teek22
Add "teek22" on your PS3 fools!
+133|6609|Bromley, London

That sounds good. Well I look forward to more unlocks to earn.
Havok
Nymphomaniac Treatment Specialist
+302|6903|Florida, United States

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6696

Havok wrote:

Hmm....
Me and my friends worked that out.

Spoiler (highlight to read):
scent-tree gun
Uzique
dasein.
+2,865|6699
They really need to revive TF2. With the leagues entering a fresh-season and all of the top-level teams rearranging themselves just to create some freshness... some people really need to ask Steam wtf they are doing. TF2 is a gold-title that has/had a thriving player community, and now they're neglecting their wonder-child completely to work on some short-lived zombie gimmick game?

Don't get me wrong, I love L4D but anyone who thinks the game has more potential or longevity is an idiot. I would trade in a decent 2-3 class updates for the insipid monotony of boomers, smokers, hunters and tanks anyday.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Kez
Member
+778|5931|London, UK
Pleeeeeease Valve say something, I'm worried
DefCon-17
Maple Syrup Faggot
+362|6384|Vancouver | Canada
New blog update.

That's what I'm talking about!
January 27, 2009 - Robin Walker

We're just about done with the Scout pack, and our design and coding has already moved on to the next pack. The weapons and achievements are all nailed down, and we just have to finish up the final artwork on them. We like to do the final art as late as possible to ensure that we don't waste any work, which turned out to be a good decision this time around due to the large number of unlockables we tried out as alternatives to the Scattergun. Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands. More on that soon.

In the meantime, here's a few answers to some questions we get regularly:

"When's the next update going to be out?"

    * We've got an update that should be out tomorrow with a bunch of bug & exploit fixes. Later this week we hope to have another update out that changes the way we store your unlockable items. You shouldn't notice much difference, other than if you play on multiple computers we'll now propagate your item choices. You can think of that update as the one that moves your inventory into the Steam Cloud. Once that's out of the way, we'll be able to ship the Scout pack.


"Why did you change the minigun's muzzle flash away from the original one shown in Meet the Heavy?"

    * That muzzle flash was one of the earliest effects that we put in the game and it was done before our new particle system was in place. As we moved forward with the effects we decided that such a cartoony hard-edged look to the effects didn't help the readability of the overall game. If the muzzle flashes and all the effects had well defined edges, they would visually compete with the rest of the TF2 world and the players. So it was decided that the effects should be much softer than the rest of the game so as to not overwhelm an already visually dense game.


"Why should I use Natascha? And doesn't she only do 66% damage, not 75%?"

    * You're correct, there was a bug that caused her to lose 0.75 damage off each individual bullet she fired. She spits out so many bullets that a tiny amount like that added up to a significant difference. Tomorrow's update will fix that, and also includes a slight boost to the amount of slowdown she delivers. Our internal playtesters have been finding her much more useful, especially on the large number of Scouts running around with new toys.


"Why is the Sniper such a fake Australian? Aren't several members of the TF2 team Australian?"

    * Yes, it's true, the Sniper is a fairly unconvincing Australian. Most of his lines make him sound more English than Australian, and the voice actor is clearly an English actor faking an Australian accent. As for why we didn't fight to make him more authentic, we though it was appropriate that he was about as convincing an Australian as the Demoman is a Scotsman, or the Medic a German.
NeXuS
Shock it till ya know it
+375|6570|Atlanta, Georgia

DefCon-17 wrote:

Awww man i cant wait!
Kez
Member
+778|5931|London, UK
Legends
Spidery_Yoda
Member
+399|6498
^_^

Can't wait. I want to know what kind of Scatter Gun's they went through

The Natascha thing has been going on on the Steam forums for ages. First there was a post about the 66%, then a big thread detailing it, then they emailed Valve, Valve admitted that yes it was bugged and said it was going to be fixed, and now this .

Scout Update <3
RavyGravy
Son.
+617|6634|NSW, Australia

i always thought a cool scout upgrade would be turbo mode or something like that where you move faster but take more damage
Spidery_Yoda
Member
+399|6498
The blog site has been upgraded quite a lot too with a movie page (featuring a finally updated Meet the Heavy video with the proper splash screens) . It even reveals the plot! DUN DUN DUN. If it can be called a plot.

