The worst part to me isn't that they release content and charge for it...(but I do think games should start at ~$40 max, with <$5 content add-ons that won't really upset balance for those that don't have it.)Vilham wrote:
It's pretty indefensible really. It's not at all difficult or time consuming to make a map. Especially if you give fuck all about balance.Macbeth wrote:
Superior Mind wrote:
I foresee a future in which we will be asked to shell out $15 multiple times to play new maps.
The worst part is making map packs that not everyone has access to. Making Special Forces, Armored Fury, and Euro Force their own entities that didn't incorporate into the rest of the game sort of doomed them from the start. The majority of casual gamers didn't buy them, and if they did they didn't keep playing them for that long. If the maps could have been incorporated into vanilla BF2 servers' rotations then people would have loved those maps...that's the sort of thing that should be done for free in order to extend overall game life.
Make different skins, weapons packs (nothing crazy or imbalanced), etc. and sell that shit for $3 to $5 dollars a pop and there are those people out there that will eat that shit up (see TF2 and BF Play4Fees). But release maps as something everyone can access, as it really extends game lifespan (I know copies of BF2 stayed in stores for years and years...someone had to be buying copies every so often, even if it was 3+ years old).
If you want to make something with a different theme, ala BC2: Vietnam, then at least make the maps playable across the board...release the Vietnam-only content for a reasonable price (less than $10) so people that want to can set up servers that only play those maps, with the "authentic" vehicles and weapons for the era. Problem solved, everyone is happier, and they still make money.