jord
Member
+2,382|6892|The North, beyond the wall.
Not only that, but in 5 hours it'd be 3 in the morning here anyway even if I could play...

Dingle.
usmarine
Banned
+2,785|6976

lewl...what the fuck.  real war is easier.  jesus christ.
NateW
my sigs worse than yours
+191|6347

usmarine wrote:

lewl...what the fuck.  real war is easier.  jesus christ.
So I downloaded the 3GB's on Project Reality 0.8 because I figured if usmarine was going to play it, the game must be decent.

I was wrong.
usmarine
Banned
+2,785|6976

NateWiese wrote:

usmarine wrote:

lewl...what the fuck.  real war is easier.  jesus christ.
So I downloaded the 3GB's on Project Reality 0.8 because I figured if usmarine was going to play it, the game must be decent.

I was wrong.
ya dude.  fuck that mod.  no fun at all.
CoronadoSEAL
pics or it didn't happen
+207|6732|USA

usmarine wrote:

NateWiese wrote:

usmarine wrote:

lewl...what the fuck.  real war is easier.  jesus christ.
So I downloaded the 3GB's on Project Reality 0.8 because I figured if usmarine was going to play it, the game must be decent.

I was wrong.
ya dude.  fuck that mod.  no fun at all.
give it more than 5 minutes. sheesh.

about 80% of the guys i play with are ex-military or active reserves.
good shit.
usmarine
Banned
+2,785|6976

CoronadoSEAL wrote:

usmarine wrote:

NateWiese wrote:


So I downloaded the 3GB's on Project Reality 0.8 because I figured if usmarine was going to play it, the game must be decent.

I was wrong.
ya dude.  fuck that mod.  no fun at all.
give it more than 5 minutes. sheesh.

about 80% of the guys i play with are ex-military or active reserves.
good shit.
5 more?  i played it all night. no thanks.
firebolt5
Member
+114|6369
Play it for more than a day.
usmarine
Banned
+2,785|6976

firebolt5 wrote:

Play it for more than a day.
hmmmm...

no
GR34
Member
+215|6759|ALBERTA> CANADA
^ what he said I hate .8 so far its a major step forward and a major step back at the same time
h4hagen
Whats my age again?
+91|6567|Troy, New York
Love the new critically wounded screen and the new medic stuff.
Although it dosent always work that well, it is resuscitate, epipen, med bag?
henno13
A generally unremarkable member
+230|6563|Belfast
when the fuck are the public files going to be released
firebolt5
Member
+114|6369

h4hagen wrote:

Love the new critically wounded screen and the new medic stuff.
Although it dosent always work that well, it is resuscitate, epipen, med bag?
Yeah, that's the right order
CoronadoSEAL
pics or it didn't happen
+207|6732|USA

h4hagen wrote:

Love the new critically wounded screen and the new medic stuff.
Although it dosent always work that well, it is resuscitate, epipen, med bag?
you can't revive from a knife wound or a headshot.
firebolt5
Member
+114|6369
Or the critically wounded player committed suicide instead of waiting for a medic to revive him.
aerodynamic
FOCKING HELL
+241|5967|Roma
I have to say everything except shooting has been made easier.
THe huey doesn't feel heavy anymore, its so easy to use it now.
But the shooting is jsut impossible.
I had the marskmen kit, aimed at a guy who was like 50m away from me, aim for the chest, boom, and nothing. WTF!!!!!!!
and there are people who headshots you by walking.
https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png
henno13
A generally unremarkable member
+230|6563|Belfast

aerodynamic wrote:

But the shooting is jsut impossible.
I had the marskmen kit, aimed at a guy who was like 50m away from me, aim for the chest, boom, and nothing. WTF!!!!!!!
and there are people who headshots you by walking.
maybe you just suck lol jk

here i found this on the pr fourms:

The primary concern was to emphasize the complete role of the sniper class, not glorify the sniper rifle itself. In other words, most players use the sniper rifle to kill everything in their field of view. By limiting each shot to 8 seconds, snipers would have to choose the priority of their targets.

