So whats the deal with it? I mean does it really bounce off of stuff in real life or does it explode on contact? The reason I ask this is cause I see it all the time while playing BF2 and it annoys me when it bounces off of a on comming car or APC.
It bounces if the object hit is closer than 15m.
Supposedly.
Supposedly.
In real life, if u hit an object closer than 15m, it doesnt explode, otherwise it explodes. And the explosive radius is huge, like in Advance Warfighter, not those punny sparks in BF2/America's Army
Its also deafening
doesnt matter the distance in real life but it has a fuse, if it hits before fuse ends it just bounces off,but yeah be glad none of the nades are realistic, real nades have a radius of 50m(or feet cant remember) but its huge lol, and lethal range of 30
I think the fuse is about 2 seconds
IIRC there is no fuse activated on launch - the spinning action drives an internal mechanism that arms the grenade after a certain number of spins so as to ensure the greande is far enough away - after its armed then shock force sets it off - IE hitting something.
Animation here :- http://science.howstuffworks.com/grenade3.htm
I thought the M203 propelled grenade had a fuse that started after a certain number of revolutions. Correct me if I am wrong.
Katash and InviSniper are right it is the revolutions that activate the round
Wow, did'nt know that. So basicly what they did in the game(after the 1.2 patch) was to make it realistic? Cause I don't remember them doing that at all before 1.2.
Well, that was the idea. Actually it's a bit glitchy, they don't really bounce in my experience they usually just "stick" and blow up.Brizzzer wrote:
Wow, did'nt know that. So basicly what they did in the game(after the 1.2 patch) was to make it realistic? Cause I don't remember them doing that at all before 1.2.
guys, it doesnt have a distance in RL. it has a fuse timer... think of a grenade... with a propellant on the back.....the grenade has for 4-6 second fuse......or longer, i dunno. but either way.. the fuse hits the explosive BOOM.
So...wait...it's like a normal nade...but it comes out of a little tube?Naughty_Om wrote:
guys, it doesnt have a distance in RL. it has a fuse timer... think of a grenade... with a propellant on the back.....the grenade has for 4-6 second fuse......or longer, i dunno. but either way.. the fuse hits the explosive BOOM.
In fact, its like a normal nade but the timer is like 1 second (the time that the nade takes to make certain number of revolutions) and once armed, it doesnt explode instantly, its only armed and ready to explode on the impact.
Wrong.Naughty_Om wrote:
guys, it doesnt have a distance in RL. it has a fuse timer... think of a grenade... with a propellant on the back.....the grenade has for 4-6 second fuse......or longer, i dunno. but either way.. the fuse hits the explosive BOOM.
Read the thread.
1) Grenade [M203] is fired.
2) Grenade revolves in air in order to activate the firing mechanism.
3) Grenade hits hard surface, goes boom.
If it hits a hard surface before 2, it doesn't detonate.
Ohhh...now I get it.
Thanks all.
Thanks all.
no.... armed to explode after fuse has finished, which is longer than a nade or on impact.
Ok, let me settle this...
There's a little thing that comes out of a tube, it blows up when it hits something unless it's too close.
There's a little thing that comes out of a tube, it blows up when it hits something unless it's too close.
Katash has a link that explains it all.Katash wrote:
Animation here :- http://science.howstuffworks.com/grenade3.htm
"Already, some modern grenades use an electronic fuze system instead of a mechanical or chemical fuze."
Infantrymen had better hope the military don't install a Microsoft OS to handle the electronic signals.
Infantrymen had better hope the military don't install a Microsoft OS to handle the electronic signals.
very helpful... THANKS@Katash wrote:
Animation here :- http://science.howstuffworks.com/grenade3.htm
and usually grenades dont have such a parabolic curve i believe
I don't use it anymore.
Now, the granade goes to anywhere not the point I am aiming.
Now, the granade goes to anywhere not the point I am aiming.