Any of the numerous people who replied in this thread claiming claymores need no change are *obviously* just trying to preserve the imbalance. Claymores should be destroyable by grenades and other explosives (hell, even shooting them would at least knock them down irl, pretty much screwing them).
People who think that having a medic follow someone who acts as "claymore fodder" is a solution make me laugh. Great solution... the sniper is *guaranteed* a kill for every claymore. Great.
Other than landmines, claymores are the only "passive" weapon in the game. Since it requires *zero* risk or skill, it needs to be countered by more than "just give the sniper a kill, oh and have a medic trailing you".
I find it amusing that almost every post in this thread saying claymores need a balance has been well spoken and reasonable, and every retort claiming claymores are fine is basicaly "omg n00b lolol u jsut suck ur such a n00b claymores r g8".
Flame away.
Grym
People who think that having a medic follow someone who acts as "claymore fodder" is a solution make me laugh. Great solution... the sniper is *guaranteed* a kill for every claymore. Great.
Other than landmines, claymores are the only "passive" weapon in the game. Since it requires *zero* risk or skill, it needs to be countered by more than "just give the sniper a kill, oh and have a medic trailing you".
I find it amusing that almost every post in this thread saying claymores need a balance has been well spoken and reasonable, and every retort claiming claymores are fine is basicaly "omg n00b lolol u jsut suck ur such a n00b claymores r g8".
Flame away.
Grym