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i had a problem similar long time ago, shorted somthing in my MoBo got a new one poped it in ran like a dream
who cares what it looks like, to quote the almighty Frisky Dingo, DUDE I NEED THAT!
l96a1 is great but since i dont have it yet m24 FTW
13/18 its sad i can remeber stuff like this, if only i could find a way to make old video game sounds turn into stuff you use in math i might finish college in a reasonable amount of time.
I can just see it now, "HeY HoWd y0u geTS tHAt Kewls tshIrt i waNts oNe!!!!!!!!!!!!!!11111" or "how come hes got a tshirt on OMGWTFBBQHAX!!!"Kung Jew wrote:
How about a commander buff where the atm gives out 2 dollar bills for 5 minutes and the strippers give you teeshirts and lighters after two dances (or 7 healing bars, whichever comes first)claydawg wrote:
If a support soldier isn't near, the commander should be able to air-drop an ATM machine too. Just like a $2 service charge if we don't use our own bank's ATM, enemy soldiers lose 2 points when they use it. It gives singles only, of course!DeadboyUSMC wrote:
To help facilitate the bewildering action of the strippers, Support kits will now be given stacks of $1 dollar bills to distribute amongst the rest of the squad. Also, Spec Ops will get $20 bills to sneak onto the enemy soldier's vest to force a lap dance upon him, rendering him incapacitated.
KJ
also stippers would be ideal for snipers - stripper lands, place claymore at feet, run away. or you could just find a nice perch watch her till the enemy shows up then pick them off while they are distracted, though im not sure if i could shoot at them, dont wanna chance hitting her instead.
+1 for you, It's my Bday today too.
It's a good idea, it worked for Joint Operations, you could mix and match equip but you couldn't carry more than xx pounds and the heavier gear you had the slower you moved.fuawe wrote:
Not a bad idea at all!SCOUT1382 wrote:
I think it would be cool to select the pieces of your kit individually. Like Engineer could select to carry C-4 instead of AT mine, Or any kit could select to carry double loadout of Nades instead of another item. I know there are good Snipers out there who wish they could carry a double ammo load when they have a commander that sucks and won't drop a supply crate. A bit off topic but it hit close to an idea I had.
Though you'd have to make restrictions; e.g. you couldn't carry all the heavy stuff. (Support weapons, AT Mines, a wrench, silenced pistol) I think this would make the battlefield much more unique, fun and competitive!
BTW, I also like the idea with changing the kits at the spawnpoints. How many times have I taken in a controlpoint, but then a tank showed up and captured the point again because I could not defend it...
naw, i just ran around like a chicken with my head cut off until i found a group of friendlies that i followed till i could grab a mec kit, it was like the normandy landing in band of brothers.Shadow_Omega wrote:
wow,so i suppose you fisticuffed with the nearest MEC tank you could find then XD.spage wrote:
That would be nice sometimes, like when you get revived but end up with a diff kit heck I even got revied once and was to far away from all the kits, so no wep for me, that was funtastic.
That would be nice sometimes, like when you get revived but end up with a diff kit heck I even got revied once and was to far away from all the kits, so no wep for me, that was funtastic.
thats some funny stuff
Funny +1
YouTube -1
Morgan Webb +5
YouTube -1
Morgan Webb +5
The best is counter sniping but taking out ppl on emplaced weapons i.e. TOW HJ-8 MGs and Humvee/Vodniks is great.
Why do that, in the millitary one of the perks of being higher ranked is not being the sucker that has to cart you around.
mine was playing mec medic on krakand good times, was coming headed to the square from the suburbs ran into a usmc squad at the building with the underpass in it
spage[L85A1]xxxxx
spage[L85A1]xxxxx
spage[L85A1]xxxxx
spage[MR-44]xxxxx
spage[knife]xxxxx
pretty much sniped the first few guys from the road then just went nuts and charged the last two
spage[L85A1]xxxxx
spage[L85A1]xxxxx
spage[L85A1]xxxxx
spage[MR-44]xxxxx
spage[knife]xxxxx
pretty much sniped the first few guys from the road then just went nuts and charged the last two
i think PT is GMT -8
psh lets se you hit a target with the laser guided missles and a shitty pilot shotgun in the bombers FTW.slidero wrote:
J-10
Bombers are for nubs.
I've done this with the expansions for Star Wars Galaxies, basicly you pay for it, d/l it then it's credited to your account so when i've had to reformat it sees that I have already paid for the expack and just re d/ls it.
Funninest thing happend to me on krak, I'm playing MEC medic and I killed this guy that had been getting on my nerves for the last few rounds. So to taunt him I run up and go to use the defib on his corpse when a USMC medic dives in to revive right as I hit the fire button, smoked the other medic and almost fell out of my chair laughing then I got wasted by a tank but it was so worth it.
This was covered ealier, don't remeber the post though, sniping under 100m you want to aim a bit low more at the neck than the head, over 200m you want to aim a bit above the head, anything in between just put the center on their head.
I wait for a "Hey sorry man" if i get shot down by friendly AA I know it's FUBAR. I won't say I never miss my target but it's pretty rare, but when it happens it gets messy quick, like one day no matter what I did if i shot a missle or droped a bomb it killed a teamate, it was bad, at that point I gave up flying for like a week cause I was more of a danger than a help to my team.Buzerk1 wrote:
Using that argument, if I use the AA to get a jet of your tail and I get you instead because I am sure you don't have the skill to survive him, you won't punish me as you do understand it's impossible for me to lock on you on purpose...and you won't punish me but that's another subject.spage wrote:
The calculation is its better to have 2 TKs and one dead enemy tank than two dead teamates, they're prolly gona get ganked by the tank anyways, and you keep the enemy from having a new CP. Esspecialy if it's one of the CPs that can turn the tide of the battle, i.e. Wake if we're loosing the airfield and I have to kill some teamates to keep the enemy from capping well I'm sorry little infantry dudes but I'm gona bomb the hell out of that place.Buzerk1 wrote:
And won't say it's an accident? Don't you?
