moar liek Иintendo amirite?Poseidon wrote:
Same here. And people call Microsoft "M$"? I think you can call Sony "$ony" now. Looks better anyways.Flecco wrote:
Yep, that just killed the user created content for me.
Bah, that's a bad decision. I hope this idea goes to shit, because I'm not paying for levels, when I'm sure there will be tons of quality levels that are free.
Remember Me As A Time Of Day
yeah same.
Urgh... not good
I don't see the problem if some guy wants to sell his levels. Don't buy them and you'll be ok.
It is bad if all levels are going to be for sale...sergeriver wrote:
I don't see the problem if some guy wants to sell his levels. Don't buy them and you'll be ok.
It depends. I can guarantee you that the free ones will be infinitley more popular than the ones that cost, remember it's a choice of whether you want to charge. You don't have to, I think.
It will kill things quite badly though.
It will kill things quite badly though.
Last edited by Mek-Stizzle (2008-07-21 07:44:17)
Wait, I thought you could create your own levels.kptk92 wrote:
It is bad if all levels are going to be for sale...sergeriver wrote:
I don't see the problem if some guy wants to sell his levels. Don't buy them and you'll be ok.
http://ps3.ign.com/objects/856/856680.h … utThisGame
IGN wrote:
Media Molecule, the makers of the wildly addictive Rag Doll Kung Fu, now brings its talents to PlayStation 3. Given the cheeky working title The Next Big Thing™, LittleBigPlanet is a game that is also a game making studio.
The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve – requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. When it's ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch -- or can go and explore everybody else's.
General Features
Play the game, learn the skills and then find your own way to play. There isn't a set solution to anything -- you live LittleBigPlanet however you want to.
Create your own content – customize your character and build your own locations. You have the power to rearrange anything in this unbelievably tactile landscape.
Build, move, create, collaborate – then share content with friends or publicly by inviting the whole world to come and visit your own location on LittleBigPlanet.
Unlimited possibilities for user-created content – players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet.
Players discover and win new skills and items to aid them on their creative journey.
Initial levels will be provided – endless others are user-generated on a global scale. LittleBigPlanet changes every day as players contribute their own levels.
Online and offline multiplayer modes – play alone, work as a team or get competitive
LittleBigPlanet global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends
Last edited by sergeriver (2008-07-21 07:58:04)
Yes, you can create your own, and you can play other people's levels. What's going on here is that the users that make the really exceptional levels will have the OPTION to charge for people to play their levels, and only when Sony and Media Molecule have approved of the level and recognized it. I think this will happen infrequently, and I'm sure a lot of people WON'T want to charge for their levels, as good as they may be.
The more I think about it, the less I think this will be an issue.
The more I think about it, the less I think this will be an issue.
Remember Me As A Time Of Day
I agree with you m8. If I make a wonderful level I'll share it for free, so my work is known by a lot of people. I think the pay per level thing won't work.heggs wrote:
Yes, you can create your own, and you can play other people's levels. What's going on here is that the users that make the really exceptional levels will have the OPTION to charge for people to play their levels, and only when Sony and Media Molecule have approved of the level and recognized it. I think this will happen infrequently, and I'm sure a lot of people WON'T want to charge for their levels, as good as they may be.
The more I think about it, the less I think this will be an issue.
Ah so thats how it work, in that case I think its a good idea. People that do make truly exceptional levels should be able to get something from it and if its your choice many people that make those levels might not even charge anyway.
So, basicallyr'Eeee wrote:
http://www.eurogamer.net/article.php?article_id=200029
"SCEE and Media Molecule can guarantee that all consumer-generated content will be free at launch. We know how important this is to the LBP community and what we want most is for people to enjoy playing, creating and sharing their content," Sony told Eurogamer.
