I was under the impression they ran on the same engine.
I was under the impression they ran on the same engine.
The same engine that has been upgraded significantly for years now, quite frequently.
Same engine =/= same graphics haul.
HL2 came out in '04, L4D came out 2 months ago...you expected them to be the same?
HL2 came out in '04, L4D came out 2 months ago...you expected them to be the same?
Slightly different shaders and minor engine differences... L4D (and to a lesser extent, TF2) are slightly more demanding and ahead of earlier-generation HL2 titles in terms of shadows, shaders, effects and graphical gizmo's basically- as well as lots of particle effects and engine tweaks. Pretty minor.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
1.2Ghz to 3Ghz is pretty minor?Uzique wrote:
Pretty minor.
Mk.
I wouldn't call the additions "minor", but they are running different versions of the same engine.
I mean the changes are pretty minor, they haven't overhauled the engine as such and completely revamped the technology. You don't notice a great deal of difference graphically or engine-wise between HL2, CSS, TF2 or Left 4 Dead... apart from artistic directions of course, i.e. TF2's cel-shading style. Plus, 1.2Ghz to 3Ghz is pretty 'minor' in terms of hardware-demand, HL2's engine barely takes advantage of processors and multiple-cores anyway... I'd prioritise RAM and graphics card above processor.Finray wrote:
1.2Ghz to 3Ghz is pretty minor?Uzique wrote:
Pretty minor.
Mk.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Your brain is big.Uzique wrote:
I mean the changes are pretty minor, they haven't overhauled the engine as such and completely revamped the technology. You don't notice a great deal of difference graphically or engine-wise between HL2, CSS, TF2 or Left 4 Dead... apart from artistic directions of course, i.e. TF2's cel-shading style. Plus, 1.2Ghz to 3Ghz is pretty 'minor' in terms of hardware-demand, HL2's engine barely takes advantage of processors and multiple-cores anyway... I'd prioritise RAM and graphics card above processor.Finray wrote:
1.2Ghz to 3Ghz is pretty minor?Uzique wrote:
Pretty minor.
Mk.
Actually I know very little about the Source/HL2 engine, I'm just speaking from my own hardware/playing experience of all the Steam titles. I'm sure someone with a greater knowledge of the graphical updates and particle-effect wizardry will come along and kindly educate me on how Steam have uberly boosted the xy particle vector quasi-pseudo-semi-flux capacitator by 240% in the 2008 Q2 fiscal period... but all I'm trying to say is that it's not as if have Steam have replaced the basic HL2 engine with Crysis-like shit for Left 4 Dead. It's essentially the same thing, just as others have said, dragged into 2008 rather than HL2-era.Finray wrote:
Your brain is big.Uzique wrote:
I mean the changes are pretty minor, they haven't overhauled the engine as such and completely revamped the technology. You don't notice a great deal of difference graphically or engine-wise between HL2, CSS, TF2 or Left 4 Dead... apart from artistic directions of course, i.e. TF2's cel-shading style. Plus, 1.2Ghz to 3Ghz is pretty 'minor' in terms of hardware-demand, HL2's engine barely takes advantage of processors and multiple-cores anyway... I'd prioritise RAM and graphics card above processor.Finray wrote:
1.2Ghz to 3Ghz is pretty minor?
Mk.
Last edited by Uzique (2009-01-03 12:04:12)
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
HL2 = Sauce 1.00
TF2 = Sauce 2.00
LFD = Sauce 3.00
TF2 = Sauce 2.00
LFD = Sauce 3.00
TF2 doesn't use cel shading . Sorry it just bugs me when people say it uses cel shading.
As for source. Compare HL2's graphics to Left 4 Dead or TF2's. The engine has improved vastly (IMO) over the years.
Especially Left 4 Dead. It looks really really nice in places. HL2 in comparison looks bare and bland.
As for source. Compare HL2's graphics to Left 4 Dead or TF2's. The engine has improved vastly (IMO) over the years.
Especially Left 4 Dead. It looks really really nice in places. HL2 in comparison looks bare and bland.
TF2 uses fong phong shading. Not cell shading
"Cel shading style". Ok so the actual rendering method is called phong shading, now can you try a little less harder to fulfill the stereotype of the atypical nobend that I described in my second post? Thanks.Spidery_Yoda wrote:
TF2 doesn't use cel shading . Sorry it just bugs me when people say it uses cel shading.
