Nikola Bathory
Karkand T-90 0wnage
+163|7064|Bulgaria
omfg, no patch yet, people!!
[FHF]MattyZ
What the Deuce?
+29|6939|Washington
Will it be available for download from BF2S files, or will file planet be easier?
Cybargs
Moderated
+2,285|6994
june 16th maybe, its 17th here in taiwan
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
ilyandor
Member
+31|6966|Phoenix, AZ
i wish somehow someone hacked the entire EA system the entire PB system, the entire Ranked Server system;

AND WE ALL GOT TO PLAY THE VERY FIRST, ORIGINAL VERSION OF BF2.
RonnY[NL]
Chanetoy Dugali
+309|6988|Groningen / Netherlands
lol piss of with that no way i get back to first version 1.22 is good
Shadow_Omega
Member
+16|6865

RonnY[NL] wrote:

lol piss of with that no way i get back to first version 1.22 is good
only thing i really miss is the minigun
RonnY[NL]
Chanetoy Dugali
+309|6988|Groningen / Netherlands
yea the minigun on the black hawk is sh*t now but the rest is ok, maybe that i cant trow med packs on a building coz i cant jump-trow them but i can live with that...
Zeon.
l33t sp33k Specialist
+159|6835|Behind j00OMFG HAX, Bristol UK
In all fairness will there be any point in having squads after this, apart from all the badges etc. Your meant to spawn in your team leader so you can fight together and stay as a team, Get rid of it ? Trek miles to find your TL is dead ? Sod that...

Toxin
Member
+8|6833

Zeon. wrote:

In all fairness will there be any point in having squads after this, apart from all the badges etc. Your meant to spawn in your team leader so you can fight together and stay as a team, Get rid of it ? Trek miles to find your TL is dead ? Sod that...

My understanding is you can still spawn on your Sqaud Leader after at least one flag point spawn...you just can't constantly hop from one squad to another.  Or did I understand it wrong??   
notorious
Nay vee, bay bee.
+1,396|7024|The United Center
actually, i'm considering reformatting my computer.  when i do so, i'll need to reinstall BF2.  maybe i'll just 'forget' to install the patches for a few minutes/hours/days/weeks/months and play 1.0.  i really do need driver kill assists.
137[CSi]
Headshot Specialist
+104|7115|Woodland Hills, Ca

Shadow_Omega wrote:

TheDarkRaven wrote:

VeNg3nCe^ wrote:

1.3: death to squads
Too true, VeNg3nCe! This really will kill squads.
oh yes,becuase god forbid we cant randomly teleport an entire army on a squad leader by constantly shifting in and out of squads,destroying their original purpose:to get people to work together in a TEAM based game.

leave it to the whiners to constantly complain about everything.you people are the reason they do stuff like nerf weapons.
QUOTED FOR MOTHER F'IN TRUTH!!!

BTW some dumb ass euro site caused all of the beta testers for 1.3 to be totally cut off from any info concerning the patch because dipshit posted screenshots and mapshots of the armored fury booster pack directly on their hosting site.

As far as 1.3 news might as well let the cat completely out of the bag... I am not a beta tester nor do I know anyone beta testing for EA much less I cant even recall where I originally got this information forwarded to me from so dont ask.

Now before you tell me that this is old information... read what EA hasnt posted on their website LOL!!!

NEW FEATURES

- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to
be dropped at their location.

- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with
both AI controlled bots and human players. Several new options have been created
that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that
will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that
will spawn for each team. For example, setting this value to 25 means that 25% of
the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest,
100 is the most difficult.

- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between
maps.


BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server

- Prevented ban list from being cleared in the event of a server crash.

- Fixed the bug where helicopters abandoned in the air would continue flying.

- Fixed issue with player not properly ranking up on servers where they continuously
play.

- If the player joins a squad while dead, the player will not be able to use the
squad leader as a spawn point until they have respawned once.

