TerrorisT²
Melbourne Shuffler
+214|6843|Gold Coast, Australia



********************COMPLETLEY RECONSTRUCTED*******************

Reconstructed and completed Unlock List...I hope Made by =RAAF= The.[T]errorisT.1 (aka: TerrorisT²)

Recon:
https://www.totalbf2142.com/images/unlocks/reconeu.jpghttps://www.totalbf2142.com/images/unlocks/reconpac.jpg

1.

Zeller-H Advanced Sniper Rifle wrote:

https://www.totalbf2142.com/images/unlocks/reconleft4_full.jpg
Description:
A significant upgrade from the Morretti SR4 and Park 52 Sniper Rifles, the Zeller-H Advanced Sniper Rifle features state-of-the-art targeting precision, resulting from a series of enhancements including computerized stabilization and advanced muzzle-brakes for recoil dampening. The Zeller-H's higher caliber ammunition gives this anti-material sniper rifle a highly enhanced stopping power, especially against lightly armored targets.

Weapon Details:
Magazines:     10
Clip Size:     3 Rounds
Reload Time:     5.4s
Deviation Shoot Base / Per Shoot / Reduction:     1.0 / 1.0 / 0.3
Deviation Min:     2
Deviation Moving Max / Forward / Strafe / Reduction:     2 / 0.2 / 0.1 / 0.15Deviation Jump Max / Per Jump / Reduction:     9 / 9 / 0.4
Deviation Standing:     2
Deviation Crouching:     1.5
Deviation Zoom:     0.5
Bullet Velocity:     1200 Meters/Sec
Draw Time:     1s
Damage Minimum:     1
Damage Normal:     100

Customizations wrote:

2.

Gruber 5 Stabilizer wrote:

https://www.totalbf2142.com/images/unlocks/reconleft3_full.jpg
Description:
Scope Stabilizer: Utilizing a movement compensation sensor to grant temporary rifle stability, the Gruber 5 Scope Stabilizer System facilitates target acquisition. The Gruber's power supply allows for a near limitless repeat uses of the system, though the power levels demanded by the system require a significant recharge period between uses.
3.

DysTek Hi-Scope x4 wrote:

https://www.totalbf2142.com/images/unlocks/reconleft2_full.jpg
Description:
The DysTek Hi-Scope X4 is an enhanced accuracy optical system utilizing an upgraded electronics and sensor package to provide the user with a greatly enhanced zoom level and the ability to set its zoom level.
4.

Anti-Personnel Mine wrote:

https://www.totalbf2142.com/images/unlocks/reconleft1_full.jpg
Description:
The APM (Anti Personal Mine) is a directional fragmentation mine generating a fan-shaped explosion pattern. The mine is highly lethal to infantry who approach its front at speed, though it can be defused or circumvented by careful soldiers.
5.

Lambert Carbine wrote:

https://www.totalbf2142.com/images/weapons/carbine.gif
Description:
Originally designed for early century Special Operations Forces, the modernized Lambert Carbine remains the weapon of choice for urban warfare, given its manoeuvrability-enhancing compact design and rapid rate of fire. What the Lambert Carbine lacks in stopping power, it makes up for tenfold in usability. Made from SB-7, the latest polyimide matrix material, the rugged yet lightweight Lambert Carbine produces minimal recoil ensuring accurate burst suppression. The double magazine feeding system and compressed, low calibre ammunition enables unmatched fire volume.

Weapon Details:
Magazines:      6
Clip Size:     30 Rounds
Reload Time:     4.3s
Deviation Shoot Base / Per Shoot / Reduction:     1.2 / 0.16 / 0.1
Deviation Min:     0.46
Deviation Moving Max / Forward / Strafe / Reduction:     0.8 / 0.16 / 0.08 / 0.12
Deviation Jump Max / Per Jump / Reduction:     6 / 6 / 0.16
Deviation Standing:     1.33
Deviation Crouching:     1.05
Deviation Zoom:     0.7
Bullet Velocity:     800 Meters/Sec
Draw Time:     1s
Damage Minimum:     20
Damage Normal:     25
Damage Decreasing Distance:     25 Meters
Only Minimal Damage Distance:     55 Meters

Customizations wrote:

6.