Nine mercenaries have come together for a job. It's the middle-ish part of a century a lot like the one we just had. A simpler time. There are three TV stations, one phone company, and two holding corporations that secretly control every government on the planet. Each corporation administers its half of the world with a multi-disciplined army of paper pushers. For any problem lacking an obvious bureaucratic solution, mercenaries like these are contracted to address the situation through a massive application of force. Now's your chance to Meet the Team.
http://www.teamfortress.com/movies.htm

Last edited by Spidery_Yoda (2009-01-28 02:10:10)

Peter
Super Awesome Member
+494|6630|dm_maidenhead
Awesome. My last exam is Friday so I should be able to start playing again after

I <3 scout if you didn't know. I can't wait until a couple of weeks after the scout update is realeased so I can start playing him properly
Kez
Member
+778|5931|London, UK

Spidery_Yoda wrote:

The blog site has been upgraded quite a lot too with a movie page (featuring a finally updated Meet the Heavy video with the proper splash screens) . It even reveals the plot! DUN DUN DUN. If it can be called a plot.
Yeah I don't know if you meant the Team Fortress logo at the end as one of the 'splash screens' but it has the current one at the end of Meet the Heavy, not the old team photo
Spidery_Yoda
Member
+399|6498
Yeah I meant the 'Meet the Heavy' scren at the start and the proper team picture at the end.
Spidery_Yoda
Member
+399|6498
Scout concept art today . Nice to have such a swift followup to the last post. I think we're getting close to the Scout Update .

I won't embed it all. Takes too long. Want to read it . I might do afterwards though.

Here's the pics anyway.

https://www.teamfortress.com/images/posts/_01_28_09/scout_1.jpg
https://www.teamfortress.com/images/posts/_01_28_09/scout_2.jpg
https://www.teamfortress.com/images/posts/_01_28_09/scout_3.jpg
https://www.teamfortress.com/images/posts/_01_28_09/scout_4.jpg

Last edited by Spidery_Yoda (2009-01-30 12:29:31)

Kez
Member
+778|5931|London, UK
lmfao i'm glad they chose the current design
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6696

Kptk92 wrote:

lmfao i'm glad they chose the current design
Yeah, the demo had some pretty cool concepts. Scout... not so much.
Kez
Member
+778|5931|London, UK

DoctaStrangelove wrote:

Kptk92 wrote:

lmfao i'm glad they chose the current design
Yeah, the demo had some pretty cool concepts. Scout... not so much.
Yeah If you read the actual entry, they do admit to them being a little 'embarassing'. To be honest, I feel inclined to agree.

Imagine how ugly the game would be if these concept arts were actually used
Poseidon
Fudgepack DeQueef
+3,253|6766|Long Island, New York

Spidery_Yoda wrote:

http://www.teamfortress.com/images/posts/_01_28_09/scout_3.jpg
...
Spidery_Yoda
Member
+399|6498
3rd pic = wtf
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6696
I actually think the first one looks worse than the third.

The reason the third looks stupid is more cuz of his posture and facial expression than his shape and outfit.

Last edited by DoctaStrangelove (2009-01-30 17:10:01)

Miggle
FUCK UBISOFT
+1,411|6970|FUCK UBISOFT

DoctaStrangelove wrote:

I actually think the first one looks worse than the third.

The reason the third looks stupid is more cuz of his posture and facial expression than his shape and outfit.
The first one is absolutely terrible, the third is jim carrey.
https://i.imgur.com/86fodNE.png
Spidery_Yoda
Member
+399|6498
Nice long post about the critical hit changes today .

My favourite part:

In thinking about the change we wanted to make to critical hits, we decided that there was a point on the graph of particular interest to us, and that was the point at which your critical hit chance was as much a result of your performance as it was the base chance. If you look at at (A) on the old line, you'll see that point isn't reached until you've done 550 recent damage, a feat that occurs about as often as our backstab code works correctly.
Good old self depreciating humour. Never gets old .
Spidery_Yoda
Member
+399|6498
Today we have an explaination about the new confusing change to sticky bombs that was briefly mentioned in the latest patch notes leaving everyone wondering what was going on.

http://www.teamfortress.com/post.php?id=2253

So, yesterdays update reduced the amount of bonus damage that the stickies earned at close range during that first 5 seconds of their life. Their old distance-based damage ramp range was 150% -> 50% variance around the base 120 damage, and the update reduced that to 115% -> 50%. Here's a handy graph with the details, and it shows how the remap only affects damage closer than 512 units.

Why did we do this? We didn't think that the Demoman was overpowered at medium & long ranges, where the charge up time provides an existing penalty. If we did a straight damage reduction across the board, we would affect that. In addition, by weakening the Demoman specifically at short range, we've created a weakness that enemies can take advantage of in combat, and makes the Demoman wary of specific enemy classes (like the Scout and Pyro).
Good stuff.
Peter
Super Awesome Member
+494|6630|dm_maidenhead
Hey pete check the blog for the info on that mystery update. I can't copy and paste on my iPod but you all know the site. I think the punishments the are giving the edploiters is funny.

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