- Flag Capture bar now reacts accurately to players entering the capture radius.

- Fixed bug where friendly vehicles showed as valid targets (ALL AVIATORS WILL THANK DICE FOR THIS ONE. JESUS THAT PISSED ME OFF!!! )

- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound
and then if fired, the missile will not track the friendly target.

- Fixed bug that altered mini map functionality (wasnt there some mini map hack?)

- Adjusted missile count on BF2SF helicopters.
(Woot!!!!!!) Id rather have 8x4 then 3x14 I can stay away from base longer.

- Fixed bug with Special Forces rank names. (You may notice, in vanilla your rank shows properly in BFHQ but in SF you show as private with a full bar to your next rank)

- Fixed repairing HUD for the engineer when in a vehicle

- Added custom messages for server so that private messages may be sent directly
to a player. Messages may be sent from the server using the following command
in the console.

host.sgl_sendTextMessage( playerid, channelid, typeid, text, flags )

Here is an example: host.sgl_sendTextMessage( 0, 14, 1, "Message goes here", 0 )


- Adjusted award criteria

- Fixed Linux server crash: A ranked server that can no longer connect to the GameSpy
backend will become an unranked server.

- Fixed a client crash after entering 300 characters into the IP address using
"connect to IP"

- Fixed a tech hang when creating a single player account from an offline account

- Fixed crash when switching from BF2 to BF2:SF (or vice versa)

- Fixed a crash caused when a player is joining a map and another player logs into the same account

- Fixed a Dragon Valley exploit (HAHA I've seen some ass shoot an m203 at me from the wall of the temple)

- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

-
Armor Bar removed from occupied machinegun emplacements

- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD

- Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing

- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles

- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off

- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery

- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.
Verteran Knife
Removed in round requirement

Expert Knife
Removed in round requirement (LOL they are really trying to eliminate P/K servers indirectly)

Basic Explosive
Lowered from 13 kills to 5 kills in a round

Vet Explosive
Lowered from 23 to 20 kills in a round

Expert Explosive
Lowered from 37 to 30 kills in a round (hopefully this will kill the gheymores!)

Expert First Aid
Increased Time requirement from 54000 (15h) to 360000 (100h) - like resupply/repair
decreased heals from 25 to 20 in a round (Still almost impossible to get but a lot better than 25(

Expert Repair
decreased repairs from 25 to 20 in a round

Vet Transport
Decreased time from 180000 (50h) to 90000 (25h)

Exp Transport
Decreased time from 540000 (150h) to 270000 (75h)

Vet Heli
Decreased time from 360000 (100h) to 180000 (50h)

Expert Heli
Decreased time from 1440000 (400h) to 540000 (150h)

Vet Aviator
Decreased time from 360000 (100h) to 180000 (50h)

Expert Aviator
Decreased time from 1080000 (300h) to 540000 (150h)

Vet Air defense
Removed time requirement
Lowered kills from 12 to 10 in a round

Exp Air Defense
Removed time requiremnt
Lowered kills from 24 to 20

Vet Ground Def
Removed Time
Lowered kills from 12 to 10 in a round

Exp Ground Def
Removed time requiremnt
Lowered kills from 24 to 20


===============Ribbons===================

War College Ribbon
Removed 3:1 win/loss ratio
Removed 45 point commander score in a round
Added 200 Wins
Added 25000 Global commander score
Increased time from 180000 (50h) to 360000 (100h)


(you guys better start whoring commander)

============Medals===================

Air Combat
Lowered time from 720000 (200h) to 360000 (100h)
Lowered kills from 10000 to 5000
Removed Accuracy

Armor Combat
Lowered time from 900000 (250h) to 360000 (100h)
Lowered kills from 10000 to 5000
Removed Accuracy

Heli Combat
Lowered time from 900000 (250h) to 360000 (100h)
Lowered kills from 10000 to 5000
Removed Accuracy