It is important to note, however, that you don't always have to wait 8 seconds. Depending on the range of your target, you may only have to wait 4 seconds. Why? The sniper rifle's maximum range is about 900 meters. If you want to hit a target at that range, you'll have to wait for the cone of fire to reach its minimum point. But if your target is only 400 meters away, you will only have to wait half the time because it's half the distance. This actually creates the need for distance calculations, much like a real-life sniper would have to do but not in the same way.

Of course, the problem with an 8 second delay is that a real-life sniper doesn't have to to wait that long between shots. Once their position is set and calculated, it's very easy to place multiple shots on target with little or no delay between them. So why not allow this in PR? In this case, the concern was if the per-shot delay was something like 3 seconds at 900 meters, a sniper would only have to wait 1 second at 400 meters, giving a sniper the ability to wipe out an entire squad in 5 seconds with perfect accuracy. While that's a good thing for real-life snipers, it can ruin the gameplay in PR.

An alternate idea is to decrease the per-shot delay to about 4-5 seconds but increase the shift delay to 3 seconds (a "shift delay" determines how often a weapon can be fired). This would help resolve the unrealistically long per-shot delay while not allowing snipers to kill 1 enemy per second at shorter ranges because the shift delay would only allow the weapon to be fired once every 3 seconds.

In the end, successfully incorporating the sniper class into the mod is difficult. It's very much an "I" weapon in a "Team" game. How do you allow use of the weapon without giving the green light to lone-wolfs, skeet-shooters, or those who grab it just because they think "snipers are cool", all the while taking it out of the hands of someone who could put it to much better use. The 8 second delay was an attempt to make people think about their motivations for using the sniper rifle. Do you want to headshot everyone at 900 meters? Or do you want to intelligently choose your targets, and more importantly, provide intel to your team instead of squeezing off rounds.

All of these points were heavily debated during the coding process, and while the decision was made to use the 8 second delay, it doesn't mean that it's set in stone. If it doesn't work, it can be changed at any time. Just the same, I would encourage everyone to give it a chance. Change is always hard at first but it always seems to grow on ya. Just like the removal of the minimap and other fundamental changes, these ideas were hated a first but now we wonder why we didn't change it sooner.

Last edited by henno13 (2008-08-31 03:43:34)

Cyrax-Sektor
Official Battlefield fanboy
+240|6362|San Antonio, Texas
Hmm, hit reg always plays a part in missed shots. Last night, I had an ACOG focused on a PLA soldier on the Government Office rooftop. Fire, miss. He goes prone. I suppress as best as I can (it was modified in .8, so it takes a constant stream of bullets).

I see his head over the sandbags, moving from side to side to find his enemy. I stop suppressing and wait to fire. He gets up, while strafing from side to side, manages a headshot, while I was prone on the floor, not moving at all, and still missed.

It was rather comical, and not nerve bursting annoying. Most of the times, my shots land, but for good measure, I send a few more bullets their way. For the US marksman kit, it needs at least two body shots, but I fire a little more in case of dusty shots.

For the most part, the deviation has improved from .756 in my opinion. I just need to learn how to use that new US Army aimpoint . . .
henno13
A generally unremarkable member
+230|6563|Belfast
my dad dled it at his work yesterday
i wont get it untill tomorrow evening after schoool
i dont even know if my shitty pc can run it well
zeidmaan
Member
+234|6629|Vienna

henno as long as I can remember, you had problems with running PR poor, poor man

Anyway I played it some today and its very very sweet. I reccomend BF2 members wear a BF2s tag so you can team up. Some of us did that a long time ago when 0.5 came out, and it was much easier to get in to the game that way. Im in a well organised team now (LP) but if I see a BF2s tag Ill try to get you in my squad (if posible). We mostly play on Thors Brigade server.
.:ronin:.|Patton
Respekct dad i love u always
+946|7023|Marathon, Florida Keys

henno13 wrote:

The primary concern was to emphasize the complete role of the sniper class, not glorify the sniper rifle itself. In other words, most players use the sniper rifle to kill everything in their field of view. By limiting each shot to 8 seconds, snipers would have to choose the priority of their targets.

