Just had my best round with c4 ever, with 48 iar. And, a new recommendation: go USMC and keep the MEC spawning at the hotel point somehow. Way I did it was order my squadmembers to take square and flank them. Threw c4 down every alleyway I could, there was always someone there. Also keep in mind all these badges are easy to do if your team owns. Everytime I am on a team that is getting creamed I notice one similarity, congregation near spawn points for fear of....everything. Use that to your advantage when going for a tough badge.
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There are a ton of posts on this website bitching about this or that, not enough praise going around. I played a couple of awesome rounds with this guy divided2 today, me as the fragger he as the blue collar medic. I see he posts on here a lot, and just wanted to say great playing with you. It is refreshing seeing a medic not just blindly going out for revives no matter what happens to the guy getting revived. Divided2 basically was running around killing tons of people and keeping everyone near us alive, and I would say is most of the reason we won most of the rounds played. Again, hope to play with you again. If you get a chance, jump in this guy's squad and play a few rounds with him.
I didn't "ram" once to get expert. I think I ended up with 42 kills with c4 alone that round. You just have to find inventive ways to kill ppl with explosives. I also kinda like how high they set the standards on the expert badges. You really do have to be an expert to get them. Defeats the purpose if they are easy to get.
I feel your pain with the random strange in-chopper deaths. I got hit with an m203 while in the chopper gunners seat flying over the crane in sharqi and got killed somehow. However, you were talking about a lack of character in some players of bf2. I think it shows an lack of character in YOU if you changed teams just to be on the winning side. I think the ribbons are there as goals, if you can't get 18 knife kills in a round without joining a knife/pistol only server then you shouldn't get expert knife, if you can't get 37 explosives kills you shouldn't get expert explosives, can't get a 3:1 win ratio without always joining the winning side mid-round then you shouldn't get war college. I know I will never have that kind of ratio. I'm not teamwork oriented enough to help my team that much and don't deserve it. But that's just how I feel, you can of course do what you want.
Actually, when I got my exp explosives it was the main reason why the enemy DIDN'T get the first flag. Didn't hurt our team or score any. If you try to get it on Karkand as USMC you will probably get a lot of tks but as MEC its a really good defensive move as large groups of people generally go through the same areas over and over.
thats a pretty good idea there SoF
ended up with 42 on the round I got mine with just c4 as MEC on karkand
Actually I just got the required time last night and didn't get the badge til 20 kills.
I'll bet everyone's definition of bunnyhop in this thread is different. I've been yelled at for jumping once when I heard an m95 bullet hit the ground next to me, I've been yelled at for jumping to throw c4 on a tank, for jumping across the opening to an alleyway, once for jumping and spinning til I saw who was shooting at me then went prone and shot and killed a guy. All said I was bunnyhopping. Is bunnyhopping (in this game) when you jump and shoot? when you jump? when you jump more than once? when you jump and go prone? I'm so confused as to what I can and can't do anymore. I know what bunnyhopping was in other games, it usually had something to do with giving the bunnyhopper speed or some other added effects. In this game, it eats up part of your fatigue guage, and makes your aim suck. This is the first time I've played an fps where people complained that jumping was unfair because it makes you harder to hit. But seriously, I'd like clarification on what everyone considers bunnyhopping.
The way I look at punishing tks is you don't punish unless you want the person who tked you off the server. A lot of people will punish if the death was the result of a poor decision or maybe some bad aim. Then there are people that are having a bad game and get pissed off at the world and punish everything. Anytime I play on servers with no tk punishing it is always a lot more fun. Everytime I tk, I know I don't do it on purpose and hate getting docked points and sometimes kicked from the server because a teammate was standing next to the remains of a destroyed tank and got hit by the second explosion. Those are the situations where I would somehow always get punished. I feel your pain tho man
I guess that is one of the bad parts about playing for stats/ranks and stuff like that is you can get burned out if that is what you play for. I played qwtf for about 6 years with almost no breaks for longer than a month on pretty much the same maps over and over. That never got old, in fact the only reason why I stopped playing was the community pretty much disintegrated. You can't really play an fps with the intent to reach a defined goal because that usually dosen't work too well. It was a great idea to add the stats, ranks and awards and stuff as just another thing to do but it is definately one of those things that shouldn't be your main reason for playing. I tend to just go out there with a general undefined goal, like kill everything that moves.
I'm with brutal_medic, tanks shouldn't be changed but the wait time should be increased for them. I also think there should be an inhabited vehicle kill point for tanks, apcs, helos and all that just since it is much harder to kill those than a guy on foot.
