********************COMPLETLEY RECONSTRUCTED*******************
Reconstructed and completed Unlock List...I hope Made by =RAAF= The.[T]errorisT.1 (aka: TerrorisT²)
Recon:
1.
5.Zeller-H Advanced Sniper Rifle wrote:
Description:
A significant upgrade from the Morretti SR4 and Park 52 Sniper Rifles, the Zeller-H Advanced Sniper Rifle features state-of-the-art targeting precision, resulting from a series of enhancements including computerized stabilization and advanced muzzle-brakes for recoil dampening. The Zeller-H's higher caliber ammunition gives this anti-material sniper rifle a highly enhanced stopping power, especially against lightly armored targets.
Weapon Details:
Magazines: 10
Clip Size: 3 Rounds
Reload Time: 5.4s
Deviation Shoot Base / Per Shoot / Reduction: 1.0 / 1.0 / 0.3
Deviation Min: 2
Deviation Moving Max / Forward / Strafe / Reduction: 2 / 0.2 / 0.1 / 0.15Deviation Jump Max / Per Jump / Reduction: 9 / 9 / 0.4
Deviation Standing: 2
Deviation Crouching: 1.5
Deviation Zoom: 0.5
Bullet Velocity: 1200 Meters/Sec
Draw Time: 1s
Damage Minimum: 1
Damage Normal: 100Customizations wrote:
2.3.Gruber 5 Stabilizer wrote:
Description:
Scope Stabilizer: Utilizing a movement compensation sensor to grant temporary rifle stability, the Gruber 5 Scope Stabilizer System facilitates target acquisition. The Gruber's power supply allows for a near limitless repeat uses of the system, though the power levels demanded by the system require a significant recharge period between uses.4.DysTek Hi-Scope x4 wrote:
Description:
The DysTek Hi-Scope X4 is an enhanced accuracy optical system utilizing an upgraded electronics and sensor package to provide the user with a greatly enhanced zoom level and the ability to set its zoom level.Anti-Personnel Mine wrote:
Description:
The APM (Anti Personal Mine) is a directional fragmentation mine generating a fan-shaped explosion pattern. The mine is highly lethal to infantry who approach its front at speed, though it can be defused or circumvented by careful soldiers.
Assault:Lambert Carbine wrote:
Description:
Originally designed for early century Special Operations Forces, the modernized Lambert Carbine remains the weapon of choice for urban warfare, given its manoeuvrability-enhancing compact design and rapid rate of fire. What the Lambert Carbine lacks in stopping power, it makes up for tenfold in usability. Made from SB-7, the latest polyimide matrix material, the rugged yet lightweight Lambert Carbine produces minimal recoil ensuring accurate burst suppression. The double magazine feeding system and compressed, low calibre ammunition enables unmatched fire volume.
Weapon Details:
Magazines: 6
Clip Size: 30 Rounds
Reload Time: 4.3s
Deviation Shoot Base / Per Shoot / Reduction: 1.2 / 0.16 / 0.1
Deviation Min: 0.46
Deviation Moving Max / Forward / Strafe / Reduction: 0.8 / 0.16 / 0.08 / 0.12
Deviation Jump Max / Per Jump / Reduction: 6 / 6 / 0.16
Deviation Standing: 1.33
Deviation Crouching: 1.05
Deviation Zoom: 0.7
Bullet Velocity: 800 Meters/Sec
Draw Time: 1s
Damage Minimum: 20
Damage Normal: 25
Damage Decreasing Distance: 25 Meters
Only Minimal Damage Distance: 55 MetersCustomizations wrote:
6.7.IT-33 Optical Camouflage wrote:
Description:
Mimicking ambient light and background texture patterns through a microprocessor-controlled, fiber-optic, DLD (dynamic liquid display) fabric, the IT-33 Active Camouflage System enables a soldier to reduce his visibility by up to 90%.8.NetBat Fade Delay wrote:
Description:
Part of the 3.0 update to the Network Battlefield System, the new Fade Delay nano-mod interfaces with existing modules to enhance their performance. The target acquisition algorithm provides longer on-mark feedback allowing soldiers employing the system to track their targets for longer. As with other NetBat nano-mods, the information is both uplinkable and downlinkable to all soldiers who are plugged into the squad's battle network.RDX DemoPak wrote:
Description:
Similar to its predecessor, C4, RDX DemoPak is a remotely detonated, plastic-bonded, chemical explosive. The RDX is infused with the highly stable high explosive chemical compound, PNC (polyethyl nitrate cyclobutane), increasing its optimum effective explosive output.
9.
