imortal
Member
+240|7112|Austin, TX
Welcome to a second in what I hope will be a series of connected posts proposing improvements and changes to what bf2 could be.  I call it BF2 squared, or just BF4.  Feel free to repost anywhere you like, just please give me and BF2S some credit.

***EDIT:  This is the second post in what I hope to be a series.
First post: (kits) http://forums.bf2s.com/viewtopic.php?id=34806 ***


In my previous post, I suggested a change in the kit system to have 4 classes, with each class having 3 kits.  That means 12 possible kits, and lots of unlock potential.  What I want to do is create some flexibility to the system of unlocks.

I propose a complete change in the unlock system.  Insterad of the way it works currently, it could work like this: Say I gather an unlock.  I go to the Special Ops class, and put the unlock on my sniper.  Instead of unlocking the next sniper weapon, it instead ALLOWS ALL 3 KITS IN THE CLASS TO USE THAT WEAPON. That means you could have a Demo kit with a sniper rifle.  The second unlock (on the same sniper kit) will unlock the next weapon for the sniper.  The other kits will be able to use the first sniper rifle, but only the sniper could use the second weapon.  A third unlock on the sniper would allow everyone in the kit to use the second weapon.

This is only for the primary weapon, not the special weapons unique to each kit.  So, you could have a medic using a MG, but would still throw aid packs, not ammo.  Or a sniper sneaking along with the scouts MP5SD, but still has his claymores.

The exception would be the Assault class.  since the weapons are so close already, the first unlock would unlock the next weapon instead of the second one.

What this means is that ther will be a LOT of potential unlocks, possibly in the 30s or 40s.  Obviously, it cannot onlyl be rank dependant, so there should be MORE ways to get unlocks.  Such as:

Promotions
25/50/75/100 hours as a squad member
25/50/75/100 hours as a squad leader
Recieved Basic/Veteren/Expert Combat badge in each kit. (each kit combat badge is one unlock; one for each level)

There.  Questions, comments, threats, bithces, gripes, complaints?  Let me know how things are going, and if you all want, the next post will be about MAPS.

*** EDIT:  maps post: http://forums.bf2s.com/viewtopic.php?id=35011 ***

Last edited by imortal (2006-07-15 15:26:57)

Trel
Member
+70|7124
huh?
Good to be back.
imortal
Member
+240|7112|Austin, TX

Trel wrote:

huh?
sorry, would make more sense if you read the first post on new kit ideas.
Trel
Member
+70|7124

imortal wrote:

Trel wrote:

huh?
sorry, would make more sense if you read the first post on new kit ideas.
If this is the result of that post, I think I'll pass.
Good to be back.
imortal
Member
+240|7112|Austin, TX

Trel wrote:

imortal wrote:

Trel wrote:

huh?
sorry, would make more sense if you read the first post on new kit ideas.
If this is the result of that post, I think I'll pass.
Well, not quite CONSTRUCTIVE critiscism, but you are entitled to your opinion.
c0mplex1ty
Too X-Core
+100|7007|laguna beach, ca
is it just me or are you trying to make 2142 just during the bf2 timeframe...  (roughly)
imortal
Member
+240|7112|Austin, TX

c0mplex1ty wrote:

is it just me or are you trying to make 2142 just during the bf2 timeframe...  (roughly)
I admit I am taking some of the ideas from there.  Hopefully good ideas.  You can also look at it from the angle that EA/Dice have had a few of the same ideas.  If they work, why not?
brome
brap.
+244|7034|Accidental, TK
hey, i lik eyour ideas.  theres too much trollin grecently.  you obviously spent a lot of time on thinking this up and I wish i hadn;'t already used up today's karma three times over.

I think the only problem with unlocking, say, a sniper rifle for the entire class, would be balance - giving a spec ops guy the abilities of two kits (effectively) would be a bit unfair.  I like the general idea though and having read your other kit post I like the idea. 

You're gona get a lot of criticism from 2142 fans though.  Enjoy.  And good luck with your ideas
cheers
HCSkorpio
Hind Secks
+8|6983|California
Nice ideas,  but Im kind of confused on how you do the unlocks.  I say unlocks for only within the classes.

I think unlocks should be realistic.  For example:  Lets say you reached rank,  and you want to unlock .50 cal sniper rifle.  When you select the unlock,  you unlocked A .50 CAL RIFLE FOR THE WHOLE CLASS.

So when you play as a sniper for whatever team:
USMC: M82A1 Barett
PLA: Russian .50 equivalent
MEC: Russian .50 equivalent

Like would you expect the USMC be using a Russian PKM?
imortal
Member
+240|7112|Austin, TX
I am still trying to figure out all my ideas for the unlocks.  I do think that the first unlocked weapon should be nationalistic like the first.  The second unlock should be more international. 

