Flecco
iPod is broken.
+1,048|6874|NT, like Mick Dundee

Uzique, you have been possesed by David.P's spirit!
Whoa... Can't believe these forums are still kicking.
DefCon-17
Maple Syrup Faggot
+362|6365|Vancouver | Canada

Flecco wrote:

Uzique, you have been possesed by David.P's spirit!
I kinda miss him and Dragonclaw.
Kez
Member
+778|5912|London, UK

DefCon-17 wrote:

Flecco wrote:

Uzique, you have been possesed by David.P's spirit!
I kinda miss him and Dragonclaw.
I don't.
Brasso
member
+1,549|6839

Flecco wrote:

Uzique, you have been possesed by David.P's spirit!
wow, i totally forgot about him
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
dtacs
say that 2 my face fucker not online
+126|6043|Australia

Havok wrote:

I just realized that the scout will be the first class that has a pistol to get upgrades.  I'm curious to see Valve's creativity.
they won't give them a different pistol at all - look what they did with the heavy, he got a sandwich in place of a shotgun, so one could assume the soldier and engy will get something completely different also.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Bevo
Nah
+718|6730|Austin, Texas

Peter wrote:

Great, now everyone will go scout

Too many scouts suck when defending goldrush or dustbowl. Awesome when you are the only one though
Influx of scouts ---> influx of engineers ---> deflux of scouts
Spidery_Yoda
Member
+399|6479
Yeah, the secondary weapon so far has been something completely different. It's been:

Primary weapons: Original weapon with a modifier or two to make it useful in slightly different situations
Secondary weapon: Something completely different. Not much else to say.
Melee weapon: Like the primary, its the original with modifiers, making it superior to the original.

I expect the pistol replacement to be again, something completely different.

Something else completely diffferent: Has anyone seen the unannounced change when you kill a Medic who had 100% Uber ready? I love it.

Last edited by Spidery_Yoda (2008-12-16 11:01:21)

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6677

Acreta wrote:

Havok wrote:

I just realized that the scout will be the first class that has a pistol to get upgrades.  I'm curious to see Valve's creativity.
they won't give them a different pistol at all - look what they did with the heavy, he got a sandwich in place of a shotgun, so one could assume the soldier and engy will get something completely different also.
Also the Pyro got a flaregun, not a S.P.E.C.I.A.L. shotgun.
DefCon-17
Maple Syrup Faggot
+362|6365|Vancouver | Canada

Spidery_Yoda wrote:

Something else completely diffferent: Has anyone seen the unannounced change when you kill a Medic who had 100% Uber ready? I love it.
Was that part of yesterday's 'invisible' update?

Because I shot a medic with 100% ubercharge in the face a few days ago, and he died without much ceremony.

Last edited by DefCon-17 (2008-12-16 11:05:32)

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6677

DefCon-17 wrote:

Spidery_Yoda wrote:

Something else completely diffferent: Has anyone seen the unannounced change when you kill a Medic who had 100% Uber ready? I love it.
Was that part of yesterday's 'invisible' update?

Because I shot a medic with 100% ubercharge in the face a few days ago, and he died without much ceremony.
Look at his corpse after. It will be glowing.
Spidery_Yoda
Member
+399|6479
Yeah when you kill a Medic with full charge his entire body will be enveloped in Kritzkrieg style lightning for a bit. It's cool.
Uzique
dasein.
+2,865|6679

Flecco wrote:

Uzique, you have been possesed by David.P's spirit!
I wish I could be that entertaining.

The thing is, this TF2 update process is starting to take the piss a bit, the competitive community don't know what is happening to the game they have invested so much time and effort into. Originally it was going to be an extra update for each class- giving them some better weapons (-but NOT weapons that give unfair advantages or change the classes fundamental role) and then thus enriching pub/comp play. 'X' number of months later and the update process is still not even halfway done; half the classes now have weapons and additional functions that make them either a) unbalanced and advantageous in some form or another or b) preferred and overplayed by the community. The balance that they playtested and worked so hard to achieve at retail launch has now been effectively ruined, and with all this new arbitrary changes to mechanisms that were working just fine before... meh. Spies didn't struggle before with a bit of skill and effort, now everyone in publics is playing Spah because it's easy as shit. This is not what the competitive community imagined the 'TF2 Updates' would be.

I'm unhappy enough about the fact that classes such as Medic have had really decent guns such as the Blutslaughter for half a year now, whereas other centrally-important classes have to make do with default weapons that fail in comparison. They've just fucked off to work on gimmicky 3-month lifespan games like Left 4 Dead whilst leaving a genuine goldmine to collapse because of new financial opportunities: TF2 was being awarded and hailed as the 'next big' competitive FPS game, but now it just seems to be a 'toss the community a bone when we're not busy making money elsewhere' project. I fear it'll be another year before the beta/early retail balance is even restored, and I dread to think what game changes and class changes will have been (unnecessarily) made by that point also. Rank 5 sentries and Snipers with full-auto rifles, no doubt!

