Where'd you get fail hitreg from
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ur mum.thraSK wrote:
Where'd you get fail hitreg from
http://forums.bf2s.com/viewtopic.php?pi … 6#p2606636
kthnxbai.
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
3 people sums up the whole patch? Hitreg takes a while getting used to, you start to aim for lagging hitboxes after quite some time of playing, hence aiming at the actual hit model is difficult (I've missed 8 TV shots in a row on LAN, rarely do I miss one a game)Im_Dooomed wrote:
ur mum.thraSK wrote:
Where'd you get fail hitreg from
http://forums.bf2s.com/viewtopic.php?pi … 6#p2606636
kthnxbai.
Hopefully you're right mate. All I know is I usually murder everything when I have an AK-47 and I just kept shooting through people today. I haven't played on that server before so I can't compare it for hitreg, although ping was great. Something definitely felt weird.Hakei wrote:
3 people sums up the whole patch? Hitreg takes a while getting used to, you start to aim for lagging hitboxes after quite some time of playing, hence aiming at the actual hit model is difficult (I've missed 8 TV shots in a row on LAN, rarely do I miss one a game)Im_Dooomed wrote:
ur mum.thraSK wrote:
Where'd you get fail hitreg from
http://forums.bf2s.com/viewtopic.php?pi … 6#p2606636
kthnxbai.
I like the new map though, it's awesome based on the limited experience I had.
I like the new map a lot. Very CQ yet numerous pathways between flags allow for movement like Karkand does not. OBP is also conducive to squad play. Another thing I like is that infantry definitely has the upper hand against armor. I was scoring almost as high with the AT kit as I was with the medic kit.
I also killed DoctaStrangeLove and ebug9 a few times.
I also killed DoctaStrangeLove and ebug9 a few times.
wish my original download worked
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
A neutral flag wont work, if the US fail to get there first or lose that flag you are straight back to square one. Something has to be changed to make it possible for the US to get to the beach. A blackhawk, a wider map, a secondary uncap (like sharqi) to attack from multiple directions, or a combination of them all.Snake wrote:
2 rounds of this map: I was spot on.
Complete, and utter, AT rape fest for the PLA. You cannot sneak around the northern or southern part because the fog clears enough to see the boundaries.
We even tried a convoy of 3 APC's (with engineers) and all 4 boats going around the northern approach: none of us made it to the coastline. To make it worse, half of the US team refused to spawn until the team had taken 1 flag...
First round I joined was halfway through, the US had actually just landed (how, Ive no idea) and it was good action on the inner area, although the bridges and crossings cause huge nade-spam-fest-karkand-fucking-shites.
First impressions, based on 1.5 rounds...average. Sorting out the neutral flags, and soon, would save this map.
DoctaStrangelove wrote:
Well one thing I think would help would be to widen the map limitsM.O.A.B wrote:
Either that flag needs to be neutral (which I think it does like Snake suggests regardless) or the USMC need another direction to attack from. A parachute spawn could aid their assault from the river. Maybe the fog could be increased as well so that things coming over the river can't be seen until much later.
http://images.totalgamingnetwork.com/im … 541886.jpg
The river is too narrow and if it's wider than the Marines would have more room to flank.
I think that what DICE really should do is not alter the current flags, but add another, neutral flag on the islands just south of the Market. That way the Marines could take that point with the RIBs, the APCs could still be used to strong-point market, and the amphibious assault remains intact but now the Marines can land easier.
tbfh
(and 2-3+ cars for us and maybe 1-2 at china uncap and construction)
Last edited by TehMyke (2009-04-21 23:40:49)
qft
main battle tank karthus medikopter 117 megamegapowershot gg
DeathUnlimited wrote:
qft
Hm.
I think adding a Blackhawk for the USMC while at the same adding no AA sites for the PLA would be the simplest think to do to aid the USMC team in gaining control of a flag.
There are no cars with .50 guns to shoot down the heli, so it's only the tanks, APCs and AT rockets that have a slight chance.
I think adding a Blackhawk for the USMC while at the same adding no AA sites for the PLA would be the simplest think to do to aid the USMC team in gaining control of a flag.
There are no cars with .50 guns to shoot down the heli, so it's only the tanks, APCs and AT rockets that have a slight chance.
I do really like the map, it is a bit like Wake in the sense its quite hard for the USMC to gain some ground, but it can be done.
I just played 3 rounds of this map online, 15v15 for the most part on the 64 player map. Played twice as PLA and once as USMC. PLA won all 3 rounds by a mile. Even with 15v15 it was a challange to get across, but it was eventually done, but with the US lacking armour, we couldn't hold enough points to even get a chance. I think it definetly needs some balancing US wise.
Tip: Theres a promising route going far left starting at the harbour, following the boundery line to a nice small lake...Don't take, its a death trap!
If you've played it and done this, you'll laugh
I led an entire squad down there and we all died
I just played 3 rounds of this map online, 15v15 for the most part on the 64 player map. Played twice as PLA and once as USMC. PLA won all 3 rounds by a mile. Even with 15v15 it was a challange to get across, but it was eventually done, but with the US lacking armour, we couldn't hold enough points to even get a chance. I think it definetly needs some balancing US wise.
