War Man
Australians are hermaphrodites.
+563|6929|Purplicious Wisconsin

Camm wrote:

War Man wrote:

RDMC wrote:

Shiiiit, I really gotta upgrade my PC

Game looks awesome, just a bit disappointed that the tank rounds did not drop (or at least not significantly) over distance.
Why? I am glad it is that way.
Says the boy who whines about the m16 ejection ports being on the wrong side
That is shifty, but if you really want to go that way it is actually realistic for the projectile to not drop so soon.

Last edited by War Man (2011-06-08 11:54:31)

The irony of guns, is that they can save lives.
Camm
Feeding the Cats.
+761|5183|Dundee, Scotland.

War Man wrote:

Camm wrote:

War Man wrote:


Why? I am glad it is that way.
Says the boy who whines about the m16 ejection ports being on the wrong side
That is shifty, but if you really want to go that way it is actually realistic for the projectile to not drop so soon.
Like you can accurately tell how far the shell has traveled...
for a fatty you're a serious intellectual lightweight.
War Man
Australians are hermaphrodites.
+563|6929|Purplicious Wisconsin

Camm wrote:

War Man wrote:

Camm wrote:


Says the boy who whines about the m16 ejection ports being on the wrong side
That is shifty, but if you really want to go that way it is actually realistic for the projectile to not drop so soon.
Like you can accurately tell how far the shell has traveled...
But it goes either very fucking close or at its intended destination if a target is in range in real life. Same goes for this game.
The irony of guns, is that they can save lives.
Camm
Feeding the Cats.
+761|5183|Dundee, Scotland.

War Man wrote:

Camm wrote:

War Man wrote:


That is shifty, but if you really want to go that way it is actually realistic for the projectile to not drop so soon.
Like you can accurately tell how far the shell has traveled...
But it goes either very fucking close or at its intended destination if a target is in range in real life. Same goes for this game.
that made no sense
for a fatty you're a serious intellectual lightweight.
War Man
Australians are hermaphrodites.
+563|6929|Purplicious Wisconsin

Camm wrote:

War Man wrote:

Camm wrote:


Like you can accurately tell how far the shell has traveled...
But it goes either very fucking close or at its intended destination if a target is in range in real life. Same goes for this game.
that made no sense
Well that is your problem.
The irony of guns, is that they can save lives.
Camm
Feeding the Cats.
+761|5183|Dundee, Scotland.

War Man wrote:

Camm wrote:

War Man wrote:


But it goes either very fucking close or at its intended destination if a target is in range in real life. Same goes for this game.
that made no sense
Well that is your problem.
Yes, it is my problem, but it's your fault.
for a fatty you're a serious intellectual lightweight.
Finray
Hup! Dos, Tres, Cuatro
+2,629|6004|Catherine Black
Lmao.
https://i.imgur.com/qwWEP9F.png
War Man
Australians are hermaphrodites.
+563|6929|Purplicious Wisconsin

Camm wrote:

War Man wrote:

Camm wrote:


that made no sense
Well that is your problem.
Yes, it is my problem, but it's your fault.
Sorry, too lazy to correct my grammar.
The irony of guns, is that they can save lives.
Krappyappy
'twice cooked beef!'
+111|7035
this place is still alive...

videos and demos mean nothing. let's see what the finished product looks like.
Finray
Hup! Dos, Tres, Cuatro
+2,629|6004|Catherine Black

War Man wrote:

Camm wrote:

War Man wrote:


Well that is your problem.
Yes, it is my problem, but it's your fault.
Sorry, too lazy to correct my grammar.
Or to disprove carbon dating.
https://i.imgur.com/qwWEP9F.png
Sisco
grandmaster league revivalist
+493|6559

ebug9 wrote:

Pure_Beef_68 wrote:

I love the suppression effects from the LMGs. They took that one straight from project reality.
Dice hired some of the devs from the PR team, so that probably is where they got it from.
Can someone explain this to me? How does it work. Because suppressive fire doesn´t work in MP games, since no one really dies, so they stick their head out and return fire no matter what
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
Ilocano
buuuurrrrrrppppp.......
+341|6882

Sisco wrote:

ebug9 wrote:

Pure_Beef_68 wrote:

I love the suppression effects from the LMGs. They took that one straight from project reality.
Dice hired some of the devs from the PR team, so that probably is where they got it from.
Can someone explain this to me? How does it work. Because suppressive fire doesn´t work in MP games, since no one really dies, so they stick their head out and return fire no matter what
Your vision will be blurred and you'll probably be rattled enough that accuracy will be shit.
Pure_Beef_68
Pure_beef_69 -1
+20|6169

Sisco wrote:

ebug9 wrote:

Pure_Beef_68 wrote:

I love the suppression effects from the LMGs. They took that one straight from project reality.
Dice hired some of the devs from the PR team, so that probably is where they got it from.
Can someone explain this to me? How does it work. Because suppressive fire doesn´t work in MP games, since no one really dies, so they stick their head out and return fire no matter what
If it's the same effect as the one used in project reality then it really does work. Basically any rounds that land near the suppressed player kick up a load of dirt and heavily blur vision. In PR you could fire back, but you wouldn't stand a chance of hitting anything unless you were right up close to the guy suppressing you.

