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Pokemon Silver
I play like a real soldier, meaning sprint only
Lol, never heard of a Mac? OS X has been taking advantage of dual proc/core for years.CronicjoeBlunt wrote:
Ok, as a computer proffessional with a degree in electronic engineering I must tell you all that any dual core processor will not be anything special at this point. For one, the software is not designed to take advantage of it and 2nd these processor are dual core but the bus they use to transfer data is shared by both proceesors on the motherboard so only one processor at a time is actually doing anything at any given moment, the other is stuck waiting for it's turn. Unless the motherboards are being designed to give each processor it own bus to use it is nothing more than hipe. Prime example is dual channel memory modes, each stick has it's own path for data enabling both sticks to be accessed at once, so 2gig in dual mode means you are accessing all 2gig at one time were 2gig in single channel mode you never access more than 1gig at a time.
Official Sites are the last place you wanna look for tips, lol
Incontrovertible:
adj 1: impossible to deny or disprove; "incontrovertible proof of the defendant's innocence"; "proof positive"; "an irrefutable argument" [syn: irrefutable, positive] 2: necessarily or demonstrably true; "demonstrable truths" [syn: demonstrable]
What it means to me:
"Finally, to balance the more probable, well-supported stories above, I feel I should mention one of the galaxy's more popular, however ridiculous legends - that of the U.E.S. Incontrovertible. The Incontrovertible was the first flagship of the UE feet, an early-model destroyer which was presumed destroyed when fighting off, alone, half-a- dozen Voinian capital ships in order to make time for the freighters it was escorting to get through to Earth. Since then however, numerous sightings of the Incontrovertible have been reported. In virtually all the stories, the mysterious ship always arrives just in time to rescue the beleaguered vessel from overwhelming odds against Voinians or Renegades, before departing once more when its mission is done. Although of course totally bizarre, the Incontrovertible is an extremely popular myth, symbolizing the eternal struggle of mankind and the UE fleet against its foes." - Escape Velocity: Override Documentation
So to me 'Incontrovertible' represents Altruism and Bravery, two very appealing character traits to me.
adj 1: impossible to deny or disprove; "incontrovertible proof of the defendant's innocence"; "proof positive"; "an irrefutable argument" [syn: irrefutable, positive] 2: necessarily or demonstrably true; "demonstrable truths" [syn: demonstrable]
What it means to me:
"Finally, to balance the more probable, well-supported stories above, I feel I should mention one of the galaxy's more popular, however ridiculous legends - that of the U.E.S. Incontrovertible. The Incontrovertible was the first flagship of the UE feet, an early-model destroyer which was presumed destroyed when fighting off, alone, half-a- dozen Voinian capital ships in order to make time for the freighters it was escorting to get through to Earth. Since then however, numerous sightings of the Incontrovertible have been reported. In virtually all the stories, the mysterious ship always arrives just in time to rescue the beleaguered vessel from overwhelming odds against Voinians or Renegades, before departing once more when its mission is done. Although of course totally bizarre, the Incontrovertible is an extremely popular myth, symbolizing the eternal struggle of mankind and the UE fleet against its foes." - Escape Velocity: Override Documentation
So to me 'Incontrovertible' represents Altruism and Bravery, two very appealing character traits to me.
My knife is called 'Knifey'
SVD or Type-88 Snipers make awesome squad leaders. I should know, I do just that with a good squad
I don't see a problem with nades, if you know someone is around a corner chuck a nade. If they are on the other side of a fence, chuck a nade. See a group of 3+ ppl close together? chuck a nade. Not sure if that building is clear? chuck a nade. Want to take that flag held by the enemy? chuck a nade to disperse them and make em easy targets for your gun. That tank there? chuck a nade at it.
No matter what though one thing stays the same, if you see a small object fly towards you get up and sprint away. Anyway, BF nades are pansy nades compared to AA nades. Those things own any room they are thrown into.
No matter what though one thing stays the same, if you see a small object fly towards you get up and sprint away. Anyway, BF nades are pansy nades compared to AA nades. Those things own any room they are thrown into.
