My R.O.S.E. Online Review
Well... I want to start by saying my review will be based on the older version of the client. Which is just call R.O.S.E. Online. The newest version of R.O.S.E. is called Evolution which was developed by Triggersoft after the original company closed its doors on R.O.S.E. The difference between the clients is just the interface and some settings. Otherwise the game is the same from both. Same story, creatures, planets, and so forth. Triggersoft, which is in charge of the North American version of R.O.S.E. have made the game free to people if they run their own servers and use the old version of the R.O.S.E. client. So that being said...
There are lots of free server out there with their own rules and items. The one I choose to use is call Arua R.o.S.E. This one is really nice at being there are 5 servers to choose from. One server for classic settings, 2 servers for 8x the normal experience points, and 2 more with 30x the experience points. Other wise they have the same items, NPCs, quests, and places. I've tried all 3 servers and found that the 30x experience points is by far the funniest. Not so much because its easier because even though it is 30x it still takes a while to level up. It is quicker but it also gives you a chance to really customize your character without spending days and nights over months getting there.
-=[ Classes ]=-
Lets talk about classes. I'm not going to go into great detail about these because there is a lot to tell. I'll just give a basic just...
Each class of character has 2 subclasses. With each subclass comes more powerful skills and attacks you can use towards PVP and quests. Currently the max level you can achieve is level 210. At this point you should be able to travel to the first 4 planets in the system.
[-=Class=-]
[Subclass]
[Subclass]
[-=Muse=-] Muses use magic to attack enemies or heal/enchant fellow players. Muses use intelligence as their main stat. Muses use magic staffs or wands, the latter usually with a support tool. When Muses reach level 100, they can choose a second job: Mage or Cleric.
[Mage]
Mages are powerful spell casters who cast spells such as Meteorite Flow, Icy Hailstorm or Staff Stun. They are often used in parties as damage specialists. They can do a tremendous amount of damage when buffed. Mages do not only add points in Intelligence, but also in Strength so as to gain more attack power, defense, HP, and weight limit. Mage only use staff for close fighting.
[Cleric]
Clerics are the supportive branch of Muses. Clerics focus on making their healing spells and enchantments[buffs] stronger and mostly dependent on parties to level, but if needed they can summon monster to attack like an Elemental or a phantom sword, or can alternatively use summoning capsules. They are also the most versatile class in the whole game, some players put their stat points solely on intelligence, others may choose to put on some Strength in order to hold a shield, or some Sensibility to gain more attack power and to inflict more critical hits.
[-=Soldier=-]
Soldiers are melee/ranged fighters, who focus on offense or defense. Soldiers use strength as their main stat. They party with other classes and provoke enemies to form a mob of monsters for higher and faster exp gain. Soldiers use one-handed or two-handed swords, blunt weapons, spears, axes, and shields. Their second job form is either Knight or Champion.
[Knight]
Knights are the defensive branch of Soldiers. Knights usually use one-handed weapons and shields and use area of effect skills, relying on their high defense to do it safely.
[Champion]
Champions are the offensive branch of Soldiers. Champions usually use two-handed weapons such as axes, spears and two-handed swords. Champions excel at destroying single enemies such as bosses, but cannot effectively take damage from (or "tank") multiple enemies at once. They are strong but another downside is they are not trained well in PVP.
[-=Dealer=-]
Dealers are the money-making class of ROSE. They typically use guns or launchers in combat, which use bullets and canon balls, because of that dealers could be rather expensive to level. Dealers are also skilled in crafting items. The dealers main stat is their concentration, mixed with sensibility. They can later change classes to become either an artisan (crafting) or bourgeois (money maker).
[Artisan]
Artisans are the item making branch of Dealers. Artisans can craft equipment, carts and castle gears, and cut gems. Because most Artisans prefer to use as many crafting skills as possible instead of fighting skills, they often focus on speed to accommodate their high chance to inflict critical hits, which deal three times the normal attack damage. Artisans are most commonly seen using guns.
[Bourgeois]
Bourgeois's are the money making branch of ROSE. Bourgeois, or commonly referred to as Bourgs, are all about finding items and dealing damage. Bourgs are also known for their strong mercenary summons, which cost money to use. Bourgs have gun skills which are especially suited for PvP or launcher skills which are especially suited for PvM. Bourgs deal high damage to single enemies and have the greatest distance of fire, they are commonly used to gather materials to make zulie.
[-=Hawker=-]
Hawkers are fast characters, and wear light armor . They base themselves on dexterity, which is their main stat that supports damage and dodging. Hawkers use katars, dual weapons or bows. They can also hide, boost up their critical and dodge rate, and throw poison knives at their enemies. At level 100, hawkers can become scouts or raider.
