http://bashandslash.com/index.php?optio … Itemid=111In what may become a deal-breaker for PC gamers, Dedicated Server support may not be available in Modern Warfare 2.
If that's the case on release I am definately not getting it.
http://bashandslash.com/index.php?optio … Itemid=111In what may become a deal-breaker for PC gamers, Dedicated Server support may not be available in Modern Warfare 2.
They're making the PC version like the XBawks version, matchmaking and player-hosted servers. (Perhaps).Miggle wrote:
I don't get it
Last edited by Finray (2009-10-17 12:21:33)
not sure I follow, consoles have competitive leaguesFinray wrote:
They're making the PC version like the XBawks version, matchmaking and player-hosted servers. (Perhaps).Miggle wrote:
I don't get it
EDIT: Oh and player-hosted servers would put an end to mods, therefore no competative scene.
Last edited by henno13 (2009-10-17 12:24:27)
I made a spelling mistake, /care.Miggle wrote:
not sure I follow, consoles have competitive leaguesFinray wrote:
They're making the PC version like the XBawks version, matchmaking and player-hosted servers. (Perhaps).Miggle wrote:
I don't get it
EDIT: Oh and player-hosted servers would put an end to mods, therefore no competative scene.
I read about that. Isn't OFP flopping on PC (MP wise) because of it?henno13 wrote:
Something's fishy....
OFP didn't ship with dedicated servers either
Even if I had a PC that could run this, Id still get it for my PS3.
of course I prefer dedicated servers, I just fail to understand how this affects competition.Finray wrote:
I made a spelling mistake, /care.Miggle wrote:
not sure I follow, consoles have competitive leaguesFinray wrote:
They're making the PC version like the XBawks version, matchmaking and player-hosted servers. (Perhaps).
EDIT: Oh and player-hosted servers would put an end to mods, therefore no competative scene.
Would you rather have what we have now, low lag, server browsing, or matchmaking like on the consoles?I read about that. Isn't OFP flopping on PC (MP wise) because of it?henno13 wrote:
Something's fishy....
OFP didn't ship with dedicated servers either
Even if I had a PC that could run this, Id still get it for my PS3.
The size of Vanilla CoD4 leagues are tiny in comparison to Promod leagues, i37 etc.Miggle wrote:
of course I prefer dedicated servers, I just fail to understand how this affects competition.Finray wrote:
I made a spelling mistake, /care.Miggle wrote:
not sure I follow, consoles have competitive leagues
Would you rather have what we have now, low lag, server browsing, or matchmaking like on the consoles?I read about that. Isn't OFP flopping on PC (MP wise) because of it?henno13 wrote:
Something's fishy....
OFP didn't ship with dedicated servers either
Even if I had a PC that could run this, Id still get it for my PS3.
why do you think that?Finray wrote:
The size of Vanilla CoD4 leagues are tiny in comparison to Promod leagues, i37 etc.Miggle wrote:
of course I prefer dedicated servers, I just fail to understand how this affects competition.Finray wrote:
I made a spelling mistake, /care.Miggle wrote:
not sure I follow, consoles have competitive leagues
Would you rather have what we have now, low lag, server browsing, or matchmaking like on the consoles?
I read about that. Isn't OFP flopping on PC (MP wise) because of it?
No dedicated servers would mean no mods.
Yeah, PC gamers were complained en masse on CMs froums about the lack of dedicated servers. They shared the same server host as the PS3 MP, but it decided to fuck up. Both the PS3 and PC MP was either down or extemley laggy for a week. It has been fixed according to a CM employee, but it is still far from perfect.Finray wrote:
I read about that. Isn't OFP flopping on PC (MP wise) because of it?henno13 wrote:
Something's fishy....
OFP didn't ship with dedicated servers either
Even if I had a PC that could run this, Id still get it for my PS3.
The lack of dedi servers would be a death blow to our modding community. You cannot have matchmaking AND run different mods, it just wouldn't work.
Implications?
* Password protected servers would not exist.
* Clan matches would not take place.
* Competitive gaming, as we know it, would disappear.
* Ad-hoc scrims could be a thing of the past.
* Game Server Providers would be crippled.
* Player online experiences would be completely dominated by the quality of the system operated by the game's host. 48+slot servers could be a thing of the past.
* Modders and mappers will disappear. The game's variation, as we have become accustomed to, will go with them. Our community will focus on gaming only. The hobbiest element will need to find another game.
That doesn't make much sense. Modding and Competitive play can work fine with matchmaking. That post makes this sound like the PC apocalypse, which it isn't, it just a shitty game getting shittier and hopefully raising understanding and outrage at consolization.Finray wrote:
From OP link...The lack of dedi servers would be a death blow to our modding community. You cannot have matchmaking AND run different mods, it just wouldn't work.
Implications?
* Password protected servers would not exist.
* Clan matches would not take place.
* Competitive gaming, as we know it, would disappear.
* Ad-hoc scrims could be a thing of the past.
* Game Server Providers would be crippled.