Agreed.FoodNipple101 wrote:
Your all losers. Simply put. you argue over the internet like your gonna fly to his house and beat his ass. thats all any of you in these forums do is fight and its getting old. ALL OF YOU GROW THE HELL UP.
Hide in plain sight
What? no both get 600 rounds per minute and a 30 round clip, how is the AK slower?beeng wrote:
[gets chainsaw] clearly someone is not reading what I am saying. all of the weapons have the same damage per minute. in 1 second both weapons would do the same damage. AK has more damage per shot, but has a slower RPM.Incontrovertible wrote:
And what is wrong with you looking at the table above? Per shot added.
And what is wrong with you looking at the table above? Per shot added.
If you read these forums then apparently they are.pinky_81 wrote:
But still most people hit better with the L85 after a while..?? The scope does make it easier to hit - better weapon accuracy is not neccesary the same as hitting more often!!
Not everything is in the numbers...
The Medic guns deviations are worse, which means it won't hit as much.
I did, and you said 'same damage per minute'. The Medic gun doesn't do that because it won't hit as much.beeng wrote:
WHY DOES NO ONE READ THE GODDAMNMOTHERFUCKINGGORRAMCOCKSUCKER POSTS!?!?!?Incontrovertible wrote:
Err, the Medic Unlock is weaker
I SAID "damage per minute."
READ THE FUCKING POSTS!!!!!
...FUCK!
[breathes]
Swearing is for the weak.
infinite re-arming does. That sound is soooooo annoying. I once ran around a whole map with it on :'( To make it worse I was wearing headphones
Oh, I should say that it has been decided not to have a commander in our comp.
Thank-you all for your help. Please feel free to continue discussing this 8)
Thank-you all for your help. Please feel free to continue discussing this 8)
Err, the Medic Unlock is weakerbeeng wrote:
L85 is not supposed to be 'better', since it has the same damage per minute. It is supposed to be an alternative. The scope gives you that little bit of extra range. Sure the m16 is more accurate than the l85.. but the iron sights aren't very accurate ;D
When I play karkand I usually go AK... when i play bigger, more open area maps I pick the l85 for the range/sights.
More
1. Someone who just started the game and hasn't 'learnt the ropes'.KtotheIMMY wrote:
Apart from the fact that it's not even six in the morning and I don't have to be awake for, oh six or seven more hours, these thoughts came to me during my brief holiday from unconsciousness. I apologize if my thoughts aren't all that concise or precise. Everything sounded good in my head.
1. What is YOUR personal definition of a n00b?
2. What does it take for a person to qualify as a non-n00b?
3. Can the term n00b be used in a positive manner? "I have a great idea, let's kill all the n00bs! It will be fun", does not qualify as being positive.
Now for the really important question... should I go back to sleep or play BF2 until lunchtime?
(9am now and I haven't done either yet! *sigh*)
2. When they have 'learnt the ropes'.
3. Yes, but only between friends. Anything else is considered an insult by pretty much everyone.
Overnight results from the bf2tracker topic:
Originally posted by graag
Nobody uses the search button, huh? Here is some stuff which is updated for 1.03, but not everything is in yet:
Commander scoring is defined in x:\...\Battlefield 2\mods\bf2\python\game\scoringCommon.py
If you're commander:
- everytime someone of your team captures a flag, repairs something or kills an enemy your CMD score goes up by NumPoints / NumberOfAlivePlayersInTeam. If someone captures a flag (2 points) and three other soldiers get a capture assist (3*1 point) for helping him while there are 6 teammates still alive at that moment you get (2+3)/6 = 0.83 CMD points. If a medic heals someone and there are 5 teammates alive at that moment he gets 1 point and you get 1/5 = 0.2 CMD points.This is the so-called "average team score".
- there's no regular team score (TS) or combat score (CS) while being a commander; only your stats are affected. If you capture a flag, the flag cap count increases but you don't get points for it. If you kill someone, your kill count (global, kit and weapon/vehicle) increases but you still get 0 points.