Eh...don't like it that much. Not that I'll be looking at the box art really when I'm playing, but it looks too...kiddy. I know the game is meant to be for all ages, but it's getting into the shitty Nintendo area.r'Eeee wrote:
That's the boxart, if anyone care:
http://ps3life.nl/data/upload/2_5VUHV9_f1216830172.jpg
http://ps3life.nl/media/595/LittleBigPl … jn_boxart/
We couldn't have made LBP for X360
This is just to show that LBP is not just a platformer, it takes full of advantage of the Blu-ray capacity, that means it has a lot of content, which means a lot of time until you stop playing this game.That's principally because of two things - the larger capacity of the Blu-ray disc, which LBP is taking full advantage of, and the fact that every PS3 ships with a hard drive a standard.
LBP is getting too much hype for what it's worth. At the end of the day it's just a Mario platformer. Perhaps worse, because it relies too much on you having to co-operate with console idiots online to pass levels.
I reckon people will get pretty bored of this game in a few weeks and never play it again
I don't even think I'll be buying this tbh.
I reckon people will get pretty bored of this game in a few weeks and never play it again
I don't even think I'll be buying this tbh.
Last edited by Mek-Stizzle (2008-09-10 05:19:12)
I wonder just how much use they put into Blu-Ray. Companies say they use the space and couldnt do without it but all it usually comes down to is uncompressed audio 'just because they can'.
LBP doesnt look to me like it uses up a lot of space at all.
But of course I may be wrong. It may have a billion levels or something. I can't see what else could possibly use up all the space.
But yes, MS making hard drives optional was a mistake. Hmm or was it actually. With PS3 games its becoming standard to have these 5Gb installs, whereas the 360 seems to get on perfectly fine without them. Compulsary hard drives have good and bad sides to them. Well what WAS a mistake was MS making those damn propriety hard drives .
LBP doesnt look to me like it uses up a lot of space at all.
But of course I may be wrong. It may have a billion levels or something. I can't see what else could possibly use up all the space.
But yes, MS making hard drives optional was a mistake. Hmm or was it actually. With PS3 games its becoming standard to have these 5Gb installs, whereas the 360 seems to get on perfectly fine without them. Compulsary hard drives have good and bad sides to them. Well what WAS a mistake was MS making those damn propriety hard drives .
Last edited by Spidery_Yoda (2008-09-10 05:38:57)
You don't necessarily need those idiots in order to make your own levels.Mek-Stizzle wrote:
LBP is getting too much hype for what it's worth. At the end of the day it's just a Mario platformer. Perhaps worse, because it relies too much on you having to co-operate with console idiots online to pass levels.
I reckon people will get pretty bored of this game in a few weeks and never play it again
I don't even think I'll be buying this tbh.
Optional hard drives allow you to take just your hard drive to a friends house instead of all the games cables and the console itself. But yea i dont see too much in LBP, i doubt ill get it.
I was pretty hyped up about it, but with Fallout 3 and HAWX, it's kind of died down a bit. I'll still get it though. Glad to see they're taking advantage of Blu-Ray. Hopefully when DVD 2.0 comes out, devs will take full advantage of that as well.
lulzusmarine wrote:
thats the way i see it.Mek-Stizzle wrote:
LBP is getting too much hype for what it's worth. At the end of the day it's just a Mario platformer. Perhaps worse, because it relies too much on you having to co-operate with console idiots online to pass levels.
inb4vilham yelling
I couldn't care less, and I am pretty sure nobody else could either.
This is just another pointless jab at how shit the X360 is.
Next time you find news on how awesome the PS3 is, or how shit the 360 is, keep it to yourself. The majority of peole don't give a damn.
This is just another pointless jab at how shit the X360 is.
Next time you find news on how awesome the PS3 is, or how shit the 360 is, keep it to yourself. The majority of peole don't give a damn.
Some actually finds this interesting ...Zimmer wrote:
I couldn't care less, and I am pretty sure nobody else could either.
This is just another pointless jab at how shit the X360 is.
Next time you find news on how awesome the PS3 is, or how shit the 360 is, keep it to yourself. The majority of peole don't give a damn.
Wait behind the line ..............................................................