Havok
Nymphomaniac Treatment Specialist
+302|6889|Florida, United States

kylef wrote:

om nom nom!
fixed.

Spoiler (highlight to read):
Rewatch the Meet the Sandvich video and look where it usually says "Copyright LOLOLOL".

Last edited by Havok (2008-08-19 15:10:03)

David.P
Banned
+649|6488
Oh my god that was fucking win!
Bevo
Nah
+718|6735|Austin, Texas
Honestly instead of overpowered, I'd think the sandvich will be mostly useless. 4 seconds is a long ass time in tf2, and usually medics are a-plenty. It might be useful in smaller games, but then why bring a heavy?

TBH I'd rather have some sort of quasi-rifle. I know, I'm dreaming.
h4hagen
Whats my age again?
+91|6567|Troy, New York
Downloading the update now, WOOT!
DefCon-17
Maple Syrup Faggot
+362|6371|Vancouver | Canada
I just had an epic western shoot-out with another Heavy.

We ran up to each other and started the fist taunt, with him being a bit faster, but somehow he missed and my taunt killed him.

It was awesome.
Spidery_Yoda
Member
+399|6484
My thoughts on the update (i'll type them as they come to me):

Arena rocks! My first ever round had the most awesome ending. Jump down from the 2nd floor, puff at a Heavy (he saw me jumping and started spinning) then whack him with the axtinguisher. I had half health while on my way to the point and we were the last 2 left.
The new minigun sound is awesome! ZWEEEEEEEE-RATTATTATTATTATTATTA!
Heavies with boxing gloves on look stupid.
The sandwich is suprisingly funny to see.
I have the eat 100 sandwiches achievement and I didn't do anything to get it . I only have 6 achievements overall and don't have the sandwich yet.
The same goes for 5 second plan. I just had it when i started.
I like the fairly open layout of Badwater Basin.
There are Heavies everywhere.
LOVE the Kritzkrieg buff. Me and a Heavy killed 2 Heavys and a Medic with it.

Last edited by Spidery_Yoda (2008-08-19 17:28:47)

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6683
I was kicking ass as Spy. I got 9 backstabs without dying. Slice & Dice honey, Slice & Dice.
Bevo
Nah
+718|6735|Austin, Texas
What got buffed with the kritz?
Brasso
member
+1,549|6845

pistol taunt is so easy, it was my first achievement.  not to mention i love being spy and scout now.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Uzique
dasein.
+2,865|6685
Honestly the update disappointed me.

Arena could have been great, but instead it seems like a clone-version of the Call of Duty 4 / Counter-Strike gameplay that we're all familiar with; one life, no respawns and a central objective that must be taken through team coordination. The fact that Arena doesn't accommodate for any more than 18 players is also a HUGE flaw- who decided it would be a 'fun' gameplay element to make 5-10 people wait and force-Spectate just because they lost? This completely obliterated my faith in Arena... I cannot see it taking off as a competitive gametype over the already-established Control Point scene, although I must admit the new maps did make a nice change of environment and setting. The new pl_ map is a disgustingly-designed map though! So many side-corridors and small rooms that lead ultimately to nowhere and serve no purpose... most of them don't even house a health/ammo pack! Too much open space and far too much non-conducive content. The beauty of most of TF2's maps is their simplicity and symmetry... this map is a trainwreck, literally.

Everytime a new class update is released I become more and more dissatisfied with Valves distribution strategy. This whole 'One class at a time with monthly intervals' model simply does not work- the servers become spammed with 'x' class and consequently they always lack class 'y' and class 'z'. The new weapons (which may I add are a joke, stat-padding achievements in 5 minutes to get all unlocks and thus gain an advantage has no merit) just add imbalance and ruin the beautiful class-synergy that Team Fortress 2 had. The Medic unlocks revitalised the class and added extra functionality... the Pyro unlocks buffed a muchly-underpowered class... but now the Heavy unlocks (and I fear all unlocks hereafter) will just add a temporary sense of 'unfairness' to the game. Plus the fact that Valve have gone against their promise of "no movement-affecting elements" has really pissed me off; it makes one class semi-redundant and devalued until they get their own update in several months time.