IT-33 Optical Camouflage wrote:

https://www.totalbf2142.com/images/unlocks/reconright3_full.jpg
Description:
Mimicking ambient light and background texture patterns through a microprocessor-controlled, fiber-optic, DLD (dynamic liquid display) fabric, the IT-33 Active Camouflage System enables a soldier to reduce his visibility by up to 90%.
7.

NetBat Fade Delay wrote:

https://www.totalbf2142.com/images/unlocks/reconright2_full.jpg
Description:
Part of the 3.0 update to the Network Battlefield System, the new Fade Delay nano-mod interfaces with existing modules to enhance their performance. The target acquisition algorithm provides longer on-mark feedback allowing soldiers employing the system to track their targets for longer. As with other NetBat nano-mods, the information is both uplinkable and downlinkable to all soldiers who are plugged into the squad's battle network.
8.

RDX DemoPak wrote:

https://www.totalbf2142.com/images/unlocks/reconright1_full.jpg
Description:
Similar to its predecessor, C4, RDX DemoPak is a remotely detonated, plastic-bonded, chemical explosive. The RDX is infused with the highly stable high explosive chemical compound, PNC (polyethyl nitrate cyclobutane), increasing its optimum effective explosive output.
Assault:

https://www.totalbf2142.com/images/unlocks/assaulteu.jpghttps://www.totalbf2142.com/images/unlocks/assaultpac.jpg

9.

Baur H-AR wrote:

https://www.totalbf2142.com/images/weapons/baur.gif
Description:
The Baur H-AR (Heavy Assault Rifle) is a bulked-up edition of the SCAR 11, firing high-caliber, tungsten-core ammunition for maximum damage potential. Manufactured with HM-3 composite metals, the weighty, but powerful Baur H-AR is found most often in front line conflict.

Weapon Details:
Magazines:      7
Clip Size:     20 Rounds
Reload Time:     3s
Deviation Shoot Base / Per Shoot / Reduction:     2.0 / 0.33 / 0.08
Deviation Min:     0.38
Deviation Moving Max / Forward / Strafe / Reduction:     1 / 0.25 / 0.03 / 0.09
Deviation Jump Max / Per Jump / Reduction:     7 / 7 / 0.13
Deviation Standing:     1.3
Deviation Crouching:     1.1
Deviation Zoom:     0.65
Bullet Velocity:     1000 Meters/Sec
Draw Time:     1s
Damage Minimum:     22
Damage Normal:     34
Damage Decreasing Distance:     40 Meters
Only Minimal Damage Distance:     70 Meters

Customizations wrote:

10.

PK-74 AR-Rocket wrote:

https://www.totalbf2142.com/images/unlocks/assaultleft3_full.jpg
Description:
The PK-74 AR-Rocket is fabricated from a fiberglass-zinc amalgam and filled with a highly explosive synthetic fuel compound. When attached to the soldier's standard Assault Rifle it results in a compact and lightweight rifle rocket, ideal for a portable launcher. The Universal Ammunition, shared with the Herzog Shotgun, features variable fusing allowing for both impact and airburst detonations.
11.

NetBat Infantry ID wrote:

https://www.totalbf2142.com/images/unlocks/assaultleft2_full.jpg
Description:
Network Battlefield System has introduced the latest enhancement to the NetBat technology. The new net-centric warfare system allows soldiers equipped with the Infantry ID nano-mod to query an onboard database to identify infantry targets. The nano-mod will assess, analyze and report on the target soldier's kit and assign an ID based on a 98% certainty. The nano-mod update is flexible enough to send and receive battle data over its synth-flex battle network allowing everyone in the squad to receive the information.
12.

Herzog AR-Shotgun wrote:

https://www.totalbf2142.com/images/unlocks/assaultleft1_full.jpg
Description:
Mounted in an under barrel configuration, the 20-gauge Herzog Shotgun adds substantial short range stopping power to any assault rifle's standard repertoire. The Herzog utilizes the same Universal Ammo as the PK-74 AR-Rocket, allowing for intercompatibility between the two weapons.
13.