13.Baur H-AR wrote:
Description:
The Baur H-AR (Heavy Assault Rifle) is a bulked-up edition of the SCAR 11, firing high-caliber, tungsten-core ammunition for maximum damage potential. Manufactured with HM-3 composite metals, the weighty, but powerful Baur H-AR is found most often in front line conflict.
Weapon Details:
Magazines: 7
Clip Size: 20 Rounds
Reload Time: 3s
Deviation Shoot Base / Per Shoot / Reduction: 2.0 / 0.33 / 0.08
Deviation Min: 0.38
Deviation Moving Max / Forward / Strafe / Reduction: 1 / 0.25 / 0.03 / 0.09
Deviation Jump Max / Per Jump / Reduction: 7 / 7 / 0.13
Deviation Standing: 1.3
Deviation Crouching: 1.1
Deviation Zoom: 0.65
Bullet Velocity: 1000 Meters/Sec
Draw Time: 1s
Damage Minimum: 22
Damage Normal: 34
Damage Decreasing Distance: 40 Meters
Only Minimal Damage Distance: 70 MetersCustomizations wrote:
10.11.PK-74 AR-Rocket wrote:
Description:
The PK-74 AR-Rocket is fabricated from a fiberglass-zinc amalgam and filled with a highly explosive synthetic fuel compound. When attached to the soldier's standard Assault Rifle it results in a compact and lightweight rifle rocket, ideal for a portable launcher. The Universal Ammunition, shared with the Herzog Shotgun, features variable fusing allowing for both impact and airburst detonations.12.NetBat Infantry ID wrote:
Description:
Network Battlefield System has introduced the latest enhancement to the NetBat technology. The new net-centric warfare system allows soldiers equipped with the Infantry ID nano-mod to query an onboard database to identify infantry targets. The nano-mod will assess, analyze and report on the target soldier's kit and assign an ID based on a 98% certainty. The nano-mod update is flexible enough to send and receive battle data over its synth-flex battle network allowing everyone in the squad to receive the information.Herzog AR-Shotgun wrote:
Description:
Mounted in an under barrel configuration, the 20-gauge Herzog Shotgun adds substantial short range stopping power to any assault rifle's standard repertoire. The Herzog utilizes the same Universal Ammo as the PK-74 AR-Rocket, allowing for intercompatibility between the two weapons.
Engineer:Voss L-AR wrote:
Description:
Ergonomically designed with a fibre-reinforced polymer shell, the Voss L-AR (Light Assault Rifle) is a close cousin of the Krylov FA-37, sacrificing incapacitation capabilities for increased portability and firing longevity. Used primarily in supportive, high movement scenarios, the Voss L-AR uses lower calibre ammunition allowing for higher volume cartridges, enabling prolonged suppressive assault.
Weapon Details:
Magazines: 6
Clip Size: 40 Rounds
Reload Time: 3.9s
Deviation Shoot Base / Per Shoot / Reduction: 2.5 / 0.24 / 0.08
Deviation Min: 0.48
Deviation Moving Max / Forward / Strafe / Reduction: 1 / 0.15 / 0.1 / 0.13
Deviation Jump Max / Per Jump / Reduction: 7 / 7 / 0.14
Deviation Standing: 1.3
Deviation Crouching: 1.1
Deviation Zoom: 0.6
Bullet Velocity: 900 Meters/Sec
Draw Time: 1s
Damage Minimum: 20
Damage Normal: 25
Damage Decreasing Distance: 40 Meters
Only Minimal Damage Distance: 65 MetersCustomizations wrote:
14.15.SG-34 Grenade wrote:
Description:
Impact detonated, the SG-34 Smoke Grenade can be used as a screening, diversionary, signalling, or offensive device, dispersing a cloud of dense potassium chlorate-based smoke.16.Advanced Med Hub wrote:
Description:
An upgraded version of the standard issue Medical Hub, the Advanced Med Hub includes an additional supply of antibiotics, health revivers and muscle stimulants including soloxil, dyphatine and quivinol, expediting a medic's health provision capabilities.AED-6 Defibrillator wrote:
Description:
The portable AED-6 (Automated External Defibrillator) resuscitates casualties using an embedded, rhythm-tracking microprocessor to determine ventricular fibrillation or tachycardia and emit, via wet-gel secretion paddles, appropriately leveled, biphasic charges.
17.
21.Koenig H-AVR wrote:
Description:
Unlike its siblings, the Mitchell AV-18 and Sudnik VP, the Koenig H-AVR (Heavy Anti Vehicle Rifle) lacks any guidance package, instead relying on the high speed of its projectile to eliminate targets. With an embedded, microprocessor-driven, anti-recoil system and steel alloy-composite structure, the Koenig H-AVR launches armor-piercing fin stabilized projectiles that have proven far more effective armored targets than traditional warheads, especially against the weaker rear armor of tanks.