I (and I predict most of the competitive community also) plan to just continue playing normal CP gameplay and continue on as if these updates aren't coming out anymore. The hype of the 'Meet The...' movies dies off fast- as does the excitement for new unlocks and achievements. I have an Xbox360 next to me if silly arbitrary achievements are what I want!

Last edited by Uzique (2008-08-19 18:01:36)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
wah1188
You orrible caaaaaaan't
+321|6675|UK

Uzique wrote:

Honestly the update disappointed me.

Arena could have been great, but instead it seems like a clone-version of the Call of Duty 4 / Counter-Strike gameplay that we're all familiar with; one life, no respawns and a central objective that must be taken through team coordination. The fact that Arena doesn't accommodate for any more than 18 players is also a HUGE flaw- who decided it would be a 'fun' gameplay element to make 5-10 people wait and force-Spectate just because they lost? This completely obliterated my faith in Arena... I cannot see it taking off as a competitive gametype over the already-established Control Point scene, although I must admit the new maps did make a nice change of environment and setting. The new pl_ map is a disgustingly-designed map though! So many side-corridors and small rooms that lead ultimately to nowhere and serve no purpose... most of them don't even house a health/ammo pack! Too much open space and far too much non-conducive content. The beauty of most of TF2's maps is their simplicity and symmetry... this map is a trainwreck, literally.

Everytime a new class update is released I become more and more dissatisfied with Valves distribution strategy. This whole 'One class at a time with monthly intervals' model simply does not work- the servers become spammed with 'x' class and consequently they always lack class 'y' and class 'z'. The new weapons (which may I add are a joke, stat-padding achievements in 5 minutes to get all unlocks and thus gain an advantage has no merit) just add imbalance and ruin the beautiful class-synergy that Team Fortress 2 had. The Medic unlocks revitalised the class and added extra functionality... the Pyro unlocks buffed a muchly-underpowered class... but now the Heavy unlocks (and I fear all unlocks hereafter) will just add a temporary sense of 'unfairness' to the game. Plus the fact that Valve have gone against their promise of "no movement-affecting elements" has really pissed me off; it makes one class semi-redundant and devalued until they get their own update in several months time.

I (and I predict most of the competitive community also) plan to just continue playing normal CP gameplay and continue on as if these updates aren't coming out anymore. The hype of the 'Meet The...' movies dies off fast- as does the excitement for new unlocks and achievements. I have an Xbox360 next to me if silly arbitrary achievements are what I want!
You raise a very fair point. I doubt they will change the release strategy though I assume it would take longer for them to release an update which would have people getting impatient and stuff. I think they should of just released all the class updates in one go. That way I wouldn't have the huge pain of waiting to see more new stuff come out.
David.P
Banned
+649|6488

Uzique wrote:

Everytime a new class update is released I become more and more dissatisfied with Valves distribution strategy. This whole 'One class at a time with monthly intervals' model simply does not work- the servers become spammed with 'x' class and consequently they always lack class 'y' and class 'z'. The new weapons (which may I add are a joke, stat-padding achievements in 5 minutes to get all unlocks and thus gain an advantage has no merit)!
Wow i've been that for months! And yet noone listens? Come on people you knew I was right!
Uzique
dasein.
+2,865|6685

Myself wrote:

The Medic unlocks revitalised the class and added extra functionality... the Pyro unlocks buffed a muchly-underpowered class... but now the Heavy unlocks (and I fear all unlocks hereafter) will just add a temporary sense of 'unfairness' to the game.
That's why no one listened... they had a clear use and need. Now they're just rolling out the rest of the classes that have no real 'use' for extra weapons (for the time being I mean, whilst other classes have nothing).
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
David.P
Banned
+649|6488

Uzique wrote:

Myself wrote:

The Medic unlocks revitalised the class and added extra functionality... the Pyro unlocks buffed a muchly-underpowered class... but now the Heavy unlocks (and I fear all unlocks hereafter) will just add a temporary sense of 'unfairness' to the game.
That's why no one listened... they had a clear use and need. Now they're just rolling out the rest of the classes that have no real 'use' for extra weapons (for the time being I mean, whilst other classes have nothing).
Wrong. Pyro was given a much needed boost against long range targets with the flaregun. And the backburner(Admittedly overpowered at first) Revitalized ambush tactics with the Pyro.