Voss L-AR wrote:

https://www.totalbf2142.com/images/weapons/voss.gif
Description:
Ergonomically designed with a fibre-reinforced polymer shell, the Voss L-AR (Light Assault Rifle) is a close cousin of the Krylov FA-37, sacrificing incapacitation capabilities for increased portability and firing longevity. Used primarily in supportive, high movement scenarios, the Voss L-AR uses lower calibre ammunition allowing for higher volume cartridges, enabling prolonged suppressive assault.

Weapon Details:
Magazines:      6
Clip Size:     40 Rounds
Reload Time:     3.9s
Deviation Shoot Base / Per Shoot / Reduction:     2.5 / 0.24 / 0.08
Deviation Min:     0.48
Deviation Moving Max / Forward / Strafe / Reduction:     1 / 0.15 / 0.1 / 0.13
Deviation Jump Max / Per Jump / Reduction:     7 / 7 / 0.14
Deviation Standing:     1.3
Deviation Crouching:     1.1
Deviation Zoom:     0.6
Bullet Velocity:     900 Meters/Sec
Draw Time:     1s
Damage Minimum:     20
Damage Normal:     25
Damage Decreasing Distance:     40 Meters
Only Minimal Damage Distance:     65 Meters

Customizations wrote:

14.

SG-34 Grenade wrote:

https://www.totalbf2142.com/images/unlocks/assaultright3_full.jpg
Description:
Impact detonated, the SG-34 Smoke Grenade can be used as a screening, diversionary, signalling, or offensive device, dispersing a cloud of dense potassium chlorate-based smoke.
15.

Advanced Med Hub wrote:

https://www.totalbf2142.com/images/unlocks/assaultright2_full.jpg
Description:
An upgraded version of the standard issue Medical Hub, the Advanced Med Hub includes an additional supply of antibiotics, health revivers and muscle stimulants including soloxil, dyphatine and quivinol, expediting a medic's health provision capabilities.
16.

AED-6 Defibrillator wrote:

https://www.totalbf2142.com/images/unlocks/assaultright1_full.jpg
Description:
The portable AED-6 (Automated External Defibrillator) resuscitates casualties using an embedded, rhythm-tracking microprocessor to determine ventricular fibrillation or tachycardia and emit, via wet-gel secretion paddles, appropriately leveled, biphasic charges.
Engineer:

https://www.totalbf2142.com/images/unlocks/engineereu.jpghttps://www.totalbf2142.com/images/unlocks/engineerpac.jpg

17.

Koenig H-AVR wrote:

https://www.totalbf2142.com/images/weapons/koenig.gif
Description:
Unlike its siblings, the Mitchell AV-18 and Sudnik VP, the Koenig H-AVR (Heavy Anti Vehicle Rifle) lacks any guidance package, instead relying on the high speed of its projectile to eliminate targets. With an embedded, microprocessor-driven, anti-recoil system and steel alloy-composite structure, the Koenig H-AVR launches armor-piercing fin stabilized projectiles that have proven far more effective armored targets than traditional warheads, especially against the weaker rear armor of tanks.

Weapon Details:
Magazines:      6
Clip Size:     1 Round
Reload Time:     4s
Deviation Shoot Base / Per Shoot / Reduction:     1.0 / 1.0 / 0.3
Deviation Min:     6.0
Deviation Moving Max / Forward / Strafe / Reduction:     2.0 / 0.2 / 0.1 / 0.15
Deviation Jump Max / Per Jump / Reduction:     9 / 9 / 0.3
Deviation Zoom:     0.5
Bullet Velocity:     60 Meters/Sec
Draw Time:     1s

Customizations wrote:

18.

PDS-1 wrote:

https://www.totalbf2142.com/images/unlocks/engineerleft3_full.jpg
Description:
The microprocessor-based PDS-1 detects vehicles within the vicinity using a Sonar tracking system that distinguishes sub-elevation and atmospheric reverberations. Both type and position of the vehicles in range of the device are determined and displayed through the NetBat for all squad members.
19.