- everything bad you do (teamkill, team damage...) lowers your team score
- no artillery teamkills = no negative points = good!
- artillery kills are not shown as kills ingame but they are still added to your global and kit kill count, thus improving your K/D ratio. Usually.
- you may get some CMD points for artillery kills, resupplies and kills of the enemies you spotted/UAVed but I'm not sure about the mechanism. There are voices circulating about 0.25 pts/arty kill and there's maybe 1 point for each kill, full resupply etc.? Nothing is mentioned in the .py file so the points are coming directly from the game engine. If they are...
- if your team wins and you're commander at the end of the round, your CMD score is doubled. CMD score of commanders that resigned or left the game before the end of round is not doubled.
- TS and CS that you gained while you weren't commander are finally added to your CMD score giving the final score. And perhaps a medal too. Don't know what's the relationship with the global score though.
Originally posted by Zartuim
Wow.. that is a train wreck of a command score lay out.
However, I feel it is needed to comment about this "ahem" scoring layout.
As described in the post before mine, it would actually PENALIZE the commander if more people were alive at the time the points were scored (not that I believe the points are scored like that).
Lets use 2 examples..
5 people alive - 2 assist points - 2 points = (2+2)/5 = .8
8 people alive - 2 assist points - 2 points = (2+2)/8 = .5
I don't know how your math goes, but for me .8 is more than .5
My understanding of a good commander is to keep people alive, not get them killed on purpose to increase your score.
I will post my assessment of how the commanders score is calculated when I have finished my analysis.
*Be aware, the score for commanding is NOT added to your score as the match progresses, only at the end. Thus, the point values for individual items during the match is really not needed.
Originally posted by graag
Nope. Well, in a part yes, but life's a bitch.
I could do it in a simple way like this:
5 peeps, 2 on the flag, 3 scratching their asses:
5 people alive - 2 assist points - 2 points = (2+2)/5 = .8
8 people alive - 2 assist points - 2 points = (2+2)/8 = .5
5 peeps, 2 on the flag, 2 on the other flag, 1 is a commander (scratching his ass):
(Flag capture + Assist) + (Flag capture + Assist) = .5 + .5 = 1
8 peeps, 3*2 on flags, 1 is helping commander = 1.5
but it's way too mundane.
Soooo, some numbers, some factors and some math:
Team size:
Team with 8 men, all alive, one of them gets a kill.
Commander gets 2 / 8 = 0.25 pts
Team with 32 men, all alive, one of them gets a kill.
Commander gets 2 / 32 = 0.06 pts
Yeah, sucks. But:
Team with 8 men, all alive, each of them gets 1 kill except commander.
Commander gets 7 * 2 / 8 = 1.75 pts
Team with 32 men, all alive, each of them gets 1 kill except commander.
Commander gets 31 * 2 / 32 = 1.94 pts
Activity:
Team with 8 men, 1 captures the flag, others are all alive and well and waiting for jet.
Commander gets 1/8 = 0.12 pts
Team with 32 men, 1 captures the flag, others keep on waiting for jets and didn't start the teamkilling yet.
Commander gets 1/32 = 0.03 pts
Dead or alive:
8 men, 2 of them capture a flag, others are still on the deck. 1 Capture+1 assist=3 pts.
Commander gets 3/8 = 0.37 pts
5 on deck (because 1 was teamkilled), 2 on flag.
Commander gets 3/7 = 0.42 pts
6 on deck, 2 on flag, but one of them dies. 1 capture=2 pts.
Commander gets 2/7 = 0.28 pts
Rain of por, err, points (some conclusions):
Commander is penalised if there are only a few players in his team that actualy do something. He'd do better if the others were courtmartialed and shot.
It's true that commander gets less points on each event if there are more players, but the events also occur more frequently. So
with more players there is potential to gain (a bit) more points.
