Pernicious544 wrote:
Well, your mostly wrong Mr. warco3. If they had no armor then they would be mutilated in seconds by support troops, The RPG-7 does the same amount of damage and is mostly innacurate due to the rocked dropping over distance, last i checked a stinger missle is not an "anti-tank" missle so that sorta defeats you proposal right there for anti tank to carry anti air missles, there for you sir are WRONG
Guess what, Pernicious? Engineers, Medics, Spec Ops, and Snipers don't have armor and are killed easier by "support troops" as you call them. Do you see them complaining? And have you even USED the RPG-7? It may not be accurate, but you can fire that thing more effectively WITHOUT zooming in and it reloads ULTRA fast, making it more useful than the SRAW/Eryx IMO. Try playing in a tank in SF against it and see how long you last. The Stinger missle is just my suggestion since that's how it is in Desert Combat. Why make a new kit just to use that? And I was just joking about being wrong to disagree with me, but I think my argument stands up against yours soundly.
To Redvigor: Yes you can kill a tank instantly with C4 or mines, but you have to be dangerously close to do it or in the case of mines, lucky that the tank runs over it, unless you toss it on the vehicle itself. Try to kill a tank with a mine or C4 from 100 meters away.
To Slink: I disagree with you about body armor helping against tanks. By not being cut down so fast you mean by 1/100th of a second not so fast? A tank can kill any troop in a split second, with or without body armor. Anyone with common sense knows that to engage such a dangerous target like a tank/apc, you must use cover and concealment to hit them when they're not facing you and to do that more effectively, you need to be able to sprint further to stay more mobile. Body armor won't help you much when you're spotted and have to make a run for it to avoid being sprayed. Plus no body armor in the world will stop a tank round from blowing your ass up.
I stand firmly by my belief that the AT kit should specialize only on anti armor. Having the option of anti air would be icing on the cake, but I'm not complaining for lack of it. The DAO is overpowered for the AT kit IMO and should go to the engineer since it's considered a shotgun anyway and it's TEN times better than the Jackhamer. Spec Ops primary role is to sabatoge assests, but I see them trying to C4 tanks more than anything else, just like I see AT kits used for close quarters infantry combat and sniping troops with the SRAW/Eryx. They had the perfect setup in DC and I don't see how that wouldn't work in this game.
Last edited by warco3 (2006-02-07 17:16:57)