Woo hoo, it worked. Thanks Eucalyptus, my problems WERE SOLVED!Friluftshund wrote:
I'm still laughing (I have this vision of me, a pair of policemen and some miranda-rights and out jump you: DUDE Your problems will all be solved!-]Eucalyptus[- wrote:
DUDE Your problems will all be solved:
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Thanks bud, I'll give that a shot.
Once the map loads, and I click join, my choose spawnpoint display comes up, and I see the battle going on in the background, yet my keyboard and mouse do nothing. Obviously my keyboard and mouse work up until this point, and the game isn't frozen (I can see players moving behind my spawnpoint map). I've tried about everything besides reinstalling the game, and that's my next step. This problem started occuring about 2 weeks after using the new patch. Any ideas are greatly appreciated.
Actually from what I've seen its 5 hours in each army, plus 96 hours in that army's "Theater" which means 96 of play on maps which that army can be played. Do some searching and you will find more details, as I did after I heard these were attainable.
Ahh, wow they are attainable. Hmm, and only need 96 hours in a theater.Wisher1981 wrote:
yeah.. army ribbons u can get... just takes a shitload of time... look at this player YitEarp.. i know he has atleast one... and ive seen two other players have two each... think it was under "SAS ribbion" yes its miss spelled... search for it and u shall find...
Chuy delete my crappy thread if ya want.
Hey neither do you.fdcp_elmo wrote:
i see you have none so get those first
But the dumb part is, all the attainable ribbons are vehicle based, and the whole point of the SF expansion seems to be small arms combat, at least in that there are very few vehicles on most the maps, and the maps are generally designed to make them not very effective.
I hope they fix this soon, but its really lame that you can only get 3 ribbons in the expansion right now. Ok this is more of a complaint, but still, its something they should fix.
I like your ideas, although I think they're a little extreme, like requiring 1000's of kills with a specific weapon. Something inbetween your ideas and what the awards are now, is what I'd like.
Turns out, aparently as a coincidence, my processor fan has been failing. For some reason I never thought to check it. But I put a cooling tower on it, and now I'm running smooth.
Here's an update in case anyone cares.Dizazter wrote:
Ok, I'm hoping more memory solves my problems....
The memory didn't help. Neither did upgrading my video card bios along with a new fan on the vid card.
Aparently it was my processor fan. It appears to have been slowly failing more and more, and finally my motherboard bios gave me a "hey dummy your processor is overheating" message when I tried to reboot one time. So I took out the stock intel fan and put in an Aerocool cooling tower, and my 3D Mark score has over doubled.
I just upgraded from 1 gig of ram to 2 gigs, and it seems to have made a difference, but not an amazing difference. I tested my system on a map that normally wouldnt be playable for me: 62 players on Ghost Town. It was a little choppy, but at least playable. I got 3 kills before I died (albiet with the lame nade launcher), but its something. Although I did notice the lag does get real bad when I zoom in.
I might try turning down or off some of my graphic settings, but I've tried that in the past and it didnt make a lick of difference. But I did get an aftermarket cooler for my ATI x850 pro radeon, and I'll probably upgrade it to 16 pipelines if it will handle the heat.
I might try turning down or off some of my graphic settings, but I've tried that in the past and it didnt make a lick of difference. But I did get an aftermarket cooler for my ATI x850 pro radeon, and I'll probably upgrade it to 16 pipelines if it will handle the heat.
I have massive lag problems since the new patch/SF expansion. Before the patch, my game ran smooth as silk, now its just about unplayable. I have a 8Mbps connection speed, 1 Gig of 400 mhz ram, 3.4 ghz processor, and a 256 MB x850 pro video card.
The lag is especially bad on 64 player SF maps, but can be bad on just about any map. Maps usually take me 4-5 minutes to load, which is insane. It's crippling to the degree that I can only play commander, cause it is impossible for me to line a shot up. I have a gig of Ram, and I'm hoping jumping up to 2 gigs will fix my problems.
The lag is especially bad on 64 player SF maps, but can be bad on just about any map. Maps usually take me 4-5 minutes to load, which is insane. It's crippling to the degree that I can only play commander, cause it is impossible for me to line a shot up. I have a gig of Ram, and I'm hoping jumping up to 2 gigs will fix my problems.
