/cg_thirdperson 1 and there is another command to switch camera angles forget them though. Need to be in devmap when watching the demo. They have a Cod4 demo viewer with all the commands but I don't like it putting useless things in my controls.
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Nope Sorry.Mint Sauce wrote:
aww scrubJohnny_Extremer wrote:
Nope SorryMint Sauce wrote:
Just because you disagree, doesn't mean you have to insult.
Learn the above sentence.
Nope SorryMint Sauce wrote:
Just because you disagree, doesn't mean you have to insult.Johnny_Extremer wrote:
I cannot, I really cannot belive somebody actually typed this and was serious. All I can say is your a fucking idiot.Spearhead wrote:
I think in terms of the actual gameplay mechanics, CoD5 is more unconsolized than CoD2.
I dont know. something about CoD2 just didnt sit right with me. CoD5 has at least come close to being as good as the first, in my books.
Learn the above sentence.
Nope sorry. Game has so many fps problems it's not even funny, even top of the line pc's don't get 125 fps.csmag wrote:
couldn't be, he'd be getting over 250fps. Thats waay better than any shity ati.Miggle wrote:
I take it you have a 9800GX2.Bradt3hleader wrote:
COD5 > ALL
I can't wait for my new PC this thursday to play it on high resolution and min. 100 FPS
They just rock.
I cannot, I really cannot belive somebody actually typed this and was serious. All I can say is your a fucking idiot.Spearhead wrote:
I think in terms of the actual gameplay mechanics, CoD5 is more unconsolized than CoD2.
I dont know. something about CoD2 just didnt sit right with me. CoD5 has at least come close to being as good as the first, in my books.
Aim and i'm glad their damage is going to be Modified in the next PAM mod, I can hit the enemy with the Bolts it just takes me 2-3 shots to kill them. =[CrazeD wrote:
The beta fucking sucks.
Can't even join a server, gives me this "Server authentication failure" bullshit.
I managed to play for a bit, and it's pretty lame. Softcore is at least. The bolt's are entirely fucking useless. Not only are they the most inaccurate piece of shit ever made, once you finally land a shot in their chest, they don't even die - with fucking stopping power! Then some dude 1-shots you from 600m with a fucking Thompson. uhh?
This game sucks, tbh.
Did you hear FMJ is supposed to win Cal-O, it's gonna be cool seeing them in Cal-M.kajukenbo_kid wrote:
LoLJohnny_Extremer wrote:
people playing the game for 2 months and becoming Cal-M Cevo-P the game requires no skill.
To bad you can't change your name any more you have to make a new profile if you want to
Scrims are easy too, no recoil, nuke nades, bland game play, people playing the game for 2 months and becoming Cal-M Cevo-P the game requires no skill.CrazeD wrote:
HAHA! Dude that's called a hit blip, it tells you that you've hit someone. It is in BF2, as well as many other games...it is not "auto aim"Dookie0119 wrote:
The auto-aim is quite hard to recognise, its that white cross-hair that appears when you hit someone.
I'm not talking about the cross-hair itself
Pubbing on pretty much every game is boring and easy, try match play.
I think he meant he wanted to see something new, like from VCOD to COD2 to COD4 same engine but entirely different games. You can tell this is almost exactly like COD4, and this game is going to be rediculously easy look at the Recoil on the Thompson if you can even see it there is barely any. The COD2 Thompson has way more recoil, hopefully the modders can fix this game because I can already tell it's going to be bad. Things I know that will need to be fixed Recoil, Perks, and Grenades just off the top of my head.CrazeD wrote:
Just so you know, the entire CoD series are on the exact same engine.Acreta wrote:
cod4.
First off, its world war 2 again. Second, its made by Treyarch, anybody played cod3? Its a rediculously exhausted genre, even if its 'in the pacific' its the same thing, a village, thompsons or whatever. For gods sake, anybody seen the ingame play? its practically the EXACT same HUD as cod4, the radar hasn't even changed a bit, cool seeing this modern stuff around, oh wait, its WW2. Also why use the exact same engine? why not modify it a bit like 2142 did on the bf2 engine?
Vehicles. cod + vehicles = no
Its a dubya dubya 2 mod for cod4, which is going backwards.
HAHAH even has the same challenges:
I don't understand why infinity ward doesn't just BUY the rights for ALL of the games for cod.