The reason the class thing got stuck in my head was the number of weapons by the heavy weapons class.  All 3 of them have SMGs or shotguns.  Pain in the butt for me to figure out each weapon.  Let's try this:


CLASS/ KIT:                         Issued weap.           1st Unlock             2nd Unlock   
SPEC OPS/ Demo                          M4                    SCAR-L                 SCAR-H
SPEC OPS/ Sniper                         M28                     M-95                    L-96A1
SPEC OPS/ Scout                         MP5SD3               UMP .45 SD           ?????????

ASSAULT/ Rifleman                       M16A2                 G3A3                    G36 (not c or e)
ASSAULT/ Grenadier                 M16A2/M203          MP-7/ M 49 GL         G36/ GL36 (or FN 2000)
ASSAULT/ CQ Entry                      M16A2                 G3A3                      G36 (or Galiel)

HEAVY WEAPONS/ AT                     MP 5                   DAO 12                       G 36 C
HEAVY WEAPONS/ AA                     MP 5                   DAO 12                       G 36 C
HEAVY WEAPONS/ Mortar                MP 5                   DAO 12                       G 36 C

SUPPORT/ Medic                            M16A2                 L85A1                         Galiel
SUPPORT/ Machine Gunner             M249                     M240                          MG36
SUPPORT/ Engineer                       Shotgun                UMP .45                    Jackhammer

The problem is I do not like that all the heavy weapons have the same unlocks!  I also want a third unlock for each kit.  My hope is that the first unlock is also nationalistic.  Maybe the M-14 instead of the G3A3?  What about the FN-FAL?  FN-FNC?  And this was just the armericans.. wait until I have to worry about the other 3 armies.
imortal
Member
+240|7112|Austin, TX

HCSkorpio wrote:

Nice ideas,  but Im kind of confused on how you do the unlocks.  I say unlocks for only within the classes.

I think unlocks should be realistic.  For example:  Lets say you reached rank,  and you want to unlock .50 cal sniper rifle.  When you select the unlock,  you unlocked A .50 CAL RIFLE FOR THE WHOLE CLASS.

So when you play as a sniper for whatever team:
USMC: M82A1 Barett
PLA: Russian .50 equivalent
MEC: Russian .50 equivalent

Like would you expect the USMC be using a Russian PKM?
Yes, that is what I was trying to accomplish.  Actually, the first weapon unlock was only for that kit.  The second unlock woudl unlock that weapon for the entire class.  Imagine a scout with an L96A1. Snipe people with the rifle; snipe vehicles with the designator. I think others would agree that it unbalances too much. 

Another thing I was trying was to give "unlock points" for things besides just rank.  Trying to make teamwork more profitable.  Maybe you need 3 'unlock points' for the first unlock, and 5 'unlock points' for the second unlock.  And make unlock points easier to gain be having multiple ways of earning them.
Longbow
Member
+163|7093|Odessa, Ukraine

imortal wrote:

I am still trying to figure out all my ideas for the unlocks.  I do think that the first unlocked weapon should be nationalistic like the first.  The second unlock should be more international. 

The reason the class thing got stuck in my head was the number of weapons by the heavy weapons class.  All 3 of them have SMGs or shotguns.  Pain in the butt for me to figure out each weapon.  Let's try this:


CLASS/ KIT:                         Issued weap.           1st Unlock             2nd Unlock   
SPEC OPS/ Demo                          M4                    SCAR-L                 SCAR-H
SPEC OPS/ Sniper                         M28                     M-95                    L-96A1
SPEC OPS/ Scout                         MP5SD3               UMP .45 SD           ?????????

ASSAULT/ Rifleman                       M16A2                 G3A3                    G36 (not c or e)
ASSAULT/ Grenadier                 M16A2/M203          MP-7/ M 49 GL         G36/ GL36 (or FN 2000)
ASSAULT/ CQ Entry                      M16A2                 G3A3                      G36 (or Galiel)

HEAVY WEAPONS/ AT                     MP 5                   DAO 12                       G 36 C
HEAVY WEAPONS/ AA                     MP 5                   DAO 12                       G 36 C
HEAVY WEAPONS/ Mortar                MP 5                   DAO 12                       G 36 C

SUPPORT/ Medic                            M16A2                 L85A1                         Galiel
SUPPORT/ Machine Gunner             M249                     M240                          MG36
SUPPORT/ Engineer                       Shotgun                UMP .45                    Jackhammer