NetBat Vehicle ID wrote:

https://www.totalbf2142.com/images/unlocks/engineerleft2_full.jpg
Description:
The NetBat Vehicle ID is the first in a new line of upgrades to the successful Networked Battlefield System. Combining the latest nanotech modifications with the synth-flex battle network allows a soldier to identify an enemy vehicle and transmit the data to all members of the network.
20.

AE Defuser wrote:

https://www.totalbf2142.com/images/unlocks/engineerleft1_full.jpg
Description:
The CPU-driven AE Defuser analyzes munitions characteristics using chemical and electronic sensors. An Engineer can use the Defuser's embedded electrical neutralization apparatus to defuse a variety of explosive devices from a safer distance than previous explosives disposal devices.
21.

SAAW 86 Anti-Air wrote:

https://www.totalbf2142.com/images/weapons/saaw86.gif
Description:
Anti-Air: A powerful anti-aircraft weapon, the SAAW 86 is built with a low-density steel composite and incorporates an implanted, CPU-controlled balance system to maximize portability. Launching aerodynamic, high velocity rounds, the SAAW 86 is especially effective against moving airborne targets.

Weapon Details:
Magazines:      6
Clip Size:     2 Rounds
Reload Time:     5.4s
Deviation Min:     2.0
Bullet Velocity:     60 Meters/Sec
Draw Time:     1.2s

Customizations wrote:

22.

IL-29 Motion Mine wrote:

https://www.totalbf2142.com/images/unlocks/engineerright3_full.jpg
Description:
The II-29 Motion Mine uses an advanced TDD (Target Detection Device) to actively track and seek enemy vehicles by detecting their electronic and infrared signatures. The II-29's explosive yield is lower than traditional mines, as a significant portion of the mine's housing is dedicated to the TDD.
23.

DysTek Repair V2.0 wrote:

https://www.totalbf2142.com/images/unlocks/engineerright2_full.jpg
Description:
The DysTek Repair v2.0 addition replaces the Hoff-3000's manual control with a mechanized torque booster, increasing the speed of repairs.
24.

IL-14 EMP wrote:

https://www.totalbf2142.com/images/unlocks/engineerright1_full.jpg
Description:
The larger, more powerful, stationary cousin of the EMP grenade, the II-14 EMP Mine utilizes the same electromagnetic pulse methodology to fully immobilize nearby machinery in almost all situations.
Support:

https://www.totalbf2142.com/images/unlocks/supporteu.jpghttps://www.totalbf2142.com/images/unlocks/supportpac.jpg

25.

Ganz H-MG wrote:

https://www.totalbf2142.com/images/weapons/ganz.gif
Description:
Even more dependable than the Bianchi LMG and more relentless than the Shuko LMG, the Ganz HMG (Heavy Machinegun) is the crowning achievement in light machine gun design. Engineered from super light polymer matter, upgraded with an ultramodern onboard stabilization and heat reduction system, and fitted with an electronic double-magazine feeder, the Ganz HMG is unmatched in power, quality, and consistency of fire.

Weapon Details:
Magazines:      4
Clip Size:     120 Rounds
Reload Time:     5.3s
Deviation Shoot Base / Per Shoot / Reduction:     -0.9 / -0.09 / -0.01
Deviation Min:     1.35
Deviation Moving Max / Forward / Strafe / Reduction:     3.5 / 0.25 / 0.1 / 0.08
Deviation Jump Max / Per Jump / Reduction:     7 / 7 / 0.08
Deviation Standing:     2.0
Deviation Crouching:     1.2
Deviation Zoom:     1.3
Bullet Velocity:     800 Meters/Sec
Draw Time:     1.625s
Heat Per Shot / Shots to Overheat:     0.036 / 27
Cool Down Per Sec:     0.3
Overheating Timeout:     1.35s
Damage Minimum:     18
Damage Normal:     22
Damage Decreasing Distance:     15 Meters
Only Minimal Damage Distance:     60 Meters

Customizations wrote:

26.

A-12 Enforcer Sentry Gun wrote:

https://www.totalbf2142.com/images/unlocks/supportleft3_full.jpg
Description:
Located in key defensive positions, the automated A-12 Enforcer Sentry Gun utilizies a combination infrared and optical tracking to assault enemy within a medium-range periphery.
27.