The whole game I mean, especially in competition almost anyone who played the game for a couple of months can go far and be good which is just dumb it should take time and skill to get good at a game. Like with CS:S someone who is playing a couple of months can't go Cal-M or Cal-I because the game actually requires skill and a game sense, with COD4 you just run around spraying everything get shot go regen and keep killing it's not that hard of a game.CrazeD wrote:
Easy .. in pubs, or what?
Pubs are easy because everything caters towards noobs, but match play is still fun IMO.
Alot of the COD2 and VCOD players are excited about COD5 because of the WWII aspect and mainly the bolts. COD4 was just to easy of a game, hopefully COD5 will provide what COD4 was lacking.CrazeD wrote:
How do you figure?Miggle wrote:
lol CoD4 is already dead.
CoD5 is basically a CoD4 mod that costs $50. Think of 2142 vs BF2...
You and your friend are complete morons this game plays nothing like CS. In CS you can shoot through everything not just through certain walls or fences. And CS is a game that takes skill not some game that anyone can pick up and in a month they can be good at.-CARNIFEX-[LOC] wrote:
And said he didn't like it because it was pretty much like CS revamped.
Thought his review was pretty much dead-on.
and then read online about how you could hit fps "sweet spots" that gave you advantages in game. I realize this is due to the engine it's running, but still...that's seriously bush league for a shooter. I uninstalled it right after reading that.
Almost every fps has tweaks that can give you an advantage over people who don't know about them not just this game and besides you can use them too, such a dumb reason to uninstall a game.
No one plays COD4 anymore the game is going to die when COD5 comes out in terms of competition.Lynx14 wrote:
lol wow? cal is promod so get the fuck over it no one plays pam4 anymoreCrazeD wrote:
Sir Schmoopy wrote:
Because everyone's gay
o.O make the Hz higher, alot of pro CS:S and CS players like to play on CRT's because of the update rates. And who cares about the stupid human eye fps thing, 125 fps and 255 are the best you can get no matter what so everyone quit bitching about it and get over it.CrazeD wrote:
Thank you.Defiance wrote:
Wow. Any time FPS gets mentioned in a thread someone has to reference the human eye.
The human eye does not work in FPS. Smuder, what "quality" are you talking about? I sure wish there were video options for my brain but nah, their aren't.
Since most people now have LCDs, the whole "above 60 FPS" thing is bunk because that's not quite how LCDs work. That said, there is a limit to how many times an LCD updates per second. Suffice to say, 300 FPS will not be displayed on an LCD, and you have no worry of tunnel vision.Yeah, that's what you said, how's it relevant? No matter that, what's your reference? From what I've read, tunnel vision is caused by blood loss, high G's, drugs or disease, but not simply looking at something that's moving fast.I did not say you cannot see the difference i said that at higher FPS you get tunnel vision so the eye can process the info it receives at those higher FPS.
I use a CRT, which runs at 60Hz. Therefore, it does not refresh 125 times per second either.
So.... Thats ideal for either FPS lock.Lynx14 wrote:
Promod locks your maxpackets at 100 so....Johnny_Extremer wrote:
125 and 255 are the best fps locks. People also forget about Maxpackets which actually affect your reg.
125 and 255 are the best fps locks. People also forget about Maxpackets which actually affect your reg.
Strafejumping is an entirely different thing. You don't really need speed to strafe jump just the first part of the sprint and in COD2 having the pistol out. Strafejumping is either about jumping higher or farther depending on your frames, the quake engine has to entirely do with fps if you get a constant fps of 125 or 255 you can shoot anything unless you have bad aim. The source engine has a little to do with fps but not as much as the Quake engine. You can't bunnyhop or as you put it "strafejumping, continually" in the Quake engine it's an entirely different thing altogether.Death_Brinded_Pro wrote:
poeple still call that bunnyhopping?Nakamp wrote:
Omg. This is bunnyhopping, nothing else. And it looks great and is also really hard to do
thats strafejumping, continually, in quake everyone and anyone does it. but yeah it can be called bunnyhopping, strafejumping is all about getting speed, and being able to jump further
Mx518 FTW
ProMod Kicks for using Scrollwheel to shoot but PB doesn't, but you can shoot really fast with the pistol since there is no shot delay.
I would but it's hardcore
I posted earlier if you have Dev Map on you can use it.Idlewild wrote:
I thought you could only do it on demos?
/cg_thirdperson 1
If devmap is on you can still use it. Just bind it too a key if you want, I use it when i'm watching Demos cause to me it's cooler and I like watching the character models walking around for some reason.
If devmap is on you can still use it. Just bind it too a key if you want, I use it when i'm watching Demos cause to me it's cooler and I like watching the character models walking around for some reason.