The problem is I do not like that all the heavy weapons have the same unlocks!  I also want a third unlock for each kit.  My hope is that the first unlock is also nationalistic.  Maybe the M-14 instead of the G3A3?  What about the FN-FAL?  FN-FNC?  And this was just the armericans.. wait until I have to worry about the other 3 armies.
MP-7/ M 49 GL

does this exist ? Mp-7 is submachine gun , as far as i remember .. and it's size is not bigger then a pistol . How could it carry GL ?
I'd say add for the first Grenadier unlock FN2000 , as it is accurate on medium\long range & crap in CQC
and for second - G36\UGL36
For rifleman I'd prefer to see AUG A1\A2 , you may add AUG A1 for A\ CQ Entry , and AUG A2 for rifleman ( A2 doesnt have integrated scope )

btw , Galiel is too heavy for medic (7.62mm)  , give them either FAMAS A2 or SIG552C (5.56)

all other ok .

edit : we will lack weapons for 12 classes and 4 armyes , it's 12x4x4 - 192 kind of weapons , too much . Maybe unlocks have to be still international .

Last edited by Longbow (2006-07-16 03:33:00)

imortal
Member
+240|7112|Austin, TX

Longbow wrote:

imortal wrote:

I am still trying to figure out all my ideas for the unlocks.  I do think that the first unlocked weapon should be nationalistic like the first.  The second unlock should be more international. 

The reason the class thing got stuck in my head was the number of weapons by the heavy weapons class.  All 3 of them have SMGs or shotguns.  Pain in the butt for me to figure out each weapon.  Let's try this:


CLASS/ KIT:                         Issued weap.           1st Unlock             2nd Unlock   
SPEC OPS/ Demo                          M4                    SCAR-L                 SCAR-H
SPEC OPS/ Sniper                         M28                     M-95                    L-96A1
SPEC OPS/ Scout                         MP5SD3               UMP .45 SD           ?????????

ASSAULT/ Rifleman                       M16A2                 G3A3                    G36 (not c or e)
ASSAULT/ Grenadier                 M16A2/M203          MP-7/ M 49 GL         G36/ GL36 (or FN 2000)
ASSAULT/ CQ Entry                      M16A2                 G3A3                      G36 (or Galiel)

HEAVY WEAPONS/ AT                     MP 5                   DAO 12                       G 36 C
HEAVY WEAPONS/ AA                     MP 5                   DAO 12                       G 36 C
HEAVY WEAPONS/ Mortar                MP 5                   DAO 12                       G 36 C

SUPPORT/ Medic                            M16A2                 L85A1                         Galiel
SUPPORT/ Machine Gunner             M249                     M240                          MG36
SUPPORT/ Engineer                       Shotgun                UMP .45                    Jackhammer

The problem is I do not like that all the heavy weapons have the same unlocks!  I also want a third unlock for each kit.  My hope is that the first unlock is also nationalistic.  Maybe the M-14 instead of the G3A3?  What about the FN-FAL?  FN-FNC?  And this was just the armericans.. wait until I have to worry about the other 3 armies.
MP-7/ M 49 GL

does this exist ? Mp-7 is submachine gun , as far as i remember .. and it's size is not bigger then a pistol . How could it carry GL ?
I'd say add for the first Grenadier unlock FN2000 , as it is accurate on medium\long range & crap in CQC
and for second - G36\UGL36
For rifleman I'd prefer to see AUG A1\A2 , you may add AUG A1 for A\ CQ Entry , and AUG A2 for rifleman ( A2 doesnt have integrated scope )

btw , Galiel is too heavy for medic (7.62mm)  , give them either FAMAS A2 or SIG552C (5.56)

all other ok .

edit : we will lack weapons for 12 classes and 4 armyes , it's 12x4x4 - 192 kind of weapons , too much . Maybe unlocks have to be still international .
The MP 7 IS a SMG.  The M-49 is a vietnam era standalone grenade launcher.  I was hoping to give more grenades as a recompense for giving a really crappy SMG.  I know the noob tubers would love it, but still...

I am hoping only the first unlock will be nationalistic like the issue weapon.  The second unlock, and third, if possible, would be international and universal accross the teams.

And there is nothing saying that two kits can't have the same issue weapon.  THe medic and the rifleman will, after all, have the same weapon.  Why not the same unlock?

Oh, and the Galiel comes in 7.62, true, but also comes in 5.56.  The entry assault guy NEEDS that 7.62 galiel, though.
Longbow
Member
+163|7093|Odessa, Ukraine

imortal wrote:

The M-49 is a vietnam era standalone grenade launcher. .
Maybe M-79 ? Thats why I didnt understand you
imortal
Member
+240|7112|Austin, TX

Longbow wrote:

imortal wrote:

The M-49 is a vietnam era standalone grenade launcher. .
Maybe M-79 ? Thats why I didnt understand you
I, unequivically and at all times, do hereby reserve the complete and unalterable right to screw up.

But +1 for calling me out.

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