you're checking your stats.
Big noticeable red box that says, "Some SpecialForces player's profile page will not be updating for the time being due to a bug in the EA XML feed. More...".
Big noticeable red box that says, "Some SpecialForces player's profile page will not be updating for the time being due to a bug in the EA XML feed. More...".
As basic as you can get it, the Navy is *the* maritime branch of the military, and has 4 different types of weapons it can deploy. Ships themselves are no longer really weapons (as in battlehships that would sit offshore and pound a beach with its cannons).
a) Aircraft.
b) Missiles: ballistic, cruise, etc.
c) SEALs
These three weapon types can be used to soften up a target, and the Navy can then use it's fourth and final weapon to take the ground...
c) The USMC.
This is really the dynamic of the Navy and Marines. The Navy pushes in from the Sea, softens up a shoreline, deploys the Marines to take the beach, create a strong hold, and then once we have land, a port, an airfield, a base of operations, we can start to bring in the Air Force and Army to begin setting up shop to push the line the Navy and Marine Corps established inland.
Of course... all that I mentioned was in response to what someone posted about carriers being vulnerable to really small-scale attacks... *a* sub... *a* plane... maybe a half dozen planes. The context of his statement wasn't refering to all out war with a major force like the Chinese military. And yeah... if you put a big enough force against a carrier group, of course you could inflict damage... warfare at that scale, and superpower or not, you're gonna get your nose bloodied. Of course... in such a scenario as you're talking about, I think we'd use a bit more stand-off weaponry before sailing in full force. Cruise missiles and such... maybe even deployed stealthily from subs. Or SEALs to wreck their ports... deployed stealthily from subs.
a) Aircraft.
b) Missiles: ballistic, cruise, etc.
c) SEALs
These three weapon types can be used to soften up a target, and the Navy can then use it's fourth and final weapon to take the ground...
c) The USMC.
This is really the dynamic of the Navy and Marines. The Navy pushes in from the Sea, softens up a shoreline, deploys the Marines to take the beach, create a strong hold, and then once we have land, a port, an airfield, a base of operations, we can start to bring in the Air Force and Army to begin setting up shop to push the line the Navy and Marine Corps established inland.
Of course... all that I mentioned was in response to what someone posted about carriers being vulnerable to really small-scale attacks... *a* sub... *a* plane... maybe a half dozen planes. The context of his statement wasn't refering to all out war with a major force like the Chinese military. And yeah... if you put a big enough force against a carrier group, of course you could inflict damage... warfare at that scale, and superpower or not, you're gonna get your nose bloodied. Of course... in such a scenario as you're talking about, I think we'd use a bit more stand-off weaponry before sailing in full force. Cruise missiles and such... maybe even deployed stealthily from subs. Or SEALs to wreck their ports... deployed stealthily from subs.
What's SP? Or do you mean SF?
Well... it's there, but there's no single-player map for it (which seems a bit of a rip). But, if you want to take a look around without being on a server in a fight, go to multiplayer and start your own LAN server, and you can choose Iron Gator. I did it the other night when my dad was here, so we could have a good laugh at how stupid EA is (F-18's on an amphibious assault ship... ROFL).
Well... it's there, but there's no single-player map for it (which seems a bit of a rip). But, if you want to take a look around without being on a server in a fight, go to multiplayer and start your own LAN server, and you can choose Iron Gator. I did it the other night when my dad was here, so we could have a good laugh at how stupid EA is (F-18's on an amphibious assault ship... ROFL).
I'm suprised no one started a vote kick, screaming "STATZ PADDERZ!!"
That's what I always try for... but I'll bet it's even easier in SF, with the ATV, those suckers are fast (and no squad mates hoping on, with you trying to explain that it's rigged to blow).OUROBOROS wrote:
- jihad jeeping is frowned upon. if you can do it and not blow yourself up needlessly then thats skill.
Damn henkus, you got mine. Fun fun... shot a pilot out of a hilo 3 times now, though I only use the M95 on teams that use the semi-auto rifles.
Yeah... spotting a guy go around a corner, going for the chase carrying an assault rifle, or shottie, or whatever, then realising you're right behind them and they don't have a clue, so switch to knife for the global knife kills.
Also... there's AA... flying about, see some missiles fly up... go evasive, then go back around, kinda like, "You dumbass... AA never hits for shit, and now I know where you are."
My absolute most satisfying though... being engie vs. a tank/apc... run up, toss some AT mines on 'em, then they kill me as I run away. I sit there and watch 'em... a couple seconds later while I'm dead they start to move...
LazarusTaglim [AT Mine] PersonOne ...and sometimes...
LazarusTaglim [AT Mine] PersonTwo ...and once...
LazarusTaglim [AT Mine] PersonThree
LazarusTaglim [AT Mine] PersonFour
Yeah... spotting a guy go around a corner, going for the chase carrying an assault rifle, or shottie, or whatever, then realising you're right behind them and they don't have a clue, so switch to knife for the global knife kills.
Also... there's AA... flying about, see some missiles fly up... go evasive, then go back around, kinda like, "You dumbass... AA never hits for shit, and now I know where you are."
My absolute most satisfying though... being engie vs. a tank/apc... run up, toss some AT mines on 'em, then they kill me as I run away. I sit there and watch 'em... a couple seconds later while I'm dead they start to move...
LazarusTaglim [AT Mine] PersonOne ...and sometimes...
LazarusTaglim [AT Mine] PersonTwo ...and once...
LazarusTaglim [AT Mine] PersonThree
LazarusTaglim [AT Mine] PersonFour