When I first saw this thread, I wondered why a pro would need all of this extra information. I'm no pro, but my intuition would tell me that a pro player would need the minimum necessary. (although I 'get' what was meant in the OP, so don't bother pointing it out.)
A few months back, I did designed a "competition" version.
Here are a few highlights -
No point +x reports; only actions which need be reported are, but it doesn't say "+X bonus" because it doesn't really matter.
-KDA and driver asssist changed to all caps and orange.
-Team damage is orange
-Gun names are changed to class/caliber + action if necessary. (in the case of the ARs, if it is POSSIBLE to differentiate between medic and assault, it does so); examples: SomeYUNGGuy [5.56 AR] HungChow; SeymorButts [7.62 Sniper - Bolt] WhoGoosedTheMoose
-Heal, revive and ammo point reports are eliminated. Why? you have visuals to let you know if you gave your buddy ammo/health or revived him (also some audio cues for some of these). If someone picks up a med-pack I dropped half way across the map 3 minutes ago, i don't care.
Flag action changed to all caps and orange and simply reports "NEUTRALIZED" and "CAPPED" - forget how many points they are worth. (this is b/c sometimes the flag meter on the mini isn't always enough.
I can U/L that later if someone wants it; then again, isn't there a sticky for this ??? oh well.....
A few months back, I did designed a "competition" version.
Here are a few highlights -
No point +x reports; only actions which need be reported are, but it doesn't say "+X bonus" because it doesn't really matter.
-KDA and driver asssist changed to all caps and orange.
-Team damage is orange
-Gun names are changed to class/caliber + action if necessary. (in the case of the ARs, if it is POSSIBLE to differentiate between medic and assault, it does so); examples: SomeYUNGGuy [5.56 AR] HungChow; SeymorButts [7.62 Sniper - Bolt] WhoGoosedTheMoose
-Heal, revive and ammo point reports are eliminated. Why? you have visuals to let you know if you gave your buddy ammo/health or revived him (also some audio cues for some of these). If someone picks up a med-pack I dropped half way across the map 3 minutes ago, i don't care.
Flag action changed to all caps and orange and simply reports "NEUTRALIZED" and "CAPPED" - forget how many points they are worth. (this is b/c sometimes the flag meter on the mini isn't always enough.
I can U/L that later if someone wants it; then again, isn't there a sticky for this ??? oh well.....