L85 <3Macbeth wrote:
Ghost town and Warlord IO was fun but it really sucked playing as the SAS.
G36E or l85A1? Ughhh
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In the execution, maybe. But (during the Cold War at least) there were Spetsnaz teams hiding in the U.S. Chances are they still have troops in ze States.Trotskygrad wrote:
lol no
that itself was rather unrealistic
right and fluoridation is a communist plotM.O.A.B wrote:
In the execution, maybe. But (during the Cold War at least) there were Spetsnaz teams hiding in the U.S. Chances are they still have troops in ze States.Trotskygrad wrote:
lol no
that itself was rather unrealistic
General Ripper was the only obsessed with floridation. Bat Guano was just a dick.M.O.A.B wrote:
http://scrapetv.com/News/News%20Pages/u … -guano.jpg
Well aware.Doctor Strangelove wrote:
General Ripper was the only obsessed with floridation. Bat Guano was just a dick.M.O.A.B wrote:
http://scrapetv.com/News/News%20Pages/u … -guano.jpg
Then why did you post a pic of Bat Guano?
Because he doesn't look impressed?
wutIlocano wrote:
12 vs 12 on console is gonna blow. A single coordinated squad will steamroll the map.
In BF2, the uninspired "disable all vehicles" I/O was what killed most maps for me.
I really, really hope that they implement something better right from the start, e.g. a transport-only mode. Or multiple options to disable jets, helis and armor separately.
Does BFBC2 has an I/O mode or server side option? I can't remember.
I really, really hope that they implement something better right from the start, e.g. a transport-only mode. Or multiple options to disable jets, helis and armor separately.
Does BFBC2 has an I/O mode or server side option? I can't remember.
I always liked IO for certain maps, mainly Karkand, Sharqi and Mashtuur.
BC2 has an IO option but it shows up as partially hard core in the server list (gray skull).globefish23 wrote:
In BF2, the uninspired "disable all vehicles" I/O was what killed most maps for me.
I really, really hope that they implement something better right from the start, e.g. a transport-only mode. Or multiple options to disable jets, helis and armor separately.
Does BFBC2 has an I/O mode or server side option? I can't remember.
"WAKE ISLAND IN OUR HEARTS “There will always be a special place in my heart for Wake Island”, says Lars Gustavsson, producer on the original Battlefield 1942 back in 2002.
Now, this essential Battlefield map plus 3 more are set for a bold reimagining in the upcoming expansion pack Battlefield 3: Back to Karkand. Preorder Battlefield 3 Limited Edition to get this expansion pack at no extra charge when it is released (date TBC)."
Sounds like they are bringing wake island back as a part of Battlefield 3.
Now, this essential Battlefield map plus 3 more are set for a bold reimagining in the upcoming expansion pack Battlefield 3: Back to Karkand. Preorder Battlefield 3 Limited Edition to get this expansion pack at no extra charge when it is released (date TBC)."
Sounds like they are bringing wake island back as a part of Battlefield 3.
http://blogs.battlefield.ea.com/battlef … B2K-2.aspx
Last edited by Spidery_Yoda (2011-05-18 09:49:30)
agree...globefish23 wrote:
In BF2, the uninspired "disable all vehicles" I/O was what killed most maps for me.
I really, really hope that they implement something better right from the start, e.g. a transport-only mode. Or multiple options to disable jets, helis and armor separately.
Does BFBC2 has an I/O mode or server side option? I can't remember.
selective disabling would be awesome... also changing the spawn rates of vehicles as a server option too... (might lead to whoring and idiocity, but who knows)
Would be nice to get actual in-game SS than an artist's impression, but it'll happen soon enough.
It says Back to Karkand won't be coming out until after the game is released. That might be soon after or 6 months after.
I think we're only getting concept images because they haven't made anything else yet.
I think we're only getting concept images because they haven't made anything else yet.
Hasn't it been mentioned somewhere that it's supposed to be 1 month after release? In the first info leak about that DLC?Spidery_Yoda wrote:
It says Back to Karkand won't be coming out until after the game is released. That might be soon after or 6 months after.
But 6 months later would be more likely to expect from EA Games.
Half-way to the release of BFBC3 or BF4 in November 2012...
FFS, no more wake!
Wake and Karkand were the two shittiest maps that everyone played just because it was easy to get points on them.
oui
Blackbelts are just whitebelts who have never quit.
I wasn't aware of this.globefish23 wrote:
Hasn't it been mentioned somewhere that it's supposed to be 1 month after release? In the first info leak about that DLC?Spidery_Yoda wrote:
It says Back to Karkand won't be coming out until after the game is released. That might be soon after or 6 months after.
I CBA to find the source, but I believe the deal was/is that pre-ordered purchases will allow the user to access these re-hashed maps immediately, whereas everyone else will get access - in the form of DLC - about a month after release.Spidery_Yoda wrote:
I wasn't aware of this.globefish23 wrote:
Hasn't it been mentioned somewhere that it's supposed to be 1 month after release? In the first info leak about that DLC?Spidery_Yoda wrote:
It says Back to Karkand won't be coming out until after the game is released. That might be soon after or 6 months after.
I read it this way as well. And I think you are correct.-CARNIFEX-[LOC] wrote:
I CBA to find the source, but I believe the deal was/is that pre-ordered purchases will allow the user to access these re-hashed maps immediately, whereas everyone else will get access - in the form of DLC - about a month after release.Spidery_Yoda wrote:
I wasn't aware of this.globefish23 wrote:
Hasn't it been mentioned somewhere that it's supposed to be 1 month after release? In the first info leak about that DLC?
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