Here is my attempt at a review of Road to Jalalabad. Please be kind.
When I refer to a road I mean a paved surface, if I say trail, it is just a dirt track. This is also screenshots of an empty 32 player server.
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USMC UNCAP:
US uncappable: 4 Jeeps
2 tanks.
Several meters (mts) from the entrance is a fork in the road, the main road(to Jalalabad) to the Sth East and 2nd second “main trail” which goes Eastward to the city entrance.
*64 Player map has 1 extra base along this main trail closest to the waters edge.
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We’ll take the Main road(to Jalalabad) to the Sth East.
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1st Flag : OUTPOST
MEC cappable: 2 Vehicles
A very large open area on the Main Rd.
Not a lot of room available for hiding to cap the flag, you’ll be pretty much “Balls out” and tanks and vehicle will be sitting ducks.
No covered sniper positions
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Continue on down the Main road 117mts
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2nd Flag: THE FOUNTAIN
MEC cappable: 2 Vehicles
The fountain from Sharqi and Karkand is an un actual flag now.
Another open area, especially to cap flag, all roofs are accessible, with some nice little corners and tiny alleyways for small firefights.
Snipers could garnish some kills from roofs, but are not totally hidden from view.
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Exiting that base we come to another fork in the road
Going North will lead you to the “Main Trail” from the city Entrance to the US uncap, then the Main road going East, which have no more flags on it itself, but rather, access to others.
So along the little trail North we meet up with US uncap “Main trail” and on the “Main Trail heading into the city on our right we have our next flag. It caqn be seen in the top corner of the pic.
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3rd FLAG: JUNKYARD
MEC Cappable: 2 vehicles
A more concealed flag with accessible roofs, a lot of concealed areas for AT attacks, if a tank is to take the flag.
There is backdoor access through hallways in buildings that back on to Main road and at the back to the main city walls, with stairs access.
A very easily defendable flag, with nice sniping positions.
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Back on the US uncap “Main trail” heading East through the city entrance, in to the city center
Along this trail it shoots of into tiny alleyways but we’ll continue strait to our next flag, and yet another Hotel.
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4th FLAG: HOTEL
MEC capable: 1 Vehicle
A large Building behind the flag that is accessible by a ladder that takes 25 seconds to traverse, think this is very much the same type of flag like the hotel on Sharqi. With access to inside buildings up stairs opposite flag position
Flag has good cover to cap the flag and there are plenty of Sniping positions to wreak havoc. Access via “Main Road” out the back
With a Karkand and Sharqi style archway for narrow fighting space. Mounted Tow out the front.
Could be a main intense fighting flag.
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Standing in front of hotel we’ll head North to our next flag, through a nice archway
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5th FLAG: MARKET
A small, tight, fighting area with nice sniping positions.Sadly no lack of thought, as this is another fountain Flag… A fairly routine flag, with some intense fighting possible, in my imagination I can envisage grenade spamming from up higher positions
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This brings us to our last flag, and the only way to get right up to outside of the flag is up some stairs and through tiny alleyways, and small spaces, the main road will bring you near it, but not in front of it.
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6th FLAG: MOSQUE – MEC MAIN BASE
MEC Cappable: 2 Tanks
2 vehicles
An exact replica of the Mosque on. Mashtuur. It is however sort of above the rest of the map(high ground). With access mainly via stairs.Very similar how the hotel flag on Sharqi is down hill, so to speak, but up instead of down.
It is also interesting to note that the only way the MEC tanks can access the rest of the city is down the main road. Leaving them stranded by smartly laid AT mines.
If you can pin the MEC to this base it will be a snipers paradise.
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CONCLUSION
In the end this is just a map that combines elements from other city maps, Karkand, Sharqi, Mashtuur, Warlord and Ghost Town.
My personal view however is it will not be a replacement to Karkand, and will still be heavily chosen ahead of this.
The flags on the outside of the city, The fountain, and Outpost, are incredibly wasteful, too far away from the city to care about with no chance for the close combat that most people are after. Plus with the possible addition of Infantry only, it will be a decent run to get to them.
Snipers should have a field day on this map, as most if not all rooftops are accessible by ladders etc.
When I refer to a road I mean a paved surface, if I say trail, it is just a dirt track. This is also screenshots of an empty 32 player server.
------------------------------------------------------------------------------------------------------
USMC UNCAP:
US uncappable: 4 Jeeps
2 tanks.