Combat Infantry
Lowered time from 1800000 (500h) to 720000 (200h)
Removed In round time 2040 (they snuck that in there with 1.2x)

Marksman infantry
Added time 1080000 (300h)
Removed In round time 2040 (they snuck that in there with 1.2x)

Sharpshooter Infantry
Added time 1440000 (400h)
Removed In round time 2040 (they snuck that in there with 1.2x)



===========Backend Medals (false data)=============
Navy Cross
Lowered time from 16200000 (4500h) to 3200000 (888h)
Lowered win req from 500 to 250

Golden Sch
Lowered time from 16200000 (4500h) to 3200000 (888h)
Lowered win req from 500 to 250

People's Medallion
Lowered time from 16200000 (4500h) to 3200000 (888h)
Lowered win req from 500 to 250

European Union
Lowered time frim 16200000 (4500h) to 720000 (200h)
Lowered wins from 500 to 100

North American Service
Added time 18000 (5h)

European Service Ribbon
Deleted


Now you all know these particular changes have already been implemented.




===========Special Forces==========
Vet Tactical Support
Removed 1000 in round
Added global 100
**Possible bug still, as in round requirement missing a variable.*

Exp Tactial Support
Removed 3000 in round
Added global 500
**Possible bug still, as in round requirement missing a variable.*

Vet Grappling Hook
Removed 3000 in round
Added global 100
**Possible bug still, as in round requirement missing a variable.*

Exp Grappling Hook
Removed 6500 in round
Added global 500
**Possible bug still, as in round requirement missing a variable.*

Vet Zip Line
Removed 3000 in round
Added global 100
**Possible bug still, as in round requirement missing a variable.*

Exp Zip Line
Removed 6500 in round
Added global 500
**Possible bug still, as in round requirement missing a variable.*

Arial Service Ribbon
Deleted (armored fury is going to be a vanilla expansion.... unfortunately there will be no jets for SF EVER)


===========Backend Medals (false data)=============
Navy Seal Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

SAS Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

SPETZ Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

MECSF Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

Rebel Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100

Insurgent Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100




=========Ranks===========
Brigadier General
Lowered from needing Experts to needing Veteran

Major General
Lowered from needing Experts to needing Veteran
Added time 4500000 (1250h)

Lieutenant General
Added time 5184000 (1440h)
137[CSi]
Headshot Specialist
+104|7115|Woodland Hills, Ca

Toxin wrote:

Zeon. wrote:

In all fairness will there be any point in having squads after this, apart from all the badges etc. Your meant to spawn in your team leader so you can fight together and stay as a team, Get rid of it ? Trek miles to find your TL is dead ? Sod that...

My understanding is you can still spawn on your Sqaud Leader after at least one flag point spawn...you just can't constantly hop from one squad to another.  Or did I understand it wrong??   
Apparently you cannot cycle squad leaders, if you leave a squad you cannot spawn on the squad leader until you have spawned at one flag before you die. It is the same as switching to a different squad.

If that were not the case and they were fixing a problem where I could join another squad while already in a squad, I could see where you may have read it wrong.

But again, thats not the case
ckaplan
Member
+7|6874
Wow, WCR just became the "I cammand a lot" ribbon of them all.
E^vo1
Member
+-1|7004|Canada
I see that they have made a bunch of changes to the badges, medals, ribbons, & ranks, but I still don't see a change to the First Sergeant --> Sergeant Major rank. It's a 30 000 point jump from 20 000 to 50 000, and then only a 10 000 point jump to 2nd Lieutenant. What gives ? Doesn't seem balanced at all...(I guess that's normal for BF2 patches)

P.S. 137[CSi] : Where did you get this "new" info ?