Also. Heavy was perfect. The only thing he needed was the sandvich. Natascha and the Boxing gloves are useless. Sasha/Fists > Natascha/Gloves.
I'd rather keep my 33% damage over natascha(25% if counting down from sasha) and lose mobility. For the ability to temporarily  slow down an Enemy. Also Give me back my quick jabbing fists! Gloves are a suicide tool.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6683

Uzique wrote:

Myself wrote:

The Medic unlocks revitalised the class and added extra functionality... the Pyro unlocks buffed a muchly-underpowered class... but now the Heavy unlocks (and I fear all unlocks hereafter) will just add a temporary sense of 'unfairness' to the game.
That's why no one listened... they had a clear use and need. Now they're just rolling out the rest of the classes that have no real 'use' for extra weapons (for the time being I mean, whilst other classes have nothing).
Well if two classes get them then all nine classes need them. While it will make one class over-played for a short while, it's better than the alternative of waiting months for all of the new content to be released simultaneously and by then not enough people would play the game for making such a vast amount of new content to be economical.

So suck it up for now, the number of heavies will level off pretty quickly. Heck the increase in heavies hasn't been nearly as big as the increase in medics and pyros after their achievement/equipment packages.
Fat_Swinub
jaff
+125|6650
Arena mode is a bit better than I thought. It's just like I thought it would be, but less boring than I imagined. Sandvich is very useful and it's actually a really fair decision to go for it or a shotgun. Natasha, as expected, is only useful against scouts so the regular minigun is better by far. The boxing gloves are brilliant meaning there's no need to go back to the fists. They got the achievements far better this time around, far less grinds, more imagination.
dtacs
say that 2 my face fucker not online
+126|6049|Australia
So has anybody seen Natasha yet? Is it BS against fast classes?
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Mutantbear
Semi Constructive Criticism
+1,431|6179|London, England

Acreta wrote:

So has anybody seen Natasha yet? Is it BS against fast classes?
I've used it, it's surprisingly not unfair but Like Swinub said (I think) Its only good against scouts and if you catch a pyro at a distance
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
Spidery_Yoda
Member
+399|6484
Plus it makes the most awesome noise.

Anyway there was a point to the Heavy unlocks. Make him more viable without a Medic.
dtacs
say that 2 my face fucker not online
+126|6049|Australia
Also i noticed that the backburner makes a different sound now, maybe all unlocks will in the future.


So it IS biased against scouts, how big is the speed decrease?
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
dtacs
say that 2 my face fucker not online
+126|6049|Australia
Well yep natasha is pretty balanced, its not THAT bad cause it shoots much slower so the speed decrease is fine. Sandvich is an absolute dud, just asks more people to go the BF2 way and just become a mindless 1-class player (medic), but in this case its all the tanking classes, heavy solder and medic. Also turbine? who the HELL made that?

its tiny corridors with an unneeded ginourmous courtyard in the middle, and a terrible setup. 1 main corridor that can be defended by sentries, and then a 2-way vent? what a joke, all the other maps are much, MUCH better.
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Spidery_Yoda
Member
+399|6484
Turbine was released 2 months ago..

Anyway its not that bad.

The sandwich seems to be very helpful for Heavys who are the last man standing on Arena. I don't have any unlocks yet.
dtacs
say that 2 my face fucker not online
+126|6049|Australia

Spidery_Yoda wrote:

Turbine was released 2 months ago..

Anyway its not that bad.

The sandwich seems to be very helpful for Heavys who are the last man standing on Arena. I don't have any unlocks yet.
Was it added OFFICIALLY in the recent update?
https://battlelog-cdn.battlefield.com/public/profile/bf3/kit-icon-recon.png?v=3173239
Spidery_Yoda
Member
+399|6484
Eh?

Turbine and Fastlane were officially added in the Pyro update 2 months ago.

http://steamgames.com/tf2/pyro/

See
dtacs
say that 2 my face fucker not online
+126|6049|Australia
OH WELL IT SUCKS ANYWAY I STICK TO MY POINT
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