Ingame Calibration Guide
It amazes me when im a bomber gunner how many people wander across the runway on takeoff, because I know that person has not calibrated his joystick deadzones. Same with the chopper, if you get in it and it steers to the right (or left) without you doing anything then you really need to set them up. All it takes is rebooting bf2 a few times.
I have a logitech extreme 3d pro and had to fight the damn thing on takeoff, and doing things like a simple loop would throw me out at different angles than when I went in. This is how I fixed the problem, it made me a much better pilot.
This is not just for logitech users, Saitek also have deadzone settings, if what I read is right thats set in the control panel/game controllers somewhere? Either way, this will work for any stick as long as you can find the dead zone settings.
First off, logitech people need to install the profiler
http://www.logitech.com/index.cfm/downl … areid=5439
Fire it up, check you have the correct device selected, then go to Select A Game, then create new profile. Put in Default as a name, and then browse to your notepad (C:\WINDOWS\Notepad.exe). Press ok.
Open bf2 and search for an empty server with planes (I chose MEC on oman, theres no hangar to obscure anything) go to the airfield, set your throttle to exactly middle (so you dont fly off or back), jump in one of the planes, make sure your not moving then switch to F10 view mode.
We are looking at the flaps on your wings (which is left/right, or axis x), your tail flaps (back/forward or axis y) and rudder flaps (twist or axis z)
Watch the screen and pull back and forward really roughly but dont just see tailflap move up and down, look for movement in the wing flaps and rudder too. If you see the slightest movement, that will mean you are not fully in control in the air so note which one is moving when it should not be. Then do the same side to side, be hard with it and see if the rudder or tailflaps move. Lastly twist the rudder back and forth and see if that affects the tail or wingflaps.
Once you have seen which ones need setting (probably all of them if your stick is as shagged as mine), quit out of bf2 and on the profiler you will see x-axis, y-axis etc in the lower left, click on and chose axis properties - here you can set how much deadzone to give each axis. Move the slider along as much as you think (10%, maybe 15% on each axis, its up to you) and then go back and boot bf2 again, back to a plane, F10 and do it all over again, until no other flaps move when the one your pushing is moving.
Dont be afraid of big values, thanks to crappy logitech design I've got 30% on my rudder (which sounds a lot, but its really not) and 18%/19% on my X/Y and its rock solid in the air now.
Thats it, just remember to run the profiler before you join a server and take it easy on me if you ever get on my six!!
hth
It amazes me when im a bomber gunner how many people wander across the runway on takeoff, because I know that person has not calibrated his joystick deadzones. Same with the chopper, if you get in it and it steers to the right (or left) without you doing anything then you really need to set them up. All it takes is rebooting bf2 a few times.
I have a logitech extreme 3d pro and had to fight the damn thing on takeoff, and doing things like a simple loop would throw me out at different angles than when I went in. This is how I fixed the problem, it made me a much better pilot.
This is not just for logitech users, Saitek also have deadzone settings, if what I read is right thats set in the control panel/game controllers somewhere? Either way, this will work for any stick as long as you can find the dead zone settings.
First off, logitech people need to install the profiler
http://www.logitech.com/index.cfm/downl … areid=5439
Fire it up, check you have the correct device selected, then go to Select A Game, then create new profile. Put in Default as a name, and then browse to your notepad (C:\WINDOWS\Notepad.exe). Press ok.
Open bf2 and search for an empty server with planes (I chose MEC on oman, theres no hangar to obscure anything) go to the airfield, set your throttle to exactly middle (so you dont fly off or back), jump in one of the planes, make sure your not moving then switch to F10 view mode.
We are looking at the flaps on your wings (which is left/right, or axis x), your tail flaps (back/forward or axis y) and rudder flaps (twist or axis z)
Watch the screen and pull back and forward really roughly but dont just see tailflap move up and down, look for movement in the wing flaps and rudder too. If you see the slightest movement, that will mean you are not fully in control in the air so note which one is moving when it should not be. Then do the same side to side, be hard with it and see if the rudder or tailflaps move. Lastly twist the rudder back and forth and see if that affects the tail or wingflaps.
Once you have seen which ones need setting (probably all of them if your stick is as shagged as mine), quit out of bf2 and on the profiler you will see x-axis, y-axis etc in the lower left, click on and chose axis properties - here you can set how much deadzone to give each axis. Move the slider along as much as you think (10%, maybe 15% on each axis, its up to you) and then go back and boot bf2 again, back to a plane, F10 and do it all over again, until no other flaps move when the one your pushing is moving.
Dont be afraid of big values, thanks to crappy logitech design I've got 30% on my rudder (which sounds a lot, but its really not) and 18%/19% on my X/Y and its rock solid in the air now.
Thats it, just remember to run the profiler before you join a server and take it easy on me if you ever get on my six!!
hth
Last edited by Mad Ad (2006-10-23 04:33:20)