It is important to note, however, that you don't always have to wait 8 seconds. Depending on the range of your target, you may only have to wait 4 seconds. Why? The sniper rifle's maximum range is about 900 meters. If you want to hit a target at that range, you'll have to wait for the cone of fire to reach its minimum point. But if your target is only 400 meters away, you will only have to wait half the time because it's half the distance. This actually creates the need for distance calculations, much like a real-life sniper would have to do but not in the same way.

Of course, the problem with an 8 second delay is that a real-life sniper doesn't have to to wait that long between shots. Once their position is set and calculated, it's very easy to place multiple shots on target with little or no delay between them. So why not allow this in PR? In this case, the concern was if the per-shot delay was something like 3 seconds at 900 meters, a sniper would only have to wait 1 second at 400 meters, giving a sniper the ability to wipe out an entire squad in 5 seconds with perfect accuracy. While that's a good thing for real-life snipers, it can ruin the gameplay in PR.

An alternate idea is to decrease the per-shot delay to about 4-5 seconds but increase the shift delay to 3 seconds (a "shift delay" determines how often a weapon can be fired). This would help resolve the unrealistically long per-shot delay while not allowing snipers to kill 1 enemy per second at shorter ranges because the shift delay would only allow the weapon to be fired once every 3 seconds.

In the end, successfully incorporating the sniper class into the mod is difficult. It's very much an "I" weapon in a "Team" game. How do you allow use of the weapon without giving the green light to lone-wolfs, skeet-shooters, or those who grab it just because they think "snipers are cool", all the while taking it out of the hands of someone who could put it to much better use. The 8 second delay was an attempt to make people think about their motivations for using the sniper rifle. Do you want to headshot everyone at 900 meters? Or do you want to intelligently choose your targets, and more importantly, provide intel to your team instead of squeezing off rounds.

All of these points were heavily debated during the coding process, and while the decision was made to use the 8 second delay, it doesn't mean that it's set in stone. If it doesn't work, it can be changed at any time. Just the same, I would encourage everyone to give it a chance. Change is always hard at first but it always seems to grow on ya. Just like the removal of the minimap and other fundamental changes, these ideas were hated a first but now we wonder why we didn't change it sooner.
i shot a guy square in the back with an M40 last night from 20 feet away, he turned around and blew my head off with a G3 in one shot.

That never would have happened in .756
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
M.O.A.B
'Light 'em up!'
+1,220|6437|Escea

Its a shame that the new reload animations dont apply to 3rd person, i was messing around on local and then used a br to view afterwards, found the reload animationg for the M4 UGL is actually changing the mag lol. They're nice all the same, hope they can mod the 3rd person animations to match them though in future.
.:ronin:.|Patton
Respekct dad i love u always
+946|7023|Marathon, Florida Keys
the screen shake for every little thing is really getting on my nerves, other than that i just went 26-4 or something on that ramiden insurgency map or whatever its called. They made it way to easy imo.
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
firebolt5
Member
+114|6369
Ramiel
David.P
Banned
+649|6488
God the deviation is really pissing me off. And the pace is so fucking slow.
aerodynamic
FOCKING HELL
+241|5967|Roma
I know about the delay now with the sniper rifles, you just press 3 to help your self to make the weapon more accurate.
In fact me and Hibernative spent a whole round playing sniper/spotter/specops thing.
Was fun, but with a marksmen kit, thats just incredibly inaccurate.
https://bf3s.com/sigs/8ea27f2d75b353b0a18b096ed75ec5e142da7cc2.png

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