Fail wrote:

Yeah when you kill a Medic with full charge his entire body will be enveloped in Kritzkrieg style lightning for a bit. It's cool.
But yes, this is cool! I am more and more appreciative of every coming patch when they spend their time on such highly-refining updates as this! I always thought in between playing an unbalanced game and seeing my FPS deteriorate that I needed a crackling medic-corpse decal!

Last edited by Uzique (2008-12-16 11:39:35)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
DefCon-17
Maple Syrup Faggot
+362|6365|Vancouver | Canada
The Blutblahblah isn't a "decent" gun. It's a gun that makes the Medic pretty much invincible to everyone except the heavy hitting classes, providing he has decent aim.

Also, I don't see how the Spy is suddenly considered easy to play just because you can recharge your cloak. It's not like you can backstab (or do anything, for that matter) while cloaked.
Peter
Super Awesome Member
+494|6611|dm_maidenhead

Uzique wrote:

Flecco wrote:

Uzique, you have been possesed by David.P's spirit!
I wish I could be that entertaining.

The thing is, this TF2 update process is starting to take the piss a bit, the competitive community don't know what is happening to the game they have invested so much time and effort into. Originally it was going to be an extra update for each class- giving them some better weapons (-but NOT weapons that give unfair advantages or change the classes fundamental role) and then thus enriching pub/comp play. 'X' number of months later and the update process is still not even halfway done; half the classes now have weapons and additional functions that make them either a) unbalanced and advantageous in some form or another or b) preferred and overplayed by the community. The balance that they playtested and worked so hard to achieve at retail launch has now been effectively ruined, and with all this new arbitrary changes to mechanisms that were working just fine before... meh. Spies didn't struggle before with a bit of skill and effort, now everyone in publics is playing Spah because it's easy as shit. This is not what the competitive community imagined the 'TF2 Updates' would be.

I'm unhappy enough about the fact that classes such as Medic have had really decent guns such as the Blutslaughter for half a year now, whereas other centrally-important classes have to make do with default weapons that fail in comparison. They've just fucked off to work on gimmicky 3-month lifespan games like Left 4 Dead whilst leaving a genuine goldmine to collapse because of new financial opportunities: TF2 was being awarded and hailed as the 'next big' competitive FPS game, but now it just seems to be a 'toss the community a bone when we're not busy making money elsewhere' project. I fear it'll be another year before the beta/early retail balance is even restored, and I dread to think what game changes and class changes will have been (unnecessarily) made by that point also. Rank 5 sentries and Snipers with full-auto rifles, no doubt!

Fail wrote:

Yeah when you kill a Medic with full charge his entire body will be enveloped in Kritzkrieg style lightning for a bit. It's cool.
But yes, this is cool! I am more and more appreciative of every coming patch when they spend their time on such highly-refining updates as this! I always thought in between playing an unbalanced game and seeing my FPS deteriorate that I needed a crackling medic-corpse decal!
But what you have to remember is public gamers > competitive gamers.

If valve can make a majority of public gamers happy but upset the competitive gamers they don't care. It's about making the majority happy.

Do you think in the elections politicians want to make the people who vote with fancy pens, have a smug look when they see normal voters and feel their vote matters more than anyone else's happy, or just a majority to make them win?
DefCon-17
Maple Syrup Faggot
+362|6365|Vancouver | Canada
Who honestly does care what competitive gamers think.

From what I've seen/heard/read, they're 80% egotistical morons who think people who play for fun aren't human.

"lololol u pubnub"
Spidery_Yoda
Member
+399|6479
I was under the impression that the competitive community laughed at TF2. I knew there was one but they were small.

Other things: If leagues dont want the new 'unbalanced' weapons then they can make a rule not to use them, like they did with crits. Also I thought the Spy was never used in competitive play so the change makes no difference.

Yes its taking a while but thats life. Nothing wrong with bringing out new games.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6677

Spidery_Yoda wrote:

I was under the impression that the competitive community laughed at TF2. I knew there was one but they were small.

Other things: If leagues dont want the new 'unbalanced' weapons then they can make a rule not to use them, like they did with crits. Also I thought the Spy was never used in competitive play so the change makes no difference.

Yes its taking a while but thats life. Nothing wrong with bringing out new games.
True, the comp-fags hated it because it "takes no skill to play", the comps only want games where the gameplay is all about how quick you can shoot, which is unlike TF2 which requires such "nooby" things like strategy, teamwork.

