http://store.steampowered.com/sub/1618/
Go get it.
MOD EDIT: added title descriptor 'was'; closed; reason: offer expired -un13
Go get it.
MOD EDIT: added title descriptor 'was'; closed; reason: offer expired -un13
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"This game has gone out of sync"AussieReaper wrote:
Civ IV was the worst in the series.
Except for Civ IV: Colonization, and even then, the original was better.
Yeah, I bought it a year ago and paid $40Phrozenbot wrote:
Dang, that's a good deal. Too bad I already have all of Civ 4 :b
Yeah you'll miss stuff like technologies, buildings, units, corporations etc. I think Beyond the Sword best CIV IV expansion pack. I haven't played CIV IV in ages, though.iNeedUrFace4Soup wrote:
Am I really missing out on anything significant if I only get Civ4? Also, is multiplayer good or completely unnecessary?
Well, diplomacy is far from good, it's pure shit and it has improved very little since CIV II.Aries_37 wrote:
civ 4 is good..what don't people like about it?
Last edited by BLdw (2010-05-08 13:51:41)
civ3 was miles worse.AussieReaper wrote:
Civ IV was the worst in the series.
Except for Civ IV: Colonization, and even then, the original was better.
Diplomacy is probably quite bad. Not really noticed it as I quite like being at war.BLdw wrote:
Well, diplomacy is far from good, it's pure shit and it has improved very little since CIV II.Aries_37 wrote:
civ 4 is good..what don't people like about it?
6 longbow men defending a city with walls that happens to be on a hill is still capable of defending against tanks (experienced this while playing against my friend. It was nice that AI took down 4 tanks with 6 longbow men). How many new CIV's does it take to remove this nice "feature"?
Unit strengths are out of balance, once unit is fortified, it's too difficult to kill. Terrain gives too much bonus for defenders. Three well boosted (xp) mechanized infantries can defend against whole army if they happen to be on a hill that has some forest on it.
Phalanx can move just as much as marine, cavalry can move just as much as mechanized infantry/tanks.
Artillery can't bombard (other than city walls)... and I have no idea why they removed unit bombarding ability from artillery in the first place. Aircraft can't kill, only damage... I have no idea why they removed the ability to kill with aircraft.
What's the point of fortress? It used to be handy, in CIV IV it's quite pointless. It's better to defend in a forest/hill, forest/river than building a fortress and defending there.
No limit for stacking units in the same tile, this kills strategy and creativity of players. Just lump every type of unit in the same stack and it's good.
Out of sync problem. Damn, that's one fine plus for CIV IV.
I could make a long list what is actually bad in CIV IV.
Though, CIV IV is still better than average empire/nation building games out there.
Edit: once again typos, grammatical failures and stuff...
This thread may highlight why it is possible to lose high tech units against low tech units (very often against longbow men). This thread gives an idea how "regularly" this happens.Aries_37 wrote:
Diplomacy is probably quite bad. Not really noticed it as I quite like being at war.
But otherwise have never experienced any of the other problems. Have you patched your game?
6 longbows defending against tanks? Even on Deity I've never seen this. Firstly walls do nothing against gunpowder. Longbows are like what? Strength 8? How many bonuses does it take to get anywhere near the 30+ of tanks? You'd need like 500% defensive bonus, which simply doesn't exist. Once tanks/artillery roll out everything dies, you pretty much need antitank and your own tanks to survive.
Terrain means a lot between similar units which is exactly how it should be. You can't carry terrain with you. Just go around or force them to come off the hill/ off the forests. Or collateral them with some catapults. Or tech up.
Bombarding is simple- it takes away the city defense % buff. It's pretty damn important. After that you can attack the town to collateral the defenders, makes taking towns a ton easier. Artillery (and catapults etc) is essential for taking towns. Planes speed theprocess up infinitely (creep bombers forward, take a town, station bombers in new town, rinse repeat)
Forts give you the resource if you build it on top of one. i.e giving you a defensive buff while defending the resource. Pretty damn important if you want to protect your one iron/elephant/horse early game.
Stacking units is countered by colllateral and flanking. Setting a limit would make no difference.
Played hundreds of hours of civ4 over a VPN connection, never had any sync problems.
Yep.But otherwise have never experienced any of the other problems. Have you patched your game?
Last edited by BLdw (2010-05-09 03:04:19)
Same.Canin wrote:
Yeah, I bought it a year ago and paid $40Phrozenbot wrote:
Dang, that's a good deal. Too bad I already have all of Civ 4 :b
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