Does it have set values for each item based on the rarity of the block?
Or is it done supply and demand wise?
Or is it done supply and demand wise?
fixed.bennisboy wrote:
Does it have set values for each item based on the rarity of the block?
Or is it done supply and demand wise?
You could just use the skeleton trap I built a few days ago... About one stack of arrows per hour.unnamednewbie13 wrote:
Linked up "Junction Alpha" from my staircase to two zombie spawners and the now mostly-lit caverns around them. I still have to put up more torches, but the mob trap's output in my base has tripled.
If anyone decides to dig within about 500M of Exchange, do me a favor and light up the holes/exposed tunnels. Enough output and I can start spilling arrows into the free bank.
"We have a sign for that!"RDMC wrote:
Awh sweet, being able to buy slime would be awesome
At most twenty arrows per daytime visit at my spot. I feel like if I have to idle at a trap to get anything, I haven't really done my job in building a proper trap. Besides which, I also get string, bone (e: well, duh) and gunpowder.Jay wrote:
You could just use the skeleton trap I built a few days ago... About one stack of arrows per hour.unnamednewbie13 wrote:
Linked up "Junction Alpha" from my staircase to two zombie spawners and the now mostly-lit caverns around them. I still have to put up more torches, but the mob trap's output in my base has tripled.
If anyone decides to dig within about 500M of Exchange, do me a favor and light up the holes/exposed tunnels. Enough output and I can start spilling arrows into the free bank.
That's awesome but I already sold a bunch of stuff...Naturn wrote:
All balances on the server will be reset once everything is completed.
Last edited by El Beardo (2011-10-29 14:14:47)
Now why would you go and do that? Hope you didn't sell anything worth a lot. When the time comes we can talk about setting it straight I guess. No guarantees though.El Beardo wrote:
That's awesome but I already sold a bunch of stuff...Naturn wrote:
All balances on the server will be reset once everything is completed.
I have 2 and a half stacks of wool if you want it. Just come find me when i'm on. I should be on all day sunday.bennisboy wrote:
But no one goes out thereNaturn wrote:
I could do that. I'll play with it tonight if I remember to.bennisboy wrote:
Surely you could do that player to player anyway and it would be more fun cos you could barter
Also, please remove most of the flaming netherrack on your pirate shit. You can leave some but not a lot. Thanks!
If you give me some wool that I can use to make sails then I'll replace it
(I'm starting the bartering already!)
Last edited by Naturn (2011-10-29 16:29:00)
I think you need to limit the items that can be sold to valuable commodities like gold, iron, diamond, or lapis. Trade those in for other stuff, sure, but trading in torches or cobble? No way.Naturn wrote:
The money you get from selling items will be thought out as much as possible. With the upcoming patch the number of items is going to jump through the roof. I think the market is a good idea because people can still dig and find stuff to sell and or trade.
Also...
Done reworking the area and will start construction tomorrow. BF3 for the rest of the night!
Edit: I would like to thank togs as well for his help.
Like I said we are thinking this through. You won't be able to sell directly to the server so that will limit the options right there. I'm on the fence for dirt and cobble stone. If I do allow people to sell it they will probably get 10 cents a piece for a totaly of $6.40 a stack. I know this much you will have to pay twice as much to get the item back from the server. Sell a diamond sword for a $1000 and you will have to pay $2000 to get another one.Jay wrote:
I think you need to limit the items that can be sold to valuable commodities like gold, iron, diamond, or lapis. Trade those in for other stuff, sure, but trading in torches or cobble? No way.Naturn wrote:
The money you get from selling items will be thought out as much as possible. With the upcoming patch the number of items is going to jump through the roof. I think the market is a good idea because people can still dig and find stuff to sell and or trade.
Also...
Done reworking the area and will start construction tomorrow. BF3 for the rest of the night!
Edit: I would like to thank togs as well for his help.
I just think person to person trading is much better. I was going to build a marketplace in the new town I was laying out where people could set up stalls and sell items.Naturn wrote:
Like I said we are thinking this through. You won't be able to sell directly to the server so that will limit the options right there. I'm on the fence for dirt and cobble stone. If I do allow people to sell it they will probably get 10 cents a piece for a totaly of $6.40 a stack. I know this much you will have to pay twice as much to get the item back from the server. Sell a diamond sword for a $1000 and you will have to pay $2000 to get another one.Jay wrote:
I think you need to limit the items that can be sold to valuable commodities like gold, iron, diamond, or lapis. Trade those in for other stuff, sure, but trading in torches or cobble? No way.Naturn wrote:
The money you get from selling items will be thought out as much as possible. With the upcoming patch the number of items is going to jump through the roof. I think the market is a good idea because people can still dig and find stuff to sell and or trade.
Also...
Done reworking the area and will start construction tomorrow. BF3 for the rest of the night!
Edit: I would like to thank togs as well for his help.
Last edited by Eagle (2011-10-29 17:07:33)
I was on hand when some of these test values were thought up. Having thought about it, do think 10 torches to a glowstone does devalue glowstone quite a bit.Jay wrote:
I don't like the market idea myself. I think it's going to dillute the value of hard to get blocks. I've mined a ton of glowstone and my toon has the scars to prove it. Seeing it devalued to 'ten torches' is just absurd. 2 1/2 pieces of coal and some sticks? Lame.
(and no, that's not a knock on you camm)
yeah that was my take as well. All the dirt around town will be goneEagle wrote:
Id say hyper common things like dirt, snow, wood, grass, etc shouldnt even be able to be sold at all. They're too easy to get and definitely dilute the worth of say diamond/slime balls