Several meters (mts) from the entrance is a fork in the road, the main road(to Jalalabad) to the Sth East and 2nd second “main trail” which goes Eastward to the city entrance.
*64 Player map has 1 extra base along this main trail closest to the waters edge.
------------------------------------------------------------------------------------------------------
We’ll take the Main road(to Jalalabad) to the Sth East.
------------------------------------------------------------------------------------------------------
1st Flag : OUTPOST
MEC cappable: 2 Vehicles
A very large open area on the Main Rd.
Not a lot of room available for hiding to cap the flag, you’ll be pretty much “Balls out” and tanks and vehicle will be sitting ducks.
No covered sniper positions
------------------------------------------------------------------------------------------------
Continue on down the Main road 117mts
------------------------------------------------------------------------------------------------
2nd Flag: THE FOUNTAIN
MEC cappable: 2 Vehicles
The fountain from Sharqi and Karkand is an un actual flag now.
Another open area, especially to cap flag, all roofs are accessible, with some nice little corners and tiny alleyways for small firefights.
Snipers could garnish some kills from roofs, but are not totally hidden from view.
------------------------------------------------------------------------------------------------
Exiting that base we come to another fork in the road
Going North will lead you to the “Main Trail” from the city Entrance to the US uncap, then the Main road going East, which have no more flags on it itself, but rather, access to others.
So along the little trail North we meet up with US uncap “Main trail” and on the “Main Trail heading into the city on our right we have our next flag. It caqn be seen in the top corner of the pic.
-------------------------------------------------------------------------------------------------
3rd FLAG: JUNKYARD
MEC Cappable: 2 vehicles
A more concealed flag with accessible roofs, a lot of concealed areas for AT attacks, if a tank is to take the flag.
There is backdoor access through hallways in buildings that back on to Main road and at the back to the main city walls, with stairs access.
A very easily defendable flag, with nice sniping positions.
---------------------------------------------------------------------------------------------------
Back on the US uncap “Main trail” heading East through the city entrance, in to the city center
Along this trail it shoots of into tiny alleyways but we’ll continue strait to our next flag, and yet another Hotel.
----------------------------------------------------------------------------------------------------
4th FLAG: HOTEL
MEC capable: 1 Vehicle
A large Building behind the flag that is accessible by a ladder that takes 25 seconds to traverse, think this is very much the same type of flag like the hotel on Sharqi. With access to inside buildings up stairs opposite flag position
Flag has good cover to cap the flag and there are plenty of Sniping positions to wreak havoc. Access via “Main Road” out the back
With a Karkand and Sharqi style archway for narrow fighting space. Mounted Tow out the front.
Could be a main intense fighting flag.
------------------------------------------------------------------------------------------------------
Standing in front of hotel we’ll head North to our next flag, through a nice archway
------------------------------------------------------------------------------------------------------
5th FLAG: MARKET
A small, tight, fighting area with nice sniping positions.Sadly no lack of thought, as this is another fountain Flag… A fairly routine flag, with some intense fighting possible, in my imagination I can envisage grenade spamming from up higher positions
------------------------------------------------------------------------------------------------------
This brings us to our last flag, and the only way to get right up to outside of the flag is up some stairs and through tiny alleyways, and small spaces, the main road will bring you near it, but not in front of it.
-------------------------------------------------------------------------------------------------------
6th FLAG: MOSQUE – MEC MAIN BASE
MEC Cappable: 2 Tanks
2 vehicles
An exact replica of the Mosque on. Mashtuur. It is however sort of above the rest of the map(high ground). With access mainly via stairs.Very similar how the hotel flag on Sharqi is down hill, so to speak, but up instead of down.
It is also interesting to note that the only way the MEC tanks can access the rest of the city is down the main road. Leaving them stranded by smartly laid AT mines.
If you can pin the MEC to this base it will be a snipers paradise.
-------------------------------------------------------------------------------------------------------
CONCLUSION
In the end this is just a map that combines elements from other city maps, Karkand, Sharqi, Mashtuur, Warlord and Ghost Town.
My personal view however is it will not be a replacement to Karkand, and will still be heavily chosen ahead of this.
The flags on the outside of the city, The fountain, and Outpost, are incredibly wasteful, too far away from the city to care about with no chance for the close combat that most people are after. Plus with the possible addition of Infantry only, it will be a decent run to get to them.
Snipers should have a field day on this map, as most if not all rooftops are accessible by ladders etc.