Asymetrical maps will always be slanted against one side. Tobruk, Battle of the Bulge etc... The best initial strategy you can use with that sort of map is to break through the front line, cap a rear flag and spread out from there - the cancer strategy.
I think BF2 failed when it came to support of custom maps but not for technical reasons, rather that the stats system pushed people towards stats-friendly maps.
Jets in BF2 unbalanced the game - they made it based more on a pyramid model than rock-paper-scissors. I am glad that they had to reload after each bombing run though - imagine the carnage if they had 15 bomb loads like in 1942!
But yeah, the biggest single thing BF3 needs is much better custom map support. Then get rid of stats.
I think BF2 failed when it came to support of custom maps but not for technical reasons, rather that the stats system pushed people towards stats-friendly maps.
Jets in BF2 unbalanced the game - they made it based more on a pyramid model than rock-paper-scissors. I am glad that they had to reload after each bombing run though - imagine the carnage if they had 15 bomb loads like in 1942!
But yeah, the biggest single thing BF3 needs is much better custom map support. Then get rid of stats.
Last edited by Pubic (2010-01-12 16:07:17)