[Scout]
Hawkers who prefer using bows advance to the Scout job, effectively allowing the Hawker access to the Scout skill tree which consists of skills that are involved in the projection of arrows. One skill that is unique to the Scout is the ability to conjure a Hawk summon, which aids the Scout in the game by attacking the character's highlighted hostile target. The ability of this hawk is highly controversial. Scouts are also given active skills that increase their attack range, as well as dealing additional damage or ailments; all of these supports are of less effect than those of a cleric."The Strongest in Range"
[Raider]
Hawkers who prefer knuckles or dual weapons advance to the Raider job, which allows them to access skills which mainly inflict damage. There is one skill unique to this job, stealth, which allows them to become neutral, so no player nor any monster can kill them.
I used Wikipedia for the descriptions of the classes.
My chosen class of character is Hawker. This guy can move fast. By design he is hard to hit and has medium armor. He is currently is level 89(As of review.) and I am currently working on becoming a 2nd job Raider. These guys are very fast and very powerfull once you get past level 100.
-=[ Attributes ]=-
You have strength, Dexterity, Intelligence, Concentration, Charm, and Sense. Those determine how powerfull you character depending on which class you choose. Muse you need Intelligence and Sense. Soldier you need Strength and Concentration. Dealer you need concentration and Charm. Hawker you need Strength and Dexterity. You can also increase all with all classes but you should spend most of your points on those 2 attributes.
-=[ Items ]=-
Item time! Well let see... there are sooooo many different types of items. If you a dealer you will be able to create new items that can't be bought from NPCs. Such as the Scream mask from the movie "Scream". Yes this is correct its in the game. lol Also there are rare items as well. You can find rarer items with the "Charm" attribute. You got your weapons, armor, skill books, scrolls, jewelry, and much more. They all got be traded in R.O.S.E.'s economy. The economy is based of off the currency Zulie. You also have personal shops were people can sell items they have found or made.
Some Screenshots...
ScreenShots 1
ScreenShots 2
ScreenShots 3
ScreenShots 4
[ Wikipedia Entry ]
My final Score... 7/10
Good Points
- Free
- Lots Of Quests
- Player Vs. Player
- Low System Requirements
Bad Points
- 4 year old game
- No Widesceen Support(Manually Set)
- Hates AMD CPUs(Random Slow Downs)
- Glitchy
Now this is just a review and a basic description, not a guide! There are many detailed guides out there. I gave it a I would have given it a 5/10 if it was not free.
- Naturn
Well... I want to start by saying my review will be based on the older version of the client. Which is just call R.O.S.E. Online. The newest version of R.O.S.E. is called Evolution which was developed by Triggersoft after the original company closed its doors on R.O.S.E. The difference between the clients is just the interface and some settings. Otherwise the game is the same from both. Same story, creatures, planets, and so forth. Triggersoft, which is in charge of the North American version of R.O.S.E. have made the game free to people if they run their own servers and use the old version of the R.O.S.E. client. So that being said...
There are lots of free server out there with their own rules and items. The one I choose to use is call Arua R.o.S.E. This one is really nice at being there are 5 servers to choose from. One server for classic settings, 2 servers for 8x the normal experience points, and 2 more with 30x the experience points. Other wise they have the same items, NPCs, quests, and places. I've tried all 3 servers and found that the 30x experience points is by far the funniest. Not so much because its easier because even though it is 30x it still takes a while to level up. It is quicker but it also gives you a chance to really customize your character without spending days and nights over months getting there.
-=[ Classes ]=-
Lets talk about classes. I'm not going to go into great detail about these because there is a lot to tell. I'll just give a basic just...
Each class of character has 2 subclasses. With each subclass comes more powerful skills and attacks you can use towards PVP and quests. Currently the max level you can achieve is level 210. At this point you should be able to travel to the first 4 planets in the system.
[-=Class=-]
[Subclass]
[Subclass]
[-=Muse=-] Muses use magic to attack enemies or heal/enchant fellow players. Muses use intelligence as their main stat. Muses use magic staffs or wands, the latter usually with a support tool. When Muses reach level 100, they can choose a second job: Mage or Cleric.
[Mage]
Mages are powerful spell casters who cast spells such as Meteorite Flow, Icy Hailstorm or Staff Stun. They are often used in parties as damage specialists. They can do a tremendous amount of damage when buffed. Mages do not only add points in Intelligence, but also in Strength so as to gain more attack power, defense, HP, and weight limit. Mage only use staff for close fighting.
[Cleric]
Clerics are the supportive branch of Muses. Clerics focus on making their healing spells and enchantments[buffs] stronger and mostly dependent on parties to level, but if needed they can summon monster to attack like an Elemental or a phantom sword, or can alternatively use summoning capsules. They are also the most versatile class in the whole game, some players put their stat points solely on intelligence, others may choose to put on some Strength in order to hold a shield, or some Sensibility to gain more attack power and to inflict more critical hits.