Weapon Details:
Magazines: 6
Clip Size: 1 Round
Reload Time: 4s
Deviation Shoot Base / Per Shoot / Reduction: 1.0 / 1.0 / 0.3
Deviation Min: 6.0
Deviation Moving Max / Forward / Strafe / Reduction: 2.0 / 0.2 / 0.1 / 0.15
Deviation Jump Max / Per Jump / Reduction: 9 / 9 / 0.3
Deviation Zoom: 0.5
Bullet Velocity: 60 Meters/Sec
Draw Time: 1sCustomizations wrote:
18.19.PDS-1 wrote:
Description:
The microprocessor-based PDS-1 detects vehicles within the vicinity using a Sonar tracking system that distinguishes sub-elevation and atmospheric reverberations. Both type and position of the vehicles in range of the device are determined and displayed through the NetBat for all squad members.20.NetBat Vehicle ID wrote:
Description:
The NetBat Vehicle ID is the first in a new line of upgrades to the successful Networked Battlefield System. Combining the latest nanotech modifications with the synth-flex battle network allows a soldier to identify an enemy vehicle and transmit the data to all members of the network.AE Defuser wrote:
Description:
The CPU-driven AE Defuser analyzes munitions characteristics using chemical and electronic sensors. An Engineer can use the Defuser's embedded electrical neutralization apparatus to defuse a variety of explosive devices from a safer distance than previous explosives disposal devices.
Support:SAAW 86 Anti-Air wrote:
Description:
Anti-Air: A powerful anti-aircraft weapon, the SAAW 86 is built with a low-density steel composite and incorporates an implanted, CPU-controlled balance system to maximize portability. Launching aerodynamic, high velocity rounds, the SAAW 86 is especially effective against moving airborne targets.
Weapon Details:
Magazines: 6
Clip Size: 2 Rounds
Reload Time: 5.4s
Deviation Min: 2.0
Bullet Velocity: 60 Meters/Sec
Draw Time: 1.2sCustomizations wrote:
22.23.IL-29 Motion Mine wrote:
Description:
The II-29 Motion Mine uses an advanced TDD (Target Detection Device) to actively track and seek enemy vehicles by detecting their electronic and infrared signatures. The II-29's explosive yield is lower than traditional mines, as a significant portion of the mine's housing is dedicated to the TDD.24.DysTek Repair V2.0 wrote:
Description:
The DysTek Repair v2.0 addition replaces the Hoff-3000's manual control with a mechanized torque booster, increasing the speed of repairs.IL-14 EMP wrote:
Description:
The larger, more powerful, stationary cousin of the EMP grenade, the II-14 EMP Mine utilizes the same electromagnetic pulse methodology to fully immobilize nearby machinery in almost all situations.
25.
29.Ganz H-MG wrote:
Description:
Even more dependable than the Bianchi LMG and more relentless than the Shuko LMG, the Ganz HMG (Heavy Machinegun) is the crowning achievement in light machine gun design. Engineered from super light polymer matter, upgraded with an ultramodern onboard stabilization and heat reduction system, and fitted with an electronic double-magazine feeder, the Ganz HMG is unmatched in power, quality, and consistency of fire.
Weapon Details:
Magazines: 4
Clip Size: 120 Rounds
Reload Time: 5.3s
Deviation Shoot Base / Per Shoot / Reduction: -0.9 / -0.09 / -0.01
Deviation Min: 1.35
Deviation Moving Max / Forward / Strafe / Reduction: 3.5 / 0.25 / 0.1 / 0.08
Deviation Jump Max / Per Jump / Reduction: 7 / 7 / 0.08
Deviation Standing: 2.0
Deviation Crouching: 1.2
Deviation Zoom: 1.3
Bullet Velocity: 800 Meters/Sec
Draw Time: 1.625s
Heat Per Shot / Shots to Overheat: 0.036 / 27
Cool Down Per Sec: 0.3
Overheating Timeout: 1.35s
Damage Minimum: 18
Damage Normal: 22
Damage Decreasing Distance: 15 Meters
Only Minimal Damage Distance: 60 MetersCustomizations wrote:
26.27.A-12 Enforcer Sentry Gun wrote:
Description:
Located in key defensive positions, the automated A-12 Enforcer Sentry Gun utilizies a combination infrared and optical tracking to assault enemy within a medium-range periphery.28.NetBat Active Camo ID wrote:
Description:
NetBat Active Camo ID was introduced as a countermeasure to the IT-33 active camouflage system. It is designed to detect, track and report on the energy signature of the active camo system. If a soldier activates or deactivates an IT-33 system within the detection radius of the NetBat Active Camo ID, the system will instantly report the activity to the user and other members of the Networked Battlefield.V5 EMP Grenade wrote:
Description:
Unlike a standard grenade, which generates physically damaging fragmentation, the V5 EMP Grenade releases an electromagnetic wave that creates a short-circuit effect, temporarily slowing or disabling nearby vehicles and electronic devices.
