omfg, no patch yet, people!!
>>>BF3 Central<<<
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only thing i really miss is the minigunRonnY[NL] wrote:
lol piss of with that no way i get back to first version 1.22 is good
My understanding is you can still spawn on your Sqaud Leader after at least one flag point spawn...you just can't constantly hop from one squad to another. Or did I understand it wrong??Zeon. wrote:
In all fairness will there be any point in having squads after this, apart from all the badges etc. Your meant to spawn in your team leader so you can fight together and stay as a team, Get rid of it ? Trek miles to find your TL is dead ? Sod that...
QUOTED FOR MOTHER F'IN TRUTH!!!Shadow_Omega wrote:
oh yes,becuase god forbid we cant randomly teleport an entire army on a squad leader by constantly shifting in and out of squads,destroying their original purpose:to get people to work together in a TEAM based game.TheDarkRaven wrote:
Too true, VeNg3nCe! This really will kill squads.VeNg3nCe^ wrote:
1.3: death to squads
leave it to the whiners to constantly complain about everything.you people are the reason they do stuff like nerf weapons.
NEW FEATURES
- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to
be dropped at their location.
- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with
both AI controlled bots and human players. Several new options have been created
that will allow the server creator to modify how the bots behave in game.
Number of Bots: This setting allows you to determine the total number of bots that
will spawn in game.
Bot Ratio: This setting allows you to determine the percentage of total bots that
will spawn for each team. For example, setting this value to 25 means that 25% of
the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.
Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest,
100 is the most difficult.
- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between
maps.
BUG FIXES & GAMEPLAY TWEAKS
- Fixed issues with remote console and linux server
- Prevented ban list from being cleared in the event of a server crash.
- Fixed the bug where helicopters abandoned in the air would continue flying.
- Fixed issue with player not properly ranking up on servers where they continuously
play.
- If the player joins a squad while dead, the player will not be able to use the
squad leader as a spawn point until they have respawned once.
- Flag Capture bar now reacts accurately to players entering the capture radius.
- Fixed bug where friendly vehicles showed as valid targets (ALL AVIATORS WILL THANK DICE FOR THIS ONE. JESUS THAT PISSED ME OFF!!! )
- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound
and then if fired, the missile will not track the friendly target.
- Fixed bug that altered mini map functionality (wasnt there some mini map hack?)
- Adjusted missile count on BF2SF helicopters.
(Woot!!!!!!) Id rather have 8x4 then 3x14 I can stay away from base longer.
- Fixed bug with Special Forces rank names. (You may notice, in vanilla your rank shows properly in BFHQ but in SF you show as private with a full bar to your next rank)
- Fixed repairing HUD for the engineer when in a vehicle
- Added custom messages for server so that private messages may be sent directly
to a player. Messages may be sent from the server using the following command
in the console.
host.sgl_sendTextMessage( playerid, channelid, typeid, text, flags )
Here is an example: host.sgl_sendTextMessage( 0, 14, 1, "Message goes here", 0 )
- Adjusted award criteria
- Fixed Linux server crash: A ranked server that can no longer connect to the GameSpy
backend will become an unranked server.
- Fixed a client crash after entering 300 characters into the IP address using
"connect to IP"
- Fixed a tech hang when creating a single player account from an offline account
- Fixed crash when switching from BF2 to BF2:SF (or vice versa)
- Fixed a crash caused when a player is joining a map and another player logs into the same account
- Fixed a Dragon Valley exploit (HAHA I've seen some ass shoot an m203 at me from the wall of the temple)
- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers
- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage
-
Armor Bar removed from occupied machinegun emplacements
- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD
- Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing
- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles
- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off
- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.
Verteran Knife
Removed in round requirement
Expert Knife
Removed in round requirement (LOL they are really trying to eliminate P/K servers indirectly)
Basic Explosive
Lowered from 13 kills to 5 kills in a round
Vet Explosive
Lowered from 23 to 20 kills in a round
Expert Explosive
Lowered from 37 to 30 kills in a round (hopefully this will kill the gheymores!)
Expert First Aid
Increased Time requirement from 54000 (15h) to 360000 (100h) - like resupply/repair
decreased heals from 25 to 20 in a round (Still almost impossible to get but a lot better than 25(
Expert Repair
decreased repairs from 25 to 20 in a round
Vet Transport
Decreased time from 180000 (50h) to 90000 (25h)
Exp Transport
Decreased time from 540000 (150h) to 270000 (75h)
Vet Heli
Decreased time from 360000 (100h) to 180000 (50h)
Expert Heli
Decreased time from 1440000 (400h) to 540000 (150h)
Vet Aviator
Decreased time from 360000 (100h) to 180000 (50h)
Expert Aviator
Decreased time from 1080000 (300h) to 540000 (150h)
Vet Air defense
Removed time requirement
Lowered kills from 12 to 10 in a round
Exp Air Defense
Removed time requiremnt
Lowered kills from 24 to 20
Vet Ground Def
Removed Time
Lowered kills from 12 to 10 in a round
Exp Ground Def
Removed time requiremnt
Lowered kills from 24 to 20
===============Ribbons===================
War College Ribbon
Removed 3:1 win/loss ratio
Removed 45 point commander score in a round
Added 200 Wins
Added 25000 Global commander score
Increased time from 180000 (50h) to 360000 (100h)
(you guys better start whoring commander)
============Medals===================
Air Combat
Lowered time from 720000 (200h) to 360000 (100h)
Lowered kills from 10000 to 5000
Removed Accuracy
Armor Combat
Lowered time from 900000 (250h) to 360000 (100h)
Lowered kills from 10000 to 5000
Removed Accuracy
Heli Combat
Lowered time from 900000 (250h) to 360000 (100h)
Lowered kills from 10000 to 5000
Removed Accuracy
Combat Infantry
Lowered time from 1800000 (500h) to 720000 (200h)
Removed In round time 2040 (they snuck that in there with 1.2x)
Marksman infantry
Added time 1080000 (300h)
Removed In round time 2040 (they snuck that in there with 1.2x)
Sharpshooter Infantry
Added time 1440000 (400h)
Removed In round time 2040 (they snuck that in there with 1.2x)
===========Backend Medals (false data)=============
Navy Cross
Lowered time from 16200000 (4500h) to 3200000 (888h)
Lowered win req from 500 to 250
Golden Sch
Lowered time from 16200000 (4500h) to 3200000 (888h)
Lowered win req from 500 to 250
People's Medallion
Lowered time from 16200000 (4500h) to 3200000 (888h)
Lowered win req from 500 to 250
European Union
Lowered time frim 16200000 (4500h) to 720000 (200h)
Lowered wins from 500 to 100
North American Service
Added time 18000 (5h)
European Service Ribbon
Deleted
Now you all know these particular changes have already been implemented.
