This is what FFLINK13 and I got out of the claymore.tweak-file,actual data on the claymore's trigger- and blast-radius and ranges.
Claymores have a trigger which reacts and detonates the claymore when an object(soldier,vehicle) engages the claymore from the front and advances to a 7 meter distance(edge of blue triangle).
The target has to move atleast with a speed of 0.1 meters/second(that's what I guess from the victinMinSpeed line) to trigger the claymore.
The trigger angle is 30° wide(blue triangle),the blast angle is 45° wide(red triangle) and both are directed exactly away from the front of the claymore(this side towards enemy,you know).
The blast has an effective killing range of 15 meters (the big red triangle!) and delivers 200 points of damage.
The detection distance for a friendly unit(the distance where a red skull shows up) is 10 meters,so you have a 3 meters safety zone(7 meters= trigger zone!!!)!
I'm not sure though if it detects it in a full 10 meter circle or only inside the (extended) trigger radius.
The claymore is armed 3 seconds after placing it.
The claymore will disappear 30 seconds after the sniper is killed.
Special thanks to FFLink13 for making the picture with BF2Editor(I guess...).
Btw,I've just posted this as a new thread so it gets a slot in the featured posts section without all the clutter of posts like in the original thread.
Requesting sticky!
Claymores have a trigger which reacts and detonates the claymore when an object(soldier,vehicle) engages the claymore from the front and advances to a 7 meter distance(edge of blue triangle).
The target has to move atleast with a speed of 0.1 meters/second(that's what I guess from the victinMinSpeed line) to trigger the claymore.
The trigger angle is 30° wide(blue triangle),the blast angle is 45° wide(red triangle) and both are directed exactly away from the front of the claymore(this side towards enemy,you know).
The blast has an effective killing range of 15 meters (the big red triangle!) and delivers 200 points of damage.
The detection distance for a friendly unit(the distance where a red skull shows up) is 10 meters,so you have a 3 meters safety zone(7 meters= trigger zone!!!)!
I'm not sure though if it detects it in a full 10 meter circle or only inside the (extended) trigger radius.
The claymore is armed 3 seconds after placing it.
The claymore will disappear 30 seconds after the sniper is killed.
Special thanks to FFLink13 for making the picture with BF2Editor(I guess...).
Btw,I've just posted this as a new thread so it gets a slot in the featured posts section without all the clutter of posts like in the original thread.
Requesting sticky!
Last edited by Mj.Blindfisch (2006-09-03 11:24:48)