Agreed. I've posted many times on this, but they need to chage that ribbon. Its so annoying to have that one ribbon missing, and the only way to get it is to manipulate a server.Sud wrote:
More affectionately known as the "Abusive Admin Award"They should change the name of the ribbon to "Server Ownership Ribbon"
They should change the name of the ribbon to "Server Ownership Ribbon"Lib-Sl@yer wrote:
ya but two losses is like being shot in the head when you are going for the god damn war colloge ribbon
Ok, I'm hoping more memory solves my problems....
Since I got SF and installed the new patch I'm experiencing lag like never before. It takes me 5+ minutes to load a map, and most the time I play its so laggy, its almost impossible for me to survive or get any kills. I usually play in servers where I have a ping in the 40s. I have all updated drivers, and have had this lag problem before and after I reformatted my computer. Any help or ideas would be greatly appreciated. Here's my machine specs:
ATI x850 pro (standard pipelines)
3.4ghz P4
1 Gig 3200 RAM
8-9Mbps connection speeds
ATI x850 pro (standard pipelines)
3.4ghz P4
1 Gig 3200 RAM
8-9Mbps connection speeds
I dont know man, I seem to be pretty consistantly 11 hours short, and its been a few days since I played.Lawk wrote:
They do track correctly. It just tkes time. I know becuase the stats on this site last night showed me for anti-tank at 13h, whereas I actually had over 15h from playing SF. Logged onto a BF2 server last night and got my veteran AT badge. Give it a little time.
Forgive me if this has already been brought up, I did a search and couldnt find anything.
But I've noticed a discrepancy in my total global hours and my total kit hours, which should be the same, and were the same before SF came out. The difference seem about the amount of time as I've played SF, but I check my map times for all the SF maps, and they almost, but dont quite add up to the kit hours I'm missing. Anyone know what ups with this?
But I've noticed a discrepancy in my total global hours and my total kit hours, which should be the same, and were the same before SF came out. The difference seem about the amount of time as I've played SF, but I check my map times for all the SF maps, and they almost, but dont quite add up to the kit hours I'm missing. Anyone know what ups with this?
Thanks for the info guys
Ok I noticed since the new patch, if you get killed and then revived by a medic you dont get a "death". Do you not get a death in your stats too then? Also if you get revived does the person who shot you lose the kill?
RPG SHOULD BE THE ANTI TANK UNLOCK!!
But anyway, I agree with most you guys, the fire and forget devestating power of it is great, but occasionally I miss the guidance ability of the SRAW. Honestly, I think the SRAW should have a crosshair of somesort. Often I find myself right clicking to get a crosshair, then right clicking again to get back to normal fire mode, then fire and forget(run).
But anyway, I agree with most you guys, the fire and forget devestating power of it is great, but occasionally I miss the guidance ability of the SRAW. Honestly, I think the SRAW should have a crosshair of somesort. Often I find myself right clicking to get a crosshair, then right clicking again to get back to normal fire mode, then fire and forget(run).
From what little I've flown the new choppers, I like them. I think their new offesive power makes more sense, but then their slow speed makes them more vulnerable to AA attack. Its nice too that they're more difficult to fly, so its not like any old joe and jump in it and start tearing ass. Definately more like the DC days.
Everything you just said, has already been mentioned, thought about, discussed, evaluated, and debated.TCSO-BadSnipaDay wrote:
Well, 3 seconds... hmm, i think i will turn this all around.. why is your team losing? If you were actually good at the game you wouldnt keep spawning at the same base and attacking the enemys there, you would grab the closest jeep and peel out of there to cap a flag far away, while the enemy team is raping your guys, your in the back of the map caping flags... i mean, dont complain about rape, we have all dont it before, u love it when u are doing it but not when u get raped, what is that concept eh?, think about these things before u post.
