drbrianfields
Member
+4|6843|Ohio, USA
Problems:  Commanders are using vehicle drops for kills instead of giving them to players & Vehicle drops are too frequent.
Solution:  Vehicle drops can ONLY be done by request.  Realistically speaking, if someone needed a real vehicle drop, it wouldn't happen on the whim of a moment.  You wouldn't have a vehicle in the air waiting to be dropped on cue.  It would take time to load into a cargo plane or attach to a Huey chopper, fly out, and drop off.   Artillery strikes take about 10-20 seconds before the shells land and about a minute before it recharges.  Essentially vehicle dropping is more effective than artillery. Vehicles need to take a full 20-30 seconds before they touch land.  Perhaps they could rig it so the closer it is to the UAV trailer the less time it takes.  This would also give an interesting disadvantage of alerting enemies to your prescence in an area as they see if falling in the sky.  That's the trade off for getting a vehicle.

Problem:  Commanders are attacking tanks and artillery with vechiles.
Solution:  Vehicle drops can ONLY be done by request.  Also, vehicles will explode if they land on something that isn't the ground.  Make the vehicles a non-usuable entity until they touch ground.  If a vehicle managed to land on a wall (assuming the thid comment didn't happen) it would also remove it from the playing field immediately.

Problem:  Commanders are attacking players capping flags with vehicles.
Solutions: Vehicle drops can ONLY be done by request.  Vehicle drops can only be done in clearings... no close than 20 meters from any building. 

Comments and better ideas welcome.

Personally:
Yes, I hate vehicle drops/1.3 patch.
No, I will not buy any more EA products until this changes.  A single voice makes little impact, but it's my voice and I'll use it how I want.

Last edited by drbrianfields (2006-05-26 07:40:51)

Breez
AKA: badhq
+937|6918|Derby, England

drbrianfields wrote:

Problems:  Commanders are using vehicle drops for kills instead of giving them to players & Vehicle drops are too frequent.
Solution:  Vehicle drops can ONLY be done by request.  Realistically speaking, if someone needed a real vehicle drop, it wouldn't happen on the whim of a moment.  You wouldn't have a vehicle in the air waiting to be dropped on cue.  It would take time to load into a cargo plane or attach to a Huey chopper, fly out, and drop off.   Artillery strikes take about 10-20 seconds before the shells land and about a minute before it recharges.  Essentially vehicle dropping is more effective than artillery. Vehicles need to take a full 20-30 seconds before they touch land.  Perhaps they could rig it so the closer it is to the UAV trailer the less time it takes.  This would also give an interesting disadvantage of alerting enemies to your prescence in an area as they see if falling in the sky.  That's the trade off for getting a vehicle.

Problem:  Commanders are attacking tanks and artillery with vechiles.
Solution:  Vehicle drops can ONLY be done by request.  Also, vehicles will explode if they land on something that isn't the ground.  Make the vehicles a non-usuable entity until they touch ground.  If a vehicle managed to land on a wall (assuming the thid comment didn't happen) it would also remove it from the playing field immediately.

Problem:  Commanders are attacking players capping flags with vehicles.
Solutions: Vehicle drops can ONLY be done by request.  Vehicle drops can only be done in clearings... no close than 20 meters from any building. 

Comments and better ideas welcome.

Personally:
Yes, I hate vehicle drops/1.3 patch.
No, I will not buy any more EA products until this changes.  A single voice makes little impact, but it's my voice and I'll use it how I want.
I honestly can't agree or disagree with you on this, as I don't have 1.3 patch, I do agree with you on the fac\t that you have made sum intresting pointsn on above thread.

Peace Boris
TimBob
Member
+15|6939
Lol all i do is use them to kill men, its good target practise:) Got the apache today. They reload tooo fast.
[OTH]-DocSparky
Member
+1|7072|Baton Rouge, La, USA
I think that what you suggest is pretty reasonable. Our clan has been discussing it and the 'by request only' seemed like the best idea we came up with for the problems mentioned. I would think that it would be difficult for a person to make the request with the pinpoint accuracy needed to hit a sniper. With the commander's hud, it's much easier to drop it on someones head.

I hope that someone at EA / Dice is listening.
Breez
AKA: badhq
+937|6918|Derby, England

[OTH]-DocSparky wrote:

I hope that someone at EA / Dice is listening.
Whistels x2

Peace Boris
jonnykill
The Microwave Man
+235|6965
So glad I stopped playing this game in all it's frustration . BF anything = fail .

Long live ET Enemy Territory
DrunkenPirate
Rum Baron
+44|6979|Norfolk, England

I agree with the OP entirely, vehicle drops should be available by the request of a squad leader only

+1
iphtnax
Member
+7|6909
I think what everyone should do is moan and whine and keep doing so until EA are releasing one patch per day to keep all the n00bs happy.
fierce
I love [fiSh]
+167|6854
torro mentioned a nice solution for the vehicle drop abuse:

- Vehicle Drops only on request
- Drops only in a radius of 25 meters

I really like this idea

On the other hand, DICE should implement the commander feature to tell their squad leaders that vehicle drops are refreshed. I bet, they simply forgot this...
OrangeHound
Busy doing highfalutin adminy stuff ...
+1,335|6935|Washington DC

drbrianfields wrote:

Comments and better ideas welcome.
Overall, your suggestions are too complicated to implement, but the direction you are taking is worthy.  The simple solution is to put some "error" in the location of the drop.  Right now, vehicle drops can be placed with high precision right on the point the commander selects.  But, if there was some error (say 20 meters) in the exact drop location, then commanders would (a) miss individual targets and would stop these sort of drops but (b) still be able to put a vehicle in the vicinity of a location where it is needed.
DrunkenPirate
Rum Baron
+44|6979|Norfolk, England

iphtnax wrote:

I think what everyone should do is moan and whine and keep doing so until EA are releasing one patch per day to keep all the n00bs happy.
I think people like you should not flood topics with useless input if they claim to not care about it.
Vintageologist
Tankbuster
+31|7044|Vienna, Austria
I think they should add air-dropable aircraft carriers... would be fun to have one dropped at the hotel in Karkand. That would definately take "enemy boat spotted" to a different dimension...