NetBat Active Camo ID wrote:

https://www.totalbf2142.com/images/unlocks/supportleft2_full.jpg
Description:
NetBat Active Camo ID was introduced as a countermeasure to the IT-33 active camouflage system. It is designed to detect, track and report on the energy signature of the active camo system. If a soldier activates or deactivates an IT-33 system within the detection radius of the NetBat Active Camo ID, the system will instantly report the activity to the user and other members of the Networked Battlefield.
28.

V5 EMP Grenade wrote:

https://www.totalbf2142.com/images/unlocks/supportleft1_full.jpg
Description:
Unlike a standard grenade, which generates physically damaging fragmentation, the V5 EMP Grenade releases an electromagnetic wave that creates a short-circuit effect, temporarily slowing or disabling nearby vehicles and electronic devices.
29.

Clark 15-B Shotgun wrote:

https://www.totalbf2142.com/images/weapons/clark.gif
Description:
Built with kylonite, an advanced thermoplastic shell material, and a polymer drum magazine, the gas-operated Clark 15B Combat Shotgun fires the latest fin-stabilized flechette Frag-15 rounds, which produce a circular damage pattern, most effective against close-range, light armored infantry.

Weapon Details:
Magazines:      6
Clip Size:     7 Rounds
Reload Time:     4.5s
Deviation Shoot Base / Per Shoot / Reduction:     3.0 / 0.2 / 0.3
Deviation Min:     0.75
Deviation Moving Max / Forward / Strafe / Reduction:     3.0 / 0.2 / 0.2 / 0.12
Deviation Jump Max / Per Jump / Reduction:     9 / 4.5 / 0.04
Deviation Zoom:     0.9
Bullet Velocity:     500 Meters/Sec
Draw Time:     1.166s
Damage Minimum:     4
Damage Normal:     12
Damage Decreasing Distance:     12 Meters
Only Minimal Damage Distance:     35 Meters

Customizations wrote:

30.

DysTek Pulse Meter wrote:

https://www.totalbf2142.com/images/unlocks/supportright3_full.jpg
Description:
The DysTek Pulse Meter is a short- to medium-range detection device that allows soldiers to scan for enemies through objects.
31.

Advanced Ammo Hub wrote:

https://www.totalbf2142.com/images/unlocks/supportright2_full.jpg
Description:
Using the Advanced Ammo Hub, an infantryman can greatly increase the rate that ammunition can be delivered to his peers. The AAH will also resupply soldiers inside and near the vehicle he's sitting in.
32.

IPS Shield wrote:

https://www.totalbf2142.com/images/unlocks/supportright1_full.jpg
Description:
Able to withstand short durations of direct, small and medium caliber fire, the IPS (Infantry Protection Shield) is a personnel-scaled, ion-charged shield employed by infantry for temporary individual protection. The system is not designed to withstand vehicle-mounted munitions.
Squad Leader:

https://www.totalbf2142.com/images/unlocks/squadeu.jpghttps://www.totalbf2142.com/images/unlocks/squadpac.jpg

33.

SD-8 Accipiter wrote:

https://www.totalbf2142.com/images/unlocks/squad3_full.jpg
Description:
The SD-8 Accipiter is a flying Sentry Drone with assault capabilities, armed with an optical tracker and multi-barrel rotating cannons. Targets are acquired by the squad's NetBat System, allowing all members of the squad to utilize the drone. The training for proper use of the device is only available for Squad Leaders.
34.

RD-4 Otus wrote:

https://www.totalbf2142.com/images/unlocks/squad2_full.jpg
Description:
The unmanned, airborne RD-4 Otus is a long-range reconnaissance drone used to identify the location and movement of enemy forces. Only usable for squad leaders.
35.

SLSB wrote:

https://www.totalbf2142.com/images/unlocks/squad1_full.jpg
Description:
The SLSB (Squad Leader Spawn Beacon) allows players to quickly deploy at the beacon's current location via drop-pod. The training for proper use of the device is only available for Squad Leaders.
Player Abilities:
https://www.totalbf2142.com/images/unlocks/playereu.jpghttps://www.totalbf2142.com/images/unlocks/playerpac.jpg

36.