As the number of tickets is limited and they decrease with deaths and occupied flags, CommanderWhore (tm, (c) and (r) by me as nobody mentioned it before) should ideally play on a 64 player map, but not too full. There should be a lot of kills, but enemies should be revived to prevent the ticket drain, so remember to leave the enemy medic alive. Your team has to behave like they're at a Balkan wedding, constantly shooting in the air - the support guys are there for a reason. When capturing a flag entire team must be present but as soon the flag is raised they should run to another and let the first one be reoccupied by enemies. Statpadders and BH whores are a godsend too.
j/k
My understanding of a good commander? The main objective is to win the battle, not to keep people alive. But yes, you can't win if you don't keep them alive. Killing them on purpose to increase my score would be low.
/bump. Come on guys we need this solved.
We are holding a local competition. 1st, 2nd, 3rd places. So it's a comp based on individuals, not teams or clans. What we want to know is if the commanders are unequal to the normal player for good or bad reasons.
Input please.
Screenshots of someone being a commander and doing absolutely nothing for the round except spawning would help get us on track.
EDIT: Oh, I'm asking you guys to do this not because I want to ruin my stats, or yours. it is because I don't own BF2. I play BF2 at the Cyber Room (CR) and that is where the comp will be held. Anyone who wants to come to brissie is welcome to come.
We are holding a local competition. 1st, 2nd, 3rd places. So it's a comp based on individuals, not teams or clans. What we want to know is if the commanders are unequal to the normal player for good or bad reasons.
Input please.
Screenshots of someone being a commander and doing absolutely nothing for the round except spawning would help get us on track.
EDIT: Oh, I'm asking you guys to do this not because I want to ruin my stats, or yours. it is because I don't own BF2. I play BF2 at the Cyber Room (CR) and that is where the comp will be held. Anyone who wants to come to brissie is welcome to come.
Sure I'll help you guys out. Erm, should I put down all 3 of my accounts?
Request For 24/7 Kubra Dam Ranked Server:
=[4th]=SlayThem
Sgt.Gh0st
Czarosniq
p0wn
McPwned
Foo-Fighter_(UK)
TriggerHappy998
[ADT]MaD_DaWg
=[4th]=Ma$terrr
=[4th]=D34dL0ck
=Robin-Hood=
|NERV|Raxor
Prodie
DrDestruction
[120mm]DELBOY
SokViChet
bVo71
The Old Firm
HoOCabbage
=[4th]=Spartagus
=[4th]=acatamas
=[4th]=Noob1ett
4thHazard
=[4th]=Miller
CMDR_Dave
KoJ
Incontrovertible
Request For 24/7 Kubra Dam Ranked Server:
=[4th]=SlayThem
Sgt.Gh0st
Czarosniq
p0wn
McPwned
Foo-Fighter_(UK)
TriggerHappy998
[ADT]MaD_DaWg
=[4th]=Ma$terrr
=[4th]=D34dL0ck
=Robin-Hood=
|NERV|Raxor
Prodie
DrDestruction
[120mm]DELBOY
SokViChet
bVo71
The Old Firm
HoOCabbage
=[4th]=Spartagus
=[4th]=acatamas
=[4th]=Noob1ett
4thHazard
=[4th]=Miller
CMDR_Dave
KoJ
Incontrovertible
My friend doesn't waste a nade, he shoots 'em with his shotgun. The sound when it hits armour is often impressive enough to make someone move. If that doesn't work, then by all means throw a nade
Nice work though.
Nice work though.
?Sgt.Gh0st wrote:
You wouldnt whant to have an....unfortunate accident, do you?Incontrovertible wrote:
Err, of course I have killed people in my own clan, it's not like we are always on the same side... And when we are, well let's just say accidents happen.
Tank was a codename for the new armoured vehicles. As in a tank of water. 8)pinky_81 wrote:
tank is a wide description...
Ok, we at CR are confused about the commander point system atm.
BF2Tracker says it's based on the average.
http://bf2tracker.com/bf2_gameinfo.php? … coresystem
What is your verdict?
So far from bf2tracker we have:
Thoughts?
BF2Tracker says it's based on the average.
http://bf2tracker.com/bf2_gameinfo.php? … coresystem
What is your verdict?