Trust me, if they do it right, it can work exceptionally well.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6683
It sounds interesting, also makes LMGs more like LMGs and less like assault rifles with bigger magazines.
Pure_Beef_68
Pure_beef_69 -1
+20|6169

Doctor Strangelove wrote:

It sounds interesting, also makes LMGs more like LMGs and less like assault rifles with bigger magazines.
Yeah it's good to see they are putting some thought into it. I'm really hoping they are bringing back the 6 man squads (I think it was 6, haven't played in years) as opposed to the BC2 four man squads....
M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

Is there some kind of limit on how many words we can post nowadays?

Anyway, this is their take on it.

http://bf3blog.com/
-CARNIFEX-[LOC]
Da Blooze
+111|6869

Sisco wrote:

ebug9 wrote:

Pure_Beef_68 wrote:

I love the suppression effects from the LMGs. They took that one straight from project reality.
Dice hired some of the devs from the PR team, so that probably is where they got it from.
Can someone explain this to me? How does it work. Because suppressive fire doesn´t work in MP games, since no one really dies, so they stick their head out and return fire no matter what
I could have sworn that I read something about giving you experience for laying down suppressive fire...maybe I'm imagining that.

If so, I would figure that as you start firing a support weapon a little progress bar shows your "progress" with suppressing the enemy, and then gives you a small amt of points after x amt of time.

Add in the kicking-up-dust effects that were mentioned, and it might actually become a viable tactic.



However that's all conjecture, and the ramifications of this would be pretty hilarious, with all of the unskilled players simply spraying near-endless bullets non-stop all round just to be able to earn some points...
https://static.bf2s.com/files/user/12516/Bitch%20Hunter%20Sig.jpg
M.O.A.B
'Light 'em up!'
+1,220|6438|Escea

-CARNIFEX-[LOC] wrote:

Sisco wrote:

ebug9 wrote:


Dice hired some of the devs from the PR team, so that probably is where they got it from.
Can someone explain this to me? How does it work. Because suppressive fire doesn´t work in MP games, since no one really dies, so they stick their head out and return fire no matter what
I could have sworn that I read something about giving you experience for laying down suppressive fire...maybe I'm imagining that.

If so, I would figure that as you start firing a support weapon a little progress bar shows your "progress" with suppressing the enemy, and then gives you a small amt of points after x amt of time.

Add in the kicking-up-dust effects that were mentioned, and it might actually become a viable tactic.



However that's all conjecture, and the ramifications of this would be pretty hilarious, with all of the unskilled players simply spraying near-endless bullets non-stop all round just to be able to earn some points...
You do, you get points for suppressive fire.

No quite sure how that all works though.
Ilocano
buuuurrrrrrppppp.......
+341|6882

If the noob players on my team stick to at least marginally effective suppression firing, I'm ok with that if it allows me to make the kills or take the objectives.

But with an effective squad, two Supports working together to supprress fire while the other two players do their thing could be a damn well great tactic.
-CARNIFEX-[LOC]
Da Blooze
+111|6869

Ilocano wrote:

If the noob players on my team stick to at least marginally effective suppression firing, I'm ok with that if it allows me to make the kills or take the objectives.
Yeah, honestly that's the best use for players like that anyway.  Throw some lead and soak up the damage from the return fire, while the skilled players take flags/accomplish objectives/actually kill enemies.

I don't want to get my hopes up too high for this game, but pretty much everything I've seen looks very promising.  The only negatives so far are the ezmode knifing and regenerating health, but those could be done in a way that I wouldn't hate...as much.
https://static.bf2s.com/files/user/12516/Bitch%20Hunter%20Sig.jpg
west-phoenix-az
Guns don't kill people. . . joe bidens advice does
+632|6604
Something like this?

https://i127.photobucket.com/albums/p123/west-phoenix-az/BF2S/bf2s_sig_9mmbrass.jpg
gurdeep
­
+812|4970|proll­y

Pure_Beef_68 wrote:

Doctor Strangelove wrote:

It sounds interesting, also makes LMGs more like LMGs and less like assault rifles with bigger magazines.
Yeah it's good to see they are putting some thought into it. I'm really hoping they are bringing back the 6 man squads (I think it was 6, haven't played in years) as opposed to the BC2 four man squads....
nope, 4 per quad
Pure_Beef_68
Pure_beef_69 -1
+20|6169

west-phoenix-az wrote:

Something like this?

http://www.youtube.com/watch?v=SHOmNyGdeh0
Yeah that's what it's like. The reason it works so well in PR though is that if you don't move, you will die in seconds.
With this stupid health regeneration it could mean players just stand there and get more lucky shots on you.
Pure_Beef_68
Pure_beef_69 -1
+20|6169

coolstorybro wrote:

Pure_Beef_68 wrote:

Doctor Strangelove wrote:

It sounds interesting, also makes LMGs more like LMGs and less like assault rifles with bigger magazines.
Yeah it's good to see they are putting some thought into it. I'm really hoping they are bringing back the 6 man squads (I think it was 6, haven't played in years) as opposed to the BC2 four man squads....
nope, 4 per quad
... Well that sucks if you have more than 4 friends... FFS!
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6683

Pure_Beef_68 wrote:

coolstorybro wrote:

Pure_Beef_68 wrote:


Yeah it's good to see they are putting some thought into it. I'm really hoping they are bringing back the 6 man squads (I think it was 6, haven't played in years) as opposed to the BC2 four man squads....
nope, 4 per quad
... Well that sucks if you have more than 4 friends... FFS!
A Six person squad would be way to OP. That's five people too spawn on.

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