Extra Grenade wrote:

https://www.totalbf2142.com/images/unlocks/player5.jpg
Description:
This upgrade allows you to carry one additional Frag, EMP, and Smoke grenade.
37.

MaxClip wrote:

https://www.totalbf2142.com/images/unlocks/player4.jpg
Description:
The Sidearm Ammo Upgrade equips the older with a larger capacity pistol clip, adding two rounds to the EU's sidearm, the P33 Pereira, and three rounds to the PAC's primary sidearm, the Takao T20. The Engineer will receive an additional clip for his SMG.
38.

Staminar 9 Recovery System wrote:

https://www.totalbf2142.com/images/unlocks/player3.jpg
Description:
The Staminar 9 Recovery System is also an injection, immediately accelerating muscle recovery so one can regain sprint speed in less time. Automatically administered prior to combat the injection is long lasting with no side effects.
39.

Sprintcor 20 Enhanced Endurance wrote:

https://www.totalbf2142.com/images/unlocks/player2.jpg
Description:
The Sprintcor 20 Enhanced Endurance is an injection, immediately activated energy boost, increasing a person's sprint capactity. Automatically administered prior to combat, the effects of Sprintcor will last throughout a battle's duration.
40.

FRG-1 Grenade wrote:

https://www.totalbf2142.com/images/unlocks/player1.jpg
Description:
Hand-thrown, the FRG-1 is a modernized Fragmentation Grenade which yields a small but highly lethal explosive radius. By substituting the traditional TNT filler with the RDX chemical compound, PNC (polyethyl nitrate cyclobutane), the grenade offers a lighter grenade with enhanced effectiveness.
********************TELL ME IF ANYTHING WAS LEFTOUT*******************

*Sigh*, Finally done... +1 me please

Last edited by TerrorisT² (2007-08-04 06:11:18)

LT.Victim
Member
+1,175|6779|British Columbia, Canada
+1 for that.. even though its on the BF2142 Site..
stryyker
bad touch
+1,682|6937|California

not close to complete, there are 40+ unlocks
TerrorisT²
Melbourne Shuffler
+214|6843|Gold Coast, Australia
Yeah I know there are 40+ unlocks, these are all the unlocks i could find by searching most BF2142 sites, if i find more, i'll add them to the list
mcminty
Moderating your content for the Australian Govt.
+879|6938|Sydney, Australia
Arent there some ability unlocks or something like that?



Mcminty.
Kanye North
randy
+80|6682
dude stryyker were all sorry for not posting 40+ unlocks man. i mean soooooo sorrry! but i was not gonna buy 2142 but all these videos and everything make me want to buy it, which now i am going to buy from these videos. if i could karma you i would but i can't.
CommieChipmunk
Member
+488|6787|Portland, OR, USA

Kanye North wrote:

dude stryyker were all sorry for not posting 40+ unlocks man. i mean soooooo sorrry! but i was not gonna buy 2142 but all these videos and everything make me want to buy it, which now i am going to buy from these videos. if i could karma you i would but i can't.
..

que?
Snyder
Member
+2|6679|Netherlands
This game will be so cool.
first item i will unlock is AED-6 Defibrillator
or Lambert Carbine - RECON

this game is somust beter than bf2
20+ unlocks
thats so cool
in bf2 u only got 14 unlock, and there all wapons
and i think there will be a lot more items and wapons to unlock if there will make a Expantion Pack
there are 15 maps that is so cool

this will be the best online game ever, even beter than counter strike
stryyker
bad touch
+1,682|6937|California

Kanye North wrote:

dude stryyker were all sorry for not posting 40+ unlocks man. i mean soooooo sorrry! but i was not gonna buy 2142 but all these videos and everything make me want to buy it, which now i am going to buy from these videos. if i could karma you i would but i can't.
this is the part when i say you have no right to address me with sarcasm, especially after only registering less than a week ago.

all i said was that it wasnt complete, keep you panties on.

edit: there are a variety of player-side unlocks, such as increased sprint meter, faster sprint recovery, more armor. etc.