[-=Soldier=-]
Soldiers are melee/ranged fighters, who focus on offense or defense. Soldiers use strength as their main stat. They party with other classes and provoke enemies to form a mob of monsters for higher and faster exp gain. Soldiers use one-handed or two-handed swords, blunt weapons, spears, axes, and shields. Their second job form is either Knight or Champion.
[Knight]
Knights are the defensive branch of Soldiers. Knights usually use one-handed weapons and shields and use area of effect skills, relying on their high defense to do it safely.
[Champion]
Champions are the offensive branch of Soldiers. Champions usually use two-handed weapons such as axes, spears and two-handed swords. Champions excel at destroying single enemies such as bosses, but cannot effectively take damage from (or "tank") multiple enemies at once. They are strong but another downside is they are not trained well in PVP.
[-=Dealer=-]
Dealers are the money-making class of ROSE. They typically use guns or launchers in combat, which use bullets and canon balls, because of that dealers could be rather expensive to level. Dealers are also skilled in crafting items. The dealers main stat is their concentration, mixed with sensibility. They can later change classes to become either an artisan (crafting) or bourgeois (money maker).
[Artisan]
Artisans are the item making branch of Dealers. Artisans can craft equipment, carts and castle gears, and cut gems. Because most Artisans prefer to use as many crafting skills as possible instead of fighting skills, they often focus on speed to accommodate their high chance to inflict critical hits, which deal three times the normal attack damage. Artisans are most commonly seen using guns.
[Bourgeois]
Bourgeois's are the money making branch of ROSE. Bourgeois, or commonly referred to as Bourgs, are all about finding items and dealing damage. Bourgs are also known for their strong mercenary summons, which cost money to use. Bourgs have gun skills which are especially suited for PvP or launcher skills which are especially suited for PvM. Bourgs deal high damage to single enemies and have the greatest distance of fire, they are commonly used to gather materials to make zulie.
[-=Hawker=-]
Hawkers are fast characters, and wear light armor . They base themselves on dexterity, which is their main stat that supports damage and dodging. Hawkers use katars, dual weapons or bows. They can also hide, boost up their critical and dodge rate, and throw poison knives at their enemies. At level 100, hawkers can become scouts or raider.
[Scout]
Hawkers who prefer using bows advance to the Scout job, effectively allowing the Hawker access to the Scout skill tree which consists of skills that are involved in the projection of arrows. One skill that is unique to the Scout is the ability to conjure a Hawk summon, which aids the Scout in the game by attacking the character's highlighted hostile target. The ability of this hawk is highly controversial. Scouts are also given active skills that increase their attack range, as well as dealing additional damage or ailments; all of these supports are of less effect than those of a cleric."The Strongest in Range"
[Raider]
Hawkers who prefer knuckles or dual weapons advance to the Raider job, which allows them to access skills which mainly inflict damage. There is one skill unique to this job, stealth, which allows them to become neutral, so no player nor any monster can kill them.
I used Wikipedia for the descriptions of the classes.
My chosen class of character is Hawker. This guy can move fast. By design he is hard to hit and has medium armor. He is currently is level 89(As of review.) and I am currently working on becoming a 2nd job Raider. These guys are very fast and very powerfull once you get past level 100.
-=[ Attributes ]=-
You have strength, Dexterity, Intelligence, Concentration, Charm, and Sense. Those determine how powerfull you character depending on which class you choose. Muse you need Intelligence and Sense. Soldier you need Strength and Concentration. Dealer you need concentration and Charm. Hawker you need Strength and Dexterity. You can also increase all with all classes but you should spend most of your points on those 2 attributes.
-=[ Items ]=-
Item time! Well let see... there are sooooo many different types of items. If you a dealer you will be able to create new items that can't be bought from NPCs. Such as the Scream mask from the movie "Scream". Yes this is correct its in the game. lol Also there are rare items as well. You can find rarer items with the "Charm" attribute. You got your weapons, armor, skill books, scrolls, jewelry, and much more. They all got be traded in R.O.S.E.'s economy. The economy is based of off the currency Zulie. You also have personal shops were people can sell items they have found or made.
Some Screenshots...
ScreenShots 1
ScreenShots 2
ScreenShots 3
ScreenShots 4
[ Wikipedia Entry ]
My final Score... 7/10
Good Points
- Free
- Lots Of Quests
- Player Vs. Player
- Low System Requirements
Bad Points
- 4 year old game
- No Widesceen Support(Manually Set)
- Hates AMD CPUs(Random Slow Downs)
- Glitchy
Now this is just a review and a basic description, not a guide! There are many detailed guides out there. I gave it a I would have given it a 5/10 if it was not free.
- Naturn