Not only that, but in 5 hours it'd be 3 in the morning here anyway even if I could play...
Dingle.
Dingle.
So I downloaded the 3GB's on Project Reality 0.8 because I figured if usmarine was going to play it, the game must be decent.usmarine wrote:
lewl...what the fuck. real war is easier. jesus christ.
ya dude. fuck that mod. no fun at all.NateWiese wrote:
So I downloaded the 3GB's on Project Reality 0.8 because I figured if usmarine was going to play it, the game must be decent.usmarine wrote:
lewl...what the fuck. real war is easier. jesus christ.
I was wrong.
give it more than 5 minutes. sheesh.usmarine wrote:
ya dude. fuck that mod. no fun at all.NateWiese wrote:
So I downloaded the 3GB's on Project Reality 0.8 because I figured if usmarine was going to play it, the game must be decent.usmarine wrote:
lewl...what the fuck. real war is easier. jesus christ.
I was wrong.
5 more? i played it all night. no thanks.CoronadoSEAL wrote:
give it more than 5 minutes. sheesh.usmarine wrote:
ya dude. fuck that mod. no fun at all.NateWiese wrote:
So I downloaded the 3GB's on Project Reality 0.8 because I figured if usmarine was going to play it, the game must be decent.
I was wrong.
about 80% of the guys i play with are ex-military or active reserves.
good shit.
hmmmm...firebolt5 wrote:
Play it for more than a day.
Yeah, that's the right orderh4hagen wrote:
Love the new critically wounded screen and the new medic stuff.
Although it dosent always work that well, it is resuscitate, epipen, med bag?
you can't revive from a knife wound or a headshot.h4hagen wrote:
Love the new critically wounded screen and the new medic stuff.
Although it dosent always work that well, it is resuscitate, epipen, med bag?
maybe you just suck lol jkaerodynamic wrote:
But the shooting is jsut impossible.
I had the marskmen kit, aimed at a guy who was like 50m away from me, aim for the chest, boom, and nothing. WTF!!!!!!!
and there are people who headshots you by walking.
The primary concern was to emphasize the complete role of the sniper class, not glorify the sniper rifle itself. In other words, most players use the sniper rifle to kill everything in their field of view. By limiting each shot to 8 seconds, snipers would have to choose the priority of their targets.
It is important to note, however, that you don't always have to wait 8 seconds. Depending on the range of your target, you may only have to wait 4 seconds. Why? The sniper rifle's maximum range is about 900 meters. If you want to hit a target at that range, you'll have to wait for the cone of fire to reach its minimum point. But if your target is only 400 meters away, you will only have to wait half the time because it's half the distance. This actually creates the need for distance calculations, much like a real-life sniper would have to do but not in the same way.
Of course, the problem with an 8 second delay is that a real-life sniper doesn't have to to wait that long between shots. Once their position is set and calculated, it's very easy to place multiple shots on target with little or no delay between them. So why not allow this in PR? In this case, the concern was if the per-shot delay was something like 3 seconds at 900 meters, a sniper would only have to wait 1 second at 400 meters, giving a sniper the ability to wipe out an entire squad in 5 seconds with perfect accuracy. While that's a good thing for real-life snipers, it can ruin the gameplay in PR.
An alternate idea is to decrease the per-shot delay to about 4-5 seconds but increase the shift delay to 3 seconds (a "shift delay" determines how often a weapon can be fired). This would help resolve the unrealistically long per-shot delay while not allowing snipers to kill 1 enemy per second at shorter ranges because the shift delay would only allow the weapon to be fired once every 3 seconds.
In the end, successfully incorporating the sniper class into the mod is difficult. It's very much an "I" weapon in a "Team" game. How do you allow use of the weapon without giving the green light to lone-wolfs, skeet-shooters, or those who grab it just because they think "snipers are cool", all the while taking it out of the hands of someone who could put it to much better use. The 8 second delay was an attempt to make people think about their motivations for using the sniper rifle. Do you want to headshot everyone at 900 meters? Or do you want to intelligently choose your targets, and more importantly, provide intel to your team instead of squeezing off rounds.
All of these points were heavily debated during the coding process, and while the decision was made to use the 8 second delay, it doesn't mean that it's set in stone. If it doesn't work, it can be changed at any time. Just the same, I would encourage everyone to give it a chance. Change is always hard at first but it always seems to grow on ya. Just like the removal of the minimap and other fundamental changes, these ideas were hated a first but now we wonder why we didn't change it sooner.
Last edited by henno13 (2008-08-31 03:43:34)
i shot a guy square in the back with an M40 last night from 20 feet away, he turned around and blew my head off with a G3 in one shot.henno13 wrote:
The primary concern was to emphasize the complete role of the sniper class, not glorify the sniper rifle itself. In other words, most players use the sniper rifle to kill everything in their field of view. By limiting each shot to 8 seconds, snipers would have to choose the priority of their targets.
It is important to note, however, that you don't always have to wait 8 seconds. Depending on the range of your target, you may only have to wait 4 seconds. Why? The sniper rifle's maximum range is about 900 meters. If you want to hit a target at that range, you'll have to wait for the cone of fire to reach its minimum point. But if your target is only 400 meters away, you will only have to wait half the time because it's half the distance. This actually creates the need for distance calculations, much like a real-life sniper would have to do but not in the same way.
Of course, the problem with an 8 second delay is that a real-life sniper doesn't have to to wait that long between shots. Once their position is set and calculated, it's very easy to place multiple shots on target with little or no delay between them. So why not allow this in PR? In this case, the concern was if the per-shot delay was something like 3 seconds at 900 meters, a sniper would only have to wait 1 second at 400 meters, giving a sniper the ability to wipe out an entire squad in 5 seconds with perfect accuracy. While that's a good thing for real-life snipers, it can ruin the gameplay in PR.
An alternate idea is to decrease the per-shot delay to about 4-5 seconds but increase the shift delay to 3 seconds (a "shift delay" determines how often a weapon can be fired). This would help resolve the unrealistically long per-shot delay while not allowing snipers to kill 1 enemy per second at shorter ranges because the shift delay would only allow the weapon to be fired once every 3 seconds.
In the end, successfully incorporating the sniper class into the mod is difficult. It's very much an "I" weapon in a "Team" game. How do you allow use of the weapon without giving the green light to lone-wolfs, skeet-shooters, or those who grab it just because they think "snipers are cool", all the while taking it out of the hands of someone who could put it to much better use. The 8 second delay was an attempt to make people think about their motivations for using the sniper rifle. Do you want to headshot everyone at 900 meters? Or do you want to intelligently choose your targets, and more importantly, provide intel to your team instead of squeezing off rounds.
All of these points were heavily debated during the coding process, and while the decision was made to use the 8 second delay, it doesn't mean that it's set in stone. If it doesn't work, it can be changed at any time. Just the same, I would encourage everyone to give it a chance. Change is always hard at first but it always seems to grow on ya. Just like the removal of the minimap and other fundamental changes, these ideas were hated a first but now we wonder why we didn't change it sooner.