I've been having major lag problems too. Ever since the patch. My clan will join a game simutaneously, and I'm always the last one in, by about 3 minutes! Everyone is in after a 90 seconds to 2 minutes, but I take almost 5 minutes to get in. Then when I was in, I was so horribly laggy, it was almost unplayable, probably about 3-5 fps. Especially when there is a lot of action on the screen. I checked my download speed, right after leaving the game, 800 - 900 kbps. I have a 3.6 ghz P4, 1 Gig 3200 RAM, ATI x850 Pro. I guess I'll have to get more RAM, cause most of my friends have 1.5 to 2 gigs, but I couldnt see it making THAT much of a difference. *sigh*
makes Dizazter something something.
http://bf2s.com/player/dizazter/
Oh well, could be worse, this poor bastard has had no updates for a week.
http://bf2s.com/player/44995752/
http://bf2s.com/player/dizazter/
Oh well, could be worse, this poor bastard has had no updates for a week.
http://bf2s.com/player/44995752/
Often maps are so large, and if all the vehicles are taken, spawning to a base farther back would mean a very long walk, during which time more bases will be lost. Long walks = not funXponential wrote:
Correct me if I'm wrong but isn't it your own fault if you get spawn-raped over and over?? I mean common sense would tell you to spawn at a different flag if you get spawn-killed 1-2 times in a row. Now I realize that this wouldn't apply if it was your last flag.
I think the best spawn protection would be a 3-second period of time where you spawn with your knife and you're invincible. If you switch to any other weapon, the invicibility automatically drops. That way, you can't rape people while you're invincible and you don't have to worry about being spawn raped.
I hear ya, there are a lot of senarios to keep in mind. I think what would make sense is you start out with a pistol, if you fire or switch weapons, your invulnerability is over. Keep in mind, people see you, they're going to be shooting at you, so your primary action is going to be hide or take cover, not a frontal attack, since when your invulnerability wears off, there will already be bullets coming at you.wannabe_tank_whore wrote:
So would you say you couldn't even have a weapon out for 3 seconds? That way you'll know when you could die or not. There are too many what if scenarios with this idea IMO.
I could see how this could lead to frustration of someone putting a clip into a guy and not killing him. And the confusion of figuring out which guys are invulnerable and which arent. Maybe invulnerable soldiers will have green names, or a halo or something.
Firstly I think your accuracy stat is the least of the concerns here when it comes to over all game play and fun.wannabe_tank_whore wrote:
I think this is a dumb idea. If I'm capping a flag and you spawn and I shoot you, you won't die. Do my shots register as 'hits' or not? Accuracy will not be logged correctly. 3 seconds would also give me plenty of time to kill all at a flag with a c4 toss and I might even live after detonating it. So, maps like karkand would be very difficult for US to advance.
But with this idea, you wouldnt be able to even toss the C4 till you were in game for a solid 3 seconds, and you'd probably be dead before it hit the ground if you were just sitting there at a base being captured, cause everyone capturing the base would see you there. Additionally during your 3 second invulnerability time, your soldier would not count towards base capture/loss.
Also keep in mind, the amount of time between when a base is normal and goes neutral from a capturing force, usually isnt very long, unless someone is capturing it solo, in which case they should expect a lot of trouble.
Just bought SF, havent had a chance to play it yet, but OMFG, that sucks about the flash bangs, what an oportunity for FukTards it irritate their entire team!! I know its unrealistic, but for playabilty the flash bangs should not effect friendlies.dshak wrote:
it IS the noob bang, and here's why... I spent half of last night BLIND, and most of the time it was my own damn teammates winging those things around recklessly blindling themselves and everyone in the area. if used right they are awesome... I fear they won't be used right that much
Yeah those are good ideas. It would nice for squad leaders to be able to put things like that up on the team map. Even cooler to get those abilities as unlocks. How about a destroy enemy asset Icon? Maybe an establish defensive front Icon? Maybe even a direction attack icon (attack from the east etc) so you could have 2 different squads attacking the same base from different directions.
I've played games back in the day, Like Rainbow Six, that had arm badges you could upload. No performance problems, just took an extra seconds to load the map since you had to load peoples badges too.
heh thats awesome.
I like the guy who "jumps on grenades like they're Werther's Originals".
Kittens eat gold??
I like the guy who "jumps on grenades like they're Werther's Originals".
Kittens eat gold??
Just to make you feel unoriginal:
http://forums.bf2s.com/viewtopic.php?id=2271
I think its a good idea to increase fun factor of this game. Who wouldnt want to put a little personality into their soldier? Naturally many of the customizing options would only show up if playing on the USMC, (not a lot of black guys in the Chinese Army). But things like face paint, goggles, cigarettes in the helmet, etc should carry over whatever side you're on.
And I do like the clan badge idea, but I'm not sure the country of origin flag on your shoulder would make sense. (American flag patch on an MEC?) Although I guess if someone made their clan tag a flag of some sort, you couldnt do much to stop it.
