Nice overvieuw on the map..
I've played it for a while now, trying to find out wether it is better or even as good as Karkland. I don't believe in having to find a favourite map, but more like testing it to the standard Karkland has set for a city map. In the end I agree with most players saying it might be just a little off-balanced, even heard someone say the MEC should work together in order to make a stand. Tried playing MEC for a couple of rounds, and well, my suggestion would be to have less accesibility for tanks inside Jalalalalaaaaabad...Although some corners and roads to flags are narrow as it is, I still think with the main base of MEC in mind, it should be less easy to get there by tank, or car for that matter.....Comparing it to Karkland, the roads to mainbase are long, narrow and easily well garded...with the first flag before the bridge to build primary defences.
Now, for Road to Jaaalalaaaabaahd..move the tanks from mainbase MEC to Hotel and Junkyard(like the small RTJ map for USMC) and have some more wrecks blocking the main road to MEC main base, blocking in such ways, the tanks cannot navigate through unless getting themselves in serious problems.
The reason for my post....as I started thinking during the game as commander of MEC...Where would I build my main base......???A Mosque is offcourse important, but if it isn't a strategic place...well...MEC ain't that dumb....
Still, my end verdict, I like the map...many options for different kits to play, and a map that is surely opening options to work together in squads more, kill all them lone rangers and have a nice picknick by the waterside in the end....