Nice post BeforeGod. I agree with most of what you said. I don't mean to steer this into a grenade launcher post but there are almost always ways of countering them. I played assault on karkand last night and tried using mostly the grenade launcher to see how many times the enemy was actually within 20 feet of me when I killed them. In this round I think 2 actually were and the other 19 or so were pretty far away as most of the battle took place between the hotel and the square. In that environment, I was easily countered by distance as the m203 gets difficult to pinpoint at 50+ feet. Every weapon has its strengths and weaknesses, the m203 just happens to be a great anti-infantry weapon at close to mid range. Its slow reload time, very limited ammo and natural arc make it easily counterable by a squad of people or one person at range under an overhang. If you run straight at a guy using a 203 in a short alleyway, you arent putting yourself in a very good position to kill him. Much like if you are running around in view of a tank....pretty much anywhere. I will agree tho that the grenade launchers dont take much skill at all at close range and should have some kind of arming distance. But anyway off to work.
Yes, let's get facts straight. You don't call people n00b:
Now that that is out of the way, lets go on to your other miscomprehentions. If you actually read what I said that was a comparison between the grenade launcher and the tank NOT the grenade launcher and what it can do AGAINST a tank. And, yes I did have a typo. I said total kit kills where I meant to say tank kills. And yes that covers the tank kills ONLY. The 17467 vehicle kill/ 5307 total kit kill is correct. Now, the timer. As I stressed, it is your game and you can play it as you want. You can have 1% of your total hours on solid ground if you like and I'm not going to stop you. I just think, due to the massive benefit that tanks give a team they should have much longer spawn times than they have now. That would actually make killing a tank worthwhile as it would be gone for several minutes instead of the 45 or so seconds they are gone now. Requiring smarter play from tank commanders and most likely stopping a lot of the tank users with higher k:d ratios from constantly using them, it wouldn't be worth it unless they tightened up their game. As for me "throwing shit" at people, as you say, I'm not really sure what you are referring to. I tried to make a constructive post for things I would like to see, yes I pointed out you are coming up on having more tank kills than total kit kills but if you consider me referencing your stats as "throwing shit" then I'm not sure what to tell you. But ya, go ahead and call me a cry baby again, that always works.Takedazor wrote:
Duskwolf you cry baby .
If you taked the time to write my name and see my stats you would see that i use all type of weapons and vehicles and the only noob here is you .
Let's just get one thing straight i don't base rape but i don't moan about it and start vote kicking i just blow the shit out of people who get in my way base raper or turists whatever.
I don't see in the cape of bf2 dvd any min requesits that say, no base raping, no vehicle using, and don't be too good because the noobs will start crying like baby's.
If you wanna start a war Dusky bring it on find me in a server and join it i'll be waiting for you, cry baby .
Peace
Takedazor,
I read a lot of the posts here by both sides and I really never saw anyone ever say that no one can use vehicles. That seems to be the main point you are fighting with. The tanks are good, they bring a nice balance to maps. The vast majority of people don't have a problem with vehicles themselves, just the overuse of them by the same people every time. I jump in tanks occassionally myself, granted they are normally abandoned on the battlefield half destroyed cuz someone was either out repairing it and got killed or saw me put c4 on it and got out, but I do use them as well.
Of the times I've been criticized in game for things I've done, nothing puzzled me more than why someone would start kick votes on me in a round where 22 of my 47 kills were m203 kills. Very rarely will people in game get as mad at someone using the tank all round as the m203. It got to the point where I almost entirely stopped using grenade launchers and started going spec ops more (mostly cuz I liked c4). When you compare tanks and grenade launchers side by side though, it dosen't add up. Grenade launchers have a couple benefits over tanks such as the fact that everyone on an entire team can use them if wanted, the person using it is much less conspicuous than a tank, and people with grenade launchers can go a lot of places tanks can not. However, the benefits of the tank far outweigh the m203's. It is completely immune to small arms fire, it has two weapons that can be fired simultaneously, has far more than 5 rounds, an explosive arcing round with quite a bit more force behind it than a gren launcher round (a much more predictable arc than the m203), a machine gun with very little recoil, and has much faster moving speed than the assault trooper in heavy armor. Now again I must stress this is not me saying the grenade launchers should be allowed and tanks should not. This is merely a comparison between two weapons in the game with some controversy behind them. It was just strange that 3 or so rounds later some guy steamrolled the other team in a tank for like 43 or so kills, then again for like 35, then again for 37 or so. No one on the other team said a word. Well over 100 kills in three rounds with about 20 deaths and meanwhile I'm getting kickvoted for avging like 15 kpr with the gren launcher because its "cheap and too easy to kill with".
But Takedazor, nothing you are doing is cheating or stat padding. It is your game, you paid the money for it just like I did. And ultimately no one can stop you from using mostly vehicles. This game is all about fun and that is obviously how you have fun. I would like to see a little score balancing effect go into place like an inhabited vehicle kill point. C4ing a tank, after all takes a little more skill than shooting the wall next to a guy running away from you, and I think should be worth 3 points instead of 2. As should dropping an attack helicopter with aa missles or a tow. But anyway, Take please do not go around calling ppl n00bs and claiming that you use all types of weapons when you have just 403 more TOTAL KIT KILLS than tank kills alone.