I know massive multiplayer games pull this off no problem, but I wonder without having large servers constantly running holding all this data, if it would work.
http://forums.bf2s.com/viewtopic.php?id=2271
I think its a good idea to increase fun factor of this game. Who wouldnt want to put a little personality into their soldier? Naturally many of the customizing options would only show up if playing on the USMC, (not a lot of black guys in the Chinese Army). But things like face paint, goggles, cigarettes in the helmet, etc should carry over whatever side you're on.
And I do like the clan badge idea, but I'm not sure the country of origin flag on your shoulder would make sense. (American flag patch on an MEC?) Although I guess if someone made their clan tag a flag of some sort, you couldnt do much to stop it.
I know massive multiplayer games pull this off no problem, but I wonder without having large servers constantly running holding all this data, if it would work.
I think in large games it would result in way, way too many air strikes, even if they're every 10 minutes. Lots of games I'm in I feel like the artillery is too frequent the way it is. I can't imagine additional bombardments.
Personally I think it would be better if squad leaders had a mini UAV that only his squadmates could see.
Personally I think it would be better if squad leaders had a mini UAV that only his squadmates could see.
Nice suggestions guys. I'm glad someone finally understood what I was saying.
Heh I love this attitude. Why would EA ever come out with patches or change anything ever? They could just have in large text on the main battlefield 2 webpage:fikraag7 wrote:
Nice job man...if you can't take it, fuck off
Yeah there are problems, but that's part of the game--take it or leave it
"Yeah there are problems, but that's part of the game--take it or leave it"
That's crazyness. I think I would have contacted EA so I dont get accused of having a bogus account.doxy wrote:
rofl
never happened to me, but i have seen several of those stats. it happens, when a server crashes. this particular guy was playing sharqi, as support, while using the light machine gun, the moment the server stuck.
//EDIT
of course he was lone wolf that moment
Those are some good ideas man.AnD-MasterMatt wrote:
I think an anti tank badge that measured a player's actual ability to use the anti tank weapon would be a nice addition. I shoot down blackhawks, attack helicopters, and armor all the time. On very rare occasions I've actually destroyed jets in flight with the AT-AA weapon (You have to lead a LOT).
Right, but keep in mind the Explosives badge isnt based on Teamwork points.nzjafa wrote:
i think anti helicopter badge is a good idea because in modern warfare that happens a lot. although its still quite similar to basic air defense, thats all.
the reason there is no badge like resupply, repair or heal for sniper or AT or assault is that they can't make team points (through an ability anyway). the badges are to recognise the teamwork side of those classes
It jives though with his Lone wolf time and time using light machine gun.kontrolcrimson wrote:
it looks like a glitch more than anything.
look at his most played map to the wins and losses on it.
When he's not playing he must just sit in a server overnight with his buddies.
I think you guys are missing the meaning of what I made this post about.
I am not talking about the properties or stats of the sniper rifles being good or bad.
I'm saying they should have never called the unlockable sniper rifle an "M95" because people have a preconcieved idea of its real life properties of being able to penetrate vehicle armor and rip people to shreds with one shot. In the game it will never do these things, so why call it something it is not?
I am not talking about the properties or stats of the sniper rifles being good or bad.
I'm saying they should have never called the unlockable sniper rifle an "M95" because people have a preconcieved idea of its real life properties of being able to penetrate vehicle armor and rip people to shreds with one shot. In the game it will never do these things, so why call it something it is not?
Those canoes are way too well armored, would through the game balance way outta whack.Sgt.Gh0st wrote:
Indeed, RIB's are teh_suxx0rz. I mean come on, a rubber boat? Why dont give us a kano for god's sake
http://www.brennabu.no/img/42-03---kano---b.jpg
^Even that would bring more damage to a tank then the lame old RIB^
Not impossible if you and 9 buddies own a locked server and just throw ammo bags at each other all day long, right?shortah wrote:
Its not possible, he has 225 w/l, and 2888 hrs on sharqi, if you take 2888 and divide it by the # of wins/losses, that means that he spent approximately 12.8333 hours on each round, which is impossible.
Also called Dolphin jumping. In mid jump you go prone, so you're less of a target. And do it over and over. Personally I think you should not be able to jump while prone.FLaXCarnage wrote:
What is that.divided wrote:
Bunny hoppers suck, superman diving is where it's at.