===========Special Forces==========
Vet Tactical Support
Removed 1000 in round
Added global 100
**Possible bug still, as in round requirement missing a variable.*
Exp Tactial Support
Removed 3000 in round
Added global 500
**Possible bug still, as in round requirement missing a variable.*
Vet Grappling Hook
Removed 3000 in round
Added global 100
**Possible bug still, as in round requirement missing a variable.*
Exp Grappling Hook
Removed 6500 in round
Added global 500
**Possible bug still, as in round requirement missing a variable.*
Vet Zip Line
Removed 3000 in round
Added global 100
**Possible bug still, as in round requirement missing a variable.*
Exp Zip Line
Removed 6500 in round
Added global 500
**Possible bug still, as in round requirement missing a variable.*
Arial Service Ribbon
Deleted (armored fury is going to be a vanilla expansion.... unfortunately there will be no jets for SF EVER)
===========Backend Medals (false data)=============
Navy Seal Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100
SAS Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100
SPETZ Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100
MECSF Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100
Rebel Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100
Insurgent Special Service Medal
Lowered time frim 16200000 (4500h) to 360000 (100h)
Added Best round 100
=========Ranks===========
Brigadier General
Lowered from needing Experts to needing Veteran
Major General
Lowered from needing Experts to needing Veteran
Added time 4500000 (1250h)
Lieutenant General
Added time 5184000 (1440h)
Apparently you cannot cycle squad leaders, if you leave a squad you cannot spawn on the squad leader until you have spawned at one flag before you die. It is the same as switching to a different squad.Toxin wrote:
My understanding is you can still spawn on your Sqaud Leader after at least one flag point spawn...you just can't constantly hop from one squad to another. Or did I understand it wrong??Zeon. wrote:
In all fairness will there be any point in having squads after this, apart from all the badges etc. Your meant to spawn in your team leader so you can fight together and stay as a team, Get rid of it ? Trek miles to find your TL is dead ? Sod that...
Last edited by E^vo1 (2006-05-17 16:42:19)
If you read the WIKI or UBAR or whatever it is, the WAR COLLEGE ribbon was intended as an award for commanders anyway. But its impossible to dictate you will always be commanding a team of winners or people that work as a team and virtually anyone who has WCR either plays stacked in a clan constantly or plays in 16 player servers on the stacked winning team over and over and over until they get the 3.1 w/l ratio.ckaplan wrote:
Wow, WCR just became the "I cammand a lot" ribbon of them all.
It definately was intended for commanders, but they kind of killed the most difficult ribbon. Just a little sad to see it go I guess. They should have made the wins and losses all during commander time and lowered it to 2:1. Also, I know people commonly disparage those that have awards that are difficult to achieve and like them I think you are making some generalizations about players who have the WCR. Sure some players do have their W/L go to crap after they get it, but others do not. Some do play with clans on their home servers, but that is still teamwork and as you indicate very effective at helping you win. Map size is personal preference and will only make your total wins or losses increase faster and not necessarly in favor of a higher ratio. You still have to be a good player dedicated to winning at the expense of other stats and scores if you want a 3/1 ratio. On any server if you have a bunch of mature players following orders there are some very effective strategies allowing you to easily stop ticket drains and corner the enemy. Unfortunately most servers are not like this.137[CSi] wrote:
If you read the WIKI or UBAR or whatever it is, the WAR COLLEGE ribbon was intended as an award for commanders anyway. But its impossible to dictate you will always be commanding a team of winners or people that work as a team and virtually anyone who has WCR either plays stacked in a clan constantly or plays in 16 player servers on the stacked winning team over and over and over until they get the 3.1 w/l ratio.ckaplan wrote:
Wow, WCR just became the "I cammand a lot" ribbon of them all.
After they get the ribbon the w/l ratio goes to crap.
As far as where I got the information, I am not inclined nor am I going to share. If you would like I can delete my post above and just let you find out for yourself.
Fortunately for me I am not under the ULA or Secrecy thingy with EA and I got the info overseas from the same dumbshit who was hotlinking the info on armored forces strait from EA's website.
Last edited by ckaplan (2006-05-17 18:42:30)
I hear you...Annhilation wrote:
damn it was so hard to get expert first aid
Yeah, same goes for me...stryyker wrote:
in going to get alot of medals lawl
Topic closed