I just hope you do the same calculation when there is one enemy tank and 2 of your guys...
And BTW, you miss your target (as it often happen with those "topgun") and TK your people defending the flag, you just gave the other side the flag, but you are good and I'm sure it never happened to you
Or may be not... People big on planes ("TKing by accident") are also the first one to punish you for TK when the only way to get you in the air is when a AA missible lock on you by mistake.
The calculation is its better to have 2 TKs and one dead enemy tank than two dead teamates, they're prolly gona get ganked by the tank anyways, and you keep the enemy from having a new CP. Esspecialy if it's one of the CPs that can turn the tide of the battle, i.e. Wake if we're loosing the airfield and I have to kill some teamates to keep the enemy from capping well I'm sorry little infantry dudes but I'm gona bomb the hell out of that place.Buzerk1 wrote:
And won't say it's an accident? Don't you?Rosse_modest wrote:
I don't always have time to look on the minimap either. And when I do I still decide to drop the bombs anyway. Like two days ago on Daqing. The enemy had just neutralized one of our CPs so I went for a bombing run on that CP. Look at the map, see theres still one man on foot left there, start my dive, enemies come in sight: 2 tanks and 1 mobile AA. At this point I judge that I'm going to release anyway, that one guy won't stand a chance against that kind of opposition and I think it's more important to stop the enemy from taking over than it is to save his sorry little ass just so the hostile tanks can blow it up.
Get punished of course. Immediately. As if the first thing he does when he dies is press the punish button, just in case it's a TK. Can't the little ****** understand that he's just collateral? And had to die for the greater good?
I just hope you do the same calculation when there is one enemy tank and 2 of your guys...
/agreeRosse_modest wrote:
I don't always have time to look on the minimap either. And when I do I still decide to drop the bombs anyway. Like two days ago on Daqing. The enemy had just neutralized one of our CPs so I went for a bombing run on that CP. Look at the map, see theres still one man on foot left there, start my dive, enemies come in sight: 2 tanks and 1 mobile AA. At this point I judge that I'm going to release anyway, that one guy won't stand a chance against that kind of opposition and I think it's more important to stop the enemy from taking over than it is to save his sorry little ass just so the hostile tanks can blow it up.
Get punished of course. Immediately. As if the first thing he does when he dies is press the punish button, just in case it's a TK. Can't the little ****** understand that he's just collateral? And had to die for the greater good?
To many times i've bombed CP's that we just lost to no less than 2 APCs and a Tank only to kill the three friendlys down there. I know it sucks i've been that infantry before but sometimes you just gota lie back and take one for the team.
Sergeant Major of the Marine Corps
This is a billet and not a rank. He or she is the senior enlisted advisor to the Commandant of the Marine Corps and the insignia is the same as a sergeant major except that, between the chevrons and rockers is an eagle globe and anchor flanked by stars. The pay grade is E-9 and is shared with sergeants major and master gunnery sergeants. The other services have equivalent billets. The Sergeant Major of the Army's insignia replaces the star with the Army eagle flanked by two stars. The Chief Master Sergeant of the Air Force wears a chief master sergeant rank except that the silver star is contained within a wreath. The Chief Petty Officer of the Navy and the Chief Petty Officer of the Coast Guard wear chief petty officer insignia with three stars above the eagle.
Its a prestigous advisory position thats why its harder to get than 2nd Lt.
This is a billet and not a rank. He or she is the senior enlisted advisor to the Commandant of the Marine Corps and the insignia is the same as a sergeant major except that, between the chevrons and rockers is an eagle globe and anchor flanked by stars. The pay grade is E-9 and is shared with sergeants major and master gunnery sergeants. The other services have equivalent billets. The Sergeant Major of the Army's insignia replaces the star with the Army eagle flanked by two stars. The Chief Master Sergeant of the Air Force wears a chief master sergeant rank except that the silver star is contained within a wreath. The Chief Petty Officer of the Navy and the Chief Petty Officer of the Coast Guard wear chief petty officer insignia with three stars above the eagle.
Its a prestigous advisory position thats why its harder to get than 2nd Lt.
Blazins got a good 6k more deaths than he does kills, just because hes got alot of teamwork points doesnt make him some god that never dies, honestly im not all that impressed, but hey whatever helps you sleep at night.
10) Sneaky --Spec-Ops who sneaks behind enemy lines to blow up UAV only to be killed by commander.
no its more like this Sneaky --Sniper who crawls halfaway across the map, and i mean the big ones like fushe and dragon valley, kills a handfull of ppl along the way, gets to the enemys main base finds that super sweet sniper perch then gets tkd by a gunship/jet.
no its more like this Sneaky --Sniper who crawls halfaway across the map, and i mean the big ones like fushe and dragon valley, kills a handfull of ppl along the way, gets to the enemys main base finds that super sweet sniper perch then gets tkd by a gunship/jet.
How is that not exploiting the game?! You get to an otherwise unacessable area cause you dont get hurt by explosives, then see through a building and kill people without being killed, any one of those is considered an exploit in itself.Rakasan wrote:
I don't think this is really an exploit.
I got my pisotl on a Wake Island server it was like 22/64 go with medic you can heal yourself, or sniper the slicend pistol and the cover the ghullie suit provide are great fot being sneaky. You could do the same for knife I would have but joind a diff server with some friends and got knife by just going balls to the wall and using nothing but hte knife on a full 32 person Krakand server.