Squad Leader:Clark 15-B Shotgun wrote:
Description:
Built with kylonite, an advanced thermoplastic shell material, and a polymer drum magazine, the gas-operated Clark 15B Combat Shotgun fires the latest fin-stabilized flechette Frag-15 rounds, which produce a circular damage pattern, most effective against close-range, light armored infantry.
Weapon Details:
Magazines: 6
Clip Size: 7 Rounds
Reload Time: 4.5s
Deviation Shoot Base / Per Shoot / Reduction: 3.0 / 0.2 / 0.3
Deviation Min: 0.75
Deviation Moving Max / Forward / Strafe / Reduction: 3.0 / 0.2 / 0.2 / 0.12
Deviation Jump Max / Per Jump / Reduction: 9 / 4.5 / 0.04
Deviation Zoom: 0.9
Bullet Velocity: 500 Meters/Sec
Draw Time: 1.166s
Damage Minimum: 4
Damage Normal: 12
Damage Decreasing Distance: 12 Meters
Only Minimal Damage Distance: 35 MetersCustomizations wrote:
30.31.DysTek Pulse Meter wrote:
Description:
The DysTek Pulse Meter is a short- to medium-range detection device that allows soldiers to scan for enemies through objects.32.Advanced Ammo Hub wrote:
Description:
Using the Advanced Ammo Hub, an infantryman can greatly increase the rate that ammunition can be delivered to his peers. The AAH will also resupply soldiers inside and near the vehicle he's sitting in.IPS Shield wrote:
Description:
Able to withstand short durations of direct, small and medium caliber fire, the IPS (Infantry Protection Shield) is a personnel-scaled, ion-charged shield employed by infantry for temporary individual protection. The system is not designed to withstand vehicle-mounted munitions.
Player Abilities:33.34.SD-8 Accipiter wrote:
Description:
The SD-8 Accipiter is a flying Sentry Drone with assault capabilities, armed with an optical tracker and multi-barrel rotating cannons. Targets are acquired by the squad's NetBat System, allowing all members of the squad to utilize the drone. The training for proper use of the device is only available for Squad Leaders.35.RD-4 Otus wrote:
Description:
The unmanned, airborne RD-4 Otus is a long-range reconnaissance drone used to identify the location and movement of enemy forces. Only usable for squad leaders.SLSB wrote:
Description:
The SLSB (Squad Leader Spawn Beacon) allows players to quickly deploy at the beacon's current location via drop-pod. The training for proper use of the device is only available for Squad Leaders.
********************TELL ME IF ANYTHING WAS LEFTOUT*******************36.37.Extra Grenade wrote:
Description:
This upgrade allows you to carry one additional Frag, EMP, and Smoke grenade.38.MaxClip wrote:
Description:
The Sidearm Ammo Upgrade equips the older with a larger capacity pistol clip, adding two rounds to the EU's sidearm, the P33 Pereira, and three rounds to the PAC's primary sidearm, the Takao T20. The Engineer will receive an additional clip for his SMG.39.Staminar 9 Recovery System wrote:
Description:
The Staminar 9 Recovery System is also an injection, immediately accelerating muscle recovery so one can regain sprint speed in less time. Automatically administered prior to combat the injection is long lasting with no side effects.40.Sprintcor 20 Enhanced Endurance wrote:
Description:
The Sprintcor 20 Enhanced Endurance is an injection, immediately activated energy boost, increasing a person's sprint capactity. Automatically administered prior to combat, the effects of Sprintcor will last throughout a battle's duration.FRG-1 Grenade wrote:
Description:
Hand-thrown, the FRG-1 is a modernized Fragmentation Grenade which yields a small but highly lethal explosive radius. By substituting the traditional TNT filler with the RDX chemical compound, PNC (polyethyl nitrate cyclobutane), the grenade offers a lighter grenade with enhanced effectiveness.
*Sigh*, Finally done... +1 me please
Last edited by TerrorisT² (2007-08-04 06:11:18)