Do some searching, there's been a lot of discussion on the bunny hopping issue, and how to solve it.
My best solution to bunny hoppers is grenades, cause they're usually so busy jumping they dont notice you threw one.
I aggree that people use bunny hopping as a way to avoid enemy fire, simply because they can. Personally I prefer taking cover, or hiding in a bush. I think you should be able to do a double tap quick dodge to avoid incoming missiles or fast moving vehicles, and jump occasionally. But rapid jumping is stupid. What bunny hoppers are trying to do is get you to frantically empty your clip at them. I dont think they jumping effect accuracy as much as it should, cause I've been blown away many times by people in mid hop.
I think this game should be about accuracy, and making yourself as small of a target as possible with camouflage or cover, but not about who can do a fancier fairy dance.
My best solution to bunny hoppers is grenades, cause they're usually so busy jumping they dont notice you threw one.
I aggree that people use bunny hopping as a way to avoid enemy fire, simply because they can. Personally I prefer taking cover, or hiding in a bush. I think you should be able to do a double tap quick dodge to avoid incoming missiles or fast moving vehicles, and jump occasionally. But rapid jumping is stupid. What bunny hoppers are trying to do is get you to frantically empty your clip at them. I dont think they jumping effect accuracy as much as it should, cause I've been blown away many times by people in mid hop.
I think this game should be about accuracy, and making yourself as small of a target as possible with camouflage or cover, but not about who can do a fancier fairy dance.
RIBs are useless in the game, enemy jets and helos pick those things out of the water like pickin buffalo chicken out of your teeth. They're floating hearses.freebirdpat wrote:
LCAC is one of our landing craft, along with the LCU, and LCM. The RIB isn't used as a landing craft anyhow, its more of a patrol type deal. And the Navy Seals have use of a submarine.-DS-Carbon wrote:
What does our (US) military use for landing craft these days?
Essentially for doing a landing type deal, it has multiple things going on, first you would have special forces land long before you actually invaded a beachhead, then the night before you would put troops on the beach, best way would be HALO paratroops. Then right before dawn would be the time you would want to land and take a beachhead.
Thats the short and simple answer theres probably a billion more things too that go on. I would prefer a smaller boat that spawned RIBs and was a mobile spawn point though, along with having a could of cannons on it.
Destructable environments would be a beautiful thing (no more infantry taking cover from helicopter missiles in a wooden shack). BUT, as far as I know no multiplayer game can handle that kind of a load. Red Faction is single player only. Bear in mind the status of each desctructable item on the entire map is something that would have to stay loaded in memory and it would clog things up like you wouldnt believe. Hopefully one day computers will be able to handle that on a server level.pfcilng wrote:
have any other games followed the Red Faction destructible environment idea?
It did become a pain in Red Faction on multiplayer sometimes - just sometimes. In a office map , all of us got rocket launchers, next thing we know there aren't and offices left. Just craters that made it difficult to run for cover. You Could hit a guy at his spawn point from your spawn point. But in the end the destructible environment made breaching into a room and clearing it pretty cool.
Exactly. I mean you can check peoples sniper rifle stats, but I think it deserves it own badge. Along with using the anti-tank weapon to kill vehicles.sewermasta324 wrote:
I'd love to see something like that for the sniper rifle, prove who's actually doing legitimate sniping and not just whoring with a tank/plane while using the sniper class.
Wow, nice, guess you had some support guys helping out.Sapper5000 wrote:
i actually got my EO badge with claymores
Ok so in addition to the combat badges there are specific badges for Healing, Repairing, Resupplying, and even Explosives (C4). Why didnt they make one to include Anti Tank and Sniper. Ok yeah, I guess you could use claymores to get the exposives badge, but its pretty much impossible to get without using C4.
So maybe an Anti-Vehicle badge for specific amount of ground vehicle kills using portable Anti-Tank weapon? How about specific amount of kills in a round using a sniper rifle?(Although this would be very similiar to the Sniper combat badge) Seems only fair.
So maybe an Anti-Vehicle badge for specific amount of ground vehicle kills using portable Anti-Tank weapon? How about specific amount of kills in a round using a sniper rifle?(Although this would be very similiar to the Sniper combat badge) Seems only fair.