Pubs on the otherhand, well are just epic win tbh.
b.branscombe
Member
+5|6410
My only complaint with the new patch is the annoying teleporter glitch.
Uzique
dasein.
+2,865|6679

DoctaStrangelove wrote:

Spidery_Yoda wrote:

I was under the impression that the competitive community laughed at TF2. I knew there was one but they were small.

Other things: If leagues dont want the new 'unbalanced' weapons then they can make a rule not to use them, like they did with crits. Also I thought the Spy was never used in competitive play so the change makes no difference.

Yes its taking a while but thats life. Nothing wrong with bringing out new games.
True, the comp-fags hated it because it "takes no skill to play", the comps only want games where the gameplay is all about how quick you can shoot, which is unlike TF2 which requires such "nooby" things like strategy, teamwork.

Pubs on the otherhand, well are just epic win tbh.
What are you talking about? Be quiet please.

The competitive community for TF2 is more than big enough in Europe and North America- based on the fact that the game requires solid teamwork, completely the opposite of what you said. Not every 'professional' or sponsor-level gamer is a Quake/Unreal veteran with a penchant for hitscan gameplay and twitch shooting. There is a solid competitive playerbase and community that I daresay have sustained TF2 during the low periods when all the pubnubs fuck off to L4D or whatever other passing phase they throw their money at, and furthermore the competitive community have instigated and triggered many beneficial changes, fixes and tweaks for the game that have benefited everyone.

Sure, we're a minority of players. Egotistical and smug? Can't speak for everyone, for some perhaps yes. Even though keeping the pub majority is a priority, you have to consider the strikeoff between someone that will play and popularize your game for 4 hours a day for the next 6 months, and a random casual gamer that will perhaps drop by the game for a few hours every fortnight and still feel entitled to whine and have changes made.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6677

Uzique wrote:

DoctaStrangelove wrote:

Spidery_Yoda wrote:

I was under the impression that the competitive community laughed at TF2. I knew there was one but they were small.

Other things: If leagues dont want the new 'unbalanced' weapons then they can make a rule not to use them, like they did with crits. Also I thought the Spy was never used in competitive play so the change makes no difference.

Yes its taking a while but thats life. Nothing wrong with bringing out new games.
True, the comp-fags hated it because it "takes no skill to play", the comps only want games where the gameplay is all about how quick you can shoot, which is unlike TF2 which requires such "nooby" things like strategy, teamwork.

Pubs on the otherhand, well are just epic win tbh.
What are you talking about? Be quiet please.

The competitive community for TF2 is more than big enough in Europe and North America- based on the fact that the game requires solid teamwork, completely the opposite of what you said. Not every 'professional' or sponsor-level gamer is a Quake/Unreal veteran with a penchant for hitscan gameplay and twitch shooting. There is a solid competitive playerbase and community that I daresay have sustained TF2 during the low periods when all the pubnubs fuck off to L4D or whatever other passing phase they throw their money at, and furthermore the competitive community have instigated and triggered many beneficial changes, fixes and tweaks for the game that have benefited everyone.

Sure, we're a minority of players. Egotistical and smug? Can't speak for everyone, for some perhaps yes. Even though keeping the pub majority is a priority, you have to consider the strikeoff between someone that will play and popularize your game for 4 hours a day for the next 6 months, and a random casual gamer that will perhaps drop by the game for a few hours every fortnight and still feel entitled to whine and have changes made.
Look, most guys who pleh TF2 pleh in pubs and only pubs. And as such Valve has a responsibility to support the majority of their community. And just look at the updates, aside from the no-crits option, has Valve did any update that makes the game more suitable for competitive pleh? No. All the updates have been focused at the average public player. And the class updates and all the extra particle effects and shit make the game more fun for the casual players.

And why would anyone want to play competitively anyway? You're turning what is a game, a passtime, stuff you do to have fun into a job and obligation. You make playing not about having fun but about winning. It's stupid.
Uzique
dasein.
+2,865|6679
You're turning this into an argument on competition versus casual, which will never be conclusive... it's a matter of opinion, some people simply have more fun through the high-pressure adrenaline (dare I use such a term for gaming) of competition- you know, some people find it more fun to play in high-stake games and compete for better prizes, both of the material and ego variety . I'm aware that the updates cater to the casual majority, my point is more so that the competitive and hardcore community are what keeps the game alive and running consistently, the casual crowd will flock like sheep to whatever the latest 'big' title is.

