UP
-Shields need more stopping power
-knife needs a cross hair
-C4 remote
-2 c4 should take out a console, not 3, should really be one c4 and some bullets
-claymores can never be set off by friendlies
-RDX shouldn't harm your tard-mates (TM) in the reactor room or next to consoles - most tard-mates(TM) don't understand written or verbal language so they die and punish
-fighter plane re-spawn timed needs to be shortened to like 60 seconds after tis destruction/we need to have more than one per side
-should only require 1 set of 10 direct hit missiles to take out a walker, the only realistic way to take down a walker without 2 tanks and engineers(repairing and firing) is to ram a plane-thing into them at over 400 units/hr while firing into them. It's really surprising when you hit a walker at 300 units/hr and it doesn't blow up, theres an actual fatal speed
-sometimes aircraft turn upside down and i can never recover/also i should be able to eject without getting killed instantly
-need to be able to spawn closer to the core, the run is annoying as fuck
-I would like to have like 2 titans per side,(it'll require like 2 gigs of ram but o well) the hangar bay shields need to extend out further the bays need to be bigger for incoming aircraft, i hate getting blow up because i cant enter the hangar fast enough. ALSO A BIGGIE is that the transport craft should NOT spawn when the fighter is manned and turned sideways when it lands to repair, sucks to die that way.
-The invisible device thing need to work better because it makes the user an easy as shit target, they stand out more than normal because its easier to confuse the uniforms, you tard-mates(TM) wont be using it near you so you know 99.5% of the time its the UNARMED enemy, the single advantage to it is for sneaking up on tanks and walkers when their backs are turned as to place some RDX, which should auto detonate if u die
BUT vs infantry it only makes it harder to sneak up because you have the extra draw time of your knife
-----I guess its helpful for sneaking up a mountain side, but with the pods its not hard for the enemy to get up there fast or for a titan to just blast your ass back to the stone age
DOWN
-Stationary AA power
-titan AA guns need to be able to over heat, if anyone is in them, you are not getting off your titan/are not landing on theirs, I've yet to be able to destroy one, although i got a point once for hitting one with a tv missile
-FF needs to be turn off near enemy consoles and the core for RDX demo packs
gene_pool wrote:
only thing i want changed is the pistols....
make it like in Bf2....As fast as you can click is as fast as it shoots.
Although i wouldn't mind seeing med kits re-healing faster (or another upgrade for the medic kit make it faster )
-the pistols need to be more accurate/ powerful , the revolver should be like 2-3 shots and dead you have fewer rounds with slower reload between shots so it should be similar to getting hit with a slower than rifle velocity 50 cal and the other pistol should fire as fast as u can click because its weaker and should stay more accurate
-ALSO a note on knives, there should be no bellyaching bullshit about them in 2142, its not hard to get 17 or whatever kills in a round with it if u try for it for a good few games, its easy to do in titan corridors or on the upper titan passages, i knifed an entire squad "guarding" a console and then knifed their medic and 2 revive-ees for a total of 8 kills and 2 badges
-Okay, i was just looking at straz_mataz's sig and remembered that there should be a longer event list, i want to be able to take a screen shot of knifing 8 people in a row, BF2 had 5 which I'd be happy with not 3 and one of the events happens to be someone else so u only see 2 on ur kills if they last that long even