294 . And looking down helps for some reason, I can't do it looking directly at the wall. Most people either look straight up or straight down to do jumps like the dumpster wall jump.kajukenbo_kid wrote:
whats the farthest you got in gap training johnny
Look down when you jump to get a constant 125. It's a very easy jump there are harder ones too do.Flaming_Maniac wrote:
I made it the very first try at 125, but then couldn't make it at 20. Then again I also couldn't make it again at 125, so inconclusive...is there any other technique to it?
You guys have to understand, I don't see any proof that this works on CoD4. I need someone to prove to me that this isn't a placebo effect. People swear on BF2 that certain user settings make hit reg a lot better, when users have shown you can replace those settings with the word "cookie" and it makes no difference. I am especially wary here because you guys might be thinking your performance is worse because of visibly shitty performance.
Maybe it makes a difference. If it is, it should be easy to find proof.
http://www.xfire.com/video/2fae/
I did that with 125 I doubt in anyway shape or form I can do that on 20 fps. Go to the CODJUMPER server with the Gap Training map thats all the proof you need. Do those strafe jumps with 20 fps (which you probably can't) then do them with 125 fps.
I played on my friends Pc with a 7600 and he was only getting 30 fps and I noticed the fire rate drop tremendously. And are you talking about strafe jumps? Cause most easy or regular jumps fps doesn't really matter. 125 you jump farther and less high, and 250 you jump higher and less far. Hence why most servers don't allow 333 fps because you run silently and can Jump over barrels.
LOLMiggle wrote:
I HAVE NO IDEA WHERE YOU ARE COMING FROM.Acreta wrote:
I UNDERSTAND WHERE YOUR COMING FROMMiggle wrote:
YES I DO ACRETA
Flaming_Maniac wrote:
holy misinformation batman
FPS has absolutely no bearing on rof, in fact nothing does except what gun you are using and whether you have double tap or not. You should have realized this when you switched comps and didn't see any change. No one else is firing faster than you.
You can unlock the FPS on any game if you know how as well.
Flaming_Maniac wrote:
On a scale from one to hard to believe, I have to say this is to the extreme of hard to believe.
If this is remotely true, maybe it changes how fast it APPEARS you are firing. No way it actually changes gameplay.
Flaming_Maniac wrote:
Where? Care to take a quote out?
Get out of the COD4 forums if you don't know what your talking about. This guy is asking for help and your giving him the wrong information. FPS does matter in COD4 get into competition and you'll know this. 125 or 250 are good fps caps along with 100 maxpacktes for better hit reg. I don't care if your a mod or not this guy asked for help and you flamed him about a subject you clearly don't know nothing about so just stop posting in this thread please.Flaming_Maniac wrote:
Basically it's what I said about the user end calculations based on FPS, but then it carries over to the multiplayer aspect.
That is incredibly sloppy, I still have a hard time believing it isn't corrected.
You should get your eyes checked
It owns in scrims because on most of the maps a scope is essential.Acreta wrote:
M40, hands down, in scrims it owns due to quick scoping.
R700 fails due to 4 bullets and opposite scope sway.
Even if you do adjust for drift, guns are bugged with the Acog thats why you get the I was aiming right on him and not hitting him. It's not effective in skilled hands because people who have skill don't use it. It really is bugged though with sway still on.Rohirm wrote:
The ACOG is not stupid; it may take some time to get used to, but it can be very effective in skilled hands. Using it more often gets you into a pattern of adjusting for drift. That or stick it on a G36 and try it on hardcore. Absolutely no chevron drift when looking through the acogwongydude wrote:
Well I've been messing around with both really, I gotta say RDS pwns ACOG. ACOG is just stupid. You see some dood far off and you try placing the crosshair over his head it just sways away and some prick comes to backstab you.
I have 4/5 kits using the ACOG:
M21 (w/ACOG attached during certain maps)--->very effective alternative to the M14. Near Zero recoil
M4
G36
M40 for G-Shots
Last Kit is my favorite though :
Gold M1014 with rds
DE
Bandolier
Sleigh of Hand
Steady aim
Shotgun kit from hell is win (esp. in hardcore)
I use Vista too just make the Profile folder. Are you sure your taking screenshots? Don't know about the mods folder.
Kryteck or whatever bought the rights to COD5 when COD4 was in develpment so it's not really cheap it's buisiness.specialistx2324 wrote:
ill pass on this game. cant go back to WW2. sad that infinity ward is not doing it. real pathetic and cheap if you ask me.
Ironsights all the way.