So far from bf2tracker we have:
http://bf2tracker.com/thread.php?threadid=7309Originally posted by siiixExcept the way they put it is not right and confusingOriginally posted by Incontrovertible
Ok, we at CR are confused about the commander point system atm.
BF2Tracker says it's based on the average.
http://bf2tracker.com/bf2_gameinfo.php? … coresystem
What is your verdict?
Its NOT “average score” but “average gained but only while your in command”
those to are far not the same, the problem was always that the word "average" is to wage description to understand
under “average team score” I would understand what all the scores from all players in total are divided by the number of players, and that’s your score
but that’s NOT so at all
its far more complex than that, for example –scores don’t count at all, only points gained
I think who ever made this commander scoring system was brilliant, so more I analyzed and tested it so more respect I gained for the coder
Thoughts?
Heh, yeah. It seems that whenever a clan mate is on the other team it's them that you see the most through your sniper scope...=[4th]=SlayThem wrote:
You need to learn how to use punctuation.
I've had a clanmate favorite victim before.. and it was legit... it was on kubra dam and I was in a linebacker.. he was on the opposing team, and he kept spawning at this one base and I just sat there blowing people away. I killed him 5 times.. and he was my favorite victim for about.. a day or two.
Err, of course I have killed people in my own clan, it's not like we are always on the same side... And when we are, well let's just say accidents happen.
I'm having trouble reading that. But from what I can gather I will respond.
- Officer ranks: they were promised these before BF2 came out. Remember they said you could be a General?
- SF's being Officers: it's a game, who cares?
- Special Forces isn't a new game. It is an Expansion that changes gameplay. Gameplay, as in how you play the game.
- Unlocks: with new weapons both standard (base) and unlockable it wouldn't make much sense to have the same account. EA needs to make money out of this, money. To do that it would be smart to have a seperate account for BF2 and a seperate account for BF2: SF. It means the game would get played more.
- Officer ranks: they were promised these before BF2 came out. Remember they said you could be a General?
- SF's being Officers: it's a game, who cares?
- Special Forces isn't a new game. It is an Expansion that changes gameplay. Gameplay, as in how you play the game.
- Unlocks: with new weapons both standard (base) and unlockable it wouldn't make much sense to have the same account. EA needs to make money out of this, money. To do that it would be smart to have a seperate account for BF2 and a seperate account for BF2: SF. It means the game would get played more.
Ditto with the confusion thing.maltese_pidgeon wrote:
It's ok Trigger... we're all confused.TriggerHappy998 wrote:
What?morbesso666 wrote:
I'm telling you, you american are very deep in shit.
35-45 people playing PC games, where the heck u wanna get?
... he's not saying he would. Don't call people stupid. Don't be racist.morbesso666 wrote:
u r stupid... especially for the last sentence... u thinking of killing whites like u?T1mbrW0lf wrote:
I'm a commercial driver, and I've already caught myself moving for the brake pedal when I've suddenly spotted dark-colored round or square patches on the road . . .
I've been an avid target shooter (rifle and pistol) and hunter most of my life; and I own a few "military" rifles: AR-15, AK-47, CETME, and an M1A (semi-auto M-14) - but it's only since playing BF2 that I find myself spotting people 300 to 400 meters away, and thinking "Yeah, I could pop them from here" . . .
I think you will have to register a new and seperate nickname to play Special Forces. It just makes sense that way.
Heh, after playing a game for a few weeks I start to hear it's simple noises (like BF2's sound when someone locks onto me) when I wake up or go to sleep, or turn a computer/TV on :?
Ah, well if your a 'whore' and admit it, then being called a 'whore' is a good thing. It means your doing your job right. If you don't admit to being a 'whore' or take personal offense to the word, then thats just bad luck, cause they are just saing they wanna be as good as you.mikeshw wrote:
no man..brand new to online gaming. n00b, newb, newbie or whatever is the favorite derogatory term (or l337speak) is applicable in my case. been playing CoD and StarWars Battlefront before this, as recent as 7 months back.
i am getting to be a tank whore since i m so scared chicken shit with close combat, and just hide behind the DU armor and got my vet engie badge and armored service ribbon in one round just this morning.
