It depends on the people in the squad and it's purpose. Spec Ops offers C4, great for defenses and ambushes, and the carbines are deadly in the correct hands. Snipers, um, DUA, clay-whoring / Long range shooting! Assault... G3 FTW (I think 1/2 of all my assault class kills came from this gun)!!! Support = Inf. Ammo for the whole squad, plus the LMGs are great for defensive setup. Engineers use them there armor. You always want at least ONE medic, two does perfect. Anymore will help, but it would be better for other people to play other kits. Anti-Tank for anti-vehicles / Killing people such that they can't be revived (A squad of 6 medics will lose tickets to a squad of 6 AT who use their rockets!)
-Every squad should have two medics
-For better anti-infantry, you'll want Spec Ops / Assault
-For use of armor, you'll want engineers
-For anti-vehicular support / piss other team off, you'll want Anti-Tank
-For claymores, or for the sniper rifles, you'll want snipers
-For Inf Ammo, you'll want support
Simple as pie, every configurable squad has it's strengths and weaknesses, and while there's probably one that would be the best off in an average environment in BF2; you should be more dynamic then that. Changing the squad for the situation FTW!
Last edited by DisasterMaster (2006-11-10 18:51:03)