I haven'd decided if I like or dislike the patch.
Sniping is more worth it.
Spec-Ops is a lot better now. You actually have to lay down traps with C4 instead of jumping around like you are on all kinds of drugs at the same time and throw it around you, like you would be in a rambo movie. Plus carbines now own, with a lot less infs running around with nadelauncher.
Shockpaddels are bugged now, thanks.
Support class got stronger. Unlimited, new owning nades and better MG's.
On Citymaps, 90% of the team is assault and using the nadelauncher, the rest is playing medic but never reviving anyone and you always cry for a supporter if you need one, NOT! (on pubs)
The movement system seems a lot different sometimes, but seems to be more natural and logical.
Client-Lag (fps stability) seems to be better. On the other side, server-lag seems to be a lot worse sometimes. It's common that you don't see and hear someone shooting, who is actually shooting at you. There's simply no animation. I had that with a jeep shooting at me. I was looking at the jeep, there was no sound at all, no animation that the gunner was shooting and my healthbar was dropping. No hitsound on my body, nothing. I just died quietly. This happened on several servers on several different occasions. One time, there was a heli-gunner shooting at me and he killed me, but there was no sound and no animation that the heli was shooting. This also seems to have the effect that more then pre-patch you don't take any damage in the vehicle you're driving if you get hit. I had that in some tank to tank fights. The other one hit me directly, I also got the hitsound but the healthbar of my tank was unchanged.
Sometimes, Pistol > APC, you ask why?
Thats easy, you can no longer damage something through any kind of fence with the APC (well the chinese one was always buggy), even if the other guy's feet is showing through the fence (which is still not fixed). Just get out and finish him of with Pistol. Has something funny about it. Thanks for applying a bug to all teams and writing it into the patchnotes.
You can now throw grenades from one side to the other on karkand square. Damn we are all so freaking strong. Plus grenades now have a brilliant splashdmg.
You can still pronespam. Not exactly as before and not with jumping but you can prone, stand up and prone again with a lot less delay then intended (I won't tell how, it's easy enough to find out)
Finally they did something to scare of all those planecampers, so that skilled pilots have a chance to use the airvehicles as intended and get owned by overpowered AA-Vehicles, which personally I find challanging and interesting, so I still like flying.
AA-Vehicles are the weapon of you're choice against Infantry (Just slaughter them), UAV, Jets, Helis (you don't even need the rockets anymore) and APC's (with some skill). If you have an AT driving around with you and the commander drops you a supply drop from time to time, you can even get down tanks easily, thanks to the new, nearly straight flying rockets.
On Shungua I had a strange bug, just a red text showing x meter to a point under the map somewhere. It was there for the whole round. It wasn't really annoying but I must wonder what the hell that may have been.
The repair sound if you're repairing a vehicle from inside another vehicle seems to fail a lot more now.
I had 2 CTD's since I patched it, a clanmate also had 1, normally I get 1 every few weeks.
I still have to try out all the kits, I only played for about 10 rounds, but there's still a lot of work to do for EA/DICE. Overall it seems more buggy and ground-vehicles seem to be the best choice now if you don't want to play inf.
Sniping is more worth it.
Spec-Ops is a lot better now. You actually have to lay down traps with C4 instead of jumping around like you are on all kinds of drugs at the same time and throw it around you, like you would be in a rambo movie. Plus carbines now own, with a lot less infs running around with nadelauncher.
Shockpaddels are bugged now, thanks.
Support class got stronger. Unlimited, new owning nades and better MG's.
On Citymaps, 90% of the team is assault and using the nadelauncher, the rest is playing medic but never reviving anyone and you always cry for a supporter if you need one, NOT! (on pubs)
The movement system seems a lot different sometimes, but seems to be more natural and logical.
Client-Lag (fps stability) seems to be better. On the other side, server-lag seems to be a lot worse sometimes. It's common that you don't see and hear someone shooting, who is actually shooting at you. There's simply no animation. I had that with a jeep shooting at me. I was looking at the jeep, there was no sound at all, no animation that the gunner was shooting and my healthbar was dropping. No hitsound on my body, nothing. I just died quietly. This happened on several servers on several different occasions. One time, there was a heli-gunner shooting at me and he killed me, but there was no sound and no animation that the heli was shooting. This also seems to have the effect that more then pre-patch you don't take any damage in the vehicle you're driving if you get hit. I had that in some tank to tank fights. The other one hit me directly, I also got the hitsound but the healthbar of my tank was unchanged.
Sometimes, Pistol > APC, you ask why?
Thats easy, you can no longer damage something through any kind of fence with the APC (well the chinese one was always buggy), even if the other guy's feet is showing through the fence (which is still not fixed). Just get out and finish him of with Pistol. Has something funny about it. Thanks for applying a bug to all teams and writing it into the patchnotes.
You can now throw grenades from one side to the other on karkand square. Damn we are all so freaking strong. Plus grenades now have a brilliant splashdmg.
You can still pronespam. Not exactly as before and not with jumping but you can prone, stand up and prone again with a lot less delay then intended (I won't tell how, it's easy enough to find out)
Finally they did something to scare of all those planecampers, so that skilled pilots have a chance to use the airvehicles as intended and get owned by overpowered AA-Vehicles, which personally I find challanging and interesting, so I still like flying.
AA-Vehicles are the weapon of you're choice against Infantry (Just slaughter them), UAV, Jets, Helis (you don't even need the rockets anymore) and APC's (with some skill). If you have an AT driving around with you and the commander drops you a supply drop from time to time, you can even get down tanks easily, thanks to the new, nearly straight flying rockets.
On Shungua I had a strange bug, just a red text showing x meter to a point under the map somewhere. It was there for the whole round. It wasn't really annoying but I must wonder what the hell that may have been.
The repair sound if you're repairing a vehicle from inside another vehicle seems to fail a lot more now.
I had 2 CTD's since I patched it, a clanmate also had 1, normally I get 1 every few weeks.
I still have to try out all the kits, I only played for about 10 rounds, but there's still a lot of work to do for EA/DICE. Overall it seems more buggy and ground-vehicles seem to be the best choice now if you don't want to play inf.