Welcome to a first in what I hope will be a series of connected posts proposing improvements and changes to what bf2 could be. I call it BF2 squared, or just BF4. Feel free to repost anywhere you like, just please give me and BF2S some credit.
The first thing I would like imporved are the kits. Most of the kits are fine, but can use some tweaking. What I propose is that there be 4 classes, and inside each class, there would be 3 kits. The 4 classes would be Special Ops, Assault, Heavy Weapons, and Support.
SPECIAL OPS class:
KIT 1) Demo: Identical to current SpecOps kit.
KIT 2)Sniper: Identical to current Sniper kit.
KIT 3) Scout: The scout will be a fast sprinter, light armor. Primary weapon is a MP5SD, and special weapon (kit slot 5) would be a set of binos/ laser designator. any enemy a scout sees in his binos when he has them out show up on everyone's map, just like a UAV would. In addition, the Scout, and Scout ONLY, can ask the commander for a preditor <new commander asset, to be covered later> which carries 2 laser guided missiles. The scout can designate and fire those preditor missiles, or the designator can provide and instant missile lock for the bombers laser guided missiles, providing the bomber has line of sight to the target, facing target, and in missile flight range.
ASSAULT class:
KIT 1) Rifleman: This is the Assault kit, but with only an M-16a2 and hand grenades. 9 magazines for the rifle.
KIT 2) Grenadier: Identical to current Assault kit.
KIT 3) CQ Assaulter: This is similar to the rifleman kit, but has flashbangs and gas instead of smoke grenades.
HEAVY WEAPONS class:
KIT 1) Anti Armor: Identical to the current Anti Armor kit
KIT 2) Anti Aircraft: Identical to the Anti Armor class, but has AA missiles instead of AT missiles. Lock on and damage same as AA vehicle, reload and ammo capacity same as AT kit.
KIT 3) Mortarman: This kit provides a special weapon of a mortar. can only be used kneeling and stationary. CAnnot move or stand when mortar is equiped!! Pretty rough sight, and only average accuracy, but can lob mortar rounds 100m (in-game distance). 1 round every 3 seconds, carries 5 rounds. Shotgun as primary weapon. This kit can gather a lot of kills... but has a deadly potential for TKs, and you cannot move, dodge, or hide while you are using the mortar. Each mortar has about 4 times the power of a rifle grenade, with 3 times the burst range (or about half as poweerful as a single artillery burst)
SUPPORT class:
KIT 1) Machinegunner: Identical to the current Support kit.
KIT 2) Medic: Identical to the current Medic kit.
KIT 3) Engineer: Identical to the current Engineer kit.
Well, that is it for the beginning of these posts. I welcome comments and constructive critiscisim. It will let me know If I should even bother posting the remainder of the series I have planned. In case anyone is curious, my next posts in this line will cover:
UNLOCKS. *** Edit: unlocks: http://forums.bf2s.com/viewtopic.php?id=34809 ***
MAPS. *** Edit: maps: http://forums.bf2s.com/viewtopic.php?id=35011 ***
COMMANDERS ASSETS. ***Edit: commander's assets: http://forums.bf2s.com/viewtopic.php?id=35104 ***
VEHICLES. *** Edit: vehicles: http://forums.bf2s.com/viewtopic.php?id=35071 ***
Let me know what you think!
The first thing I would like imporved are the kits. Most of the kits are fine, but can use some tweaking. What I propose is that there be 4 classes, and inside each class, there would be 3 kits. The 4 classes would be Special Ops, Assault, Heavy Weapons, and Support.
SPECIAL OPS class:
KIT 1) Demo: Identical to current SpecOps kit.
KIT 2)Sniper: Identical to current Sniper kit.
KIT 3) Scout: The scout will be a fast sprinter, light armor. Primary weapon is a MP5SD, and special weapon (kit slot 5) would be a set of binos/ laser designator. any enemy a scout sees in his binos when he has them out show up on everyone's map, just like a UAV would. In addition, the Scout, and Scout ONLY, can ask the commander for a preditor <new commander asset, to be covered later> which carries 2 laser guided missiles. The scout can designate and fire those preditor missiles, or the designator can provide and instant missile lock for the bombers laser guided missiles, providing the bomber has line of sight to the target, facing target, and in missile flight range.
ASSAULT class:
KIT 1) Rifleman: This is the Assault kit, but with only an M-16a2 and hand grenades. 9 magazines for the rifle.
KIT 2) Grenadier: Identical to current Assault kit.
KIT 3) CQ Assaulter: This is similar to the rifleman kit, but has flashbangs and gas instead of smoke grenades.
HEAVY WEAPONS class:
KIT 1) Anti Armor: Identical to the current Anti Armor kit
KIT 2) Anti Aircraft: Identical to the Anti Armor class, but has AA missiles instead of AT missiles. Lock on and damage same as AA vehicle, reload and ammo capacity same as AT kit.
KIT 3) Mortarman: This kit provides a special weapon of a mortar. can only be used kneeling and stationary. CAnnot move or stand when mortar is equiped!! Pretty rough sight, and only average accuracy, but can lob mortar rounds 100m (in-game distance). 1 round every 3 seconds, carries 5 rounds. Shotgun as primary weapon. This kit can gather a lot of kills... but has a deadly potential for TKs, and you cannot move, dodge, or hide while you are using the mortar. Each mortar has about 4 times the power of a rifle grenade, with 3 times the burst range (or about half as poweerful as a single artillery burst)
SUPPORT class:
KIT 1) Machinegunner: Identical to the current Support kit.
KIT 2) Medic: Identical to the current Medic kit.
KIT 3) Engineer: Identical to the current Engineer kit.
Well, that is it for the beginning of these posts. I welcome comments and constructive critiscisim. It will let me know If I should even bother posting the remainder of the series I have planned. In case anyone is curious, my next posts in this line will cover:
UNLOCKS. *** Edit: unlocks: http://forums.bf2s.com/viewtopic.php?id=34809 ***
MAPS. *** Edit: maps: http://forums.bf2s.com/viewtopic.php?id=35011 ***
COMMANDERS ASSETS. ***Edit: commander's assets: http://forums.bf2s.com/viewtopic.php?id=35104 ***
VEHICLES. *** Edit: vehicles: http://forums.bf2s.com/viewtopic.php?id=35071 ***
Let me know what you think!
Last edited by imortal (2006-07-15 21:50:19)