That thinks the unlock/achievement process is totally fucked?
Seriously, I haven't seen a developer community unbalance their own game this bad since......well, I don't think I've ever seen it this bad.
Now come on, they release an achievement pack full of achievements you cannot for the most part, achieve naturally through game play, i.e. spy taunt, etc. Then they release weapon unlocks that unbalance the class. The backburner giving the Pyro an extra 50 health now means that the Pyro now has more health than the soldier without the speed decrease, more health than a heavy when being healed by a medic and a flamethrower that crits every single time due to poor hit detection. Aside from this, they have pretty much eradicated spies, because honestly, who the fuck wants to be the spy surrounded by pyro's? Another thing, mentioned above, is the poor hit detection. This was a problem before, but with the new unlocks and the number of people using them the problem has been magnified and multiplied.
Besides the above problems I have mentioned it seems to me that another problem stemming from this is the quality of teams now. Unless your playing on a full team of friends, it's next to impossible to find a server that has a team without 60% pyro's on it. Go play a goldrush server if you don't know what I'm talking about. The map just rotates between the first and second maps because the blue pyro's have no problem pushing the cart into the poorly fortified 1st stage but can't deliver on the second due to the increased fortifications. In the odd chance it goes to the 3rd stage the cart doesn't make it past the first checkpoint.
Personally I think they should release one weapon for each class at a time, instead of the one full class pack at a time. This way you wouldn't have one or two overpowered classes and 5 or 6 under-powered classes. It just seems to me, that whoever makes the decisions at Valve is a stupid bastard, this being the same person most likely that introduced the lovely money system in CS:S (but thats a whole other gripe of mine).
TF2 went from being one of lulziest games on my steam list to one of the most annoying, unbalanced, not-fun games over night. Is anyone else going to be sitting out on this game until everything is released and balanced?
Seriously, I haven't seen a developer community unbalance their own game this bad since......well, I don't think I've ever seen it this bad.
Now come on, they release an achievement pack full of achievements you cannot for the most part, achieve naturally through game play, i.e. spy taunt, etc. Then they release weapon unlocks that unbalance the class. The backburner giving the Pyro an extra 50 health now means that the Pyro now has more health than the soldier without the speed decrease, more health than a heavy when being healed by a medic and a flamethrower that crits every single time due to poor hit detection. Aside from this, they have pretty much eradicated spies, because honestly, who the fuck wants to be the spy surrounded by pyro's? Another thing, mentioned above, is the poor hit detection. This was a problem before, but with the new unlocks and the number of people using them the problem has been magnified and multiplied.
Besides the above problems I have mentioned it seems to me that another problem stemming from this is the quality of teams now. Unless your playing on a full team of friends, it's next to impossible to find a server that has a team without 60% pyro's on it. Go play a goldrush server if you don't know what I'm talking about. The map just rotates between the first and second maps because the blue pyro's have no problem pushing the cart into the poorly fortified 1st stage but can't deliver on the second due to the increased fortifications. In the odd chance it goes to the 3rd stage the cart doesn't make it past the first checkpoint.
Personally I think they should release one weapon for each class at a time, instead of the one full class pack at a time. This way you wouldn't have one or two overpowered classes and 5 or 6 under-powered classes. It just seems to me, that whoever makes the decisions at Valve is a stupid bastard, this being the same person most likely that introduced the lovely money system in CS:S (but thats a whole other gripe of mine).
TF2 went from being one of lulziest games on my steam list to one of the most annoying, unbalanced, not-fun games over night. Is anyone else going to be sitting out on this game until everything is released and balanced?