Last edited by E^vo1 (2006-05-17 16:42:19)

137[CSi]
Headshot Specialist
+104|7115|Woodland Hills, Ca

ckaplan wrote:

Wow, WCR just became the "I cammand a lot" ribbon of them all.
If you read the WIKI or UBAR or whatever it is, the WAR COLLEGE ribbon was intended as an award for commanders anyway. But its impossible to dictate you will always be commanding a team of winners or people that work as a team and virtually anyone who has WCR either plays stacked in a clan constantly or plays in 16 player servers on the stacked winning team over and over and over until they get the 3.1 w/l ratio.

After they get the ribbon the w/l ratio goes to crap.

As far as where I got the information, I am not inclined nor am I going to share. If you would like I can delete my post above and just let you find out for yourself.

Fortunately for me I am not under the ULA or Secrecy thingy with EA and I got the info overseas from the same dumbshit who was hotlinking the info on armored forces strait from EA's website.
ckaplan
Member
+7|6874

137[CSi] wrote:

ckaplan wrote:

Wow, WCR just became the "I cammand a lot" ribbon of them all.
If you read the WIKI or UBAR or whatever it is, the WAR COLLEGE ribbon was intended as an award for commanders anyway. But its impossible to dictate you will always be commanding a team of winners or people that work as a team and virtually anyone who has WCR either plays stacked in a clan constantly or plays in 16 player servers on the stacked winning team over and over and over until they get the 3.1 w/l ratio.

After they get the ribbon the w/l ratio goes to crap.

As far as where I got the information, I am not inclined nor am I going to share. If you would like I can delete my post above and just let you find out for yourself.

Fortunately for me I am not under the ULA or Secrecy thingy with EA and I got the info overseas from the same dumbshit who was hotlinking the info on armored forces strait from EA's website.
It definately was intended for commanders, but they kind of killed the most difficult ribbon.  Just a little sad to see it go I guess.  They should have made the wins and losses all during commander time and lowered it to 2:1.  Also, I know people commonly disparage those that have awards that are difficult to achieve and like them I think you are making some generalizations about players who have the WCR.  Sure some players do have their W/L go to crap after they get it, but others do not.  Some do play with clans on their home servers, but that is still teamwork and as you indicate very effective at helping you win.  Map size is personal preference and will only make your total wins or losses increase faster and not necessarly in favor of a higher ratio.  You still have to be a good player dedicated to winning at the expense of other stats and scores if you want a 3/1 ratio.  On any server if you have a bunch of mature players following orders there are some very effective strategies allowing you to easily stop ticket drains and corner the enemy.  Unfortunately most servers are not like this.

Regardless, they appear to be lowering the standards on all the awards with this patch to "time served" so why not do the same for the WCR.  I wonder why they didn't get rid of the round requirement for pistol badge too?

Last edited by ckaplan (2006-05-17 18:42:30)

-=|BW|=-Hollow_Moon
Member
+5|7032
Heh if 137 is right its going to be like the crazy ranking we got with some of the patches, only with medals. Hopping onto a server, then all of a sudden you have been recommended for an award! spammed 20 times causing siezures in some
stryyker
bad touch
+1,682|6997|California

in going to get alot of medals lawl
Annhilation
Member
+5|6860
so like what if i have a badge like the expert first aid and then now i need 100 hours so will it go away?!
-=|BW|=-Hollow_Moon
Member
+5|7032
I wouldnt have thought so Annhilation. Though you might get it again as a glitch when you reach the criteria again :s

Reagan Smash! pld stryyker
Annhilation
Member
+5|6860
damn it was so hard to get expert first aid
E^vo1
Member
+-1|7004|Canada
I hope this patch comes out soon....I want some badges. hehe
E^vo1
Member
+-1|7004|Canada

Annhilation wrote:

damn it was so hard to get expert first aid
I hear you...
TrollmeaT
Aspiring Objectivist
+492|6950|Colorado
my guess would be may 28th for the release of af & 1.3 a couple days beforehand.
fierce
I love [fiSh]
+167|6846

stryyker wrote:

in going to get alot of medals lawl
Yeah, same goes for me...

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