Heh, I don't use vehicles much in BF2 anymore. But I do on occasion take chopters for a spin, that is if I can find an empty one...
Yeah, never land the Hawk unless you are positive it is a good idea. Get your guys to jump out. Heh, for BF2 *my chopter kills suck hard, but that is because even as an attack chopter pilot I set up shots for the gunner/s as they are more deadly.
Important Tip:
- Don't be afraid to break off from a fight, you might get called many things such as a sissy, a whore, a retard or what-not. But when you are on around 1/2 health in a chopter go back to base for repairs. Always. When you do break off fly behind cover and stay low.
Important Tip:
- Don't be afraid to break off from a fight, you might get called many things such as a sissy, a whore, a retard or what-not. But when you are on around 1/2 health in a chopter go back to base for repairs. Always. When you do break off fly behind cover and stay low.
Didn't you ever play DC or '42? I was a regular chopter whore (Hind D/Littlebirds in particular), in fact many people I personally know were either: Chopper, Plane, Tank, AT or Heavy Assault whores and acknowledged it. I was a AT/Chopter specialist. So I would whore it up in the Chopter, and when I wasn't in one I would prevent others from whoring in Tanks or Aircraftmikeshw wrote:
that's how it should be played.. that's why there is imbalance if one side has no heli or jet pilots, the other team will own the match.
i have never seen such a liberal use of the word "whoring" until i played BF2. what "whoring", if no one is using that asset, i am going to use it and play it to death.
Chopter duels between two whores were as prestigeous as knife fights were back then. As sometimes the battle between the two would go for minutes and were virtually ignored by everyone else.
heh, been doing that stuff in DC before there were teamwork points. Good to get this sorta information out there thoughkilroy0097 wrote:
<snip>
'Incontrovertible' is a new account I started esp. for the 1.03 patch.Rakasan wrote:
Hey, you missed some other info...
Incontrovertible
Sniper 00:19:52 7 8 0.88 516,252
Sniper Rifles 00:16:31 5 5 1.00 43.55% 496,234
vs
Rakasan
Sniper 01:14:23 72 35 2.06 253,915
Sniper Rifles 00:59:56 44 25 1.76 46.38% 247,603
EDIT
I think that qualifies more than you Incontrovertible, LOL.
DrDestruction, calm down. Just let it go before this turns into some gay flaming war. Save the moderators and myself a headache. I'm done.
01:14:23 isn't enough time to build up a valid arguement about a class... esp. if it's a Sniper.
I got 25 kills my first game with the M95 on Clean Sweep. From what I have seen a good sniper usually outdoes most people on the server in kills, kills not points.Greenie_Beazinie wrote:
Snipers are worthless.. they rarely have over 15 kills in a round and dont take flags. Take whores are weak as piss, but at least they take down enemies tickets and sometimes cap flags.
I regulary see the shots from a PKM go on insane diagonal vectors though, even in prone. I don't get that problem with the SAW. However the SAW sounds like a BB-gun when compared to the PKMZZZargo333 wrote:
PKM- Personally this is one of my favorites as it has tremendous stopping power the SAW is almost as good but lacks the accuracy and power of the PKM, it makes up for it in fire rate and clip size however. But with the PKM it has more fire power, better accuracy, and it is easier to see with iron sights, the SAW makes a menacing flash and has a lot in the wa with ironsights, so spraying this weapon is kind of a guessing game as to where to shoot once you start flaring. The PKM doesn't have this problem but I find it easier to hit a horizontally sprniting target with the SAW. SAW also has a lot more recoil.
