One of the biggest drawbacks of BF2 is the lack of shoulder-mounted AA for the infantry.
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one method I use is to become a squad leader (while either being pilot or gunner) and place an attack marker over the target (mobile AA, or enemy chopper pad, etc) then I have a marker to shoot the tv at, from a long distance away. It requires some communication between the chopper crew to get off a good shot though. Its good for taking out that camping mobile AA hiding in the corner of their uncap, or the mec chopper pad on Gator.jord wrote:
Only problem i have with it,is most if not all Eu Toast servers have no raping uncap rules,then you get some guy in their uncap sat on an AA,untouchable.
Last edited by signa (2006-11-09 19:42:55)
That's one reason why I love Ghost Town. You still have the challenge of the helis, but they're not going to just dominate the map like they dominate others. It balances the games out more.Snake wrote:
Yea I used to think the same, but I use the buildings behind the the helipad spawns get an AA missile after me, flare it and see where it comes from. Wait a little bit before popping round the side and strafing it.
Learn where the AA sites are and use the UAV to see if its the mobile AA.
Its probably the only map in the game where choppers will not dominate like they do in other maps, unless you have a very tuned in pilot and gunner.
I dont think Ive ever seen anyone not get shot down on the map at least 4 times IAR.
Agreed, the HIND sucks on that map, the Apache is much better. But for maps like Gator, HIND is just as good I just wish its dumbfire missiles werent so spread out and slow firing
I try, I tryDoktorbob wrote:
I havent played on Ghost Town. Warlord is taking my attention lately. But Snake knows what he is talking about... He is a tough competitor too! I can count on him fragging my arse if we are on separate teams!
How you know about the competitor bit...you played with me ingame? I dont remember
My strategy is flags, flags and more flags. More flags = win. At flags, lots of enemies = lots of kills. And lots of fun
Ghost Town is my new favorite map to use choppers on. I don't even get shot down that much from AA now that I've learned where it all is. Just keep moving and use all of the cover you've got.
Ghost Town is fun for choppers - the only bad thing about it is, in pub, you usually get a gunner who doesnt know a thing or a pilot who refuses to give you TV shots. Its so frustrating to sit there and do nothing while that AA takes you out cos your gunner is sitting there firing a cannon at it. But I do find Gator to be better since you get chopper combat and you get to rape RIBS
Its harder to stay alive in the Apache, but a few simple tactics can help ensure survival.
Its harder to stay alive in the Apache, but a few simple tactics can help ensure survival.
Then u should play AF,,
aa range is alright. Yes its frustrating when you get blown up before you take off the helipad, but once in the air you own everything if you know how to hide being buildings and above the river.JOJOBA wrote:
i think AA has WAY TOO MUCH range. ive been shot on the SAS heli-pad by an AA somewhere in the middle of the map, ive also been shot almost all the way across the entire map. it really sucks and i hope EA will change that in their next patch. you shouldnt have AA that can shoot something that is farther than the average view distance in the game, its stupid.
and AA has nothing to do with view distance, its a heat seeker.. in rl hitting a target that is hidden in fog is not a problem.
I think they are fine tehe : )
i hate you.DirtyMexican wrote:
I think they are fine tehe : )
Add me on Origin for Battlefield 4 fun: DesKmal
I like flying the helis best on Ghost Town. They (and the armour) are the key to winning the map. I prefer to solo, if i'm in the Apache, I just do fast rocket runs, if I get the Cow (Hind) then I do circle-strafing with diagonal rockets for infantry, and tv for armour.
Gah. Just got off a bloody annoying couple rounds on Ghost Town. If you have a dedicated linebacker whore on the other team, and your armour section are being retarded and not killing it, it's bloody impossible to fly on that map. The range on them is insane, it's like 3/4 of the map. I mean the tv can do that, but you can't see them cos of the fog. So if you're lucky they're shooting up cannon so you can have an idea of where they are, or maybe they're on UAV. God! It's so fucking bullshit, all you have to do with AA is aim, wait for flares, spam missiles. Choppers actually take some skill, but noooo they made them weak as shit so they die from 2 sraws or 2 and a bit aa missiles.
Erm, do you play much SF?I.M.I Militant wrote:
i think they should just make the map daylight
Choppers on Ghost Town is something that can only be brought out for quick hits or when your team has established air dominance.. in other words, teamwork. Thus, you might as well give up.
I love using the Linebacker.......
Me + Linebacker = Ownage (against infantry and air)
Me + Linebacker = Ownage (against infantry and air)
My gunner went 35 to 0 on that map one round, once we get in the chopper maybe we'll die twice...
One thing I've noticed you do is fly very slowly. It means you'll be hit by AT rounds a lot more often, and flares don't do shit against AA if you aren't moving in the first place, so that means you have to be moving at all times (especially in the HIND) if you want to be able to survive AA at any given time. The ONLY time you should ever slow down is when making a TV run at armor from a very high altitude, but that usually means your profile is too small to be hit by AT rounds and as soon as your gunner gets the shot off you have alot of speed to get down under the buildings and either go back to the pad or take care of the offending AA. IMO the AA sites are all so open and the roads are so defined for the mobile AA that they will generally only get the pilots that are either slow or caught completely unaware.
One thing I've noticed you do is fly very slowly. It means you'll be hit by AT rounds a lot more often, and flares don't do shit against AA if you aren't moving in the first place, so that means you have to be moving at all times (especially in the HIND) if you want to be able to survive AA at any given time. The ONLY time you should ever slow down is when making a TV run at armor from a very high altitude, but that usually means your profile is too small to be hit by AT rounds and as soon as your gunner gets the shot off you have alot of speed to get down under the buildings and either go back to the pad or take care of the offending AA. IMO the AA sites are all so open and the roads are so defined for the mobile AA that they will generally only get the pilots that are either slow or caught completely unaware.
I think the AA is ok, because of all the snipers. Everyones too afraid to use the stationary AA because its almost certain death (who said snipers arent teamplayers? )
Now mobile AA, thats another story..
Now mobile AA, thats another story..
I usually go 35-3 with thelinebacker on ghosttown. Best was 50-0. Im a linebacker whore
Last edited by DirtyMexican (2006-11-24 17:51:59)
Flying on SF maps requires much more skill than any vanilla map, very close, massive amounts of AA, both staionary and mobile, if you can get away with less than 4 deaths choppering on Ghost, your doing fucking great.
Love Ghost Town, the one thing I hate not just for that map but all of them is that you need more than one tank shell to take out a helo.
Only happens with the hind, never with apachecommissargizz wrote:
Love Ghost Town, the one thing I hate not just for that map but all of them is that you need more than one tank shell to take out a helo.
About the negativity with the HIND... I bet you guys have never tried out the spin of death with one of those.
Easiest kills ever
Easiest kills ever
Imagine dieing to a 'spin of death'
I pretty much got my entire helo time (Expert badge and all) on GT. Unless my team has just one flag or something, I survive just fine on it. If your in the Hind, you really need a good gunner. But I've even got to the point of taking out armor solo. You have to learn the art of slightly strafing the hind to the side (I go left) - get four to hit and that usually does it.
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