-Sh1fty- wrote:
I'm still trying to figure out the leaning system. Apparently when near a wall you hold the left trigger to aim and it automatically leans you, but it only works half the time for me.
On the PC, when you're hugging a wall close to a corner, your character leans a bit to the edge.
You can then press RMB to lean out.
With the strafe keys, as normal, you can adjust how far you'll lean out.
-Sh1fty- wrote:
If I use the feature when crouched behind something it pops me above cover just enough to fire which I think is a great feature.
I really like this feature as well.
Reminds me of the gunner seats in BF2's tanks and jeeps, where you could dodge.
However, it seems you need to be exactly beneath the edge to pop up, which is especially tricky behind some desks and shop counters, where you can actually crawl under them a little.
-Sh1fty- wrote:
Am I the only one that feels that Battlefield just isn't "Battlefield" anymore? I think the beginning of that feeling was with Bad Company which while admittedly a great game didn't feel like BF1942 through BF2142 at all.
Yes, of course.
Refractor 1 and 2 are pretty similar, so all the games up to BF2142 felt quite the same.
The Frostbite engines are quite different to Refractor, but I have already adapted to that.
What really made the Bad Company games much worse, was the silly reduction and removal of key Battlefield series features.
E.g. no prone, no jets, almost only linear maps and barely no new features and innovations.
The archetypal dumbed-down console game, from a time before the realized that they CAN actually make FPS games with the same features as on PC.
BF3 was already much better, but still lacked several things that made it a true sequel to BF2, especially commander mode and large squads.
They did add a lot of new and refined features though.