... this whole thread is about opinion and field testing. If you want numbers here they are:Greenie_Beazinie wrote:
That is still an opinion, dude. Judging accuracies only has to do with the players personal skill.Incontrovertible wrote:
Greenie_Beazinie wrote:
Generous guide, but its a matter of opinion - some people are better at weapons than others. Also, i'd work on your weapon stats for the purpose of guide credibilityDrDestruction wrote:
Now to the point. I see many guides on the internet on this topic, but all of them seem to have a fairly neutral view on the unlocks, focusing on each particular weapon as opposed to comparing them to the basic weapons for their kits, and even to each other. I am aiming to give a complete analysis of each unlock and compare it to both basic unlocks. I am not going to blind you with numbers, statistics about a real gun of the ype, etc., just analyze the gun as it is in BF2, from MY OPINION. Also keep in mind, Unlocks ARE MOSTLY A PLAYER'S PREFERENCE - that is, you should NOT use my guide to absolutely decide your unlock. Use my guide as a judge if you are having trouble deciding - always be sure to select the weapon YOU WANT and you can USE MOST EFFECTIVELY - you will have the most fun doing that.
Greenie_Beazinie wrote:
Generous guide, but its a matter of opinion - some people are better at weapons than others. Also, i'd work on your weapon stats for the purpose of guide credibility
DrDestruction wrote:
Now to the point. I see many guides on the internet on this topic, but all of them seem to have a fairly neutral view on the unlocks, focusing on each particular weapon as opposed to comparing them to the basic weapons for their kits, and even to each other. I am aiming to give a complete analysis of each unlock and compare it to both basic unlocks. I am not going to blind you with numbers, statistics about a real gun of the ype, etc., just analyze the gun as it is in BF2, from MY OPINION. Also keep in mind, Unlocks ARE MOSTLY A PLAYER'S PREFERENCE - that is, you should NOT use my guide to absolutely decide your unlock. Use my guide as a judge if you are having trouble deciding - always be sure to select the weapon YOU WANT and you can USE MOST EFFECTIVELY - you will have the most fun doing that.
lol, true, but for me on the mini-map everyone needs ammo :S
The SVD/Type-88 serve a different function to the M24, and M95. The SVD at least is a squad weapon, not a scout weapon (M24) or anti-material weapon (M95). The SVD is designed to be carried with a squad member and effectively increase the squads killing range from I believe 300m's to 600m's. If you use it with your squad and don't go lone wolf then you are doing it right.
I repeat, the SVD isn't a lone-wolf weapon. On a map like Karkand you will be alot of use if moving/covering your squad. The SVd is much better at this then the M24 or M95. Sure I use them like an SVD sometimes, but encounting a squad of people is much more dangerous as an M24/95 sniper then as a SVD sniper, esp. since as an SVD sniper that guy with the G3 in your squad has already hit him once
I repeat, the SVD isn't a lone-wolf weapon. On a map like Karkand you will be alot of use if moving/covering your squad. The SVd is much better at this then the M24 or M95. Sure I use them like an SVD sometimes, but encounting a squad of people is much more dangerous as an M24/95 sniper then as a SVD sniper, esp. since as an SVD sniper that guy with the G3 in your squad has already hit him once
Are you kidding? I use to love you AT guys. If i ran into one of you I would stick to you like glue, cause when you fired your Rockets I got a point Now if I see you I will see what's going on, chuck you a pack if nesseccary, and see what needs to be done next.McCullough wrote:
When i'm out of ammo usually when i'm anti tank i push the "need ammo" button, but no one seems to care.
Often when i'm right next to a support guy and i say that i need ammo he doesent even notice me and runs off. What the hell is this? Cant they see my damn ammo request or what?
Anyone else that have this problem`?
I have noticed a distinct lack of people playing Support.
I'm just gonna cover the PKM from my point of view since it was my first unlock. EDIT: lol, not on the linked account in my profile, another oneDrDestruction wrote:
SUPPORT - PKM
The PKM is, out of all the unlocks, the one I have the least experience with. Thus, keep this in mind while I rate it. The PKM to me is better than the rest of the support guns - however, it offers only minor improvements in most categories (it IS significantly more powerful than the other guns), being only a bit more accurate in CQC and having a tiny bit more range. It is well suited for its role - laying down a heavy belt of strong covering fire and killing large, clumped, groups of infantry by spraying bullets. Again, however, the lack of range is the reason I rarely take Support - while I would like this gun to have more range, I will not judge it based on that - range is not the PKM's (or any support gun's, for that matter) purpose.