That was a really old glitch that doesn't happen anymore though it's been patched.StormEye wrote:
As I remember, the first time my stats was wiped out was when I played in PAM (or DAM do not remember too clearly) enabled server, then playing in a normal pub.
I am not sure why it happened but a lot of my friends have had that happen too.
Ummm no they haven't perfected the guns at all. It's easy to shoot people when they aren't looking at you thats not skill at all. The Competition has kept this game alive for me it's so much fun with 5v5, I can barely stand pubs because well they aren't fun at all, I did find a random server and a couple of us tag up as Team Rocket Jesse/James/Meowth etc... And use the Demolition stock kit lol. But other than that pubs are not really fun for me. Trust me competition is sooo much better because your teammates actually know what they're doing if they're good lol.Ryan wrote:
Well, after playing CoD4 after a few months, I really suck at the multiplayer.
I feel like I can't go anywhere or I'll get shot. I have to stick to servers with 20 or less people.
I'm tired of the guns, either it's just me, or they can't hit very much at far distances (P90, MP5, etc).
Other people manage to perfect these guns, which pisses me off.
I just find that the multiplayer is a bit frustrating and I hope CoD5 is better.
Like how the Skorpion used to do maximum damage no matter what lol. And how accurate it is at ranges with the silencer.StormEye wrote:
In cod4central.com there is a section dedicated for this.
Start looking from this and you will see a lot of things that you probably have not realized.
What interface are you talking about? And the console version isn't any better with more people it's the same as PC spam spam spam thats all that it is. I pub'd this game when it first came out for 1 month then I got bored and went to competition, and tbh I haven't had more fun with a game I haven't got bored with it, 5v5 is the way to go.StormEye wrote:
CoD4 is originally designed for console. Just look at the fucking interface...
Which means that it just generally does not suit mass multiplaying style of FPS anyway (There is Frontline FoW, but that is basically copy of BF2142...).
If CoD4 was designed primarily for PC, it would be much well suited for higher number of player limits.
However, that is my opinion and I am pretty sure other will feel otherwise.
Just start up Mod Warfare in the mods tab. You don't really need to edit any folders.
Console can't even lean, the COD community is way more present on the PC than the consoles more lans more competition more leagues it's all there, what do you get with the Xbox or Ps3 a monthly fee for Xbox live and you have to pay to get what we get for free, alot of little kids play on Xbox live and even alot of older adults try and coach a team on live and they have no idea what they are talking about, and i've only played a few games at my friends house of COD4 on live. This game is so much better on PC the community is more present and tbh it's a whole lot more fun and i've only payed $50 for the game once no monthly fees and I didn't have to pay for the map packs.Defiance wrote:
Because it's a console game ported to PC, great aint it? And we get the shaft on all the patches as well.FatherTed wrote:
One thing they most definatly got right for the xbox, team sizes.3lmo wrote:
The maps are decent, but not playable with more than 20 ppl imho
The maps play best with no more than 8 people to a side - preferably 6
I usually only play with 10 anyways3lmo wrote:
The maps are decent, but not playable with more than 20 ppl imho
What Team are you on? Since you know about minekajukenbo_kid wrote:
LoL under what alias? do you play with saw or the open teamJohnny_Extremer wrote:
Team Chaoskajukenbo_kid wrote:
yup
Team Chaoskajukenbo_kid wrote:
yupJohnny_Extremer wrote:
Me?kajukenbo_kid wrote:
wat team do u play for
Me?kajukenbo_kid wrote:
wat team do u play for
Actually Smg's are way more overpowered in in Regular why do you think they limited spec ops to 2. And at medium ranges a good smger can easily kill an Assault Rifle user even if the Assault Rifle user is good.Fenris_GreyClaw wrote:
I've never noticed that at all. SMG's are good on the move, yes, but these situations you're describing only require a good aim.Fat_Swinub wrote:
I'm talking more of the situation where you need to take down multiple targets in different spots and therefore need to stay accurate while spraying or you and the other guy have good cover and so you need to spray a lot. Rifles don't stay accurate that way and like you say, SMGs are very good for being on the move.Fenris_GreyClaw wrote:
The real advantage that SMG's (and shotguns) have is that you can walk around with the sights up with no loss of speed, and therefore 'superior' in close quarters as you can almost run circles around your opponent. As far as how accurate they are, the majority of the fights you describe will be taking place at medium rages which is where the Assault Rifles will dominate. For the most part, the weapons (Assault Rifles and SMGs) are pretty much the same as far as prolonged accuracy goes.
