Meh doesn't change the fact its a 50/50 chance when two people are doing it...Finray wrote:
Protip: You can hold down E to send "Enter Vehicle" constantly.
Your thoughts, insights, and musings on this matter intrigue me
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Meh doesn't change the fact its a 50/50 chance when two people are doing it...Finray wrote:
Protip: You can hold down E to send "Enter Vehicle" constantly.
Yes, but someone mashing E will be telling the server "Enter vehicle" a lot less often that someone holding down E.FloppY_ wrote:
Meh doesn't change the fact its a 50/50 chance when two people are doing it...Finray wrote:
Protip: You can hold down E to send "Enter Vehicle" constantly.
Panama Canal tbhTrotskygrad wrote:
Need some fucking conquest maps where the points are not in a fucking line or in a fucking swamp.
Was the change that dramatic? Where are the new weapon stats? They still seem different to me.JohnG@lt wrote:
I don't really understand the changes. Essentially they made all weapons of the same class interchangeable. Does it really matter if everyone is running around with a single type of weapon within a class? What's the point of unlocking new weapons if they are identical or worse to the old ones? Now it's essentially Generic AR, Generic SMG, Generic LMG, Generic Sniper rifle etc. with the only thing different between them is superficial and cosmetic. It's completely lame.
They flattened out all the weapons so they don't have dramatic decreases in damage the further the bullet travels. They also flattened out the damage differentials between weapons while keeping their cycle rates intact. For example, the F2000 used to have it's damage drop to its minimum at 42 meters, now the damage it deals is flat from point blank out to the edge of the map. Same for the M16 and the AEK. The variations between the different weapons now is mostly nothing more than cosmetic. This one shoots a 2 round burst, this one a 3 round, these are auto, this one looks cooler than that one etc. They're all essentially interchangeable now.-Sh1fty- wrote:
Was the change that dramatic? Where are the new weapon stats? They still seem different to me.JohnG@lt wrote:
I don't really understand the changes. Essentially they made all weapons of the same class interchangeable. Does it really matter if everyone is running around with a single type of weapon within a class? What's the point of unlocking new weapons if they are identical or worse to the old ones? Now it's essentially Generic AR, Generic SMG, Generic LMG, Generic Sniper rifle etc. with the only thing different between them is superficial and cosmetic. It's completely lame.
But it's so UNFLAT. There's so much shit that can't be destroyed.FloppY_ wrote:
Panama Canal tbhTrotskygrad wrote:
Need some fucking conquest maps where the points are not in a fucking line or in a fucking swamp.
http://badcompanytwo.com/wordpress/wp-c … -canal.jpg
Line-conquest is fine tbh
Last edited by Trotskygrad (2010-04-21 14:20:43)
since people have started using the dart due to its buff.... the TOW/Hellfire on the helicopters has become so overpowered smoke is kind of wasted...Trotskygrad wrote:
about the tracer dart, it just gives a reason for heli pilots to have the smoke perk in helis, it drops flares.
works both ways, gaaaaaaaaaaaaaaah.FloppY_ wrote:
since people have started using the dart due to its buff.... the TOW/Hellfire on the helicopters has become so overpowered smoke is kind of wasted...Trotskygrad wrote:
about the tracer dart, it just gives a reason for heli pilots to have the smoke perk in helis, it drops flares.
considering the amount of MG nests able to shoot heli's down too...
Yeah,, on the other hand though,, before the buff you had to carry the dart yourself if you ever wanted to use the lock on.. since noone else seemed to ever tag...Trotskygrad wrote:
works both ways, gaaaaaaaaaaaaaaah.FloppY_ wrote:
since people have started using the dart due to its buff.... the TOW/Hellfire on the helicopters has become so overpowered smoke is kind of wasted...Trotskygrad wrote:
about the tracer dart, it just gives a reason for heli pilots to have the smoke perk in helis, it drops flares.
considering the amount of MG nests able to shoot heli's down too...
Dart was just fine for me before the update tbh, actually took skill to tag shit. Now every single vehicle is tagged 5 seconds after it starts moving into enemy territory.
2-5 seconds? Bullshit, it's 2 seconds at the most.Zukabazuka wrote:
When you are revived you are invincible for 2-5 seconds depending if you fire or not. If not you can run away without getting hurt.
rrrrrrrrrrrrrrrraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggggggggggggggggggggggggggggggggggggggeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemtb0minime wrote:
WOW FUCKING CRASH TO DESKTOP RIGHT WHEN I'M ABOUT TO KNIFE THE ADMIN ON THE UAV! FUCKING AWESOME!!!!!!!
Anyone getting lag? People have been skipping and jumping around all day.
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