M249 SAW (US Basic) vs. PKM - PKM. Damage is the main reason for the choice of the PKM over the SAW. Accuracy, while slightly better with the PKM, is still relatively similar between the two guns, and the PKM should not be taken for its accuracy but its power.
Type 95 (China Basic) vs. PKM - PKM. Same as above.
RPK-74 (MEC Basic) vs. PKM - PKM. Same as above, again.
CONCLUSION: The PKM is an excellent choice for support players - as long as such players understand their duty - to lay down heavy belts of covering fire and killing large clustered groups of infantry. Players who try to snipe or go into long/long-medium range combat with this gun will often be left disappointed, or dead. Again, for players that understand the purpose of the Support class, this gun is indispensible - it is probably the second best improvement upon basic guns for unlocks in the game - after the DAO-12.
OVERALL RATING of PKM compared to basic guns: 9/10.
I hope this has helped you in some ways to decide your unlocks. Keep in mind, unlockable weapons are YOUR choice, and you should choose the gun YOU want to suit YOUR needs. If you play as a Sniper 95% of the time, then don't use your first unlock on the DAO-12, for example, just because I gave the DAO-12 a better rating. Make sure to take the kit that will help you most - put all other factors aside.
See you on the Battlefield.
SUPPORT - PKM (Player Killing Machine)
The PKM was my first unlock. After about 10 hours with only base support guns the PKM takes a while to get use to. It's rate of fire is much slower then the base guns, but it makes up for this with stopping power. Like the G3 the PKM will kill a target in around 3-4 shots. It is however highly inaccurate, up to the point of long range combat vs infantry being only a distraction. It does alot of damage to vehicles, if you can buddy up with another PKM guy then soft vehicles won't be getting far. This weapon pre-1.03 was great for taking out BH whores. I would lie down near cover, and open up on the BH gunners, it would damage both BH and enemy alike. Sometimes I cleared the entire BH before it's pilot realised what was going on. This is a great all-round unlock for the support trooper.
M249 SAW (US Basic) vs. PKM - PKM. For sheer power the PKM is much better, but for sustained accuracy and rate of fire the SAW wins out. It is in my opinion that this gun is the better infantry killer. However against soft vehicles the PKM is better.
Type 95 (China Basic) vs. PKM - PKM. Same as above.
RPK-74 (MEC Basic) vs. PKM - RPK-74. Same as above, sorta. The RPK is IMO the best support gun. I will often carry this over the PKM anyday. It only does 10 less damage then the PKM, has a higher rate of fire and is more accurate. The only time I will take the PKM over the RPK is if soft vehicles are giving ALOT of trouble. But an RPK and PKM squad can handle almost anything
CONCLUSION: The PKM is the best all-round support gun, it can handle any target except armour. Remember that to get any accuracy out of it you must be prone, crouching doesn't cut it. If we are on an infantry map you will more then likely find me running around with the base gun, but an all-rounder map such as sharqi or the wetlands expect to meet my PKM.
OVERALL RATING of PKM compared to basic guns: 8/10. 5/10 being the base gun SAW. Type 95 6.5/10. RPK 8/10.
Aha... thats why pre-patch I got about 6 badges or ribbons in-game that never showed up in BFHQ, and I mean never, I still don't have them post-patch. :? Even though I was in the whole game, and for like 2 games after... There are bugs you knowBrightAsh wrote:
pffff, you're only the 5 billionth to ask that question. NO You don't lose the badge. you ONLY loose badges if the server crashes, because info does not get flushed to the ranking system. If you get kicked and you can rejoin immidiatly, you still have your score... the server remembers everything till the end of the round.
I believe that they always go 5-10m's northGuruz wrote:
Once I was sniping at FuShe Pass at one of the center flag's high towers with ladders, and I got crushed by a well placed supply drop by the enemy commander.
Quite nicely done, because the supplies won't go exactly where you pointed.