In Counter Strike, a headshot entails falling on your back, your head tracing out a demi-circle of red. In BF2, a headshot consists of your bullet vaporising into a cloud of dust just before it reaches your enemy, leaving you dumbfounded and bewildered, and them perfectly healthy and poised to increase your mass with lead.
One thing I have noticed with the new patch is that there's been much more bullet-self-detonation. Though, fortunately, it was the crashes and connection problems which were nerfed and not the weapons, the patch has resulted increasingly in bullets just not hitting at all. It seems to happen a lot now that seeing an enemy I go prone and shoot at them, and almost a quarter of my bullets will hit my enemy but do no damage.
Does anyone share my frustration?
I remember a while ago someone posted something you enter into the console which makes sniping more accurate by reducing how much estimation the program does in regards to the position of the hitbox. Would that fix this problem do you think?
One thing I have noticed with the new patch is that there's been much more bullet-self-detonation. Though, fortunately, it was the crashes and connection problems which were nerfed and not the weapons, the patch has resulted increasingly in bullets just not hitting at all. It seems to happen a lot now that seeing an enemy I go prone and shoot at them, and almost a quarter of my bullets will hit my enemy but do no damage.
Does anyone share my frustration?
I remember a while ago someone posted something you enter into the console which makes sniping more accurate by reducing how much estimation the program does in regards to the position of the hitbox. Would that fix this problem do you think?