Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6696
http://www.teamfortress.com/post.php?id=2193

The Scout update is done, save for wat the unloack-a-BALLZ will look like.

Natascha is getting a buff, in time to raep the scouts for the pack and sever other bugs will be fixed.

Edit note: This appears to have been posted yesterday, meaning that the update is today.

Last edited by DoctaStrangelove (2009-01-28 16:19:10)

Brasso
member
+1,549|6858

DoctaStrangelove wrote:

http://www.teamfortress.com/post.php?id=2193

The Scout update is done, save for wat the unloack-a-BALLZ will look like.

Natascha is getting a buff, in time to raep the scouts for the pack and sever other bugs will be fixed.

Edit note: This appears to have been posted yesterday, meaning that the update is today.
They only have like 4 and half more hours.  I doubt it'll be out by today, knowing Valve.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Miggle
FUCK UBISOFT
+1,411|6970|FUCK UBISOFT

haffeysucks wrote:

DoctaStrangelove wrote:

http://www.teamfortress.com/post.php?id=2193

The Scout update is done, save for wat the unloack-a-BALLZ will look like.

Natascha is getting a buff, in time to raep the scouts for the pack and sever other bugs will be fixed.

Edit note: This appears to have been posted yesterday, meaning that the update is today.
They only have like 4 and half more hours.  I doubt it'll be out by today, knowing Valve.
7 and a half, they're in seattle
https://i.imgur.com/86fodNE.png
Brasso
member
+1,549|6858

Miggle wrote:

haffeysucks wrote:

DoctaStrangelove wrote:

http://www.teamfortress.com/post.php?id=2193

The Scout update is done, save for wat the unloack-a-BALLZ will look like.

Natascha is getting a buff, in time to raep the scouts for the pack and sever other bugs will be fixed.

Edit note: This appears to have been posted yesterday, meaning that the update is today.
They only have like 4 and half more hours.  I doubt it'll be out by today, knowing Valve.
7 and a half, they're in seattle
too late anyway
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Mutantbear
Semi Constructive Criticism
+1,431|6193|London, England

/wait
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
Miggle
FUCK UBISOFT
+1,411|6970|FUCK UBISOFT

Added percentage to UberCharge HUD panel for the Medic

Added upgrade progress and levels to Engineer HUD panel for all buildings

Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)

Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map

Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map

Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even

Fixed Pyro model not animating in the class menu

Fixed players getting stuck in the "prepare to respawn..." countdown loop

Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown

Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit

Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won

Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them

Fixed server crash when trying to load a map that contains control points with duplicate index values

Fixed several materials warnings in the console

Fixed "Cart.Explode" sound script entry using an unknown sound channel

Marked the cl_bobcycle and cl_bobup ConVars as cheats
We got an update...
https://i.imgur.com/86fodNE.png
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6696
Good list of fixes. Most of those a minor, but I'm glad their fixed.
DefCon-17
Maple Syrup Faggot
+362|6384|Vancouver | Canada

Miggle wrote:

Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
We got an update...
..Does this mean there is no way of telling if a Spy is standing next to your dispenser?
iNeedUrFace4Soup
fuck it
+348|6774

Miggle wrote:

Fixed Pyro model not animating in the class menu
It's about time.
https://i.imgur.com/jM2Yp.gif
Spidery_Yoda
Member
+399|6498

iNeedUrFace4Soup wrote:

Miggle wrote:

Fixed Pyro model not animating in the class menu
It's about time.
Lol I know how long does it take to do that.

A good chunk of the fixes seemto be for mappers which is nice .
Kez
Member
+778|5931|London, UK
Fat_Swinub
jaff
+125|6663
Fixed setinfo exploit
Woah this was still around. It wasn't the worse bug in the world but for people who don't know voice_enable 0 it must've been a pain.
Dookie0119
Member
+43|6006

iNeedUrFace4Soup wrote:

Miggle wrote:

Fixed Pyro model not animating in the class menu
It's about time.
Spidery_Yoda
Member
+399|6498
http://forums.steampowered.com/forums/s … p?t=794435

If anyone is having trouble with Natascah slowdown (ie a lot of people say the gun is even worse after the 'buff' and doesnt slow people down at all now) then have a look there. Robin says they're unhappy with it and are going to try and fix it.
Kez
Member
+778|5931|London, UK

Spidery_Yoda wrote:

http://forums.steampowered.com/forums/showthread.php?t=794435

If anyone is having trouble with Natascah slowdown (ie a lot of people say the gun is even worse after the 'buff' and doesnt slow people down at all now) then have a look there. Robin says they're unhappy with it and are going to try and fix it.
Well I tried Natascha a bit and had some fun. However, when I played as a Medic and went to escape Natascha's fire I could escape easier than before.. it feels like Natascha has weakened a bit in terms of slowdown
Spidery_Yoda
Member
+399|6498
The slowdown seems to be applied completely randomly. Sometimes Scouts would be stopped dead and other times they'd be able to run right up to me and circle strafe about while getting hit and still run at full speed. The old slow effect was definitely more satisfying.

So something is definitely wrong. Overall though the gun has improved since it does a lot more damage now. I'm able to get a lot of kills with it. But the slow is somewhat broken at the moment.

Last edited by Spidery_Yoda (2009-01-30 12:50:40)

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