My only wish for TF2 is that they get the update packs out ASAP and balance the game essentially. Half the classes with achievements and unlocks not only skews the gameplay because of the extra kit capabilities, but also changes the class balances and dynamic when no one wants to play 'x' class and everyone wants to whore the recently updated 'y' class. It's no good for pub players or competition stompers, we all need an even playing field! As for arbitrary nerfs to classes brought upon by mass uninformed pubnub whines... well, this is pandemic in all online games. Will just have to silently weep and readjust to the new Demomen grenades.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Dookie0119
Member
+43|5987

DoctaStrangelove wrote:

Uzique wrote:

DoctaStrangelove wrote:


True, the comp-fags hated it because it "takes no skill to play", the comps only want games where the gameplay is all about how quick you can shoot, which is unlike TF2 which requires such "nooby" things like strategy, teamwork.

Pubs on the otherhand, well are just epic win tbh.
What are you talking about? Be quiet please.

The competitive community for TF2 is more than big enough in Europe and North America- based on the fact that the game requires solid teamwork, completely the opposite of what you said. Not every 'professional' or sponsor-level gamer is a Quake/Unreal veteran with a penchant for hitscan gameplay and twitch shooting. There is a solid competitive playerbase and community that I daresay have sustained TF2 during the low periods when all the pubnubs fuck off to L4D or whatever other passing phase they throw their money at, and furthermore the competitive community have instigated and triggered many beneficial changes, fixes and tweaks for the game that have benefited everyone.

Sure, we're a minority of players. Egotistical and smug? Can't speak for everyone, for some perhaps yes. Even though keeping the pub majority is a priority, you have to consider the strikeoff between someone that will play and popularize your game for 4 hours a day for the next 6 months, and a random casual gamer that will perhaps drop by the game for a few hours every fortnight and still feel entitled to whine and have changes made.
Look, most guys who pleh TF2 pleh in pubs and only pubs. And as such Valve has a responsibility to support the majority of their community. And just look at the updates, aside from the no-crits option, has Valve did any update that makes the game more suitable for competitive pleh? No. All the updates have been focused at the average public player. And the class updates and all the extra particle effects and shit make the game more fun for the casual players.

And why would anyone want to play competitively anyway? You're turning what is a game, a passtime, stuff you do to have fun into a job and obligation. You make playing not about having fun but about winning. It's stupid.
True, the reason we play games is to have fun.
Uzique
dasein.
+2,865|6679

Dookie0119 wrote:

DoctaStrangelove wrote:

Uzique wrote:

What are you talking about? Be quiet please.

The competitive community for TF2 is more than big enough in Europe and North America- based on the fact that the game requires solid teamwork, completely the opposite of what you said. Not every 'professional' or sponsor-level gamer is a Quake/Unreal veteran with a penchant for hitscan gameplay and twitch shooting. There is a solid competitive playerbase and community that I daresay have sustained TF2 during the low periods when all the pubnubs fuck off to L4D or whatever other passing phase they throw their money at, and furthermore the competitive community have instigated and triggered many beneficial changes, fixes and tweaks for the game that have benefited everyone.

Sure, we're a minority of players. Egotistical and smug? Can't speak for everyone, for some perhaps yes. Even though keeping the pub majority is a priority, you have to consider the strikeoff between someone that will play and popularize your game for 4 hours a day for the next 6 months, and a random casual gamer that will perhaps drop by the game for a few hours every fortnight and still feel entitled to whine and have changes made.
Look, most guys who pleh TF2 pleh in pubs and only pubs. And as such Valve has a responsibility to support the majority of their community. And just look at the updates, aside from the no-crits option, has Valve did any update that makes the game more suitable for competitive pleh? No. All the updates have been focused at the average public player. And the class updates and all the extra particle effects and shit make the game more fun for the casual players.

And why would anyone want to play competitively anyway? You're turning what is a game, a passtime, stuff you do to have fun into a job and obligation. You make playing not about having fun but about winning. It's stupid.
True, the reason we play games is to have fun.
Yeah, now read my last post in an effort to not look like a stupid dick.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Spidery_Yoda
Member
+399|6479
Oh dear I don't want a competitive vs pubs argument. 2 different ways to play that aren't that dissimilar from each other. People like to do only one, both, or neither.

I understand that competitive folk don't like the game to change at all. However my point of view is that a game thats always slightly changing is more fun than a stagnating one. But yes for comps I see that it can cause problems.

/argument. Hopefully
dtacs
say that 2 my face fucker not online
+126|6043|Australia

Spidery_Yoda wrote:

I understand that competitive folk don't like the game to change at all.
are you just basing that statement of what uzique said? i used to play competetive tf2, and everyone is open to change, but when classes get a perk/unlock whatever to discriminate against another class (ie, natasha was PURELY an anti-scout weapon), it just ruins the game, what im afraid they will do is make a food chain, ie heavy > scout > something else which will just wreck the balance system

i agree with what uzique is saying here, even if the public make the majority, they cannot just ignore the competitive scene's pleas.
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