17467 vehicle kills / 5307 Kit weapon kills Real diverse
I read a lot of the posts here by both sides and I really never saw anyone ever say that no one can use vehicles. That seems to be the main point you are fighting with. The tanks are good, they bring a nice balance to maps. The vast majority of people don't have a problem with vehicles themselves, just the overuse of them by the same people every time. I jump in tanks occassionally myself, granted they are normally abandoned on the battlefield half destroyed cuz someone was either out repairing it and got killed or saw me put c4 on it and got out, but I do use them as well.
Of the times I've been criticized in game for things I've done, nothing puzzled me more than why someone would start kick votes on me in a round where 22 of my 47 kills were m203 kills. Very rarely will people in game get as mad at someone using the tank all round as the m203. It got to the point where I almost entirely stopped using grenade launchers and started going spec ops more (mostly cuz I liked c4). When you compare tanks and grenade launchers side by side though, it dosen't add up. Grenade launchers have a couple benefits over tanks such as the fact that everyone on an entire team can use them if wanted, the person using it is much less conspicuous than a tank, and people with grenade launchers can go a lot of places tanks can not. However, the benefits of the tank far outweigh the m203's. It is completely immune to small arms fire, it has two weapons that can be fired simultaneously, has far more than 5 rounds, an explosive arcing round with quite a bit more force behind it than a gren launcher round (a much more predictable arc than the m203), a machine gun with very little recoil, and has much faster moving speed than the assault trooper in heavy armor. Now again I must stress this is not me saying the grenade launchers should be allowed and tanks should not. This is merely a comparison between two weapons in the game with some controversy behind them. It was just strange that 3 or so rounds later some guy steamrolled the other team in a tank for like 43 or so kills, then again for like 35, then again for 37 or so. No one on the other team said a word. Well over 100 kills in three rounds with about 20 deaths and meanwhile I'm getting kickvoted for avging like 15 kpr with the gren launcher because its "cheap and too easy to kill with".
But Takedazor, nothing you are doing is cheating or stat padding. It is your game, you paid the money for it just like I did. And ultimately no one can stop you from using mostly vehicles. This game is all about fun and that is obviously how you have fun. I would like to see a little score balancing effect go into place like an inhabited vehicle kill point. C4ing a tank, after all takes a little more skill than shooting the wall next to a guy running away from you, and I think should be worth 3 points instead of 2. As should dropping an attack helicopter with aa missles or a tow. But anyway, Take please do not go around calling ppl n00bs and claiming that you use all types of weapons when you have just 403 more TOTAL KIT KILLS than tank kills alone.
17467 vehicle kills / 5307 Kit weapon kills Real diverse
In support of elbowdeep's arguement, I see vehicle whoring as defined as a person that pretty much ONLY plays in a tank or apc. I totally understand the use of tanks and the balancing effects they have on some maps. But I look at it this way: on a 32 player server there are 16 players on your team including you. On karkand, the most popular map, there are 3 armor class vehicles. A maximum of 2 if you happen to be USMC. If you are constantly the only one using it round after round. That is whoring. There are some ppl that I have played several rounds with on several different servers and have never seen their name above anything but a tank or apc. I have always thought one good way to combat this is to give a longer timer on the respawn of tanks and apcs. Something like 3-4 minutes or so. That way you would still have the tank and its usefulness but it wouldn't be worth it to use unless you were really good with it. It just kind of sucks when your team works really hard against a USMC push on karkand and fights it back and the same guy keeps rolling down the road every 30 seconds with a new tank and spawn camps or ruins some really good infantry battles.
But anyway thats just my 2 cents.
Some food for thought. http://bf2s.com/player/44420550/
But anyway thats just my 2 cents.
Some food for thought. http://bf2s.com/player/44420550/
USAF 7 BW Dyess AFB, TX
E-5
E-5
Damn 15000 rounds without lubrication or cleaning. Thats pretty damn durable. Also love the stache on the guy in the second link holding up the gun. rofl
OMG I've been killed by that corner so many times its on my worst enemy stat!
Stop Sign (11)
Stop Sign (11)
favorite weapon shock paddles, lol
I know how you feel, any time I have sex with someone for money they call me a whore. You just can't win
the c4 trap? It was a 64 player server on karkand. I was MEC and threw some c4 over the first fence the USMC comes to and killed one guy. As I was jumping to throw it over I saw an assload of ppl coming down the hill and heard a lot of medics trying to revive the guy I killed a second earlier. So I threw 2 more over in a small spread and detonated and it looked like an art strike. Bodies flying everywhere, lots of ppl laughing. I couldnt play for the next 30 seconds cuz I had to get off the floor, back in the chair and wipe the tears out of my eyes. Good times...btw no tks
I was just playing a 24/7 karkand 52 player server yesterday on my first attempt at expert and got 17. I jumped prone next to a sniper that was looking right at me, swung, saw the dust fly up and the round ended. After that I was trying to decide if I wanted to throw the monitor out the window or simply destroy it with a bat. hehe I feel your pain wedge
68 in the f-15 on clean sweep. Best on foot streak was 37 or so. The one I was proud of was 14 kills with one c4 trap. lol