Tip: Theres a promising route going far left starting at the harbour, following the boundery line to a nice small lake...Don't take, its a death trap!
If you've played it and done this, you'll laugh
I led an entire squad down there and we all died
Did anyone notice that on the stats page, there is a blank spot for your blue pearl map stats. lol BF2s might want to add some text there
Ya know what, that could work - but also on the island due east of the Harbour HQ (northern-most flag). If that island was opened up, the US could land their boats there and push over on the land.DoctaStrangelove wrote:
Well one thing I think would help would be to widen the map limitsM.O.A.B wrote:
Either that flag needs to be neutral (which I think it does like Snake suggests regardless) or the USMC need another direction to attack from. A parachute spawn could aid their assault from the river. Maybe the fog could be increased as well so that things coming over the river can't be seen until much later.
http://images.totalgamingnetwork.com/im … 541886.jpg
The river is too narrow and if it's wider than the Marines would have more room to flank.
I think that what DICE really should do is not alter the current flags, but add another, neutral flag on the islands just south of the Market. That way the Marines could take that point with the RIBs, the APCs could still be used to strong-point market, and the amphibious assault remains intact but now the Marines can land easier.
This would bring in squad leaders as mobile spawn points, and by pushing out the map boundary, would enable them to just about do it under cover of fog from the Temple flag.
Very true - same applies to Dalian and even Oman to an extent. However, once the US get a flag or two, if they have armour spawning there, it shouldn't be a problem unlike on Dalian where they get dominated by helis/jets.DrunkFace wrote:
A neutral flag wont work, if the US fail to get there first or lose that flag you are straight back to square one. Something has to be changed to make it possible for the US to get to the beach. A blackhawk, a wider map, a secondary uncap (like sharqi) to attack from multiple directions, or a combination of them all.
Just installed the patch, gonna give it a whirl.
eta: 5 minutes till rage quitM.O.A.B wrote:
Just installed the patch, gonna give it a whirl.
Don't worry, I'll last longer than that. I've used BF2 EditorTehMyke wrote:
eta: 5 minutes till rage quitM.O.A.B wrote:
Just installed the patch, gonna give it a whirl.
.TehMyke wrote:
http://i43.tinypic.com/34dqtqw.jpgDoctaStrangelove wrote:
Well one thing I think would help would be to widen the map limitsM.O.A.B wrote:
Either that flag needs to be neutral (which I think it does like Snake suggests regardless) or the USMC need another direction to attack from. A parachute spawn could aid their assault from the river. Maybe the fog could be increased as well so that things coming over the river can't be seen until much later.
http://images.totalgamingnetwork.com/im … 541886.jpg
The river is too narrow and if it's wider than the Marines would have more room to flank.
I think that what DICE really should do is not alter the current flags, but add another, neutral flag on the islands just south of the Market. That way the Marines could take that point with the RIBs, the APCs could still be used to strong-point market, and the amphibious assault remains intact but now the Marines can land easier.
tbfh
(and 2-3+ cars for us and maybe 1-2 at china uncap and construction)
/win
btw, is there a chance we can get OBP on the EU server for testing?
It's like Songhua and Karkand had a baby and named it Pearl.Hakei wrote:
http://wiki.battle.no/index.php/Battlefield_2_Blue_Pearl
Posted on GA, thought I'd share here.
======
Mod Edit: Only discussion about the new map in this thread please.
Other patch 1.5 discussion in this thread.
Thats weird, being beta, i didn't think the stats would be counted? Meh, so much i know...Beer*Abuser wrote:
Did anyone notice that on the stats page, there is a blank spot for your blue pearl map stats. lol BF2s might want to add some text there
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
Just played a couple of games as US on OBP. I missed the start of the first game but the US got several flags and the fighting was dominated by armor. The US got zero flags in the second game because the PLA AT rockets stopped every attack.
The US can do fine if two or three squads travel to the Harbor Office flag in a pack of APCs with an engineer in each one. But none of my teammates went as engineer and they didn't coordinate their attacks at all.
The US can do fine if two or three squads travel to the Harbor Office flag in a pack of APCs with an engineer in each one. But none of my teammates went as engineer and they didn't coordinate their attacks at all.
The new map won't be ranked yet, it'll just be in preparation for when it does become rankedIm_Dooomed wrote:
Thats weird, being beta, i didn't think the stats would be counted? Meh, so much i know...Beer*Abuser wrote:
Did anyone notice that on the stats page, there is a blank spot for your blue pearl map stats. lol BF2s might want to add some text there
I haven't played the new map, let alone downloaded the patch, but wouldn't implementing jetskies on OpBP increase the USMC's chances of making it ashore?
(don't flame me if this suggestion has been made before :p)
(don't flame me if this suggestion has been made before :p)
Last edited by FlemishHCmaniac (2009-04-23 04:24:24)
Maybe i would like to see the map a bit bigger. I also agree that the Temple should be a free flag at the beginning of the round, just to give US a chance to land.
My plans look like this.
My first option if they want to edit the map size.
Bigger size, where they could put new flag points. Feel free to edit!
My plans look like this.
My first option if they want to edit the map size.
Bigger size, where they could put new flag points. Feel free to edit!
Last edited by venom6 (2009-04-23 04:56:33)
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