War Man wrote:
mikkel wrote:
War Man wrote:
I'm getting more disappointed with that game the more I hear about it. The game is copying out of battlefield and call of duty too much for my tastes, it is missing alot of the good stuff planetside 1 had.
Wait, what? How is it copying either of those games?
Lets see.
Planetside 1 had no classes, essentially it was 1 class that could have so many different armor and equipment combinations. You could essentially choose to be both a medic and repair guy but can't have much ammo or good weaponry to tackle infantry and/or vehicles well. Now Planetside 2 will have 6 classes and their themes are very battlefield like with maybe a few exceptions.
You mean very like every class-based war game in the history of games. Yes, I preferred the old system as well, but don't fool yourself into thinking that PlanetSide didn't have classes. They just defined them by armour instead of role, and gave you more flexibility with equipment, though only to a point. The class-based limits you in some ways, but it also affords new possibilities, like the jetpack on the light assault class.
War Man wrote:
Tanks were operated by 2-3 people( the driver, gunner, and spotter/secondary(for Terran's tank)). The driver absolutely operated none of the guns(except the Vanu's tank, which only had the "mg" that was directly fixed to the tank), he only concentrated on driving, it was the gunner that operated both the mg's and main cannon. Tanks required teamwork and communication between the crew and also were very tough to kill, generally requiring a full squad to take them head on. Now, the driver will operate the main cannon and the gunner only operates the mg, plus tanks are much much easier to kill now(it's like killing a tank in battlefield 3 now with extra features to make it easier). So they not only removed the teamwork aspect of the tank, they also fucking nerfed it and made it play like the battlefield franchise tanks.
Giving control of the main gun to the driver is a consequence of how absolutely terrible it was to operate a two-man tank as a driver in PlanetSide outside of a squad. Not only did you have to find a gunner, but the gunners that you'd find were the ones standing around not doing anything because they were too terrible to actually go attack stuff. They were usually too terrible to operate the gun as well.
And how did they remove the teamwork aspect? Any lone tank driver in PlanetSide 2 will be torn to shreds by virtue of the limited field of view, and the lack of anti-infantry and anti-air weapons. In PlanetSide 2, the driver destroys things, while the gunner defends the tank. How is that not teamwork?
War Man wrote:
Requires very few bullets to kill now, in fact, if you get in close quarters infantry only sectors, it is run and gun just like fucking call of duty. YAY!!!!!!!
So you mean that I won't have to hit a Rexo fifteen times with a Gauss Rifle to kill him? Yeah, that sounds positively terrible. It's also just like Day of Defeat, Counter-Strike, ArmA, Battlefield, Rainbow Six, S.W.A.T, Red Orchestra, and the rest of a long, long list of games that do the same. It's not a Call of Duty mechanic. It's a general gaming mechanic, and one that was sorely missed in PlanetSide.
War Man wrote:
All the vehicles can be configured with various weaponry depending on the situation just like battlefield 3(although I like this one).
Also just like EVE Online, Freelancer, Auto Assault, and BFRs in.. PlanetSide!
War Man wrote:
Killstreaks without rewards, but it announces where "This player has gotten x amount of kills without dying". They didn't need to add it. Oh did, I forget they also have the killcam?
This is the only really legitimate complaint, and it doesn't actually have anything to do with Battlefield or Call of Duty specifically. It's stupid, and I wish they'd take it out, but don't attribute poor design choices to plagiarism.