* Player online experiences would be completely dominated by the quality of the system operated by the game's host. 48+slot servers could be a thing of the past.
* Modders and mappers will disappear. The game's variation, as we have become accustomed to, will go with them. Our community will focus on gaming only. The hobbiest element will need to find another game.
It can work fine with matchmaking, but not with players hosting matches.Miggle wrote:
That doesn't make much sense. Modding and Competitive play can work fine with matchmaking. That post makes this sound like the PC apocalypse, which it isn't, it just a shitty game getting shittier and hopefully raising understanding and outrage at consolization.
not to mention it will have no effect on piracy.DeathUnlimited wrote:
It can work fine with matchmaking, but not with players hosting matches.Miggle wrote:
That doesn't make much sense. Modding and Competitive play can work fine with matchmaking. That post makes this sound like the PC apocalypse, which it isn't, it just a shitty game getting shittier and hopefully raising understanding and outrage at consolization.
Basically, this is shit news and I won't even bother pirating this piece of shit.
I think MW2 was screwed as soon as CoD4 came out.Finray wrote:
It's not necessarily a PC apocalypse, it's a MW2 apocalypse. It'll fail hard.
Why not? I would assume you could play privately."Password protected servers would not exist."
See above"Clan matches would not take place."
And why is this? There's no problem with competitive gaming in other games with matchmaking"Competitive gaming, as we know it, would disappear."
It's one game..."Game Server Providers would be crippled."
Thank god, CoD4 was ok with a max of 6 players, any more and it was awful."Player online experiences would be completely dominated by the quality of the system operated by the game's host. 48+slot servers could be a thing of the past."
Hobbyist."Modders and mappers will disappear. The game's variation, as we have become accustomed to, will go with them. Our community will focus on gaming only. The hobbiest element will need to find another game."
And how does that have any effect on piracy whatsoever?"To combat piracy for one.
Remember IW ranting that there were so many people torrenting CoD4 a few years ago? Two years ago, they claimed piracy as the number one threat to their livelihood."
OFP2 sucked anyways, as MW2 will, they both have reasons independent of their servers for them to be awful."Operation Flashpoint 2 is learning this the hard way. Filled with promise, OF2 was released with no dedi server capability - a scenario causing their PC customer base to fly into a massive fur-ball. A revolt only recently calmed by the game's developer claiming that this capability will be available in the near future."
Last edited by Miggle (2009-10-17 12:55:40)
NOTE: Matchmaking does not mean that we will lose dedicated servers. However, let's assume the worst case scenario (for maximum panic)...what could the lack of dedicated servers mean to us...
and this is all tin foil hat shit, not even any factual backing for their terror.NOTE: I have not seen any comment that specifically says PC's will NOT be getting Dedicated Servers.
Last edited by Miggle (2009-10-17 12:52:03)
http://forums.bf2s.com/viewtopic.php?pi … 6#p2858536Miggle wrote:
NOTE: Matchmaking does not mean that we will lose dedicated servers. However, let's assume the worst case scenario (for maximum panic)...what could the lack of dedicated servers mean to us...and this is all tin foil hat shit, not even any factual backing for their terror.NOTE: I have not seen any comment that specifically says PC's will NOT be getting Dedicated Servers.
I wanted to punch that IW guy's face in whenever he said it would be better for the casual player. Just because you don't play with a rock up your ass doesn't mean you don't want to be able to find a server that you can be near sure you will have fun on. With IWNet, you have no clue what is going to happen when it tries to pick a server for you.Hallvard wrote:
I just finished listening to the almost 3 hour long webcast. Sad news for pc gaming.
I think I'll just get the game in alternative ways for the singleplayer and screw the multiplayer. CoD4's multiplayer is still good. Was looking foreward to all the goodies in mw2 thou, but that can be implemented by modders.
Basically what they're doing is making PCs more consolised. They think that because their biggest market is on Consoles that they should adapt the game to be the same on PCs, to boost their sales.Doctor Strangelove wrote:
I wanted to punch that IW guy's face in whenever he said it would be better for the casual player. Just because you don't play with a rock up your ass doesn't mean you don't want to be able to find a server that you can be near sure you will have fun on. With IWNet, you have no clue what is going to happen when it tries to pick a server for you.Hallvard wrote:
I just finished listening to the almost 3 hour long webcast. Sad news for pc gaming.
I think I'll just get the game in alternative ways for the singleplayer and screw the multiplayer. CoD4's multiplayer is still good. Was looking foreward to all the goodies in mw2 thou, but that can be implemented by modders.
Also FC2 had matchmaking, hell it was one up on CoD4 2: EB as in FC2 the server you were being match-made to could at least be a dedi. From the like 3 times I played that game's MP, the non-dedis were lag zilla and the dedis, well the game sucked either way but at-least your guns would hit things more than half the time.
Non-dedicated servers are a relic, they've been outdated since the late 1990's, the reason multiplayer has been able to expand in a large enough amount that it has become the main reason people buy certain games is because of dedicated servers. And for that asshole to say that people are better without them, he must have never played a PC game in his life.