Cyanide knives ftw.NooBesT wrote:
Since when did stabbing someone's foot once cause them to die instantly?Dilbert_X wrote:
Yes, which dumb, since when did shooting out the tracks cause a tank to explode?Reciprocity wrote:
I thought two hits to the right spots did kill a tank? front or back of the tracks? haven't played AT in a while.
Poll
What should Battlefield 3 be more like?
Battlefield 2 | 93% | 93% - 93 | ||||
Bad Company 2 | 7% | 7% - 7 | ||||
Total: 100 |
Gas knives.
http://www.waspknife.com/
But really, its not to hard to program a little realism into a game, hit to the tracks disables tracks etc.
http://www.waspknife.com/
But really, its not to hard to program a little realism into a game, hit to the tracks disables tracks etc.
Fuck Israel
Why would you do that when this game isn't supposed to be THAT realistic?
Because it's a cool feature that improves the game without making it overly realistic..?
There's no cons to what dilbert is proposing.
There's no cons to what dilbert is proposing.
Except pacing and balance.jord wrote:
Because it's a cool feature that improves the game without making it overly realistic..?
There's no cons to what dilbert is proposing.
it would make tanks really fucking useless if any random hit to the tracks would disable it.
main battle tank karthus medikopter 117 megamegapowershot gg
Exactly. If you have two AT/engineers who know what they're doing they can take out a tank in short time without a lot of effort anyway. Encouragement of teamwork and all that.DUnlimited wrote:
it would make tanks really fucking useless if any random hit to the tracks would disable it.
Oh, this conversation again
No, they can't. Not in bf2 anyway.Jaekus wrote:
Exactly. If you have two AT/engineers who know what they're doing they can take out a tank in short time without a lot of effort anyway. Encouragement of teamwork and all that.DUnlimited wrote:
it would make tanks really fucking useless if any random hit to the tracks would disable it.
Not disable but damage. Slow it down, etc.DUnlimited wrote:
it would make tanks really fucking useless if any random hit to the tracks would disable it.
Specific areas being damaged and then having an effect relative to that area makes sense, moreso that some arbitrary health bar with the vehicle performing the same at full health as it does at 5% health. Other examples are shooting a cars tires out, or damaging a helicopter tail rotor.
I agree, hits should disable
but they should be able to quickly be repaired by engineers for pacing...
but they should be able to quickly be repaired by engineers for pacing...
Of course they can. Just a little trickier, takes a bit more skill.jord wrote:
No, they can't. Not in bf2 anyway.Jaekus wrote:
Exactly. If you have two AT/engineers who know what they're doing they can take out a tank in short time without a lot of effort anyway. Encouragement of teamwork and all that.DUnlimited wrote:
it would make tanks really fucking useless if any random hit to the tracks would disable it.
2 ATs can take out a tank, yup...Jaekus wrote:
Of course they can. Just a little trickier, takes a bit more skill.jord wrote:
No, they can't. Not in bf2 anyway.Jaekus wrote:
Exactly. If you have two AT/engineers who know what they're doing they can take out a tank in short time without a lot of effort anyway. Encouragement of teamwork and all that.
just switch firing positions
A tank that when hit once or twice retreats around the corner, fixes, then comes back and knows pretty much where you're going to pop out from?
Nah
Nah
only if you've got a good engy in your tank/no enemies that will steal itjord wrote:
A tank that when hit once or twice retreats around the corner, fixes, then comes back and knows pretty much where you're going to pop out from?
Nah
I miss BF knifing. I was playing Bf2142 the other day, and I got two knives on some guys. It was interesting to have to actually aim and be up close as opposed to 3m away, hit a button, and auto-aim lunge into the enemy.
And above your tomb, the stars will belong to us.
That's because it's a console port.
I don't think adding damage hard points to tanks is going to add much to the game except unneeded hassle for tankers. Aircraft, however, would be more interesting if you could, for example, blow the rotor on a chopper and watch the thing spin out. Epic even by arcade standards.
Now that I think about it, I've put some thought into this before. Instead of the classic burn a bit and then 100% explode, how about a chance to disable after burning a bit? Couple that with a high chance of death if you exit the vehicle before it's done moving (aside from ejection seats), and you could introduce a whole new crash landing mechanic into the game? Give disabled vehicles thirty seconds before they explode so as not to unduly interrupt vehicle spawning. Team points for safely bringing a disabled vehicle to a stop, plus one for every surviving passenger just to motivate people a bit.
Now that I think about it, I've put some thought into this before. Instead of the classic burn a bit and then 100% explode, how about a chance to disable after burning a bit? Couple that with a high chance of death if you exit the vehicle before it's done moving (aside from ejection seats), and you could introduce a whole new crash landing mechanic into the game? Give disabled vehicles thirty seconds before they explode so as not to unduly interrupt vehicle spawning. Team points for safely bringing a disabled vehicle to a stop, plus one for every surviving passenger just to motivate people a bit.
The heli's in BC2 already do this. There's a good chance DICE copies that feature to BF3..unnamednewbie13 wrote:
I don't think adding damage hard points to tanks is going to add much to the game except unneeded hassle for tankers. Aircraft, however, would be more interesting if you could, for example, blow the rotor on a chopper and watch the thing spin out. Epic even by arcade standards.
Your thoughts, insights, and musings on this matter intrigue me
I hope so.
It wasn't epic enough in BC2. I think it would be a lot cooler if you know you're fucked in a vehicle when it's burning or spinning out of control. To do this just don't let them bail out
Would be epic watching the crash from inside the cockpit.
Exiting vehicles and dying if they're moving would remove C4 jeeps.
Would be epic watching the crash from inside the cockpit.
Exiting vehicles and dying if they're moving would remove C4 jeeps.
And above your tomb, the stars will belong to us.
C4 jeeps was the best thing in BF2.
Not the best, but it was good fun and effective against nubby armour.
Which was why I figured on bailing out (in non-jets) only when the thing stops moving and, if a helicopter, it survives the landing. Else, apply a % chance to die. That way, you have the mechanic of deciding whether or not to try and land the thing or taking your (puny) chances at jumping out.-Sh1fty- wrote:
It wasn't epic enough in BC2. I think it would be a lot cooler if you know you're fucked in a vehicle when it's burning or spinning out of control. To do this just don't let them bail out
Would be epic watching the crash from inside the cockpit.
Exiting vehicles and dying if they're moving would remove C4 jeeps.
it's a fast paced sandbox shooter. how technical do we need to get with vehicle kills? players and tanks respawn, there's no point in making damage overly complicated. An Immobilized tank is dead anyways and any real tankwhore would finish off the tank and then kill himself to start fresh. and i think they made the tracks the weak spot in bf2 becuase they're fairly small targets. heavily armored killing machines need weak spots to maintain balance.Dilbert_X wrote:
Yes, which dumb, since when did shooting out the tracks cause a tank to explode?Reciprocity wrote:
I thought two hits to the right spots did kill a tank? front or back of the tracks? haven't played AT in a while.Dilbert_X wrote:
The one think I hated about BF2 was AT vs tank.
I'd like to see a hit on the tracks knock out the tracks, 1-2 hits knock out the tank