As for source. Compare HL2's graphics to Left 4 Dead or TF2's. The engine has improved vastly (IMO) over the years.
Especially Left 4 Dead. It looks really really nice in places. HL2 in comparison looks bare and bland.
And you get bugged when people use the wrong term, even though you still know what they're talking about? Go outside.
Last edited by Uzique (2009-01-03 14:49:36)
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
???Uzique wrote:
"Cel shading style". Ok so the actual rendering method is called phong shading, now can you try a little less harder to fulfill the stereotype of the atypical nobend that I described in my second post? Thanks.
That one?I mean the changes are pretty minor, they haven't overhauled the engine as such and completely revamped the technology. You don't notice a great deal of difference graphically or engine-wise between HL2, CSS, TF2 or Left 4 Dead... apart from artistic directions of course, i.e. TF2's cel-shading style. Plus, 1.2Ghz to 3Ghz is pretty 'minor' in terms of hardware-demand, HL2's engine barely takes advantage of processors and multiple-cores anyway... I'd prioritise RAM and graphics card above processor.
God I was just saying. All I did was say its not cel shading in an obviously not serious way (alienface), apologise for nitpicking then go back on topic and give my opinion on how Source has changed over the years.Uzique wrote:
And you get bugged when people use the wrong term, even though you still know what they're talking about? Go outside.
Did I really deserve that reply? I don't think so.
It is the same engine, but with significant tweaks
Thanks, Kerry, I didn't get that from the above 13 posts.Kptk92 wrote:
It is the same engine, but with significant tweaks
w/e Finray
Girls name.
Atypical nobend as in the one that comes along to any post with a technical question and decides to one-up everyone by being ultra-pedantic and nitpicky about the fine-details... you knew what I was referring to in the difference between 'graphical styles' of CSS/HL2/TF2, so yes, the remark immediately following stating "I hate it when people get blah blah..." was 'that one' as you put it .Spidery_Yoda wrote:
???Uzique wrote:
"Cel shading style". Ok so the actual rendering method is called phong shading, now can you try a little less harder to fulfill the stereotype of the atypical nobend that I described in my second post? Thanks.That one?I mean the changes are pretty minor, they haven't overhauled the engine as such and completely revamped the technology. You don't notice a great deal of difference graphically or engine-wise between HL2, CSS, TF2 or Left 4 Dead... apart from artistic directions of course, i.e. TF2's cel-shading style. Plus, 1.2Ghz to 3Ghz is pretty 'minor' in terms of hardware-demand, HL2's engine barely takes advantage of processors and multiple-cores anyway... I'd prioritise RAM and graphics card above processor.God I was just saying. All I did was say its not cel shading in an obviously not serious way (alienface), apologise for nitpicking then go back on topic and give my opinion on how Source has changed over the years.Uzique wrote:
And you get bugged when people use the wrong term, even though you still know what they're talking about? Go outside.
Did I really deserve that reply? I don't think so.
Yes you did deserve it, bye.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Unisex you kilt-wearing slagFinray wrote:
Girls name.
Sorry, Yoda, you didn't just get schooled, you got college'd.Uzique wrote:
Hey, I'm the one who makes fun of Kez for his/her efeminen nameFinray wrote:
Girls name.
By the way just for reference Yoda:
Kisses xxI'm sure someone with a greater knowledge of the graphical updates and particle-effect wizardry will come along and kindly educate me on how Steam have uberly boosted the xy particle vector quasi-pseudo-semi-flux capacitator by 240% in the 2008 Q2 fiscal period... but all I'm trying to say is that it's not as if have Steam have replaced the basic HL2 engine with Crysis-like shit for Left 4 Dead. It's essentially the same thing, just as others have said, dragged into 2008 rather than HL2-era.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Urgh, just when I thought you had given up with your childish tomfoolery.DoctaStrangelove wrote:
Hey, I'm the one who makes fun of Kez for his/her efeminen nameFinray wrote:
Girls name.
no uKptk92 wrote:
Urgh, just when I thought you had given up with your childish tomfoolery.DoctaStrangelove wrote:
Hey, I'm the one who makes fun of Kez for his/her efeminen nameFinray wrote:
Girls name.