Last edited by Vintageologist (2006-05-26 08:08:47)

Vintageologist
Tankbuster
+31|7044|Vienna, Austria

OrangeHound wrote:

drbrianfields wrote:

Comments and better ideas welcome.
Overall, your suggestions are too complicated to implement, but the direction you are taking is worthy.  The simple solution is to put some "error" in the location of the drop.  Right now, vehicle drops can be placed with high precision right on the point the commander selects.  But, if there was some error (say 20 meters) in the exact drop location, then commanders would (a) miss individual targets and would stop these sort of drops but (b) still be able to put a vehicle in the vicinity of a location where it is needed.
That's a really good idea actually...
_The.Don_05
Im super serial
+58|6869|England
@drbrianfields-Nice idea +1, although i am guilty of dropping buggies on players heads *Hangs head in shame*
Foxhoundmgw
Man of Moebius Morals
+71|6866|Nottingham, UK

iphtnax wrote:

I think what everyone should do is moan and whine and keep doing so until EA are releasing one patch per day to keep all the n00bs happy.
*sigh*

Just think iphtnax, if EA stopped doing stupid fscking shit, that offended so many by it's sheer stupidity, people like you would lose their hobby of being offensive little fscks who can only call people with different opinions than your own, whiners, moaners and noobs.

Tell me with a straight face that a patch which fails to fix a single stability related issue, nor once and for all fixes the name colour issue yet adds half assed 'features' and causes CTD and connection problemsfor people who have NEVER had it/them before 1.3 is worthwhile, and that the people who try to come up with more sensible suggestions to solve the issues created, are whiners, instead of just calling for a rollback to remove this offense in it's entirety, and I'll be tempted to link you to a video on youtube of me laughing in your face.

EDIT: Bah, beaten to first beratement of the troll by people who presumably didn't have to go through their posts removing the word 'cunt'.

Last edited by Foxhoundmgw (2006-05-26 08:13:44)

drbrianfields
Member
+4|6843|Ohio, USA

iphtnax wrote:

I think what everyone should do is moan and whine and keep doing so until EA are releasing one patch per day to keep all the n00bs happy.
you're damn right I'm going to moan and whine when they took something good and made it ridiculously stupid. 

A simple seach will show everyone that you are just a troll on these forums, so your option is about as valid as someone who doesn't play the game.
polarbearz
Raiders of the Lost Bear
+-1,474|7075|Singapore

Good idea, really
Dauntless
Admin
+2,249|7028|London

I think it would be better to have the vehicle drops more randomised where they land, at the moment you click on the the place where you want it to land and it lands exactly there. It should be more like how the supply drop is, it randomly moves around as its falling down. Know what I mean?
https://imgur.com/kXTNQ8D.png
blackheeler
Member
+4|6915|Perth, Australia
I might be in the minority, but I only drop vehicles on request. I can't see the point in dropping a vehicle behind enemy lines to take out foot sloggers, only to have the next OpFor squad come along and find a free ride ready and waiting (provided it didn't go boom).

That said, dropping a mini-bus on a fully loaded BH about to take off does have a certain appeal!

Perhaps mod it so that vehicle drops must be within a certain radius around friendly forces only??
drbrianfields
Member
+4|6843|Ohio, USA

blackheeler wrote:

Perhaps mod it so that vehicle drops must be within a certain radius around friendly forces only??
That's a good idea, too.   It can still fail if the radius is too wide... and knowing EA it would probably be.
viserov
Member
+9|6959|Atlanta
I really like your idea of vehicle drops being request only. Most vehicle drops by commanders are not teamwork motivated, just pure comic relief. That said, I admit I do drop vehicles on snipers or stationary infantry to get a laugh every now and then. But, the game may be better off with this being request-only.
BattlefieldMedic
Member
+25|6886|Sydney City, THE city.
another, "im not happy with 1.3 thread!"

arggggggghhhh!
Harmor
Error_Name_Not_Found
+605|6834|San Diego, CA, USA

[UCF]Dauntless wrote:

I think it would be better to have the vehicle drops more randomised where they land, at the moment you click on the the place where you want it to land and it lands exactly there. It should be more like how the supply drop is, it randomly moves around as its falling down. Know what I mean?
Exactly, just have a +/- 5 meter in a random direction wherever you clicked for it.
Hurricane
Banned
+1,153|6916|Washington, DC

Vehicles shouldn't do anything to tanks or arty if dropped ont hem. Instead, the commander should spontaneously combust if he tries that.

Good suggestions, +1.
Speelbal
Member
+146|7038|Netherlands
Good points, only too bad the clearing thing and 20 metres, UAV presence etc. is undoable. It isn't in the game and will take DICE to code a couple of weeks.

I say: only on request wherever necessary. Just as it is. No explodable objects. A guy will request one on an enemy tank, resulting in an object falling from the sky, exploding on the tank. Or on a sniper on a roof.

On request, that's it.

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