The extra power of the Assault rifles negates the accuracy of the SMG's. You could fire 8 shots from an SMG with them all hitting, and you have a kill. Fire 8 shots with an AR, 5-8 will hit, still giving you the kill.
Why would you need to spray a lot at someone behind solid cover? Just sit tight and shoot him when he pops out, or rush his spot while firing single shots to keep him down.
You've obviously never been in a scrim before so think about what you say it's retarded to think thats fun, usually only the sniper can pick you and it's a lucky shot through smoke. No it's different in Hardcore you can camp a spot and just spray the wall with an Ak and get a couple of kills. One shot kills through walls is not fun at all. I don't care if you think i'm good or not your a nobody to me I was just trying to say anyone with decent gun skills can rape a hardcore server so easily.Fenris_GreyClaw wrote:
A) Don't keep running across the street then. Did that ever occur to you?Johnny_Extremer wrote:
Well I rung for a team and it was a hardcore match on Crossfire... It wasn't fun getting picked running across the street while it's smoked by an M16 never played hardcore again.
B) So you played it once and had a bad time? Play it for at least week and see how it is then.
Just know that you can't play HC the same way as SC (IE: Running into the enemy's line of fire on purpose).You're taking my quote out of context; I'm saying it doesn't take more skill to kill people in SC, just more time/shots. It actually takes brainpower to see that you can't play both modes the same way - you need different strategies for each one.Johnny_Extremer wrote:
And the whole skill thing is not a matter of opinionYou can do the same in Softcore. Camping happens in just about every FPS game, regardless of the mode it's in. I see just as much of it across both modes.Johnny_Extremer wrote:
And hardcore you can have any perks and just fucking camp and be good at it it's not hard at all,You could say the same for every other weapon save the handful which lack the clip size, but quite frankly, I don't care how good you think you are; that has no impact on whether or not a game mode is good or not. Now go blab your 'IM SO LEET' bullshit somewhere else.Johnny_Extremer wrote:
it will never be difficult if you can one shot someone with the deagle, I can call in a chopper with one deagle clip, i'm good with the Deagle in scrims which requires 2-3 shots with a deagle 4-5 through walls no Deep Impact. Anyways it's too easy especially with the Ak and the Deagle One shot kill with both weapons through walls gtfo of here to say that involves strategy and skill.
Hardcore has so many flaws it's not even funny. It just makes the game not enjoyable, you tryed to debate with me but you didn't say why Hardcore was better or Regular was better and I still told you why it was bad. This thread isn't to debate with other people it's to say why you think it's bad or not
Well I rung for a team and it was a hardcore match on Crossfire... It wasn't fun getting picked running across the street while it's smoked by an M16 never played hardcore again. And the whole skill thing is not a matter of opinion you just haven't played with anyone decent. And hardcore you can have any perks and just fucking camp and be good at it it's not hard at all, it will never be difficult if you can one shot someone with the deagle, I can call in a chopper with one deagle clip, i'm good with the Deagle in scrims which requires 2-3 shots with a deagle 4-5 through walls no Deep Impact. Anyways it's too easy especially with the Ak and the Deagle One shot kill with both weapons through walls gtfo of here to say that involves strategy and skill.Fenris_GreyClaw wrote:
I wouldn't know about the other modes, as I tend to play TDM all the time. As for requiring 'more skill' that's a matter of opinion: I say it requires more patience. As for teamwork, as I don't play outside of TDM often, I can safely say I've noticed a distinct lack of Teamwork across the board.mtb0minime wrote:
It really depends on what mode you're playing. For Sab and S&D, HC seems to be better. However, I think "Softcore" is better since it requires more skill to kill people. In HC you can spray everywhere and rack in kills easily, but with non-HC, you have to actually hit your target more than once. However, in HC, I tend to notice a little bit more teamwork when it comes to certain modes, especially S&D; people seem to take their time in that one.Strange, I'd reverse those and say that HC involves strategy in picking your perks, flanking, and defending and Softcore is all about spraying with double tap or stopping power.mtb0minime wrote:
Overall, though, my vote goes to softcore. It actually involves strategy in picking your perks, flanking, and defending, whereas HC is all about spraying with double tap or stopping power.
As HC takes less shots to kill someone with, both of those perks don't offer a huge advantage so you could easily have something like UAV Jammer and not lose out too much in killing power, whereas in SC you'd have a distinct advantage over anyone not using them.
BlackKoala wrote:
Eye-GiZzLe wrote:
DoctaStrangelove wrote:
Harcore sucks.