Last edited by stryyker (2006-08-18 19:22:56)

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6685
"The APM (Anti Personal Mine) is a directional fragmentation mine generating a fan-shaped explosion pattern. The mine is highly lethal to infantry who approach its front at speed, though it can be defused or circumvented by careful soldiers."


Oh my God! Future soliders finally figured out how to defuse claymores! I think some one needs to build a time machine to transport these claymore defuseing supermen of the future back to the year 2007 and teach us how to defuse these things so the gaymorers do not get anymore cheap points.
manitobapaintballa
Member
+32|6836
i can tell you how to get around em and defuse em its called the engineer kit just crawl slowly up to it
imortal
Member
+240|6882|Austin, TX
The unlockable abilities.

http://bf2142.com/content/Abilities

Hoping these are permenant.  There are rumors flying around that ability unlocks or only temporary, while you stay on the server.
Jenkinsbball
Banned
+149|6765|USA bitches!
that invisibility thing is going to be exploited like crazy.
Raphael
Wtf Padders!! Padders!!!
+18|6837|Boston, Massachusetts

Jenkinsbball wrote:

that invisibility thing is going to be exploited like crazy.
no its not they cant shoot or stab while invisible
lavadisk
I am a cat ¦ 3
+369|7046|Denver colorado

Jenkinsbball wrote:

that invisibility thing is going to be exploited like crazy.
and you cant run, just walk with it on .....
Spearhead
Gulf coast redneck hippy
+731|6907|Tampa Bay Florida
2142 ftw

If only they had made BF2 as customizable as this

still, even BF2 is better than the insanely stupid and simple game that only gained popularity because it was released for the Xbox : Call of Duty 2

Last edited by Spearhead (2006-08-19 14:09:22)

Viper007Bond
Moderator Emeritus
+236|7022|Portland, OR, USA

The ones he's missing are mostly just the sprints, extra ammo, and squad leader items.
https://bf3s.com/sigs/044900892044e7fc95e599e832a086ae9bcd7efb.png
travisb05
bullseye (+)
+58|6916|U.S
one thing not even close to complete unlock list almost another 30 needed
shaggy92
R's Ah Fah Losah's
+21|6705|BOSTON

travisb05 wrote:

one thing not even close to complete unlock list almost another 30 needed
yeah  travis is write , there is alot more than that, but u did cover the basics, helpful post +1 for u
destruktion_6143
Was ist Loos?
+154|6843|Canada
you have to unlock the shockpaddles?? soo, in the beginning, im guessing that no one will b getting revived...
TerrorisT²
Melbourne Shuffler
+214|6843|Gold Coast, Australia
I updated the list, and added the abilities unlocks.
Meltdown-56
Member
+30|6704
Just letting you know incase you didnt already is that you can choose light or heavy armour
Heavy = More Health, Short Sprint
Light = Less Health, Longer Sprint
Cheers please +1 lol
CaptainKris
Member
+54|6693|Safety Harbor, Florida
I think I'm in love. So many new unlocks, so much time that it will take to get them all.

Captain "Hoping he will not crap his pants when thinking about 2142 unlock list" Kris
AAFCptKabbom
Member
+127|6875|WPB, FL. USA

Jenkinsbball wrote:

that invisibility thing is going to be exploited like crazy.
You know it's coming...
You join a 48 person server, you spawn in, wait, where is everyone, then - BANG! you're dead, something rips off your dog tags, you think - WTF, then you come to find that it's because everyone is a sniper
imortal
Member
+240|6882|Austin, TX

AAFCptKabbom wrote:

Jenkinsbball wrote:

that invisibility thing is going to be exploited like crazy.
You know it's coming...
You join a 48 person server, you spawn in, wait, where is everyone, then - BANG! you're dead, something rips off your dog tags, you think - WTF, then you come to find that it's because everyone is a sniper
Can't do any fighting while you are camoflaged.  It will make things very interesting, though. And it does not make you completely invisible, gives off that 'Preditor' wavy effect.

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