Are you tired of this? Are you tired of not being able to take out a combatant at point blank range when he drops and rolls, even though your weapon fire hits him? The problem is when you perform this move it has no effect on your aim, accuracy and sight. It should cause you to see your combatant at a 360 degrees circle but it doesn't. You should experience your crosshairs going wild but you don't. I believe this drop and roll is an exploit that glitches the hit detection as you can empty a clip and not take him out until after he is finish rolling.
If you want to drop and roll one/all of the following must happen
-your view should rotate 360 degrees making it impossible to shot straight if you jump in the air, your FOV changes. If you go prone, your field of view changes why must rolling be any different?
-your aim should greatly deviate until you are still and prone again
-update the hit detection to allow players to have an effect shooting a combatant who drops and rolls
Here is the typical scenario:
-2 combatants spot each other 2 meters apart
- for 2 split seconds 1 combatant starts firing, hitting the other combatant drops and rolls.
-the combatant who is standing is hitting the combatant who drops and rolls with every round fired.
-the combatant who has dropped and roll finishes off the combatant. Even though the other combatant was already firing, hitting him with every shot.
-the combatant who drops and rolls continues to run and gun...
This exploit works best with assualt, support and special ops.
If you want to drop and roll one/all of the following must happen
-your view should rotate 360 degrees making it impossible to shot straight if you jump in the air, your FOV changes. If you go prone, your field of view changes why must rolling be any different?
-your aim should greatly deviate until you are still and prone again
-update the hit detection to allow players to have an effect shooting a combatant who drops and rolls
Here is the typical scenario:
-2 combatants spot each other 2 meters apart
- for 2 split seconds 1 combatant starts firing, hitting the other combatant drops and rolls.
-the combatant who is standing is hitting the combatant who drops and rolls with every round fired.
-the combatant who has dropped and roll finishes off the combatant. Even though the other combatant was already firing, hitting him with every shot.
-the combatant who drops and rolls continues to run and gun...
This exploit works best with assualt, support and special ops.