imortal
Member
+240|7108|Austin, TX
Welcome to a third in what I hope will be a series of connected posts proposing improvements and changes to what bf2 could be.  I call it BF2 squared, or just BF4.  Feel free to repost anywhere you like, just please give me and BF2S some credit.  I hope you are not all getting bored yet.

This is the third post in what I hope to be a series.  I am talking about ideas from the first two posts in here as well, so I hope it does not confuse you.  You can find the other posts here:
First post: (kits) http://forums.bf2s.com/viewtopic.php?id=34806
Second post: (unlocks) http://forums.bf2s.com/viewtopic.php?id=34809

Well, I am not sure how interested in maps people will be.  I just have to get this out of the way before I can get to the vehicle section.  First and foremost is that BF2, SF, EF, and AF need to all be combined into a signle pack.  Booster packs should create additional maps, and maybe. MAYBE another army or two to choose.

Second, There has to be maps available for everyone.  You want to pull in and keep as many players as possible, then give them variety.  Infantry only maps.  No aircraft maps.  Ground vehicle and chopper only.  Full vehicle maps.  Armored speciality maps.  Plane specialty maps.  At best, about 4 maps of each catagory released with the game.  If you want booster packs, give us a new pair of maps every six months or so.  You can even let players submit their mod maps as ideas, choose what you like best, clean it up, and release it in the pack.  And the maps should be in 16, 32, 64, and 128 player sizes.

Yes, 128 players.  Which is my next suggestion.  It will be possible, pretty soon, most likely, so why not start planning now?  Increase the map size and number of flags by about 50% (11 instead of 7).  that gives a lot more area for real dogfighting for the planes, allows more cruising range for armor, gets more and more people into the battle.

Other changes.  First, a new fixed ground defense weapon (well, it will make it into a couple vehicles too), the Mark 19 Mod 4 40mm machine gun.   Also known as a fully automatic grenade launcher.  Not with an unlimited ammo like the current MGs, but fires a string of 12 grenades, then an 8 second reload.  The GD version would have unlimited reloads.  That would make it a bit more effective, and worth being planted in one place.   The warhead would be the same as an M203 grenade.

Next, the carrier has to be bigger, and it has to MOVE.  There needs to be a third spawn point forward of the island, and 2 more aircraft spawn points forward.  There should also be a way for the commander to move the entire ship.  I am not saying allow it to beach, but to keep it from being a completely static target.  It also needs more area to pack in the new commanders assets that I will discuss later.

Also, on beach assault missions, the artillery should be on support ships.  Each support ship will have its own spawn point, AA turret (Essex style) 2 artillery cannons (manned, will hear more about it in the vehicle section), a helicopter pad, and a RIB to allow people to get to shore.

************
EDIT: Sorry I was in a hurry and left this part out.  I would also like to see intermediate spawn points.  Due to the sizes of the maps I want.  The intermediate spawn point would be between to friendly flags.  THat means that if one of the flags was lost, that intermediate spawn point would dissapear as well.  The goal of this is to help atempt to get manpower to defend a flag without having them all appear at the attacked flag for a spawnkilling, or spawn too far away to do any good.
*************

Next comes the REALLY big changes.  As I see it, there will be 4 armies in BF4:  US, MEC, PLA, and EU.  Allow the server to choose what army to play on any map.  The armies should be equal in power, but not in specialities, so replacing one army should make it a new game again.  And you should be able to switch sides.  How about a Wake Island map with the US on the island and the PLA on the ship?  How about the PLA on the island with the MEC, or the EU on the ship?  How about a US/EU fight?  Is the US really doomed in the Sharqi Penninsula?  Prove it and put the MEC in the TV station and let the US have the outside bases.  It will allow an incredible amount of variety for the map, even on 24/7 map servers.  It will also allow play on maps if the server simply does not like a particular army.

And, since we are giving the server huge options anyway, allow the server to allow or dissalow vehicle types.  The server will not be able to add jets to a infantry only map, but WILL be able to ban helicopters from a helicopter and ground vehicle map if they want.  This allows ANY map to be infantry only, if the server wants it that way.  Let the servers choose. 

Well, those are my current ideas for maps.  Let me know how you like them, and I hope to be posting the vehicle thread in about 12 hours.  it will be a LONG thread.  After vehicles, it will be Commander's Assets.

Last edited by imortal (2006-07-15 09:51:01)

Havok
Nymphomaniac Treatment Specialist
+302|7118|Florida, United States

I love all of your ideas so far; however, DICE and EA will ignore you probably like everyone else
imortal
Member
+240|7108|Austin, TX
Thanks.  would be nice if I could get all of this together.  If we sent it to them with a couple hundred people backing it... all it would take would be a lot of people agreeing.  Hey, isn't Chuy somewhat of an insider?  If we could get HIM on board...
HCSkorpio
Hind Secks
+8|6979|California
Another good idea from imortal haha.

I see you were talking about wake,  I think the better way is to maybe make the North & South Island flag as neutral.  This can give a better chance for the USMC to at least set a foothold on the island.  Or at least add one more neutral cp on the beach

The carriers could move.  But if it moves then I think it can be destroyable?  Kinda like that Titan mode for 2142.

IMO  I think the ESSEX AA should be AI manned when there is noone inside.  But maybe decrease accuracy up to 75%.  They should add SAM installations in the game that can be captured and maybe unmanned but can be destroyed (once and for all)

They should add other map options in BF2 besides conquest:  Although I love conquest but

Other suggestions should be Attack & Defend the whole map,  Search & Destroy (destroying key infranstructure),  Maybe some sort of Hostage or Capture Key leader map (while still having Capture CP) involved.

I think 128 player maps are great.  However an increase maybe of 50% is too much on bigger maps like cleansweap. 

If your ideas are good,  might as well propose it to some gaming company,  or make it your own,  and collect royalties.

Regarding flags I think the current setup is fine,  however I see your point. 
I think servers shouldnt have that option to chose which vehicles to spawn. 
Thats what made Battlefield 2 different from all FPS genre it isl a vehicle + infantry map. 
What should it have done was create maps that were specifically catered to each type.
Talon
Stop reading this and look at my post
+341|7203
Hate to play devil's advocate (heck, he pays me well). But I don't think DICE would stick with the same armies/backstory over 2 games.
eusgen
Nugget
+402|7235|Jupiter
Do we need a new post EVERY time you think of a new idea for a game thats way ahead of its time? BF3 isnt out. ffs.
Dagriz
Member
+1|6936
yea the Essex should be controled by AI.same for the MEC airfield on gulf of oman,can i say all non-capable airfield in the game
Sydney
2λчиэλ
+783|7286|Reykjavík, Iceland.
I want them to plan BF3 first, BF2142 is just BF2.5. Ever though about why BF2 was named BF2 after 2 BF games already? Because BFV was just a improved BF1942 with different stuff, and it sucked

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